One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish.
Just toot it and boot it. Kmart/Sears has it for $40. Online'll be dead in a month or two and there ain't much coming out this summer anyway.Monroeski said:...
Looks like I'll be returning my copy of Armageddon and repurchasing on sale.
Being a space asshole is what made RFG so great.AgentOtaku said:you're just running around as the space-asshole for so much of it.
Neuromancer said:Being a space asshole is what made RFG so great.
Pandoracell said:It's too bad that the levels aren't even open, to allow for some creativity as to how you approach a situation.
LongDongJunon said:Well call me a dummy because I'm digging this game as much as I did guerrilla.
I'm just happy to blow some more shit up, especially using the magnet gun to do it.
Simple fun for me I guess.
...whatever.
elrechazao said:this game reminds me of that bad shooter on the 360 from a few years ago with that gimmicky "create land and destroy land" gun mechanic. Too bad they effed up and didn't make a cool guerilla sequel.
LastWindow said:Well I finished it. I think it took me a little over eight hours, despite what Steam says (five hours, for some reason).
And that Descent part was so much fun.
I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.Amir0x said:I was a huge fan of Guerrilla but due to their shift in focus to linear snoreville I will be waiting for the price to drop as your expert opinion suggests
Stallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
Stallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
This is why no one likes youStallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
To be fair there is a mode like that in Armageddon too, that's the main reason I do want to try it someday when the price goes down (way down.)d0c_zaius said:I bought Guerilla on steam for 5 bones.
Spent 30 mins in the destruction mini game, already feel more satisfied than anything in the demo of Armageddon.
They totally forgot what made the last game entertaining.
Totally agree. I loved the destruction but man the open world was a fucking chore/bore.Stallion Free said:I thought Guerilla quite rapidly (sub-2 hours) became an open-world snoreville.
The world was barren and the driving sucked. Guerilla was a fun game despite being open world, not because of it.Chiggs said:Heretic.
SapientWolf said:The world was barren and the driving sucked. Guerilla was a fun game despite being open world, not because of it.
Big W here in Australia put it up online for a day for $48 which is unheard of down here.Wario64 said:Bomba
Blowing up empty buildings was the highlight of the game? There's already a whole mode for that.Neuromancer said:If you couldnt find cool things to do in RFG on the way from one mission to another, I honestly have to believe you are incapable of entertaining yourself. My most memorable moments from that game, 2 years later, were the crazy shit I did on my own, when I was driving and I saw something to go blow up and I went and did it, my own way. I guess some people need to be spoon fed the action, in which case it sounds like RFA must be the perfect game for them. I'd always rather make my own fun though.
First of all they weren't always empty, second you had huge bridges, industrial areas, military bases, stores, gas stations, houses etc. Not to mention, outside the destruction, all the places you could explore just for the hell of it, and the Easter eggs you could find (old man Parker, the Mars rover.)SapientWolf said:Blowing up empty buildings was the highlight of the game? There's already a whole mode for that.
This post is dripping with so much truth that it's practically a sermon.jaundicejuice said:I received a copy of, well, every Red Faction for pre-ordering Armageddon, I recently re-played the first Red Faction and just completed Red Faction: Guerrilla for the first time last night. I really had to force myself through the last ten to fifteen hours of Guerrilla's campaign. The technology is there but the design kind of isn't. That's not to say there aren't some neat ideas in Red Faction: Guerrilla but a lot of the open world activities and most of the game's missions are an indistinct blur. There were very few stand out missions for me in the campaign, between the time were you raid the ruins of Ultor in the Badlands and Kepler buying it in an EDF raid near the very end of the game all of the missions were forgettable.
Out of the open world activities, only the destruction puzzles and the on-rails turret sections were fun. The only reason to do the rest of the Guerrilla actions is to grind for scrap to buy weapons and upgrades, I didn't play them because they were particularly fun or interesting. Drive from Point A to Point B under this time limit. Defend this point. Attack this point. Rescue these hostages. All of those activities were boring and the fact that the EDF and Marauder A.I. is terrible didn't help. They're dumb, milling pylons. They weren't particularly fun to fight and they were only dangerous when absurd amounts were thrown at you. Like lemmings. Mount Vogel being the prime example of this. The combat/gunplay wasn't all that great either. There weren't enough interesting weapons in the game. You can find some off of EDF Elite and Marauder corpses, but for the most part, the nano rifle was probably the most interesting weapon in the game because of how useful and practical it was for combat and demolitions but you unlock it midway through the game.
