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Sonic Adventure 2 HD |OT| googoo g'joob googoo g'joob

Game doesn't hold up that well. :\

Sonic Generations is infinitely better than this, however, I still feel that SA2 was one of the only 3D Sonic games with genuine bursts of genius. There is some good stuff in there between the crap.

I rank SA2 as "so bad, it's good".

I seriously can't tell if some of the last levels are brilliant or terribad.

Crazy Gadget especially.

It's so damn cool, but what the hell man.
 

Dark Schala

Eloquent Princess
Neither of the Adventure games, imo, held up that well over time.

Sonic Generations is infinitely better than this, however, I still feel that SA2 was one of the only 3D Sonic games with genuine bursts of genius. There is some good stuff in there between the crap.
Sounds exactly like how I feel about Sonic Unleashed. It looks great, it sounds great, the Sonic stages require a good amount of skill to S-rank and that's what made them fun, there's some clever stage design in some of the areas, there's some sidequests and stuff, but the game certainly has its share of problems and weirdly-designed bits that make you wonder "why the fuck did they add this?"

Green Scar said:
I saw we all pool together some money to get that guy to do new cuts with all the "street talk" they were obviously itching to put into those raps
Maybe that's what he's been working on lately. :v
 

Rlan

Member
More more recent Sonic have have at least solved the half-pipe problem. As much as I like City Escape and Green Forest, half pipes in the game are janky as fuck.
 
Hold onto your hats folks, the final outing of Nocturnowl's nostalgic notes is here, can sonic stop the cannon? will Tails finally have a solid stage? will Knuckles continue his high grade streak? there's a lot of text for this one so yeah, just dropping that warning in there.

Eternal Engine
Probably one of Tails better stage now I’ve replayed it, to think I thought it was the worst up until now, it’s leaps beyond hidden base at least. Right so this stage has TNT attached to bits of wall or floor that if shot open a suctioning hole into space, humorously one is placed right near an Omochao allowing you to watch him suffer a cycle of being sent into space, instantly respawned and off into space again. This stage introduces us to the games most annoying enemy, the prototype Chaos things with the stretchy arms, this stage also has Tails cannon upgrade so now I can go back and get that item from the end of his first stage! Well I can but I wont.

Sonic completes his chaos emerald switching trickery only to suddenly receive word that Eggman has Amy, what a tricky situation! How will sonic deal with such a predicame-MEANWHILE IN THE ASS END OF SPACE AT 2:45 OR SOMETHING RED LOADING SCREEN!

Meteor Herd
Once more Knuckles interrupts the main plot with his side story, I must lament for I got an E rank this time, entirely because I forgot there an upper section of this stage accessed by a rocket I walked past 3 times before noticing, leaving me wandering around the bottom and middle areas perplexed as hell but at least I got Knuckles some swanky sunglasses. This stages layout is pretty bad, the central tower is nice and all but the mid section is like a bunch of platforms and containers just scattered around.

After eventually scavenging the emerald pieces it’s time to throwdown with old Bat Breasts herself who of course reintroduces herself with long time no see, the fight is set around the same center tower area from meteor herd except the middle area being open sends out elevating air jets now as opposed to hoarding super shades, Rouge can pull special attacks out of her cleavage whenever she damn well feels like meaning you have to keep moving. After delivering Knuckles knuckles to her face enough times for a victory we leap to a cutscene of our combatants panting loudly at each other with locked eyes, oh my. While debating over the emerald and such other trifling matters Rouge loses her footing and looks to be falling to her grizzly demise, gentlemen Knuckles saves her before she plummets to her death. Boy that was a close one, I mean she could just use her wings and fly/glide to safety or perhaps those air jets that have been billowing out from said gap all fight long would simply prevent her from falling into the pit but shut up, she was totally screwed and Knuckles saved her. Rogue goes all tsundere for Knuckles and hands over her collected emerald pieces, Knuckles reforms the emerald on a precarious beam of all places and now he has to carry the damn thing round everywhere I guess, smart move knucklehead.
Meanwhile back at things that actually matter it’s getting crazy, crazy gadget that is.

