So, Sony’s GaaS games are not doing so well huh?

Sweetie I think you need to take your meds in time, who the fuck is talking about Sony going away???
Oh I've taken my meds alright, it's the only way to watch Eurovision. But, I'm not concerned, and pretty much no sane person should be, is what I was saying.
 
Imagine instead of those GAAS we got all singleplayer games like a GT based on Forza Horizon 5, a Killzone/Resistence sucessor, Japan Studios doing Japan stuff...
Why are you trying to make me imagine that?!
62d.gif
 
The most frustrating thing is that all this gaas investment destroyed their traditional output.

Five fucking years and they have released only 3 really great games, Astrobot, Returnal and GT7.
The rest are remasters and a couple of mediocre sequels...

Why Hulst has a job still?

And unlike ps3 era where they turned things around, it feels there is no hope.
 
How much better could Sony first party single player exclusives been this gen without this colossal gaas push from Herman Hulst and whomever other suits involved??

It boggles the mind how much time and money was unnecessarily wasted, I mean, fucking Bluepoint too??
 
I never said it was doing bad, I said that they didn't do a good job as a live game which they haven't. No bullshit here so fuck off.
Yeah I always think about this when people point as helldivers 2 being a successful gaas for sony, it definitely is a successful multiplayer game, but it is a difintive gaas success? What defines a success for a gaas game ? Front load sales or a constant stream of players and revenue ?.. and how many years active this game has to have to be a successful gaas ?

Anyway I understood what you meant..

When all things are said and done, after billions spent, can sony say " welp we got our gaas success.. is helldivers 2!" ?.
 
Last edited:
All this Jim Ryan mistakes and damage done to Sony game development ( especially shutting down Japan and London. Studio ) can still be corrected. I hope Sony wake up and see and hear that Sony fans wants are single player games. Multiplayer option is okay for fans but as long that there is still a main campaign and story mode. For PS exclusives I hope Sony revive OG Ps IP like for example Alundra, Legend of Dragoon, Wild arms, Legend of Legaia, Kileak the blood, Warhawk, Colony wars, Killzone, Resistance, Siren, Gravity Rush, Motorstorm, Socom, Syphon filter, Sly, Jak and Daxter.
 
Last edited:
Sorry, why is this stickied?

I assumed it was a mistake, but I reported the thread to the mods (reported my own post within it), asking them if they intended to sticky this thread, saying I assumed it was a mistake but never mind if it's intentional. That was early today, and the thread is still stickied. So either they didn't read my report or else the thread was stickied on purpose.
 
Destiny 2, Gran Turismo 7 and MLB The Show are very successful GaaS too. So 4 of 6 out of the 12 they have planned are very successful.

As an example, last week the top 1 in PSN preorders were the upcoming Destiny 2 expansions. And as usual last year Destiny 2 was a top 10 top grossing game in PC.

Pretty likely Sony already recouped the budget they planned to invest in these 12 games.
None of those games started out this gen, that's my point.

Every GAAS endeavor they've started this gen outsided of Helldivers 2 has been a flop.

Destiny 2 started out on the PS4 and was created by Bungie before Sony bought them. Both MLB and GT were already successful from their last gen prequels in this arena. My point is every GAAS project they've started this gen outside of Helldivers 2 has flopped horribly or has been cancelled.
 
Last edited:
All this Jim Ryan mistakes and damage done to Sony game development ( especially shutting down Japan and London. Studio ) can still be corrected. I hope Sony wake up and see and hear that Sony fans wants are single player games. Multiplayer option is okay for fans but as long that there is still a main campaign and story mode. For PS exclusives I hope Sony revive OG Ps IP like for example Alundra, Legend of Dragoon, Wild arms, Legend of Legaia, Kileak the blood, Warhawk, Colony wars, Killzone, Resistance, Siren, Gravity Rush, Motorstorm, Socom, Syphon filter, Sly, Jak and Daxter.

"Wins hide sins"

PlayStation is making so much money right now that it may be difficult for executives/stockholders to see the problems that need correcting. Of course, it could be that there are no real problems any more now that Xbox is pretty much out of the picture. SIE can fuck up as much as possible with first party and still make a ton of money from the folks who only ever play Call of Duty, Madden, Fortnite, etc. Sony barely even bothers with showcases any more.

