So, Sony’s GaaS games are not doing so well huh?

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Helldivers 2 is extremely successful OP, I don't know what you're smoking.

It's Sony's only GAAS success this gen as everything else has failed.
 
I hope they all fail. I hate to say it, but they abandoned traditional gaming.

Sony needs to be taught a hard lesson. Don't fuck over your longtime system owners, and traditional gamers by ignoring the old core audience to get a new "modern audience"
They should of sprinkled in a few gaas titles to appease the tweens and made mostly what they are good at.

Yeah young kids play a ton of f2p games, that is because they are in school, they are cheap and their freinds do. After a few years they will get a job, continue on with life and have more responsiblities. These gas games will take too much time and they will want some quality. I say this as I have a gen z step son that went through the whole trend of playing roblox, garys mod, fortnite, seige, cod and then went back to basics with God of war, mad max, and other single player games. I am sure this is a phase period for teens, or at least I hope.

Regardless, old heads like me spend money. No product they don't get their cut. Make more single player games and stop trying to be "woke/politically correct" or whatever it's being called today. Just make good games you know your classic audience will love and hype. Money will follow.

Will they do this, not with Herman's Herman and Neil the Squeal Druckman in upper spots (i know druckman isn't a ceo but he has pull I am sure).

They need a return to roots moment. And the Sony fanboys on here and elsewhere need to stop applauding them like they can do no wrong. You want change you have to critize. Don't play yes men to "your team".
I agree. 100% This is the right message that Sony must receive.
 
Let Sony learn the hard way that most PS gamers want traditional SP OFFLINE exclusives that we have come to know and love with the brand. Bring back Infamous, Resistance, Killzone, SOCOM just to name a few. Plenty of fans have been clamoring for those titles among others. This obsession with live service that has been an utter failure overall is past the point of exhaustion. It's quite clear Sony are not good at delivering Live Service games with all the cancellations they have had this gen.
 
I want all these GAAS games from Sony to fail with the exception of Helldivers 2 because it's actually awesome and feels original. All these other trend chasing GAAS games from them need to die horrible deaths so that Sony can get back to making the traditional single player AAA games we expect from them. Sony is forgetting what got them to the top, it was games like God of War, Uncharted, Ghost of Tsushima, etc. not shit like Concord or whatever the hell Marathon and Fairgame$ are. What Sony is doing this gen is the equivalent of a good Sushi restaurant abandoning the Sushi that makes them popular and deciding to sell mediocre Chicken Wings instead to their longtime customers. Nobody bought a PS5 to play garbage like Concord and Fairgame$, Sony needs to wake the fuck up.
 
If Marathon does flop, it would be a real issue for Sony with the billions they've spent. Could be a good thing long term in getting them back to the SP games the majority want them to produce.
 
Maybe Sony will pivot to just increase the console & game price, and subscription price to cope with the rising development cost instead of relying on GAAS
 
Arguably there hasn't been a real good one since Fortnite released, also arguably there weren't any good ones before it released either.
Put a few more "arguably" in there for good luck, how about Rocket Leauge, How about all those card games, how abour Genshin Impact. Why compare everything to Fortnite? Paladins have been running since 2017 and Concord lasted 3 fucking days!
 
I pitched a mature violent GAAS (think visual tone of Gears) to Hermen and he rejected it, because a dark mature tone is not mainstream enough to get the player numbers needed to sustain a live service game.
 
Destiny 2, Helldivers 2, Gran Turismo 7 and the MLB games are doing very well. Concord and Firewall didn't.

The other half a dozen are WIP.
 
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Reminder that after Bluepoint shipped Demon's Souls, Sony had them work on a God of War live service game for 4 years.
This I really don't get. Wasn't it rumored back in the day that they were working on an original IP?

Not that they would have necessarily made a good original game - they have the chops when it comes to art and tech, but there's also writing, game direction, whatnot. Still, I would have been much more interested in that (like really - I can't imagine what a God of War live service would even be).
 
GaaS isn't for everybody and if you can't make a decent one at least, then don't bother at all. Sony are in it for the money only but what did they offer? Garbage.
 
Does Sony not have regular people testing their products? All of this is complete shit except helldivers 2. I'm so god damn sick of bungie; one of the worst Sony acquisitions.

Wasting years of talent and money for literally nothing. Jade Raymond is a joke. Hulst is absolutely a joke. Bungie management can pound sand.

Congrats to MS straight up. Refocused on single player games with Bethesda/zenimax. There's a reason their games are selling.
 
I pitched a mature violent GAAS (think visual tone of Gears) to Hermen and he rejected it, because a dark mature tone is not mainstream enough to get the player numbers needed to sustain a live service game.
If you ever get the chance, please let Hulst know he's an unqualified and unimaginative goof for the position he's occupying. Best regards, a random "screecher" on GAF.
 
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Helldivers 2 caught lightning in a bottle imo and I don't think it's a sustained success with concurrent players over time which is the whole point of GaaS. Is it still bringing in a good amount of players (asking because I don't know).

I agree that GaaS has largely been a failure for Sony so far.
 
Helldivers2 was/is very successful coz it wasnt made "for modern audience", rest of GAAS did flop or will flop hard, and no, lets not compare proper singleplayer game like gt7 with hefty singleplayer mode to those GAAS artrocities like concord, marathon or fairgame$.
 
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Why are we still obsessing over the GAAS of Sony? I thought it was pretty obvious last year that, with how Sony handled the release of Concord and cancelling a bunch of GAAS projects and only leaving a few alive, they were pivoting back to SP games.

I guess Sony's good financial results sparked a lot of fake concern.
 