I didn't particularly enjoy the open world structure; Mars had vast, desolate wastelands that really weren't filled with any interesting, at all, while the more populated areas were annoying to navigate mountainous sections. How the cars and their physics were handled didn't help either. I think if the jetpack were handed out sooner, it would've made the world a little less annoying to navigate.
What fun I had playing Guerrilla was in spite of its open world design, some of the havoc and destruction you could wreak was truly enjoyable. One mission that really stands out in my mind was the liberation of Eos, where I trundled through the EDF command center in a combat mech, laying waste to everything. But before that I have to go all the way back to a mission you receive in Dust, to enter the Badlands and find the ruins of Ultor. It was a pretty neat reference to be walking through the ruins of the location Parker and Eos fought Capek, retracing Parker's steps through the ruined halls of Ultor and finding the Marauder nano-forge shrine.
Perhaps if Volition takes another crack at the open world we'll get something along the lines of an Assassin's Creed 2 leap in quality, I'd be give it a shot. That said, I honestly don't mind the series return to being a more linear shooter. I do wish Armageddon was a bit more like the first Red Faction in terms of its presentation (like Half-Life) and destruction (environment as well as structures) but it's been an extremely enjoyable experience about a quarter of the way in. I like the feel of the combat in Armageddon, the gunplay is much more tighter and responsive, which has made even the pedestrian weapons fun to use again, the variety and inventiveness of weapons has been pleasing. The more limited scope of the environments combined with your nano-forge based combat abilities or some creative use of the magnet gun allows for some truly spectacular destruction. I do wish that Armageddon's 'aliens' were as catoonishly evil as the Ultor security and mercenary forces from the first Red Faction. You're not rounding a corner every few steps in Armageddon and seeing some innocent miner or Red Faction insurgent getting gunned down and hearing a taunt like "You're dead miner!". There's no pulpy Snidely Whiplash mustache twistingly evil villain or force to combat in Amrageddon. That said, I find the aliens to be a lot of fun to fight because of the asymmetrical combat they provide, it's pretty much the antithesis of most shooters out right now. This isn't stop n' pop, slow methodical combat. The beasties burrow through walls and the floor, they leap and bound everywhere, they will flank you, attack you from above, destroy what cover you're hiding in. As for the vehicles, so far I've only piloted a combat mech but I can't wait for a return to the Descent-like vehicle sections. Those were fun in the first Red Faction and something that was desperately missing from Guerrilla.
I will offer this caveat, I pre-order Armageddon on Steam for 10% off (so 45$ US, then factor in the strong Canadian dollar and I paid less than that) and a free copy of Guerrilla. THQ later upped the pre-order incentive by adding in the first two Red Factions, which they retroactively provided to all pre-orders. Four games for roughly 40$. Well, probably more like three games because Red Faction 2 is kinda shit.
Anyhow, I think when more people pick this up down the road, through sales or whatever, they'll be pleasantly surprised. Armageddon is a really fun game.
Boku aliensDarkmakaimura said:There's really no aliens in this game, is there?...
Mesijs said:So I just finished the game. It took me a little over 7 hours on normal (this is way too easy).
Overall, still disappointed. Around the middle the game opens up, to close again into boring tunnel sequences. I can't believe that passed QA.
There is some fun to be had here, but in the end it's really a B-game. The worst thing is that this kind of design doesn't really work with all the destruction: often, there's not enough stuff to throw around. There is in the more open parts and these are the best. Worst are the endless caves with endless waves of enemies. That type of game design is really 1998.
I unlocked some cool stuff after completing so I'll check that. Already checked Infestation mode, sort of fun, didn't check Ruin yet. I'll write my review these days but it won't be too positive.
jaundicejuice said:I received a copy of, well, every Red Faction for pre-ordering Armageddon, I recently re-played the first Red Faction and just completed Red Faction: Guerrilla for the first time last night. I really had to force myself through the last ten to fifteen hours of Guerrilla's campaign. The technology is there but the design kind of isn't. That's not to say there aren't some neat ideas in Red Faction: Guerrilla but a lot of the open world activities and most of the game's missions are an indistinct blur. There were very few stand out missions for me in the campaign, between the time were you raid the ruins of Ultor in the Badlands and Kepler buying it in an EDF raid near the very end of the game all of the missions were forgettable.