Crazy Gadget

Probably the most disliked Sonic stage in the game from the way people dread it at least, it runs at a much slower pace, is filled with those stretchy armed chaos bastards and involves a few dubious sections where bad camera angles can really ruin your day. The main gimmick this round is gravity, Sonic pulls levers to alter room gravity to progress, sound interesting but it really isn’t as nothing clever is actually done with it. Has one lovely bit of inverted light dashing that can easily end up with Sonic using the bounce bracelet to kill himself, Sonic gets an upgrade to break iron crates just like everyone else, how exciting. The final section is a sprawling set of blocks floating in space leading to a gravity switching session, I love the little Ha-Ha! From Eggman as he announces the perils of this room, it’s so smug sounding.

Having overcome the crazy gadget Sonic meets up with old Eggers in the hostage hoedown, Sonic plans to use the fake emerald to trick Eggman only for Tails to bugger everything up. I’m actually more impressed with Eggman’s guess work here really, so Eggman locks Sonic in a capsule and blasts him off into space killing his longtime rival, well that’s how it looks in the dark story version, here in the hero side we get to see Sonic pondering if he can use chaos control with the fake emerald which of course he can.
Tails fuelled by the fact that sonic finally asked him to do something (and not because Sonic is assumed dead) is going to destroy Eggman, you know I’m pretty sure Sonic has asked for Tails to do things many times before but okay, fine, whatever motivates the Fox to succeed, seriously this guy loves sonic too much, even when he dies he screams “Sonic!”. Boss time, Tails/Eggman round 2 and I was lucky enough to have Eggman walk into the explosions caused by the hazard containers twice allowing me an easy victory before he started spamming his hyper beam special.

Knuckles is elsewhere pondering this strange energy he feels, no it’s not light headedness from the lack of oxygen in space but it’s Sonic using fake chaos control to avoid certain death, I guess he really was the faker after all, I still count his survival as bullshit by the way. Sonic aims to go back to plan A which is to exchange the cannons emeralds, he leaves Knuckles with the task of looking after Tails and Amy, well considering this is the guy who tried to crash the space shuttle and kill them both earlier I can’t help but view that as unwise but it’s not like there’s much choice of people here in space right now.

Final Rush
Grind rails as far as the eye can see and honestly it’s not that bad, despite it looking like a stage where it would be easy to fall to your death it’s really not. The stage being so grind rails centric does make it a bit too automated at times but it’s one of the better stages in the game regardless. It also has these vertical rails attached to structures which can be really fiddly at times. Not much else to say here, the final moment has a chase section but there’s no fear of sonic actually getting hit by the falling debris that pretends to be an actual threat. You can pick up sonic’s mystic melody here which allows you to activate the small ruins seen in every stage, they are almost all criteria for lost chao collecting missions.

So it’s time for the final showdown, Shadow turns up wondering how Sonic could have used Chaos Control with a fake emerald, sonic sidesteps any actual proper answer to fill this plothole with his usual quips and Shadow just goes along with it because its useless to try and get an actual answer, so there we go, Sonic can use fake chaos control because he’s a guy who loves adventure! The boss battle itself is pretty awful really, for the first three hits you can easily just spindash into Shadow but for the last two hits Shadow catches onto your spindash game leaving you to either spam homing attacks until it actually works or try and make him chaos control in front of a line of rings in time for you to light dash into them which is pretty damn situational.

And thus we are done with a kind of rushed finale where Sonic stops the cannon and pulls a cheesy grin, Tails is happy, Eggman nabs an emerald and the credits play a vastly inferior version of it doesn’t matter that is pretty bad compared to the original from SA. In the off chance you’d forgotten that this game has a dark side story line they throw some cheesy trailer at you post credits. Of course you’ll need to do those stages to reach the gripping conclusion to the entire tale.

