• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sonic & All-Stars Racing Transformed |OT| Everybody's Super Sonic Racing

RedBoot

Member
At least NiGHTS and Reala being the vehicles means they have a reason not to talk.

Oh, they still talk. Or something does, anyway, I guess it could be the Nightopian. I've never played NiGHTs so I don't know.

And for S0L: As someone who played the crap out of the original, I'm loving this one even more. Some of the tracks (After Burner, NiGHTs, Golden Axe) are beautiful.
 

TheOGB

Banned
Oh my god I want this game so bad, those videos got me so hyped.

S0L, if nothing else, I can say you fellows at Sumo know how to make a damn enticing looking product.
 
Or the
Team Fortress 2
cameos.

I mean, I get that that's likely PC-exclusive, but I'd totally buy Wii U DLC for it, just for the novelty of having them on a Nintendo console.
 

Berordn

Member
Or the
Team Fortress 2
cameos.

I mean, I get that that's likely PC-exclusive, but I'd totally buy Wii U DLC for it, just for the novelty of having them on a Nintendo console.

Team Fortress 2's been on more platforms than Total War: Shogun.

Just sayin'.
 
I think I want this more than any game this fall. I was also hoping F1 Superstars or whatever would be good, but I'll take Sega over that any day!

What's up with a lot of the Sega PC stuff being delayed? By "a lot" I mean this and Nights. C'mon!
 

ShadiWulf

Member
So, generally we're liking it then? Nice to see some genuine impressions of people enjoying it at any rate.

We've been watching Q cumberR off the SEGA forums stream all day, I think he'd vouch for the unlockable All-Star difficulty being rather tough :p

Worth a watch, but of course, be warned, serious spoilers in that though.

Crunchy Jelly bloke, if it's 60FPS you want, you'll need the PC version. I really don't think we're circa 2007 visuals though. I think that might be a tad harsh!

---
S0L
---

Yeah ive been watching the live stream a lot, mainly because its the only way to cure my hunger for this game until next week :p

QcumberR seems like hes being broke by the game's difficulty. Are you still enjoying his struggling? :p you seemed like you were yesterday in the chat
 

flattie

Member
S0L, any chance you guys could have a pop at doing a Sega Smash Bros type game too?

Edit: Once you've had a well deserved break, naturally :p
 

mrklaw

MrArseFace
How much of this is simply a good game, and how much is amplified by sega nostalgia? I never owned a megadrive/genesis or Saturn, so I'm not familiar with many home sega classics (very fond of their arcade games and dreamcast stuff though)
 

B-Dex

Member
How much of this is simply a good game, and how much is amplified by sega nostalgia? I never owned a megadrive/genesis or Saturn, so I'm not familiar with many home sega classics (very fond of their arcade games and dreamcast stuff though)

The first game was a really fun but flawed kart racer. This one amps it up and makes it more of an arcade racer with karts, boats and planes. Tracks are crazier and not short, items seem well balanced and not OP. Roster is debatable but a good spread from diff games and guest characters.
 

Dusk Golem

A 21st Century Rockefeller
How much of this is simply a good game, and how much is amplified by sega nostalgia? I never owned a megadrive/genesis or Saturn, so I'm not familiar with many home sega classics (very fond of their arcade games and dreamcast stuff though)

It does a good job at being a competent and fun arcade racer, with the added appeal of SEGA nostalgia. Take away the SEGA-ness and it'd still be a very fun arcade racer, though one that has a suspiciously old SEGA racer feel to it. Of course nostalgia and tone add here, but that's not to say that the game itself isn't solid stand-alone. It has good track design and control behind it.
 

jon_dojah

Banned
Very pleased with framerate on ps3 version. Its concurrent with the youtube videos i saw. Still interested in seeing if 360 version has the subtle visual differences I observed ie. Slightly sharper graphics slightly choppier framerate
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
So, generally we're liking it then? Nice to see some genuine impressions of people enjoying it at any rate.

We've been watching Q cumberR off the SEGA forums stream all day, I think he'd vouch for the unlockable All-Star difficulty being rather tough :p

Worth a watch, but of course, be warned, serious spoilers in that though.

Crunchy Jelly bloke, if it's 60FPS you want, you'll need the PC version. I really don't think we're circa 2007 visuals though. I think that might be a tad harsh!

