So, Sony’s GaaS games are not doing so well huh?

Resistance is good, it'd be better as TPS and it'd give the IP some air to breathe vs being a FPS and getting rammed by the big ass brands like COD and BF

Killzone in the same vein as 2 would be great, niche af tho, but great, so not worth it

Now, you're totally right about Socom, but Sony don't really have a Studio to develop such game, unless it's some Concord level slop with the name brand slapped to it 🤣

Holy shit, Resistance would actually work as a 3rd person shooter due to its atmosphere and setting.No tacked on MP, just make it a solid 15-20 hours SP campaign this time.

As for killzone, a gritty and grim as fook reboot (always in 1st person, think KZ2 x WH40K Darktide levels of grim) with non horrible, obnoxious and terribly written characters could also work, then again this is Guerilla we're talking about so that'd be almost impossible.
Just make a good 8-10 hours campaign and slap some good MP maps and people (over 30+) would be all over it...
I think that trying to bring back that old style MP could actually work nowadays since everything has been either an extraction shooter/battle royal/open world (COD Warzone) for years now, a - don't slap me - "return to form®" if you will.

The PS3 didn't need 2 different FPS franchises, the market was just oversaturated already but they most probably wanted to have their Halo "killer", reviving 2 dear franchises this way - one in 3rd person which would work more as an action adventure title and the other as a pure FPS would actually make sense.
 
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None of those games started out this gen, that's my point.

Every GAAS endeavor they've started this gen outsided of Helldivers 2 has been a flop.

Destiny 2 started out on the PS4 and was created by Bungie before Sony bought them. Both MLB and GT were already successful from their last gen prequels in this arena. My point is every GAAS project they've started this gen outside of Helldivers 2 has flopped horribly or has been cancelled.
Was Returnal a Sony game before development??? How successful was it really? Horizon, and Spiderman are sequels…. What has Sony really done in the single player front? Wolverine looks like a clone of Spiderman with the wall crawling… I remember seeing a leak of a Sony single player game that was cancelled….

I think the toxic positivity culture, anti crunch, and female influence on games is a major issue in gaming. I remember Simon Larouche was hinting that Guerilla may be working on a Socom game in 2018 after hearing how these studios end up voting for decisions on games to be made like Ghosts of Tsushima 2 vs a female protagonist in Ghosts of Yotei. I have a felling that a Horizon MP got picked over a Socom.

Women are more emotion based so they may want inclusion over challenges… What happened in the comic book industry maybe what's happening in the gaming industry. The people making games forgot who they're making games for….
 
Gaas is like when ppl thought everyone could pull a mobile game like candy crash and call it a day and exited AAA game development... is the fucking same... you can try and make one succesfull gaas game... but with 100s of gaas games at the end no more than 4 or 5 can cohexist at the same time.
 
The most frustrating thing is that all this gaas investment destroyed their traditional output.

Five fucking years and they have released only 3 really great games, Astrobot, Returnal and GT7.
The rest are remasters and a couple of mediocre sequels...

Why Hulst has a job still?

And unlike ps3 era where they turned things around, it feels there is no hope.
They still got time to turn things around. The clock is ticking though. Ryan and Hulst did do some damage. It sounds like the Japanese side caught onto it just in the right moment.
 
What happened in the comic book industry maybe what's happening in the gaming industry. The people making games forgot who they're making games for….
Western comics are so dead that it's depressing to even remember they still print them year after year. And I get where you're coming from... honestly Western gaming feels only about 5 years behind on that curve of degradation.
 
This is not true. You can go to OT threads and see that quite a few people play ZZZ/Wuwa, ZZZ/GFL2 etc. It's quite common for people play 2-3 games at the same time, not that they take a lot of time.
Sure. But OT threads are most likely comprised of people who play a lot of games aka the hardcore audience. The casual audience -- the majority of GaaS customers -- aren't hopping from GaaS to GaaS to GaaS to GaaS etc.
 
Sure. But OT threads are most likely comprised of people who play a lot of games aka the hardcore audience. The casual audience -- the majority of GaaS customers -- aren't hopping from GaaS to GaaS to GaaS to GaaS etc.
Casuals aren't buy SP games either, attach rate is 1 game per year and it's mostly FIFA/CoD/GTA etc
Sales are driven by enthusiasts who might not be full hardcore, but it's their hobby. And enthusiasts play more than one gaas quite often
 
I had this though... and I fucking loathe thinking, especially about GaaS/mtx games. But looking back it's crazy how quick Epic was able to react to the battle royal trend when it emerged. Wasn't the BR mode built in just a few months. Just fucking copy, streamline, release it as f2p and start shoveling cash.

Was it just lucky that they had an engine that was easy to turn into a BR or was the secret sauce that they had a mallable engine and most baseline assets to begin with?

Would it be possible for a contender (Sony in this case) to make a mallable multiplayer game engine fill it with assets and ALL the mtx options and be willing to sit on it for a while as a team of people kept an eye on steam for emerging trends and when a victim...I mean inspiration... came along with enough popularity behind it you could throw money and manpower at it. Push a mainstream friendly, f2p version out the door, pay all the largest streamers/influencers who played the original "inspiration" to just fucking glaze your game. ...and profit?

Or was it as I originally thought that they were just lucky that the stars aligned as they did right when they had the tools to expoit it?

------------

Lol, as I read through my ramblings I see that it would be quite the undertaking. You'd need underlying gameplay mechanics, good ones at that, and that might not be something you just whip up in a few months. But still with how AI keeps evolving, it might be a future prospect, or at the least a fun thought experiment.

