Some new info on Lightning Returns:FFXIII from Tokyo event

Ahah, well played sir. This should shut up many people here :)

Plus without even going that further distant from FF... but MGS features this type of stuff from centuries and no one ever said anything about it. Whining just because this is a XIII game. Call if with a different name and... you could witness silent or maybe even interest from these same players. Wow.

Already responded to that video, and MGS does it tongue in cheek, it's meant to be comedy, kind of like that Type-0 video.

Lightning running around pants-less is not the same.

Edit: If it wasn't FFXIII, I would also care less. I expect their mainline series meant to represent them as a whole, would have more tact than that. Hell, if this was a Compile Hearts game, I could go on ignoring it like all the other shovelware they make.
 
Did we really need two sequels to FF13?
Dunno... ill probably know once ill play LR. As long square doesn't give me another sequel like FFX-2 then i'm fine with it probably.

Take the glasses off junior, you don't see too well.
im sorry spirity-dono

cry-gif1.gif
 
Dunno... ill probably know once ill play LR. As long square doesn't give me another sequel like FFX-2 then i'm fine with it probably.

X-2 is better than both XIII and XIII-2, it at least knew not to take itself seriously and it had a pretty great battle system.

I will still never understand the love for the XIII or XIII-2 battle systems, I can't stand not controlling party members, it leads to frustration and deaths that feel cheap or ones that could have been avoided.
 
so you don't ever get full party control in ff13? Just thought it was one of those things locked away until later :/

whats with SE and the fear of controlling a full party in their games? seems like they are addressing it for this... by removing other party members and i don't even know whats going on in ff15.
 
X-2 is better than both XIII and XIII-2, it at least knew not to take itself seriously and it had a pretty great battle system.

I will still never understand the love for the XIII or XIII-2 battle systems, I can't stand not controlling party members, it leads to frustration and deaths that feel cheap or ones that could have been avoided.

XIII-2 doesn't really take itself seriously for most of the time; it's full of jokes and stuff like that (which I found out of place, stay away from my FF please). XIII it's probably the most serious FF in tone together with XII so I found it very amusing.

As for the BS, XIII's one is my favorite in the series, but I think XIII-2's choices and changes and especially the difficulty ruined most of it. LR: FFXIII seems to take the best of the first one so I expect to play the best too.
 
Ahah, well played sir. This should shut up many people here :)

Plus without even going that further distant from FF... but MGS features this type of stuff from centuries and no one ever said anything about it. Whining just because this is a XIII game. Call if with a different name and... you could witness silent or maybe even interest from these same players. Wow.

I guess you never entered a MGS thread lately. MGS have been increasing it's fanservice and stuff like PW is getting more than one mention.
 
so you don't ever get full party control in ff13? Just thought it was one of those things locked away until later :/

whats with SE and the fear of controlling a full party in their games? seems like they are addressing it for this... by removing other party members and i don't even know whats going on in ff15.

Well it's more frustrating to me because FF12 had the best party control scheme really. Some people say it plays itself, yet you can control every single action of theirs automatically or manually, it has literally the best of both worlds. Then in XIII it's paradigms and nothing else. Then in XIII-2 they kept the same system but forced you to use monster enemies for certain tasks since your characters can't perform well in every paradigm. It's a shitty system that got even more gimped in the sequel.
 
I guess you never entered a MGS thread lately. MGS have been increasing it's fanservice and stuff like PW is getting more than one mention.

I played PW (and it's one of the best MGS around) but I don't remember having that much more fanservice than the other titles in the series. I could be wrong I guess. But, again, I don't see anything bad in "fanservice" when the purpose of it is just to thanks fans around the globe. I always feel glad when it happens because it tells me developers do know I bought their games in the past and made them possible.

For example, I'm crazy about the fanservice ARR could deliver T.T

There's two things;
- The game.
- External stuff that Toriyama says, weird fan questions, obsessions with characters, hentai doujins, etc.