As for this style of gameplay, Sonic controls well, stages like final rush highlight this with small platforms and careful angling towards rails but that aside I still don’t see what makes this style of Sonic gameplay so appealing that people cry out for SA3 over the formula Sega have going right now. Most stages are actually pretty basic, even compared to the ones from the first Sonic Adventure, you get the odd set piece but most of it is linear Sonic running forward stuff with basic stage gimmicks. Sonic’s abilities are barely utilized as well, at best you might find something new behind an iron box in a previous stage. People say it’s more open, well SA1 certainly has some wider areas but this game sticks to a very narrow format most of the time, I think Sonic being more easily controlled and having random animals scattered in corners make people think this game is more open than it actually is.

The shooting stages are the epitome of mediocre, excelling in nothing at all. Treasure hunts are a bit of a guilty pleasure for myself, Knuckles and Rouge control well and it’s enjoyable to climb and glide around, I wouldn’t call them good but they probably get more flak than they deserve, it’s stages like Meteor Herd and Mad space that are just too big and can turn the whole hunt into a real chore.
All of this comes together to create a solid but sort of unremarkable game, though considering what would follow up until the better half of Unleashed it’s not hard to see why people felt this formula worked so well for 3D Sonic.
 
I always thought Crazy Gadget was one of the more inventive levels, which is worth something. It's just not really polished enough to pull it all off.
 

Dark Schala

Eloquent Princess
So it’s time for the final showdown, Shadow turns up wondering how Sonic could have used Chaos Control with a fake emerald, sonic sidesteps any actual proper answer to fill this plothole with his usual quips and Shadow just goes along with it because its useless to try and get an actual answer, so there we go, Sonic can use fake chaos control because he’s a guy who loves adventure!
You know how I like to make fun of the "we're sonic heroes" line?

This whole thing feels like the precursor to the "Because we're Sonic Heroes!" level of bullshit in the plot.
 
You know how I like to make fun of the "we're sonic heroes" line?

This whole thing feels like the precursor to the "We're Sonic Heroes!" level of bullshit in the plot.

Don't remind me of some of the awful lines in the game.

Tails completely killed the mood at the end.

WE AWL DID IT TOGETHURRR
 
*cue slow camera pan out to show the obliterated city, filled with thousands of corpses*

Oh man, all I could think about during that CG sequence was how so many people had to have died and how it would be so expensive to clean up.

Good thing nothing happened to anyone some how.
 
I always thought Crazy Gadget was one of the more inventive levels, which is worth something. It's just not really polished enough to pull it all off.
The stage style in itself is used for Eggman and Tails for Lost Colony, Eternal Engine and Cannons Core, as such it feels more suited to mechs with smaller rooms, doors and short corridors. Sonic himself feels a bit out of place as his style doesn't quite mesh with the layout. the gravity stuff never really moves beyond walking from one switch to another, as complex as the final area looks it really is pretty basic with only two inspired uses of the gravity, those being the poorly camera angled homing attack off an enemy to move Sonic from one side of a block to another block and the spring to reach another part of the yellow area. It's not particularly bad as a stage at all but i'd rather play any of the other stages with their greater sense of flow.
I do however like the tubes, they remind me of better times, they remind me of chemical plant.

I hope you got Knux's breathing mask Nocturnowl.
If I had left them behind I might have got an A rank on Aquatic Mine but breathing in Cannons Core takes higher priority so yes.

You know how I like to make fun of the "we're sonic heroes" line?

This whole thing feels like the precursor to the "Because we're Sonic Heroes!" level of bullshit in the plot.
You know, what can I say? I Die Hard!

Damn you sonic, using my favourite movie against me.
 

Emitan

Member
Got the breathing mask THANK GOODNESS. I remember being so terrified of all the levels with ghosts when this came out. I was such a little girl lol
 
I'm not gonna lie though, that cutscene before the last Sonic v. Shadow fight still gives me goosebumps.

Cheesy goodness.

Was stoked to see it return in Generations.
 
Meanwhile, Chaotix go to break Eggman's legs
It was the greatest of endings...

The Sonic Heroes ending is just so horribly cheerful regardless of what's being said, you nailed that dialogue even if you didn't really want to but on top of that you've got this really sappy piano melody going on to accompany such events as...

Rouge: I'm totally going to rob someone here, someone who might be called Knuckles
Knuckles: HAHAHA! that's hilarious

Amy: I'm abandoning my friends in order to continue tormenting Sonic with my creepy fascination over him
Big and Cream: Good luck! (why are you advocating this clearly sick hedgehog?)

