So with Steam machine and Xbox Magnus

If they opt to bring Full Screen Experience to Desktop PC

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In theory- likely yes. MS is working on a shader cache solution for the Xbox app likely to foster the console-like smoothness.


Real world? Its MS- they will likely mess it up somehow.
 
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In theory- likely yes. MS is working on a shader cache solution for the Xbox app likely to foster the console-like smoothness.


Real world? Its MS- they will likely mess it up somehow.

That's not really a solution but a bandaid since it's just a standardized API to download precompiled shaders off a server it only works for fixed hardware devices like handhelds or the future Xbox PC. It's useless for the rest of PCdom where there are thousands of combinations of different video cards with different driver releases, all of which need a custom precompiled shader file. Those precompiled shader files also need be updated with every new (beta) driver release from Nvidia, AMD or Intel.

It's relatively easy for MS and perhaps other publishers to create precompiled shaders for their own games and a very limited number of custom hw, it's impossible for 3rd party publishers to support anything else. In other words: this is a crap solution that has only one goal: to give an edge to Microsoft's own products.
 
Gotta start somewhere. Full Screen Experience has been officially out for only a month and its already improved CPU efficiency which is why I'm guessing Cyberpunk gotta a performance gain.

Sure, but different engines are going to perform differently as the results in other games showed. Definitely an improvement though so it is obviously a good thing.
 
Does this mean better optimization for pc? In the future.

uh... well... no...

it's more likely that Microsoft will try to fix the shitty development habits of developers, and therefore mitigate all the issues.

they already announced they are working on a dynamic shader delivery system, where you downloaded the shaders for your system with the game. that's to eliminate shader stutters.
which would of course be the job of the developers to sort out, but they don't... so Microsoft has to fix it for them.

so it's more like the increased focus on gaming features for operating systems will mitigate the shitty optimisation by devs, and not that devs will optimise better
 
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