---
S0L
---

I don't know if you can or want to comment on this but: Which version would you recommend getting (not counting PC, so just consoles or handhelds)? I'm undecided between 360, Wii U, 3DS and PSV. I'll definitely get one, but not two or more versions.
 

mrklaw

MrArseFace
I don't know if you can or want to comment on this but: Which version would you recommend getting (not counting PC, so just consoles or handhelds)? I'm undecided between 360, Wii U, 3DS and PSV. I'll definitely get one, but not two or more versions.

If you expect to play local multiplayer, I'd be tempted by the WiiU version so you can get two screens instead of splitting the screen.

If you play online then I guess 360 as that is more likely to have more friends on it

If you play a lot when put and about, then vita.

If you play a lot on the sofa while others are watching TV etc, then either vita or WiiU
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
OK, maybe I should add:
- I'm mostly playing for the single player experience
- If I'm playing multiplayer, I'm definitely only playing local, I hate online
- framerate is (way way) more important to me than visual resolution and effects.

It isn't all too important that others can watch tv at the same time, my girlfriend is quite forgiving regarding games ^^.
 

ShadiWulf

Member
Very pleased with framerate on ps3 version. Its concurrent with the youtube videos i saw. Still interested in seeing if 360 version has the subtle visual differences I observed ie. Slightly sharper graphics slightly choppier framerate

A friend told me PS3 games always look softer compared to their 360 counterparts because Nvidia GPU's produce softer graphics then ATi GPU's. I don't know how he knows this, but I take his word for it, because he's pretty smart when it comes to tech stuff.
 
I've been hearing plenty of news about the handling, and how it's less floaty and more appropriate given the vehicle parameters. This makes me curious, though. Does the game handle somewhat like Power Drift? Because, from what I've seen in the videos, the powersliding and general movement feels familiar.
 
The sub HD resolution is a bit upsetting but the game plays really well and I like how the vehicles look, real nice shaders on them.

Hitting walls is a bigger penalty then in the first game and I like that, you slow down a lot.

Sonic looks a bit goofy, he just doesn't fit a middle mouth and looks like his soul is dead in his eyes.

Great game though especially that it's only £25, you can't get a better kart racer IMO.
 
I don't know if you can or want to comment on this but: Which version would you recommend getting (not counting PC, so just consoles or handhelds)? I'm undecided between 360, Wii U, 3DS and PSV. I'll definitely get one, but not two or more versions.

I'd bite for Wii-U..it's going to be a solid racing game that will likely hold you off until the new Mario Kart (assuming you like Mario Kart too :p)
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
I do, but less so than Sonic Kart, because Sonic Kart is faster and less random. I love arcady racing :).
 

batfax

Member
It seems like S0L's challenged the community to make a nice, organized poll on the official Sega forums. So if any of those people who wanted a chance to get characters like Opa-Opa back or see some Phantasy Star love, they might want to head over there.
 

Mesoian

Member
Mario kart has alot to live up to after seeing most of the stages.

Which is good. The biggest problem with MK7 is that it felt soulless. The best stuff in that game are the tracks that have been in almost every other mario kart. This might force that team to rethink some things.
 

Sciz

Member
Good impressions and these crazy character unlocks sent this from off my radar to sold in record time. At least once that PC build is out. These Ubisoft-esque delays are getting old fast, Sega.

S0L, any chance you guys could have a pop at doing a Sega Smash Bros type game too?

Edit: Once you've had a well deserved break, naturally :p

An idea I've thrown around over in the Sonic community thread once or twice is Sonic & Sega All-Stars Battle. Since cloning SSB directly is just going to draw negative comparisons all day long, go back to Sonic Battle instead and flesh the concept out more, taking some lessons from Power Stone along the way.

Assuming we're never going to get Fighters Megamix 2, anyway.
 

batfax

Member
Dang. Must've skimmed over the part mentioning Opa-Opa. Still, since fans want stuff like Vectorman and Phantasy Star to be repped still, this seems like a decent opportunity to put that out there.
 

B-Dex

Member
So apparently FS/BB in Canada are selling it already. Guess maybe Sega told stores to sell it? Target is doing it in the US too... damn gamestop for not calling me and selling early :(.
 

Tizoc

Member
It seems like S0L's challenged the community to make a nice, organized poll on the official Sega forums. So if any of those people who wanted a chance to get characters like Opa-Opa back or see some Phantasy Star love, they might want to head over there.

Registerng and voting...and woe to any who do not vote for Kiryu to be added >=3
 
I feel like I'm the only one not missing older characters from the original SEGA All-Stars Racing. If anything, I'd rather see new ones. The selection we have is already pretty decent. I wouldn't say no to Bayonetta, Toejam and Earl and "Space Harrier Guy" though!
 

kunonabi

Member
I feel like I'm the only one not missing older characters from the original SEGA All-Stars Racing. If anything, I'd rather see new ones. The selection we have is already pretty decent. I wouldn't say no to Bayonetta, Toejam and Earl and "Space Harrier Guy" though!