Out of the open world activities, only the destruction puzzles and the on-rails turret sections were fun. The only reason to do the rest of the Guerrilla actions is to grind for scrap to buy weapons and upgrades, I didn't play them because they were particularly fun or interesting. Drive from Point A to Point B under this time limit. Defend this point. Attack this point. Rescue these hostages. All of those activities were boring and the fact that the EDF and Marauder A.I. is terrible didn't help. They're dumb, milling pylons. They weren't particularly fun to fight and they were only dangerous when absurd amounts were thrown at you. Like lemmings. Mount Vogel being the prime example of this. The combat/gunplay wasn't all that great either. There weren't enough interesting weapons in the game. You can find some off of EDF Elite and Marauder corpses, but for the most part, the nano rifle was probably the most interesting weapon in the game because of how useful and practical it was for combat and demolitions but you unlock it midway through the game.
I didn't particularly enjoy the open world structure; Mars had vast, desolate wastelands that really weren't filled with any interesting, at all, while the more populated areas were annoying to navigate mountainous sections. How the cars and their physics were handled didn't help either. I think if the jetpack were handed out sooner, it would've made the world a little less annoying to navigate.
What fun I had playing Guerrilla was in spite of its open world design, some of the havoc and destruction you could wreak was truly enjoyable. One mission that really stands out in my mind was the liberation of Eos, where I trundled through the EDF command center in a combat mech, laying waste to everything. But before that I have to go all the way back to a mission you receive in Dust, to enter the Badlands and find the ruins of Ultor. It was a pretty neat reference to be walking through the ruins of the location Parker and Eos fought Capek, retracing Parker's steps through the ruined halls of Ultor and finding the Marauder nano-forge shrine.
Perhaps if Volition takes another crack at the open world we'll get something along the lines of an Assassin's Creed 2 leap in quality, I'd be give it a shot. That said, I honestly don't mind the series return to being a more linear shooter. I do wish Armageddon was a bit more like the first Red Faction in terms of its presentation (like Half-Life) and destruction (environment as well as structures) but it's been an extremely enjoyable experience about a quarter of the way in. I like the feel of the combat in Armageddon, the gunplay is much more tighter and responsive, which has made even the pedestrian weapons fun to use again, the variety and inventiveness of weapons has been pleasing. The more limited scope of the environments combined with your nano-forge based combat abilities or some creative use of the magnet gun allows for some truly spectacular destruction. I do wish that Armageddon's 'aliens' were as catoonishly evil as the Ultor security and mercenary forces from the first Red Faction. You're not rounding a corner every few steps in Armageddon and seeing some innocent miner or Red Faction insurgent getting gunned down and hearing a taunt like "You're dead miner!". There's no pulpy Snidely Whiplash mustache twistingly evil villain or force to combat in Amrageddon. That said, I find the aliens to be a lot of fun to fight because of the asymmetrical combat they provide, it's pretty much the antithesis of most shooters out right now. This isn't stop n' pop, slow methodical combat. The beasties burrow through walls and the floor, they leap and bound everywhere, they will flank you, attack you from above, destroy what cover you're hiding in. As for the vehicles, so far I've only piloted a combat mech but I can't wait for a return to the Descent-like vehicle sections. Those were fun in the first Red Faction and something that was desperately missing from Guerrilla.
I will offer this caveat, I pre-order Armageddon on Steam for 10% off (so 45$ US, then factor in the strong Canadian dollar and I paid less than that) and a free copy of Guerrilla. THQ later upped the pre-order incentive by adding in the first two Red Factions, which they retroactively provided to all pre-orders. Four games for roughly 40$. Well, probably more like three games because Red Faction 2 is kinda shit.
Anyhow, I think when more people pick this up down the road, through sales or whatever, they'll be pleasantly surprised. Armageddon is a really fun game.
Really enjoyed reading that. I enjoyed it even more because I agree with it on many levels.jaundicejuice said:Good ass write up