The reality is that majority of the latter has always existed, difference being internets. The idea that Final Fantasy was squeaky clean is just not true, or at least my dick says so, only difference being Toriyama&co didn't have a private line to say weird shit to us.

But yeah, internet. There's a point where there's too much information and we end up forming needless or exaggerated ideas about stuff. Remember when we played games instead of talking/reading ballocks about them? I miss that. :(

This is SO true.
 
Well it's more frustrating to me because FF12 had the best party control scheme really.
it was about the only thing i liked in ff12 it was the battle system+gambits. I remember having tasted a spike in difficulty when i got to a boss with debuffs/poisons. (not a bad thing)

X-2 is better than both XIII and XIII-2, it at least knew not to take itself seriously and it had a pretty great battle system.

I will still never understand the love for the XIII or XIII-2 battle systems, I can't stand not controlling party members, it leads to frustration and deaths that feel cheap or ones that could have been avoided.

i liked the battle system in the XIII. maybe ffx-2 is indeed a good game,i will never know because the first time i played it i got to the last dungeon with my party at lvl 25~27 (used and abused no-encounter, also more then 1 lvl up at bosses was kinda funny. so imo ffx-2 was a broken game that i couldn't ever take seriously or even find it funny thanks to the powerpuff girls syndrome.)
 
There's two things;
- The game.
- External stuff that Toriyama says, weird fan questions, obsessions with characters, hentai doujins, etc.

The reality is that majority of the latter has always existed, difference being internets. The idea that Final Fantasy was squeaky clean is just not true, or at least my dick says so, only difference being Toriyama&co didn't have a private line to say weird shit to us.

But yeah, internet. There's a point where there's too much information and we end up forming needless or exaggerated ideas about stuff. Remember when we played games instead of talking/reading ballocks about them? I miss that. :(
 
i liked the battle system in the XIII. maybe ffx-2 is indeed a good game,i will never know because the first time i played it i got to the last dungeon with my party at lvl 25~27 (used and abused no-encounter, also more then 1 lvl up at bosses was kinda funny. so imo ffx-2 was a broken game that i couldn't ever take seriously or even find it funny thanks to the powerpuff girls syndrome.)

Being able to break a game, and a game being broken are two different things. I played it like a normal game and it was just fine.
 
Larger breasts. Thank god for that. I was concerned they'd go with an unrealistic androgynous look, not a realistic large breasted figure like my wife's. Sorry flatchested ladies.
 
There's two things;
- The game.
- External stuff that Toriyama says, weird fan questions, obsessions with characters, hentai doujins, etc.

The reality is that majority of the latter has always existed, difference being internets. The idea that Final Fantasy was squeaky clean is just not true, or at least my dick says so, only difference being Toriyama&co didn't have a private line to say weird shit to us.

But yeah, internet. There's a point where there's too much information and we end up forming needless or exaggerated ideas about stuff. Remember when we played games instead of talking/reading ballocks about them? I miss that. :(

Entering with a completely blank slate, aside from a few pages and photo's from a magazine or 3? Yeah, I miss that too.
 
it was about the only thing i liked in ff12 it was the battle system+gambits. I remember having tasted a spike in difficulty when i got to a boss with debuffs/poisons. (not a bad thing)



i liked the battle system in the XIII. maybe ffx-2 is indeed a good game,i will never know because the first time i played it i got to the last dungeon with my party at lvl 25~27 (used and abused no-encounter, also more then 1 lvl up at bosses was kinda funny. so imo ffx-2 was a broken game that i couldn't ever take seriously or even find it funny thanks to the powerpuff girls syndrome.)

I played the game normally and it was great. You can beat Ff7 at level 30 too if you what to do. Just because you can break it doesn't mean its broken.

Like others have said X-2 had an amazing and fun battle system unlike 13 where you can't even control your characters properly. Also X-2 was the last FF game to gave truly memorable music (well FFXI had it too but can't remember anything from FF12)

FF13 and its sequels are a stain on FF brand.
 
unlike 13 where you can't even control your characters properly.