The problem is we lost a lot of good characters and there were replaced with mostly meh picks outside of a select few. Couple that with with a bunch of non-sega characters and it just seems like a massive step back. There were a bunch of great picks to vote on but I ended up having to vote for two older characters that got removed instead of them.
 
I do, but less so than Sonic Kart, because Sonic Kart is faster and less random. I love arcady racing :).

I'd love Sumo to do a F-Zero game..drools

Anyway, I think this game is definitely a must have for Wii-U owners..but look at it this way..no matter which console you pick..you still win! ;)

Mario kart has alot to live up to after seeing most of the stages.

Of course! The tracks are beautiful in this game.

Sorry if it seemed like I was trying to start a Mario Kart Vs. Sonic All Stars debate though..both are great. The first Sonic All Stars was absolutely fantastic and it gives Mario Kart a run for it's money. :)
 

Ein Bear

Member
I feel like I'm the only one not missing older characters from the original SEGA All-Stars Racing. If anything, I'd rather see new ones. The selection we have is already pretty decent. I wouldn't say no to Bayonetta, Toejam and Earl and "Space Harrier Guy" though!

For me, it mostly just hurts because they've got characters in there who are just junk marketing stuff at the expense of actual Sega All-Stars.

I mean, Danica Patrick over Ryo Hazuki? We don't even have Nascar over here, I have no idea who the hell she is.
 

Tizoc

Member
Sorry, my childhood took hold. Alis, Blaze, and TJ&E.

SegataSanshiro.gif
 
So now i've played all the tracks it's time for updated impressions, consider that since a lot of these tracks i've yet to play more than once my opinions on them are bound to change as I get to grips with both the gameplay itself as well as the track layouts.
And that they are sort of lacking but someone might get something out of this.
Spoilers for some track details of course.

Ocean View
A nice basic starting track, it's cool to see those rolling circular rocks turn up, they're really the only hazard on offer here which makes sense, it's only the first track after all.

Samba Studios
A fair amount of water in this one put in slimmer canal like sections as opposed to the wide open areas, pretty sure there were some dancing cactus men dancing in the middles of the roads as well which is a point absolutely worth noting.

Carrier Zone

It's simple in its layout but I like it quite a lot, first taste of the plane transformation here, it's sort of like an oval track but it mixes in all the vehicle types to keep it from feeling dull.

Dragon Canyon
Hopefully you've grasped the flight by this point because there are some more tricky obstacles to avoid in this one, unfortunately I have no experience with the source material so this stage just feels kind of "there" to me right now.


Temple Trouble
Yeah it's pretty Monkeyball like that's for sure with a lot of angular track layouts, obstacles and brief forks in the road, as such the water section feels pretty tame compared to the rest of the track but it's got this one giant whirlpool at least.

Galactic Parade
The colours fan in me loves this stage on concept alone, a visual feast but the track itself is actually pretty simple, the laser robots seen in Unleashed, Colours and Generations turn up on lap 3 to be a pain in the ass to first place, I judge this from my experience in this bit in both first and then second where I was free to watch 1st place get terrorized by lasers.
Oh and that Starlight Carnival Map theme before the race starts, delicious.

Seasonal Shrines
I like the visuals and the season switch but I don't know, I don't really get much of a Shinobi vibe from the stage itself, it's too pleasant for one thing. Then again half the time Shinobi spends in the future or in more technical focused areas anyway from the few entries i've played.
I guess i'm saying there could have been more in the way of conflict here, like don't know, the area coming under enemy attack at some point, flaming buildings. Ah well it's a good stage anyway, maybe I need to keep my eyes peeled.

Rouge’s Landing
Two points stick out to me here, one is when you can either go by boat or kart with the kart route being fairly trickier to navigate while the boat was more straightforward.
The other is Lap 3 where the track seems to just fall off the face of the earth and it's a kind of unfocused and open flight section for the remainder of the race, I lost this cup because I got hit by the twister for the first time right near the finish and then proceeded to drop 4 positions as my plane twirled around the open air mass with reversed controls that had me baffled. Not sure if I like flight sections that are too open.