Edit: Damn.....sorry. Don't mean to rain on your optimism. Truly hope things change. I miss old PlayStation.
 
Last edited:
some of their GaaS is successfull

however the problem with their approach is quantity over quality. they trying to make tons of it at once. on paper if all successfull it would make them tons of money but making live service kind of game is not easy and risky. the abundance of it would make it bloated the market and they would contributed to it themself.
 
4) The realization that people only play 1 or 2 GaaS games has fully sunk in. I expect this will lead to PlayStation doing more Fortnite-esque deals with the other GaaS games, e.g., having Kratos show up in Warzone or having Aloy Talkitis show up again in Fall Guys. Basically, you're gonna see a bunch of PlayStation characters show up in some GaaS somewhere.
This is not true. You can go to OT threads and see that quite a few people play ZZZ/Wuwa, ZZZ/GFL2 etc. It's quite common for people play 2-3 games at the same time, not that they take a lot of time.

Without indies output is quite close.
 
Socom killzone mag warhawk


Games ripe for gaas return yet they keep tryna force these garbage overwatch clones on to us smh
I hate to say it, but Warhawk could really fit the GaaS model in the current age. It was way, way ahead of its time. Dylan Jobe and his team don't get enough credit for their foresight with that game.

I assumed it was a mistake, but I reported the thread to the mods (reported my own post within it), asking them if they intended to sticky this thread, saying I assumed it was a mistake but never mind if it's intentional. That was early today, and the thread is still stickied. So either they didn't read my report or else the thread was stickied on purpose.
Might also be because the moderator is trying to deliver a clear "message", if you catch my drift.
 
Last edited:
I don't get the continued fascination on this forum with Killzone and Resistance but SOCOM has HUGE potential in 2025.
Posts like this are so funny. You want the game you want and not the games you don't. The market moved on from all of these franchises. Reviving them is a sign of a Sony that can't figure out what players want. Sony used to be very good at moving forward, not backward.
 
Posts like this are so funny. You want the game you want and not the games you don't. The market moved on from all of these franchises. Reviving them is a sign of a Sony that can't figure out what players want. Sony used to be very good at moving forward, not backward.
Yes, this is the reason of why Sony did abandon them.

Sony -like Ubisoft- always has been the AAA publisher who released more new (successful) IP, which did help them to adapt to new times and replace IPs that did stop selling as player tastes kept changing.

But who knows, maybe some day they may bring back some of them. Specially if they keep porting old stuff to PC and making more movie/tv show adaptations.
 
Last edited:
Might also be because the moderator is trying to deliver a clear "message", if you catch my drift.

I don't get it. What's the 'message' you think the mod is trying to convey?

I'm guessing it's not so much a 'sending a message' as they want this to be a gathering place for general discussions about Sony's floundering GAAS efforts, because they're spread among multiple threads.

But who knows. Mod moves in mysterious ways.
 
Last edited:
Let's envision an alternate universe, where Sony chose to pursue what made PlayStation successful in the first place.

It.Just.Works.
I think I've said this a hundred times by now, but here goes number 101: If you only knew how confused I was by the PS3 gen and onward. I absolutely frickin' loved PS1 and PS2 and I was salivating at the thought of playing Ape Escape, Sly Cooper etc. in HD next gen graphics(Sly 4 doesn't count as it was made by some rando studio). But then it was like all of my favourite genres fell off a cliff. Nintendo were the only ones who kept going like usual so I had no option but to opt out of PS3 and PS4 despite having hot money screaming to be used on a new console. It's why I almost get pissed off at people being so surprised by and talking about how well-received Astro Bot was. Like, I've been screaming that I, and probably many like me, are yearning for a return to old school Playstation platformers, both jumpers and adventurers. I never "grew up" and wanted cinematic shooters. I just wanted what I had always wanted, but in better graphics.

I hope so hard that Sony sees the difference in reception to Astro Bot and to their sucky GaaS-games and decides to invest at least some humble amounts of cash in AA platformers.

JdUsHKk.jpeg

Imagine what next-gen cel-shading could look like in a new Sly game.

CGehKm.gif

Using all the different gadgets with the DualSense controller could open up so many cool experiences. Like for example maybe a monkey paralyses you so the R2 trigger gets blocked for a while.
 
Sorry, why is this stickied?