Is there ever a need of controlling them other then you liking to do so? They act like AI in perfect combo with the player's main character actions, tagging along with his decisions. It's actually a quite cool, arcade-feeling-like, battle system that acts on tempo and precision. I had a blast with it.
 
I played PW (and it's one of the best MGS around) but I don't remember having that much more fanservice than the other titles in the series. I could be wrong I guess. But, again, I don't see anything bad in "fanservice" when the purpose of it is just to thanks fans around the globe. I always feel glad when it happens because it tells me developers do know I bought their games in the past and made them possible.
Peace Walker had a viewer that every female could be viewed in a bikini
including a girl that is 16, Actual Spoiler!
you don't find out till the end that she is older
 
You can spin out as much delusional hyperbole as you can possibly dream of, trying to convince others that this game is going to be critically acclaimed, and all the 'haters' will finally see the true genius of Toriyama's work, redact on their opinions and realise this game will take the series into hyperspace because of HOW GOOD it is.

Yeah. And Toriyama will turn into a chocolate Pegasus that pukes wishes, yawns backwards, changes Wednesdays into butterflies and lives in a magical forest.

The truth is Perfo, its people like you that are cheering on every batshit feature of FF, regardless of how insane it is, that are damaging the series for the vast majority of the fans. You send the wrong message to Square with your over the top fanboyism. Its no wonder they keep rolling out turd after turd if the loudest voices are the lunatic fringe yelling for bigger tits and armpit shots.

You seem like a genuinely nice guy, you seem to genuinely adore this series. And I don't mean to be an ass to you, you don't deserve it. But you know how a hug, however well intentioned, can suffocate someone? Yeah.

When it releases it will get panned. The hate for the series will only intensify. That is what will happen because SE have already passed the point of no return with this series as far as most are concerned. This trilogy will not recover any mindshare among FF fans, its gone past that. People have already decided. The best and only good thing that can happen at this point is that we get through the release of this game asap, and move onto the next installment of Final Fantasy, where, god willing, everyone can put this Lighting nonsense behind them (that NOBODY fucking wanted anyway) and move forward. Perhaps then we can actually look forward to playing a Final Fantasy game again. Because I remember getting excited for a Final Fantasy game, they were always red letter days. Now I dread them, because they're just the weird obsession of a nutcase.



Take the glasses off junior, you don't see too well.

A bit harsh, but I do agree.
 
Is there ever a need of controlling them other then you liking to do so? They act like AI in perfect combo with the player's main character actions, tagging along with his decisions. It's actually a quite cool, arcade-feeling-like, battle system that acts on tempo and precision. I had a blast with it.

Yes, because quite often I've had healers standing there in the way of an AoE attack while going to heal someone low on life much later then they should have because they are stupid. I didn't finish XIII-2 but I watched my brother in one fight where he had this healer Chocobo, he revived it 3 times, it stands still and starts casting, right where it died before, and of course proceeded to die again and again.

The worst thing about XIII and XIII-2's battle system is that enemies have AoE attacks, but you don't have a way to get out of the way, it's obvious the games were meant to be designed with running around and dodging attacks, but were pulled until LR. In past FFs, attacks were either one target or all attacks, it made sense, there was nothing you could do about it. If an enemy attack hits 40% of the field and all 3 of your characters are standing there and hits all 3 instead of 1, there is nothing you can do about it, and that's bullshit.
 
I never found party control in XIII a problem. They don't always act ideally, but they do always act predictably. Allies were always useful, and if I needed something very specific done then I could do it with my own character. Which was rare since the preprogrammed AI was pretty good. It was another gameplay variable to consider, but one that I worked with to improve my play.

Would customizable AI have improved the game? Maybe, but almost all modern games get by just ine without letting you program your allies' AI. I don't really think it's a problem in FFXIII.


EDIT: I won't type more since I'm on my phone, but you could move/dodge in XIII and XIII-2. It just wasn't necessary to beat anything (unless you were doing challenge runs).
 
If an enemy attack hits 40% of the field and all 3 of your characters are standing there and hits all 3 instead of 1, there is nothing you can do about it, and that's bullshit.

