So we've completed Halo2 so whats the score?

Pug

Member
Many people had a rant at certain reviews, well not the reviews as such but the scores given to Halo2. Now many must have finished the game what score would you have given it? Best score it based on the EDGE 1-10 scale because being a high brow mag it must be the best scoring method! Me I played through on Heroic and it took me over 25 hours and it was tough as old boots. But as with Halo I enjoyed every second of it. 9/10 for me.
 
I'd give it the same score...only I think it deserves something a bit higher, based on my experience with the multiplayer mode. Though I appreciate the story in the game, I honestly only cared about the quality of challenges and levels given to me, like the first game.
 
I rated it a 7 in my review. The multiplayer is still fun, but it just doesn't feel very fresh and as such doesn't get that much playtime since we're all Halo'd out. It was more like seeing a rerun of your favorite episode from a TV show you like. Still fun, but you've seen it before so it's not that much fun. I'm sure it gets to be a blast on Live, though, but I unfortunately haven't had a chance to go online with it yet.

Don't even get me started on the singleplayer. People were right. Worst ending ever. And yes, it really is so bad it affects the overall score.

Edit: Maybe I should point out that I'm "like Edge", and a 7 from me is by no means a bad score at all.
 
9.4 for the singleplayer which improved for the most part on everything from H1 SP but I felt it was less 'intense' then the best sections of H1. Length was a tad short, though replayability is pretty decent.

Multiplayer doesn't do much for me other than being a fun stress reliever every few days or so. I agree that it does everything you'd ever want in a console multiplayer FPS, but not really my thing.
 
Go on then we have your point decimals score, although EDGE wouldn't be happy! Or should I be calling it DRUDGE?
 
i loved the single player..i just beat it in legendary.....yay for the week i had off...was a bitch but i loved it...i play it over and over just to improve my head shot skills...

10/10

Multi is 10/10 as well...give me my content download BUNGIE...
 
Single player bored me for most of the game and then just when I thought "now it's going to get exciting" the game ended.

Anyway, single player 6/10, Multiplayer 9/10 (Mutliplayer would have been 10/10 if I could have had some bots running around)
 
Because Halo 2's unbelievably high replay value, and it's kickass campaign mode (even with the cliffhanger), I give this game a 9.5 . It's not perfect, but its pretty damn close in my eyes.
 
marvelharvey said:
Single player bored me for most of the game and then just when I thought "now it's going to get exciting" the game ended.

Anyway, single player 6/10, Multiplayer 9/10 (Mutliplayer would have been 10/10 if I could have had some bots running around)

a 6? hahahaha.
 
8/10, but I've only played singleplayer and have no greater interest in multiplayer (and I can't even play multiplayer anyway).

Halo 1 was a fun ride. The story was interesting enough to hold my attention, and had this kind of mysterious touch, it made me feel like I had no idea what's to come, exploring the unknown etc. It made me want to know more about what's gonna happen. The setting, weapons and enemies felt refreshing. The system with only being able to carry two weapons was cool, and driving vehicles and playing in co-op.

Halo 2 was fun too, but...it doesn't have the same impact on me as the first had. The story is also overdone with too many cutscenes, sometimes dragging on like a sub-par Star Trek episode. It actually made me lose interest in it, and I ended up not paying much attention to what I actually was supposed to do. Halo 2 still also has the boring level design which caused me to get lost a few times. And it's not exactly exciting to look at seemingly endless sterile corridors covered in 75 % darkness. I much prefer the outdoors forest/jungle settings.

Playing around with vehicles is still great fun though, and so is co-op.
But the game itself has a formula that's not as fresh as it was back when Halo 1 came out, and it also has a more confusing and unfocused story (the ending didn't help either). I was expecting more with the three years of development in mind. I was also expecting more because Halo 1 was kind of rushed for the Xbox launch, but with Halo 2 they had a lot of time to get things right.
 
9.99998

I have to knock off a few decimal points for a dissapointing conclusion.
I'm sorry, but the last level should've at least had you playing as the Master Chief.
I'm tempted to say it was too short, but what was there was so high in quality and fun that I think they found the perfect balance of cutting off the excess and leaving in the best. I will be going back to this game alot, especially during those Steam update moments.
 
Kiriku said:
8/10, but I've only played singleplayer and have no greater interest in multiplayer (and I can't even play multiplayer anyway).