Charmy: Hey remember how Eggman totally tricked us into helping him create his latest world domination plan AND didn't pay us?
Vector: Oh yeah, let's break his legs!
Eggman: *look of sheer terror*

All to a soothing piano ditty.

I collected all the emeralds for this? well at least the final boss music is sort of good.
 

BlackJace

Member
I'm not gonna lie though, that cutscene before the last Sonic v. Shadow fight still gives me goosebumps.

Cheesy goodness.

Was stoked to see it return in Generations.

It's all about that epic staredown during the animation where Shadow's name is being typed on screen.

sogood.jpg
 

Dark Schala

Eloquent Princess
Nocturnowl said:
All to a soothing piano ditty.
It was so fitting.

BlackJace said:
It's all about that epic staredown during the animation where Shadow's name is being typed on screen.
Yeah, it was pretty cool. Honestly, SA2 was the only game in which I found Shadow to not be bothersome. Even with his popularity, he shouldn't have been brought back. He ended up pushing Knuckles out of his designated spot as Sonic's rival.
 
I always felt that Knuckles needed his own game, all those Flashbacks in SA1 about Tikal and his ancestors yet SONIC is the one to take down Chaos alone?

That's not right, this seemed like something that Knuckles had to do, but whatever.
 
It was so fitting.


Yeah, it was pretty cool. Honestly, SA2 was the only game in which I found Shadow to not be bothersome. Even with his popularity, he shouldn't have been brought back. He ended up pushing Knuckles out of his designated spot as Sonic's rival.

Exactly. I thought he was cool in this game but he should have stayed dead. He would be much more memorable if that had been the case.
 

Ein Bear

Member
I always felt that Knuckles needed his own game, all those Flashbacks in SA1 about Tikal and his ancestors yet SONIC is the one to take down Chaos alone?

That's not right, this seemed like something that Knuckles had to do, but whatever.

Sonic Unleashed should have been released as 'Sonic & Knuckles 2', with the Werehog swapped out for Knux.
 
See I can't hear this without picturing Eggman's horrified face, not the intended effect i'm sure.

I always felt that Knuckles needed his own game, all those Flashbacks in SA1 about Tikal and his ancestors yet SONIC is the one to take down Chaos alone?

That's not right, this seemed like something that Knuckles had to do, but whatever.

Knuckles isn't allowed to be central to the plot anymore, we should feel lucky that he even got to be in MOUNTAINOUS REGION in SA2.
 
Sonic Unleashed should have been released as 'Sonic & Knuckles 2', with the Werehog swapped out for Knux.

I HAVE BEEN SAYING THAT FOREVER

Thank you.

While I was playing Unleashed, all I could think about is how much better this would be if instead of that beam turning Sonic into a werewolf for no reason, Knuckles was there somehow and the two ended up being fused together, Sonic is out in the day, Knux is out at night.

Would have been hilarious.
 

Dark Schala

Eloquent Princess
I always felt that Knuckles needed his own game, all those Flashbacks in SA1 about Tikal and his ancestors yet SONIC is the one to take down Chaos alone?

That's not right, this seemed like something that Knuckles had to do, but whatever.
Lord Iizuka-sama disagreed and felt that Shadow should have his own game. Shadow has guns and he's extreme to the max and he looks cool and shit. If Iizuka had his way, we'd have Shadow the Hedgehog, Shadow the Hedgehog 2, and Shadow Returns... also Shadow cameos in other games, with him headlining Sonic Battle and Sonic Battle Duodecim where he's the main character.

Knuckles is a boring treasure hunter. Kids don't like that and Iizuka doesn't think it's cool.

I'm joking

Ein Bear said:
Sonic Unleashed should have been released as 'Sonic & Knuckles 2', with the Werehog swapped out for Knux.
I've been saying this in the Sonic Community Thread forever. But they'd need to speed up the Werehog animations, ditch medal collections, and ditch the levelling mechanic altogether. Then it would be completely passable.
 