Area damage is area damage, why should'nt be hitting all of them? Like in the old FF, it's meant to hit more than one characters. You have the false illusion that you should move the characters away but it's part of the BS's rulez their position on the field and the risks of being there in that particular moment. I think to remember casters tended to be at distance and attackers closer to the enemies, that's how the law was applied. Yes of course, I understand the frustration in seeing all them together but... this is not ninja gaiden and u play under different rules.

Anyway, overall, XIII got the best balance (and for me, like I said, BS) in the series so it was very funny and challenging finding victory through right execution and not boosting up stats by levelling. In the OLD FFs you could break the game so easily just by farming at anytime... not funny. I hope LR goes back to XIII and give me some honest challange and not a farming/grinding rollercoaster like XIII-2 and previous episodes.
 
Would customizable AI have improved the game? Maybe, but almost all modern games get by just ine without letting you program your allies' AI. I don't really think it's a problem in FFXIII.

EDIT: I won't type more since I'm on my phone, but you could move/dodge in XIII and XIII-2. It just wasn't necessary to beat anything (unless you were doing challenge runs).

Most games with that sort of party system have some form of instructing the AI. Xenoblade is only major example I can think of that is also sorely lacking it. Especially since many attacks in that game are follow up attacks.

Stuff like Tales lets you set basic AI configuration and for most bosses I typically would, and of course change to them in a worst case anyways. Dragon Age used the FF12 system almost straight up.

Any moving/dodging you could do in XIII and XIII-2 were nearly by accident, by abusing the animation of some attack or technique, that isn't what I mean at all.
 
Most games with that sort of party system have some form of instructing the AI. Xenoblade is only major example I can think of that is also sorely lacking it. Especially since many attacks in that game are follow up attacks.

Stuff like Tales lets you set basic AI configuration and for most bosses I typically would, and of course change to them in a worst case anyways. Dragon Age used the FF12 system almost straight up.

Any moving/dodging you could do in XIII and XIII-2 were nearly by accident, by abusing the animation of some attack or technique, that isn't what I mean at all.

Many other games have it, but I think FFXIII gets by fine without it.

I don't see how using an attack to move around the field or dodge is an accident. It was probably intended by the developers, but the game wasn't balanced around it. It was never necessary. If they had made it more straightforward, that would just mean the game would be harder and require you to do it for normal runs.

Perhaps the problem with uncontrollable AI is that you expect your party members to do everything for you. You send out your Chocobo healer and expect to never die, and if you do you blame the system. But why not use a Potion? Why not shift to Sentinel to block attacks? Build your characters more defensively? Level up your Chocobo for some new heals? Paradigm Shift for more healing ATB? Why not play the MED yourself? When I did a Secondary Role run of FFXIII, AI Snow wasn't able to heal through some of the tougher mission fights. That just meant I played MED and did the job well. It was actually sort of empowering and added variety.
 
I am extremely on the fence with this one. I was actually a big fan of XIII. It was far from the best FF, but I enjoyed it. When XIII-2 was announced I was excited, but the more information that came out the less I liked it (Only 2 party members, pseudo-Pokemon ripoff). I'd basically given up on it until I played the demo and actually found that I really enjoyed it. I got it on Day 1 and really loved the thing, enjoyed the plot and thought Caius was kind of epic.

With this one, though, I've been pretty apathetic from day one and that hasn't really increased. I suspect this is because I actually dislike Lightning a fair amount. The one-person party doesn't appeal to me much, but on the other hand I really enjoyed the Lightning DLC in XIII-2, since I felt that it put some of the tactics back into the combat system after the butchering that XIII-2 gave it.

So, yeah, basically I have no idea if I'm going to get this or not yet, and if so when. It probably won't be Day-1, but then I said that about XIII-2 initially as well.
 