My question as well.

This thread made me realise that moderator action needs more public accountability.

Stickying this random thread as a power play from the mod is in poor taste when no reason is given.

I propose that the mod in question be disciplined for stepping over the line.

EDIT: I decided to gift the mod in question some GAF Gold in the end. I don't quite understand it myself either.
 
Last edited:
My question as well.

This thread made me realise that moderator action needs more public accountability.

Stickying this random thread as a power play from the mod is in poor taste when no reason is given.

I propose that the mod in question be disciplined for stepping over the line.
What do you mean "power play"?
 
My question as well.

This thread made me realise that moderator action needs more public accountability.

Stickying this random thread as a power play from the mod is in poor taste when no reason is given.

I propose that the mod in question be disciplined for stepping over the line.
spank me GIF
 
My question as well.

This thread made me realise that moderator action needs more public accountability.

Stickying this random thread as a power play from the mod is in poor taste when no reason is given.

I propose that the mod in question be disciplined for stepping over the line.

9uelh9.jpg
 
Last edited:
Well how is that going
That has little to do with it.

Those studios already had projects they were working on before they can even consider making the games you mentioned.

So they would have to cancel those projects first and you'd be in the exact same situation as now.
 
Which Playstation studio with the required expertise do you think should develop a new Socom, MAG or Warhawk?
Smh you just hire the right people and put a team together and create goals and have good management…

None of these studios outside of Naughty Dog have the same people.

Find a leader at Bohemia interactive, GSC, and/or Battlestate games and tell them to hire a team with no DEI requirements.
 
I think it's logical that they need to be doing something in this space - the potential rewards are too great. But they should never have sent their own studios down that path. You only need to look at the last five to seven years to see that amazing single player studios largely are not able to pivot into the GaaS space. Jimbo and Herman not foreseeing this was a generationally bad mistake that anyone else could have avoided

Helldivers is the model they should follow. Partner with outside studios to provide the right games and with exclusivity to your platform. Charge $30-$40 to get people in the door and to allow for a generous service model. Stop buying studios you are unfamiliar with.
 
They can afford to lose all this money on GaaS gambles because all they need to do is get a single one to succeed and then it will pay for all the failures. Why they haven't figured out that big fat anime tiddies is the way to billions is beyond me though.
 
They can afford to lose all this money on GaaS gambles because all they need to do is get a single one to succeed and then it will pay for all the failures. Why they haven't figured out that big fat anime tiddies is the way to billions is beyond me though.
If it was just burning extra money on a side project it would be fine for most accounts... thats not it though... they have clearly change their priorities as a company and are slowly loosing their identity. At least in my eyes.
 
I don't get the continued fascination on this forum with Killzone and Resistance but SOCOM has HUGE potential in 2025.
Resistance is good, it'd be better as TPS and it'd give the IP some air to breathe vs being a FPS and getting rammed by the big ass brands like COD and BF

Killzone in the same vein as 2 would be great, niche af tho, but great, so not worth it

Now, you're totally right about Socom, but Sony don't really have a Studio to develop such game, unless it's some Concord level slop with the name brand slapped to it 🤣
 
The truth is in the middle, per usual. Overall, you cannot really argue and say that PS GaaS games are doing well and the strategy pivot from 4+ years ago has worked. But it is true that Helldivers 2 was a massive success and has contributed to PS5's success in the market the last ~18 months.

Concord was just an absolute, complete train wreck of a game and PS leadership were negligent not to see that train wreck coming. The game was embarrassing. Major pie in the face. And of course really the only people to lose out from it were the developers, not the dumbass C-suite executives that deserved to be canned for prioritizing sales at any cost vs quality their loyal customers would see value in.

It sort of reminds me of Nintendo's haaaaard pivot to casual games between 2004-2010. They went way, way too far to the casual market and it culimanted in a platform that was only commercially viable for essentially 4 years, instead of the usual 5-6 year cycle. Wii was dead by early 2011, because casuals were bored, and there was no strong backbone of active passionate players because Nintendo gave us nearly nothing to play. Many of us went to 360 or PS3, and were a hard pass at even the thought of a successor in Wii U. Nooooo thank you. But Nintendo swung back hard the other way, and now they're so dialed in to exactly what we want that it's almost kinda crazy.
 
Last edited:
Top Bottom