3137MB, yeah. It is HD I guess, though it still seems on the big side.Apparently it's 3GB.
How the hell? The DC could only hold somewhere around 1GB, and GC discs only around 1.5GB... so how did we get a 200%-300% increase in size?
3137MB, yeah. It is HD I guess, though it still seems on the big side.Apparently it's 3GB.
How the hell? The DC could only hold somewhere around 1GB, and GC discs only around 1.5GB... so how did we get a 200%-300% increase in size?
It generally doesn't cause increases in file size to render the same assets at a higher resolution, so unless they upressed every texture in the game or something...3137MB, yeah. It is HD I guess, though it still seems on the big side.
Apparently it's 3GB.
How the hell? The DC could only hold somewhere around 1GB, and GC discs only around 1.5GB... so how did we get a 200%-300% increase in size?
If the assets haven't changed, the file size wouldn't either, no matter what resolution you render them at.HD man, HD.
If the assets haven't changed, the file size wouldn't either, no matter what resolution you render them at.
3gb is also over the XBLA size limit, so it'll be interesting to see what it weighs in there.
Actually, the poster just thought the XBLA, PSN and iOS listings under the SA2 listing was for SA2, while it was actually for Sonic 4 Episode 2:
http://board.sonicstadium.org/topic...lation-media-topic/page__st__1660#entry561861
The game has never been listed for iOS.
Game looks and controls great...still not a fan of most of the songs (Keep it instrumental) but I'm liking the Pumpkin Hill song, kind of. I'm stuck at this freaking level because I can't find the last emerald piece...darnit!
City Escape still has the best music so far.
I've found that the hardest emeralds are near the top of the mountain/in the church area.
3GB! holy cheese what did they add, the textures in videos do not look that much better then the cube version.
It's not his speed... he must be using the Chaos Emerald to waMY NAME IS SHADOW
Hahahaha, SA2's cutscenes. <3
The XBLA version is 2.3GB. NiGHTS is 2GB. Didn't watch the video, but the one in Jet Set was low quality -- maybe it's not in SA2?
Downloading the game right now, how are the graphics, controls and framerate holding up in the PS3?
Texture assets DO change when you go from SD to HD. That is the entire point of an HD remake, 3D models upscale just fine to higher resolutions. Texture file size bloats like crazy when you increase their resolution.
It's not his speed... he must be using the Chaos Emerald to waMY NAME IS SHADOW
Hahahaha, SA2's cutscenes. <3
http://blogs.sega.com/2012/10/02/av...nture-2-and-nights-into-dreams/#comment-72206Hey everyone just wanted to reply to some of what I saw in the comments here! I understand the sensitivity over release dates and that if you are waiting for a PC version, then you dont want to feel short-changed. It has been previously announced that it is coming to PC thats not new. If you feel like that was a backhanded way to mention it, please accept my apologies. I meant it as a reminder.
First, months is the language from the press release. The choice to add that were in luck was mine. I totally see why it was taken as a youre in luck you have to wait comment but it was meant more along the lines of those of us who care about PC games can be happy knowing that it is on the way.
Its not meant as an exact figure it doesnt mean that it will take X or more months. It means the date is to be announced. That is literally all it means. I think in general, companies have to be cautious about release dates, especially if they estimate too early. I cant say more because we dont have more information to impart.
Second, my enthusiasm there is real. I am looking forward to playing it on PC. Given a choice its where I play most games. I am speaking 100% as a fan there sometimes I get caught up in being able to write about games I am a genuine fan of. So when I say youre in luck, it means that for multi-platform release PC games havent always gotten the best possible version. Im happy to say thats changing. This was not a guarantee in the past.
Obviously it would be best if everything released together, but that simply cant always happen. Heres why:
The extra time is not because we didnt develop the PC version along with everything else. XBLA and PSN have a much more streamlined release structure its part of what makes those platforms so appealing. PC is not a single store, though there are a lot of different moving parts and places that may sell a given game, be it Amazon or Steam or Origin or GOG or whatever. To make sure those line up takes a little longer, especially at a time of year when companies release a ton of games.
I hope that helps explain the comment I know no one likes to wait. I cant tell anyone they have to like waiting a little longer, but for now thats what we have to do. These games and the fan communities for them mean a ton to me, so if theres any questions or lingering doubts, please let me know, Ill try to answer as best I can.
No they don't. I can boot up GZDoom and play Doom 2: Hell on Earth at 1920x1080, but the assets are still in one single 13.9MB WAD file, with most textures being well under 256px x 128px large.Texture assets DO change when you go from SD to HD.
This is assuming Sega took the time to redo every texture in the game. Honestly, I had assumed they would just port the textures as present in the Dreamcast original and simply increase the resolution that the game renders at - maybe redraw the HUD elements to look nice at that resolution. This is precisely what they did for Jet Set Radio, to my understanding. This'd be why some people were complaining that the textures on the models in that game look a bit blurry - because they're literally the same textures the Dreamcast game used.That is the entire point of an HD remake, 3D models upscale just fine to higher resolutions. Texture file size bloats like crazy when you increase their resolution.
Oh man... This is my first time playing these Knuckles/Tails stages in years... What in the fuck was Sonic Team thinking?
The Halloween emerald collecting stage was the hardest thing ever.
The Halloween emerald collecting stage was the hardest thing ever.
They really are awful. Somehow worse than SA1.
Even though people are already remembering the frustrations they had with the game, I can't help but feel that you all are doing it out of nostalgic love. Like when I cursed out parts of Knuckles stages earlier, I still had this "ahhhh it's been awhile" thought in the back of my head
Man, Pumpkin Hill is really stumping folks today. The stages that make me rage are Security Hall, Meteor Herd, Death Chamber, Mad Space, and Eternal Engine.No, the only thing in the back of my head is "Why the fuck didn't I just pick up Nights before picking up SA2." This thought was doubled after I cleared Pumpkin Hill about a minute ago.
... In fact...
Man, Pumpkin Hill is really stumping folks today. The stages that make me rage are Security Hall, Meteor Herd, Death Chamber, Mad Space, and Eternal Engine.
Listening to the Sonic Adventure 2 soundtrack right now.
This is like the only time rap has worked in a videogame.
I'm buying the majority of the DD Sega games on PSN tomorrow. Are there any I should avoid? I heard bad things about the HD port of Sonic Adventure 1 but I love that game. Are the bad reviews due to it being a bad port or just people not liking the game?
I'm buying the majority of the DD Sega games on PSN tomorrow. Are there any I should avoid? I heard bad things about the HD port of Sonic Adventure 1 but I love that game. Are the bad reviews due to it being a bad port or just people not liking the game?
So is this out on 360 or what?