Dream Valley
I felt like I was missing something here, the CPU just zoomed off while I lagged in the middle, flying through the rings seems to give small speed boosts but the return of a wide open flight zone sort of made things feel kind of boring. On lap 3 some bugger setup some wavy rock obstacles and ruined the lead i'd finally obtained, in absence of Nights knowledge i'll simply call him the boulder bugger for now.
Not a fan of this track at all right now, no kart sections for one thing.

Chilly Castle
Tight roads, tight turns and me spending a race with Sonic essentially eating the walls, I can't really pass a fair judgement on this track yet because I was too busy being awful at it.
The water section is another narrow area, so narrow routes is like the main idea behind this track design maybe?

Graffiti City
Ah, back to the good stuff for me, a very fast and kind of crazy track leaping across rooftops and what not, sort of gives me a Motorstorm Apocalypse vibe at times without the clutter and confusing route finding.
One of my preferred tracks right now, has a more enclosed flight section, as in the best type of flight section.

Sanctuary Falls
Those Egg Robos seem to just pop up out of nowhere, another track with a lot of flying which actually left me pretty glum at first because after Sonic Generations I was hoping to kart down areas like those seen in modern Sonic's stage, well luckily for me Lap 2 is just that, drifting up and down those spiral sections, huzzah!


Graveyard Gig

I don't really have much to say here, its layout isn't bad at all but nothing really sticks out to me at all.

Adder’s Lair
Lava replaces the wet stuff but it works the same, a pretty enjoyable and kind of long track, I don't like Golden Axe at all but it made for a good track at least.

Burning Depths
Oh damn the turns here were killing me, especially in the boat, i'm sure i'll like it more when I get a better handle on things but there were a lot of sharp turns that had me repeating my wall chomping days in the Billy Hatcher stage.

Race of Ages
Oh so there's the Bonanza Bros! well I guess that's something, just like how getting hit many times gave me the Edelweiss sticker, these are the closest i've come to the characters i've desired.
Well the track itself has a pretty intense flying section with plenty of obstacles to avoid, it's like an exercise for the eyes, almost like I was playing a evading section rail shooter all of a sudden.

All the tracks from the previous game are noticeably drift happy, I did a lot better on these but I have to say, that death egg stage was underwhelming as hell, what's this generic lame ass music?! that ain't no death egg I remember!
Speaking of lame ass music, damn you Sonic Heroes, Casino Park sucks compared to Casino Night!

Outrun Bay DLC track.
It can feel very fast at times, split between land and sea, the sea section is very open and has some jumps scattered around, solid track.

Now as for the game itself.

- Sometimes tracks can be too busy visually leading to layout confusion.

- The Swarm item is interesting but a bit flawed, it's like this games blue shell in a way, throwing a bunch of wasps up ahead of first place so they have more obstacles to evade but the swarm can lay themselves out in such a way that getting hit is an inevitability and in rarer cases simply spawn on your face which is kind of annoying, nice idea though.

- Screw the twister, easy to use and reverses the victims controls, seems a tad excessive.

- Awards/titles popping up mid race for various feats makes all the little things you do feel that much more awesome as well as providing a way of telling you if your volley of thrown items were successful if you're not using the rear view.

- Kart sections are still the best, water sections I currently find the weakest as it seems the stricter turning leaves the basic layout for them relatively similar in each track, they could use more big waves.

- Flight sections are either a nice change or they feel a bit too long, like with the boat the track setups for Planes tend to be a bit samey at times. But more obstacles and the ability to barrel roll around to make darting evasions and steer back on track in swift succession make them stronger than the boats in my book.

- Even on normal difficulty it's not too uncommon to see one CPU racer steam off into first and then gain a massive lead while 2nd, 3rd and 4th all maul each other.
And it feels even wierder when low top speed characters pull this off, I call shenanigans!
So the hardest mode must be flat out horrifying I imagine.

- I still think the weapons could have done with a more sega touch, they feel generic. Even a lot of All Star moves seem kind of plain since they are all pretty similar in execution. The weapons themselves seem to be a mostly solid batch, the turbo boost which you have to detonate before you blow yourself up is a fun one if the stars align and you catch up to a group of racers and engulf them in a successful blast.

- How long until I unlock Eggman?!



Mario kart has alot to live up to after seeing most of the stages.
Mario Kart's track design is fine, it gets arguably better with each entry, i'd certainly say it needs to make some alterations to its core formula to freshen it up but track design isn't an issue in my books. The modern trend of shapeshifting stages are a nice gimmick but not every game needs them and something with as much mass appeal as Mario Kart would probably be best sticking to Grumble Volcano levels of terrain changing as to not bewilder the hell out of its more casual audience, just my thoughts though.
 
Top Bottom