Halo 1 was a fun ride. The story was interesting enough to hold my attention, and had this kind of mysterious touch, it made me feel like I had no idea what's would come, exploring the unknown etc. It made me want to know more about what's gonna happen. The setting, weapons and enemies felt refreshing. The system with only being able to carry two weapons was cool, and driving vehicles and playing in co-op.

Halo 2 was fun too, but...it doesn't have the same impact on me as the first had. The story is also overdone with too many cutscenes, sometimes dragging on like a sub-par Star Trek episode. It actually made me lose interest in it, and I ended up not paying much attention to what I actually was supposed to do. Halo 2 still also has the boring level design which caused me to get lost a few times. And it's not exactly exciting to look at seemingly endless sterile corridors covered in 75 % darkness. I much prefer the outdoors forest/jungle settings.

Playing around with vehicles is still great fun though, and so is co-op.
But the game itself has a formula that's not as fresh as it was back when Halo 1 came out, and it also has a more confusing and unfocused story (the ending didn't help either). I was expecting more with the three years of development in mind. I was also expecting more because Halo 1 was kind of rushed for the Xbox launch, but with Halo 2 they had a lot of time to get things right.

Quality words!

Small things bugging me at the moment include enemies not being hit during animations (some landing-from-jump and melee attack stages) and the vehicles being boring. They reach their top speed in about three seconds and don't really do much after that.

Adding another one...

More monster doors than Doom 3!
 
I'd give it a 10, and I admit after hearing some of the negatives before I really got going with SP I didn't expect to be as impressed as I was.

It's battle engine strengths and AI are obvious and more impressive than any similar title on the market. It remedied my complaint of tedious level design from the first (a particular stupid returning complaint from some poor reviewers now). It added small conventions to combat and placement of enemies that actually made tactics more relevant. It had beautiful graphics (I had only 2 instances of the jarring 'pop in'). It told a simple, but quite effective science fiction narrative, indeed though it's goals were epic and deeper than I would have expected from the series it did so more effectively than more pretentious and lauded action/narratives I'm playing now. It added what is without a doubt the best online console multiplayer game going and expanded what was already an institution in multiplayer gaming. With downloadable content to come.

What's to be unsatisfied with? People carped and griped and paraded their critical and poor taste about the first (somewhat justifiably in parts) and will do the same for the second. Bravo to Bungie.
 
Pug said:
Many people had a rant at certain reviews, well not the reviews as such but the scores given to Halo2. Now many must have finished the game what score would you have given it? Best score it based on the EDGE 1-10 scale because being a high brow mag it must be the best scoring method! Me I played through on Heroic and it took me over 25 hours and it was tough as old boots. But as with Halo I enjoyed every second of it. 9/10 for me.

Depends on the scale:

1-10: 10/10
F-A+: A
0.0-10.0: 9.8
 
I'll rate the single player because I haven't really gotten into the multi on XBL.

Score: 9/10

Reasoning: Gameplay felt like more of the same, but more of some awesome gameplay with extra mech battles, much better level design and a better story is just awesome.

That said, I thought the boss battles were uninspired and weak (no more boss battles in your FPS games Bungie!) and the ending was dissapointing. Also they screwed up co-op so that I can't play through Legendary with my weaksauce girlfriend. My girlfriend and I had some good times playing through Legendary in Halo but the bounce back to the last checkpoint everytime she dies thing really kills the mood and co-op Heroic is too easy for us. Bungie could've implemented other, less annoying and more fair, designs for preventing the piggybacking cheapness from Halo.

Overall, I thought Halo 2 was incredbly sweet, but those complaints bring the score down a notch.
 
Single player isn't as bad as I was ranting about at first. It DID have a few moments that were just awesome. Most of the time they were in vehicles. However, now that I'm done with it, I find myself looking back at all the levels trying to decide which ones to replay, and I don't want to replay even half of them. That's kinda sad when you consider how many times I've played through most of Halo 1. I used to pretty much skip the library and that was about it. Now I'm skipping most of the game with Halo 2. Plus, there was hardly any time spent on Earth. That's not cool. They had print ads running with this big building next to Chief that is in Hong Kong. I had visions of traveling all over Earth as Chief while kicking Covie ass. Didn't happen. I guess more than anything its one of those things where the hype destroyed it more than anythign.