I for one would've found it entertaining if Sony shadow dropped a polished f2p hardcore drug making/cartel simulator co-op game inspired by Schedule 1. Slap ND and Druckmanns name on it and call it a day. 😅

"I'm the queen of subverting expectations motherfuckers"
-Druckmann 2025, probably
 
It still boggles my mind that there is a nearly finished Last of Us multiplayer game sitting on a hard drive somewhere as Sony releases flop after GaaS flop.
Yup and then you get morons on this site arguing that tlou multiplayer wouldn't work, you must be woke, marathon is gonna be awesome.

What's the worse that could happen? Oh no tlou online flopped like all our other gaas!

People were still playing factions 1.5 years ago the last I checked. I found games quickly too. Neil is a bitch for caving to bungie
 
Doesnt chamge the fact your opinion got dismissed by everyone here with that one statement
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Helldivers 2 is extremely successful OP, I don't know what you're smoking.

It's Sony's only GAAS success this gen as everything else has failed.
Im not even sure it counts as part of the recent Sony GAAS initiative, it was just a logical sequel to their prior game, and something they'd been working on for years.

As with almost all the successful western GAAS games, it was made by a smaller team out of passion. Its extremely rare that a single player focussed studio being refactored to chase GAAS or a studio specifically founded to 'make the next fortnite' etc is remotely successful. Even Fortnite was a smaller satellite project within EPIC, that rapidly pivoted in just a couple of months to capitalise on the BR trend.

Then you have long term massive multiplayer franchises like COD, FIFA.

Most the rest are small teams with passion on small budgets who make something that resonates, whether its Fall Guys, Rocket League, No Mans Sky, PalWorld, Tarkov etc.

Big corps throwing hundreds of millions hoping money just makes it happen seem to continually end in abject failure and rapidly dead projects.
 
Im not even sure it counts as part of the recent Sony GAAS initiative, it was just a logical sequel to their prior game, and something they'd been working on for years.

As with almost all the successful western GAAS games, it was made by a smaller team out of passion. Its extremely rare that a single player focussed studio being refactored to chase GAAS or a studio specifically founded to 'make the next fortnite' etc is remotely successful. Even Fortnite was a smaller satellite project within EPIC, that rapidly pivoted in just a couple of months to capitalise on the BR trend.
Apex, Marvel Rivals, Deadlock, Overwatch are all made by not exactly small studios

Most the rest are small teams with passion on small budgets who make something that resonates, whether its Fall Guys, Rocket League, No Mans Sky, PalWorld, Tarkov etc.
It's an indie survival bias effect - for small games we only successes and not failures when for AAA we see both.

Debunked long time ago
 
Dude, you just named 3 GaaS games.
That's the point.
SP games market outside Nintendo platform is not that great (and even on Switch it's mostly kids and coop mario and pokemons).
It's not completely irrelevant as we see some games have 10s or even 20s million sales, but arguing about "casuals in gaas" makes SP games look really pitiful.
 
That's the point.
SP games market outside Nintendo platform is not that great (and even on Switch it's mostly kids and coop mario and pokemons).
It's not completely irrelevant as we see some games have 10s or even 20s million sales, but arguing about "casuals in gaas" makes SP games look really pitiful.
Alright, I guess that's the point.
 
That has little to do with it.

Those studios already had projects they were working on before they can even consider making the games you mentioned.

So they would have to cancel those projects first and you'd be in the exact same situation as now.
Cuz the projects are gettin cancelled for being garbage if sony had the right leadership they wouldve seen this a mile away
 
Cuz the projects are gettin cancelled for being garbage if sony had the right leadership they wouldve seen this a mile away
That's not how accelerators work
Unlike layman's opinion it's incredible hard to determine what idea will be good or bad.
Like everyone is superwise looking at history. Or as trading joke - looking at past graph it's obvious to everyone where one should have bought shares and where should have sold
 
Helldivers 2 doing well was probably the worst thing that could have happened to Sony in hindsight.

That beginners luck allowed them to have full hubris going forward.
 
Helldivers 2 doing well was probably the worst thing that could have happened to Sony in hindsight.

That beginners luck allowed them to have full hubris going forward.

Marvel Tokon fighting souls is evidence that the problem here has been overall strategy and individual execution more than anything else.

This is what I wanted to see from Sony when they announced their live service and pc push.

Diversity of genres and using existing IP and existing strengths instead of trying to reinvent the wheel.

They took their partnership with marvel from Spider-Man and Wolverine/xmen and found a partner in arc systems who they should probably be pulling the trigger on after the response this game has gotten.

You then also expand into the fighting stock market and leverage EVO. This is good strategy and execution.

Instead of having bluepoint doing a god of war GaaS game they easily could have remade killzone and resistance.

Bend could have taken over TLOU online.

But Sony should be going for genres that are underserved not crowded.

Dropship
Warhawk
Starhawk
Twisted metal
WipeOut
JetMoto
Cool boarders
Destruction Derby

All of these have way more potential than concord had being yet another hero shooter but not f2p.
 
Helldivers 2 doing well was probably the worst thing that could have happened to Sony in hindsight.

That beginners luck allowed them to have full hubris going forward.
Beginners what? They already had success in GaaS before with Destiny, Gran Turismo, MLB, Little Big Planet, PS Home, SOE stuff etc. And will continue with Marathon, Marvel Tokon and so on, made by people with top tier pedigree.
 
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