Area damage is area damage, why should'nt be hitting all of them? Like in the old FF, it's meant to hit more than one characters. You have the false illusion that you should move the characters away but it's part of the BS's rulez they're position on the field and the risks of being there in that particular moment

That would be if attacks in FF6 hit an area like this:

cSqOx2j.png


As far as I can think of, there is no other game that has AoE attacks where you have 0 actual control over where your party members are.

In FF6 attacks can be 1 target, or all target, it is turn based, that's how it is. In FF13 you have no way of controlling the risk of where a character is standing, you can see an attack coming to hit your area and at best you can spam some ruin to jump back or something, that isn't a good battle system. Sure you can change classes and attack from a different distance, but it's not much different from trying to spam ruin to get out of the way.

If you could swap between all your characters and move around the field, it would all make much more sense.

Why not play the MED yourself?

I remember early in FFXIII-2, trying to make either of the two controllable characters MED and they had horrible skill trees for it. The game very clearly seemed to want you to use your monster as a healer.
 
Any moving/dodging you could do in XIII and XIII-2 were nearly by accident,

Libra spell, and what role the characters are determines where they will stand. It's easier to see when you're fighting big enemies. And if you have one SEN in the party you don't need to move at all
 
You can spin out as much delusional hyperbole as you can possibly dream of, trying to convince others that this game is going to be critically acclaimed, and all the 'haters' will finally see the true genius of Toriyama's work, redact on their opinions and realise this game will take the series into hyperspace because of HOW GOOD it is.

Yeah. And Toriyama will turn into a chocolate Pegasus that pukes wishes, yawns backwards, changes Wednesdays into butterflies and lives in a magical forest.

The truth is Perfo, its people like you that are cheering on every batshit feature of FF, regardless of how insane it is, that are damaging the series for the vast majority of the fans. You send the wrong message to Square with your over the top fanboyism. Its no wonder they keep rolling out turd after turd if the loudest voices are the lunatic fringe yelling for bigger tits and armpit shots.

You seem like a genuinely nice guy, you seem to genuinely adore this series. And I don't mean to be an ass to you, you don't deserve it. But you know how a hug, however well intentioned, can suffocate someone? Yeah.

When it releases it will get panned. The hate for the series will only intensify. That is what will happen because SE have already passed the point of no return with this series as far as most are concerned. This trilogy will not recover any mindshare among FF fans, its gone past that. People have already decided. The best and only good thing that can happen at this point is that we get through the release of this game asap, and move onto the next installment of Final Fantasy, where, god willing, everyone can put this Lighting nonsense behind them (that NOBODY fucking wanted anyway) and move forward. Perhaps then we can actually look forward to playing a Final Fantasy game again. Because I remember getting excited for a Final Fantasy game, they were always red letter days. Now I dread them, because they're just the weird obsession of a nutcase.



Take the glasses off junior, you don't see too well.


Well Perfo does not need to pull back a little, I agree. I will not judge LR until I play it and see how it lives up to Toriyama's promises. If he does a good job, great. If he doesn't, I will be disappointed and move on. That's just the way I work with the series.

FF13 failed to be internationally acclaimed because it's style is way too Japanese in execution and style (this is more Toriyama's weakness than the games - in addition to the difficulty with the engine). Ditto with the sequels. Therefore, it is not far fetched to say that FF13's legacy will be that the games appealed too much to Japanese audiences than worldwide audiences.

But let's be real here: Every FF fan will come back for 15 regardless of 13 or this imaginary 'stain' people have. Like every FF before, XV offers a different world and new characters to enjoy and subsequently complain about. The cycle always continues and will do so for a long time...
 
Many other games have it, but I think FFXIII gets by fine without it.

I don't see how using an attack to move around the field or dodge is an accident. It was probably intended by the developers, but the game wasn't balanced around it. It was never necessary. If they had made it more straightforward, that would just mean the game would be harder and require you to do it for normal runs.

Perhaps the problem with uncontrollable AI is that you expect your party members to do everything for you. You send out your Chocobo healer and expect to never die, and if you do you blame the system. But why not use a Potion? Why not shift to Sentinel to block attacks? Why not play the MED yourself? When I did a Secondary Role run of FFXIII, AI Snow wasn't able to heal through some of the tougher mission fights. That just meant I played MED and did the job well. It was actually sort of empowering and added variety.