Multiplayer is awesome though. 12/10 IMO. The only thing is I wish more of the maps were used. My clan has played about a billion matches on Zanzibar and we're sick of it. We almost never play Beaver Creek or Coagulation, Colossus, and a couple others we love. They need to fix the goddamn matchmaking so there's more variety in the maps. Fix that and I'll be playing for years and years.
 
9.5/10

My mini-review:

-Awesome single player
-Worst ending ever
-Even better multiplayer

Conclusion: I can see myself playing this until Halo 3 comes out.
 
9/10

If they added online or LAN co-op I would have scored it much higher. The XBL multiplay is superfluous. Even though I'm a Halo 1 LAN veteran, the gameplay, online interface and integration with Bungie.net gives this game a serious boost. One thing that impresses me is the A.I. of not only the enemies but also your fellow marines. he were competant combatants, but also they seemed to navigate vehicles fairly well. That just showcased the awesome A.I. in this game in my opinion, and will always be a game that I pop in and play. Yeah, the ending had me miffed and again the absence of co-op play between consoles is just inexcusable after the variety found in the Tom Clancy/Ubisoft titles. But of it's own merits Halo 2 does stand head and shoulders above the rest of a lot of action shooters out there, and that includes the PC. The only thing I still crave is more urban combat, and hopefully this will be addressed in with some maps via DLC.
 
10/10

My GOTY so far, with NG as a close second. HL2 disappointed me, so it's not even in my top 5 of the year (unless the SP picks up immensely during the last couple of hours of the game.)
 
9

My only real complaint is that the flood had too much of a presence in this game. I had my fill of them in Halo, and they're simply not as fun to fight as regular enemies. I was kind of hoping they wouldn't come back at all, or if they did, it would only be for a cameo of sorts. Though the part where you're with a group of elites defending that small hill from the flood coming from all directions was pretty intense.
 
IJoel said:
HL2 disappointed me, so it's not even in my top 5 of the year (unless the SP picks up immensely during the last couple of hours of the game.)

It does.. but not enough.

Back on topic, I would have to agree. If we are going Edge style scoring, it's definately a 10/10.

AS for being GOTY.. I'm still playing MGS3.. and being consistently suprised.
 
Overall...

It's one of the best FPS experiences I've ever had. 10/10

There are flaws, of course, but the overall experience was just incredible.

Oh, and I prefer it to Half-Life 2 by quite a bit. HL2 managed to disappoint me in so many ways...and a whole lot of them were technical. If your first experience isn't what it could have been, your overall impression of the title will never be as positive as it could have been...
 
Single Player - 6.5/10

Played through on launch night with one of my friends on legendary. I've played a couple of levels on my own since then.. like four tops. The story wasn't any worse than the first, perhaps just a tad better. The arbiter? I'd taken care not to know I played as him before hand, so had my friend so when we found ourselves playing as an Elite the general reaction was WTF!? And even when you play as the elite you think maybe you'd be fighting humans, that would've been cool. But no.. the action both arbiter and MC was you v. Covenant or you v. Flood. Bosses, did we need those? no... did a bunch of people complain that Halo lacked bosses? I didn't think we did. People did complain about level design. Was that fixed? not very well if at all, considering it felt like instead of fighting through one library it was more like three. Also the fact that the Flood got vehicles this time seemed odd to me. I won't even talk about the ending.

I came away feeling like it played sort of like Metroid Prime because of those boss battles.

Multiplayer - 8/10

The manditory randomness and such that are involved in matchmaking are acceptable some of the time.. but after so many rounds on Zanzibar and Colossus with none on Coagulation or Headlong I start to wonder how random it is. Also, if you want any sort of consistency in your team mates you have to make a party. You can't just say "hey guys see you next time around" like you could in so many other XBL titles. The gameplay, weapons aside is a bit better IMO than in the first for multiplayer with re-spawning and destructable vehicles.
 
8.5/10. It was fun. It had its moments where the aesthetics, the graphics and music, matched up perfectly with the action and story and got me totally hooked. Multiplayer is a blast. The little tweaks like Dual Wielding and the new emphastis on jumping don't sound like much on paper but probably changed the feel of the game more than just throwing a bunch of gimmicks in would have. The story by itself wasn't brilliant. There were too many segments in Halo 2 where you'd basically walk in a straight line. Despite all the twists and turns it lacked a true sense of adventure because of this.
Having said that I'll probably replay Halo 2 a few times since it's so short and linear it should be quick and painless.
 
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