BlackJace

Member
I don't know, something tells me there would still be "I don't want a shitty brawler in my Sonic games" being thrown around, even if Knuckles was in place of the Werehog.

I'd be down for it though.
 
Lord Iizuka-sama disagreed and felt that Shadow should have his own game. Shadow has guns and he's extreme to the max and he looks cool and shit. If Iizuka had his way, we'd have Shadow the Hedgehog, Shadow the Hedgehog 2, and Shadow Returns... also Shadow cameos in other games, with him headlining Sonic Battle and Sonic Battle Duodecim where he's the main character.

ALL HAIL SHADOW
 
I don't know, something tells me there would still be "I don't want a shitty brawler in my Sonic games" being thrown around, even if Knuckles was in place of the Werehog.

I'd be down for it though.

I think people would have been more accepting if Knuckles got to primarily use his KNUCKLES for once.

Save that treasure hunting stuff for Rouge and the twins.
 
I don't know, something tells me there would still be "I don't want a shitty brawler in my Sonic games" being thrown around, even if Knuckles was in place of the Werehog.

I'd be down for it though.

Yeah, even with Knuckles inserted into the stages, I still think it'd be janky as hell.

Would work wonders aesthetically, though.
 
Caved and brought the full game after playing the demo ._.

tumblr_mb815x8Qxd1qa5v77o2_500.png
 
Not gonna lie. Half the fun of this for me has been doing the whole Chao thing. Trying to make a "Shadow" Chao, named him Zero <3
 
Not gonna lie. Half the fun of this for me has been doing the whole Chao thing. Trying to make a "Shadow" Chao, named him Zero <3

I almost bought this game again for chao, but it wouldn't be the same so I decided against it.

Dark Chao Garden was crazy though, I would put my hero chao there just because I thought it was funny, they seemed happy.
 
I pretty much stuck with the standard Garden, best music, easy access to race and karate, better race unlockables.
The amount of hours I put into that mode, too many and I still never got all the emblems.

Remember how you could take Chao to school and they could learn an instrument then when one started playing it in the garden you could put other chao next to them and they'd break out their intruments or singing abilities and have a good old jam session? so good.

What the hell was up with that blinking statue in the School office, creepy stuff.
 

Shizzlee

Member
Fuck I told myself I wouldn't buy this but I bought it and passed the hero story then A Ranked all of Sonic, Tails, and Knuckles missions in one night. I have problems. :/
 

Emitan

Member
I'm in the Pyramid stage where you look for keys as Knuckles. Within two minutes I've found keys that weren't even on my radar. What.

EDIT: A-Rank~
 
I'm in the Pyramid stage where you look for keys as Knuckles. Within two minutes I've found keys that weren't even on my radar. What.

The radar shows objects in a certain order. You can be right above something but it won't tell you because it's not the one it wants you to get first.

It's the major reason I don't mind the Knux stages in SA1 but can't stand him/Rouge in SA2. They decided to break the radar system for no particular reason.
 

Emitan

Member
The radar shows objects in a certain order. You can be right above something but it won't tell you because it's not the one it wants you to get first.

It's the major reason I don't mind the Knux stages in SA1 but can't stand him/Rouge in SA2. They decided to break the radar system for no particular reason.

No, I know that. I'm just shocked I found 2 keys without radar before finding the first one.



Also I just beat Crazy Gadget for the first time in my life!
 

qq more

Member
Sonic Unleashed should have been released as 'Sonic & Knuckles 2', with the Werehog swapped out for Knux.

The problem is not the Werehog itself but rather the gameplay. It's so slow and boring... and really out of place in a Sonic game. Beat 'em ups has no place in a Sonic game.
 
The problem is not the Werehog itself but rather the gameplay. It's so slow and boring... and really out of place in a Sonic game. Beat 'em ups has no place in a Sonic game.

Actually, the Werehog itself kind of WAS a problem. Not only were those stretchy animations ugly, but the framerate in the HD versions would bog if the camera got closer to him because of the fur technique they used.

It's pretty evident if you play the Wii version, because they use prerecorded versions of the HD cinemas, except they run without framerate drops.
 
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