Actually you know the BS is not broken when you challange some serious fights after the end-game. Like XIII's hunts or XIII-2's extra bosses. You can win those fights only with perfection, and the game allows you to flawlessly win through the end of them all. Only there you realize how GOOD is XIII's BS. Again, probably the best and most balanced in the series.
 
Actually you know the BS is not broken when you challange some serious fights after the end-game. Like XIII's hunts or XIII-2's extra bosses. You can win those fights only with perfection, and the game allows you to flawlessly win through the end of them all. Only there you realize how GOOD is XIII's BS. Again, probably the best and most balanced in the series.

Remarks like this means I can't take anything you say seriously. All FFs have really tough post-game or optional bosses that require you to completely master their battle system in order to win. The fact that character customization is so minimal in XIII and XIII-2, means almost automatically that they can't be the most balanced. There is always going to be a luck aspect to them as there is much you don't have control over.
 
But let's be real here: Every FF fan will come back for 15 regardless of 13 or this imaginary 'stain' people have. Like every FF before, XV offers a different world and new characters to enjoy and subsequently complain about. The cycle always continues and will do so for a long time...

This plus a totally different team and staff making it. Just to say the possible connections between the two titles will be probably zero.

And one more major thing:

Final Fantasy still nowdays doesn't have competition from Japan. It's Final Fantasy or nothing. Players can't choose.
 
As far as I can think of, there is no other game that has AoE attacks where you have 0 actual control over where your party members are.

The Last Remnant probably applies, although you can move parties relative to enemies to some extent.
 
The Last Remnant probably applies, although you can move parties relative to enemies to some extent.

I was half expecting this to come up, yet certain actions in the game are 'defensive' and have that party move out of the hostile area. It is directly meant to work that way.
 
Well Perfo does not need to pull back a little, I agree. I will not judge LR until I play it and see how it lives up to Toriyama's promises. If he does a good job, great. If he doesn't, I will be disappointed and move on. That's just the way I work with the series.

FF13 failed to be internationally acclaimed because it's style is way too Japanese in execution and style (this is more Toriyama's weakness than the games - in addition to the difficulty with the engine). Ditto with the sequels. Therefore, it is not far fetched to say that FF13's legacy will be that the games appealed too much to Japanese audiences than worldwide audiences.

But let's be real here: Every FF fan will come back for 15 regardless of 13 or this imaginary 'stain' people have. Like every FF before, XV offers a different world and new characters to enjoy and subsequently complain about. The cycle always continues and will do so for a long time...

I don't believe that for a second. You only have to look as far as the way the mainstream media treated FF at E3 so see how far the brand has fallen outside of hardcore message boards. And even then the amount of people who aren't happy with XV's action-based systems is already evident.
 
I don't believe that for a second. You only have to look as far as the way the mainstream media treated FF at E3 so see how far the brand has fallen outside of hardcore message boards. And even then the amount of people who aren't happy with XV's action-based systems is already evident.

But isn't action-based games just a faster-paced turn-based game? =D
 
That you have no control over party placement while it clearly matters a lot in determining whether an attack hits a target is my biggest issue with the FFXIII battle system.

Either have positioning matter, but then also allow me to influence it, or don't make it matter. The former is greatly preferable.
 
To be honest I didn't have too much problems regarding FFXIII's battle system (aside that it got boring later).For what it was, it worked.
I had problems with pretty much everything else though.

Still I am a freak that thought FFXII battle system was a brilliant idea and step in the right direction.

Most of the random battles are just spamming basic Attack anyway, so why not remove that step?
 
See, this is exactly the reaction people are having towards this news in LR. Seems stupid right? Funny how now its a crime to lose interest in a game because it has a focus on something like that, but to the same with LR is perefectly fine. Convenient right?