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Why are we still obsessing over the GAAS of Sony? I thought it was pretty obvious last year that, with how Sony handled the release of Concord and cancelling a bunch of GAAS projects and only leaving a few alive, they were pivoting back to SP games.

I guess Sony's good financial results sparked a lot of fake concern.
They are literally releasing one this year and another one of their games just lost its lead producer so yeah there is concern
 
Helldivers2 was/is very successful coz it wasnt made "for modern audience", rest of GAAS did flop or will flop hard, and no, lets not compare proper singleplayer game like gt7 with hefty singleplayer mode to those GAAS artrocities like concord, marathon or fairgame$.
Helldivers 2 sold really well. But... as a live game, it has not kept up the success/player count you would hope. They haven't really done a good job with it.
 
Helldivers 2 is extremely successful OP, I don't know what you're smoking.

It's Sony's only GAAS success this gen as everything else has failed.
Destiny 2, Gran Turismo 7 and MLB The Show are very successful GaaS too. So 4 of 6 out of the 12 they have planned are very successful.

As an example, last week the top 1 in PSN preorders were the upcoming Destiny 2 expansions. And as usual last year Destiny 2 was a top 10 top grossing game in PC.

Pretty likely Sony already recouped the budget they planned to invest in these 12 games.
 
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so yeah there is concern
For the chicken littles (yes, very much intentional) for sure. For the rest of us, ehh, the recent financials seem decent. I'm not saying that I like the live service direction (which, as stated by many, has been waning), but thus far, it's not like Sony's going away any time soon.
 
Hopefully marathon and firewalks' game bomb hard so we can finally close that chapter and go back to what made Sony's first party studios great.
 
Helldivers 2 sold really well. But... as a live game, it has not kept up the success/player count you would hope. They haven't really done a good job with it.
Yeah, sooo bad...right now Marvel Rivals at 118K on #8...What do you want Apex Legends numbers?

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Yeah, sooo bad...right now Marvel Rivals at 118K on #8...What do you want Apex Legends numbers?

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A major patch just released it's been trending more like a quarter of that and yea, a major gaas game does numbers like Apex. Helldigers right now is at best 2nd tier.
 
A major patch just released it's been trending more like a quarter of that and yea, a major gaas game does numbers like Apex. Helldigers right now is at best 2nd tier.
But it's doing sooo baadd...oh now it's gotta be 1st tier or it's sooo baaaad. Dude, stop it with the bullshit and get the fuck out.
 
5 things that I see happening (long post warning):

1) GaaS funding, internally, will see a massive reduction. If they were willing to spend $100M on a single GaaS title, I'm betting they're not spending even half of that on another. I expect their strategy will be to finance a promising third-party GaaS title, i.e., they'll be willing to take a slice of the pie and not bake the pie. Think paying for more Foamstars only this time, the games might find an audience. From a risk management perspective, getting 30% of all third-party GaaS titles will be significantly safer than chasing 100% of a title that costs $100M+ and took 5+ years of valuable first-party development time to make.

2) The execs who went full steam ahead with the GaaS push are going to have significantly less influence on the direction of PlayStation studios. Even though first-party software sales are vastly overshadowed by third-party sales, I expect a big shakeup and a recalibration of their internal studios. You can't go a full console generation with 6 or more of your studios failing to deliver a successful product. That's how you end up in a Ubisoft-esque situation, i.e., you're paying a bunch of people for years but that money just goes *POOF* and never comes back.

3) More layoffs at more studios. Unavoidable outcome. The majority of people who were hired to focus on GaaS development won't be needed anymore. Bungie will probably get hit the hardest.

4) The realization that people only play 1 or 2 GaaS games has fully sunk in. I expect this will lead to PlayStation doing more Fortnite-esque deals with the other GaaS games, e.g., having Kratos show up in Warzone or having Aloy Talkitis show up again in Fall Guys. Basically, you're gonna see a bunch of PlayStation characters show up in some GaaS somewhere.

5) Remasters and PC releases won't be enough to hide the fact that the majority of their studios were working on stuff that hasn't panned out. I expect more Stellar Blade type deals to fill out the gaps in their first-party output.

Somewhat related, but I also expect PlayStation to do a 180° on their current strategy of announcing and promoting games. Their 'minimum input-maximum output' strategy is not leading to a maximum output and instead, it's leading to less talk and less excitement around their games and hardware. PS5 Pro is a recent victim of this bad strategy; even though the price and lack of features weren't great, what made matters worse is the boring ho-hum manner that they announced the thing. If people have to use a YouTube plugin to determine whether or not the public is excited by what you've shown, you're fucking up the marketing.

Saving money by not doing events and big splashy showcases is fine if it's actually translating to significantly higher sales from their products. As tribal/fanboyish as E3/movie-theater events became, the value of a big splashy event is in the word of mouth that happens before, during, and after the event. Just look at what happens when Apple or Samsung start teasing their upcoming events. My expectation is PlayStation will keep State of Play but also return to having an in-person showcase/event.
 
But it's doing sooo baadd...oh now it's gotta be 1st tier or it's sooo baaaad. Dude, stop it with the bullshit and get the fuck out.
I never said it was doing bad, I said that they didn't do a good job as a live game which they haven't. No bullshit here so fuck off.
 
I never said it was doing bad, I said that they didn't do a good job as a live game which they haven't. No bullshit here so fuck off.
There's no fixing your bullshit. You're not even a 2nd tier Pokémon, Pikachu. You should have dropped it after the first reply.
 
For the chicken littles (yes, very much intentional) for sure. For the rest of us, ehh, the recent financials seem decent. I'm not saying that I like the live service direction (which, as stated by many, has been waning), but thus far, it's not like Sony's going away any time soon.
Sweetie I think you need to take your meds in time, who the fuck is talking about Sony going away???
 
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