But that stuff in Type-0 is something so sidelined it might not exist to some people.Sure females in Type-0 have visible panties but it's not something you know until you look it up.

Dressing up Lightning and her boobgrade is almost the main selling point, that's how the game is advertised.

They have LR panel and they spend it on showing how many kawaii costumes Lightning can wear.
 
See, this is exactly the reaction people are having towards this news in LR. Seems stupid right? Funny how now its a crime to lose interest in a game because it has a focus on something like that, but to the same with LR is perefectly fine. Convenient right?

The main difference is Lightning was an established character that's being sexualized against all logic. I don't agree with the Type-0 thing either.
 
But that stuff in Type-0 is something so sidelined it might not exist to some people.Sure females in Type-0 have visible panties but it's not something you know until you look it up.

Dressing up Lightning and her boobgrade is almost the main selling point, that's how the game is advertised.

They have LR panel and they spend it on showing how many kawaii costumes Lightning can wear.

The main difference is Lightning was an established character that's being sexualized against all logic. I don't agree with the Type-0 thing either.

Well, its also not a big deal to me honestly.

And about LR, of course its a selling point, the costume change is part of the battle system and why wouldnt they promote how the game plays? I think people are acting like this is the end of the world when simply what they did was answer a specific question a fan made. I am sure they didnt want to dodge a question a lot of potential buyers would want to hear.

About the sexualization, I agree to some point, though I dont think it would be impossible for a character to change that much depending on the time and what she went through. Its still awkward. What I am doing to try ease this impression is imagine that with each costume Lightning embodies some sort of different person. Haha
 
Actually you know the BS is not broken when you challange some serious fights after the end-game. Like XIII's hunts or XIII-2's extra bosses. You can win those fights only with perfection, and the game allows you to flawlessly win through the end of them all. Only there you realize how GOOD is XIII's BS. Again, probably the best and most balanced in the series.

I don't think the battle system's broken; quite the opposite. I think that movement is an advanced technique that the game intentionally doesn't teach you about (and isn't balanced around, which is alright since it's really just extra depth for people who want it). Not sure where you saw me saying the battle system was broken.
 
You can spin out as much delusional hyperbole as you can possibly dream of, trying to convince others that this game is going to be critically acclaimed, and all the 'haters' will finally see the true genius of Toriyama's work, redact on their opinions and realise this game will take the series into hyperspace because of HOW GOOD it is.

Yeah. And Toriyama will turn into a chocolate Pegasus that pukes wishes, yawns backwards, changes Wednesdays into butterflies and lives in a magical forest.

The truth is Perfo, its people like you that are cheering on every batshit feature of FF, regardless of how insane it is, that are damaging the series for the vast majority of the fans. You send the wrong message to Square with your over the top fanboyism. Its no wonder they keep rolling out turd after turd if the loudest voices are the lunatic fringe yelling for bigger tits and armpit shots.

You seem like a genuinely nice guy, you seem to genuinely adore this series. And I don't mean to be an ass to you, you don't deserve it. But you know how a hug, however well intentioned, can suffocate someone? Yeah.

When it releases it will get panned. The hate for the series will only intensify. That is what will happen because SE have already passed the point of no return with this series as far as most are concerned. This trilogy will not recover any mindshare among FF fans, its gone past that. People have already decided. The best and only good thing that can happen at this point is that we get through the release of this game asap, and move onto the next installment of Final Fantasy, where, god willing, everyone can put this Lighting nonsense behind them (that NOBODY fucking wanted anyway) and move forward. Perhaps then we can actually look forward to playing a Final Fantasy game again. Because I remember getting excited for a Final Fantasy game, they were always red letter days. Now I dread them, because they're just the weird obsession of a nutcase.



Take the glasses off junior, you don't see too well.

And the funny part is that he says the game will be "polished" up more than what we've seen but we know now, thanks to the Q&A, that they are wrapping up development in 2 weeks.

Which beings me to my next question. When in the hell did Kitase and Toriyama find time to actually do their jobs? All I've seen them do in the last year is go out and about marketing the game.
 
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