jetsetfluken
Member
I haven't gotten to Tidal Tempest with Tails, can he swim like in Sonic 3? Or just moves slow in water like Sonic.
I honestly have no problem buying this multiple times if it sends a message to Sega that they should give the older games this treatment as well. Double dipped on 360 and android, about to triple dip on iOS as well!
EDIT: also holy shit the exit to menu trick on special stages is so broken lol. Makes my life a lot easier, I'm fucking terrible at the later stages
Good news, it's working on my TouchPad! Though it's a little choppy, but I'm running a old CM beta on it.
I haven't gotten to Tidal Tempest with Tails, can he swim like in Sonic 3? Or just moves slow in water like Sonic.
Stardust Speedway 3, we meet again.
Play With the Clouds
At the title screen, hold A and press UP, DOWN, DOWN, DOWN, DOWN, UP. You'll hear a chime. Then use controller 2 to manipulate the clouds. LEFT zooms out. RIGHT zooms in. UP and DOWN tilt the horizon. A and C rotates the clouds and B speeds them up.
Holy damn that's the secret? Because they even did the Mega Drive sound-channel limitation, most notable to me during the end of Sky Sanctuary when the Death Egg is just in the background and Sonic is running up the spiral staircase - all the sound effects competing results in a choppy clusterfuck.To answer your question, Sonic Jam (A game i actually own in my sonic collection ) was built form the ground up specifically for the sega saturn. So there wa sno porting or emulation. Reason being for the re-building was not only for software reasons, but also for the unique different build found on the game e.g. easy and normal doffocilties for all 4 original sonic games . This means for eaxmple, the easy mode will only allow you to play the first act of certain stages wehre as hard mode enabled more bots to fight during the acts etc.
I actually found that so disappointing. Like, I know I talk negative about CD all the time, but that's only because I think Mega Drive Sonic set such a high bar. I still think CD is a good game, despite its poor design.The defining moment for Sonic in my eyes.
Holy damn that's the secret? Because they even did the Mega Drive sound-channel limitation, most notable to me during the end of Sky Sanctuary when the Death Egg is just in the background and Sonic is running up the spiral staircase - all the sound effects competing results in a choppy clusterfuck.
But yeah, Sonic Jam is the high watermark for compilations. Nothing has ever really beat it.
Not sure how anyone can hate Sonic CD JP's boss theme: http://www.youtube.com/watch?v=A4MC-izHi5w but whatever.
Sega was big on funk/soul in the early 90s.
One achievement to go..
Wait, so if there wasn't any need for conflicting channels, why on earth was the 'feature' present? Because coming from Sonic and Knuckles collection on the PC which had the sound effects in their full glory, uninhibited by Mega Drive technology, it pissed me off no end.All the music was recorded as PCM from the original FM so you wouldn't have conflicting channels. The downside is that since it's streaming you lose the transitions and things from the original game, like the speed shoes and the sonic 3 special stage themes wouldn't speed up at all like the original, and the stage track would restart abruptly when any powerup theme ended. It's also a tiny bit muffled - not quite as clear as raw FM. AFAIK the saturn had 8-channel FM capability, so I don't know why that wasn't used. Probably too much work.
Wait, so if there wasn't any need for conflicting channels, why on earth was the 'feature' present? Because coming from Sonic and Knuckles collection on the PC which had the sound effects in their full glory, uninhibited by Mega Drive technology, it pissed me off no end.
Want to help a fellow out? It's hardly piracy when you still need to buy the game for the files to work. I've had the game for a full day and is stuck on 7%So I got the data files thanks to a little help from someone
I'm playing it on my Samsung Galaxy Note, one word, STUNNING.
The Super AMOLED HD screen really makes the colors and graphics look really great!
You enter the bad future by default. Unless you go into the past and destroy a machine. If you've done so, going into the future will get you the good future!Never played Sonic Cd till now but how can you tell what future or past you enter (Good future/Bad future)...all it says is just future or past.
I don't think it was always Act 1. At least not from what I recall of the Let's play Sonic 1 easy mode. Maybe it was Spring Yard Act 2.To answer your question, Sonic Jam (A game i actually own in my sonic collection ) was built form the ground up specifically for the sega saturn. So there wa sno porting or emulation. Reason being for the re-building was not only for software reasons, but also for the unique different build found on the game e.g. easy and normal doffocilties for all 4 original sonic games . This means for eaxmple, the easy mode will only allow you to play the first act of certain stages wehre as hard mode enabled more bots to fight during the acts etc.
If you're in present you can go to future or past. In past go future only (which will be present as that is the future of the past). Future is bad future unless you have all 7 timestones (from the special stages) or destroyed the machine in the past for that stage in which case it'll be good future.Never played Sonic Cd till now but how can you tell what future or past you enter (Good future/Bad future)...all it says is just future or past.
Yeah, Retro Engine is just a framework to make retro-style games in. Not specifically Sonic, not specifically anything.
Still not sure why Snatcher would need it - I played about an hour of it not too long ago and it seems like the kind of game that could've been done in Flash years ago, even before the notion of the "Flash Game" was popularized.
It's an adventure game where you occasionally tap on targets to shoot at them. Not exactly uber-reliant on tech to make work.
On the other hand, getting a 2D Sonic game to feel right is something Sega has struggled with for years, and it also probably helps that Christian Whitehead has a background in trying to make his own Sonic fangames a few years ago before parlaying that talent in to this Sonic CD port - he was probably better equipped to understand the old Sonic games more than some people at Sega these days, and he was in a better position to act upon it.
(Of course, the real truth in all of this is that the circumstances behind Sonic CD happening in this way was probably sheer luck, but here's hoping it's successful enough to seriously steer Sega in the right direction)
I'm hoping we'll see more ports of this quality. I want a proper Streets of Rage 2 on my iPhone now!
I applaude how well Sonic CD worked out for everyone involved. Taxmans gamble of disclouse a technical demo seemed to pay off.Regardless it's good to see Sega taking steps like this to work with people who seem to care more about the quality of their products than they do. Sonic CD will the first thing I buy when I get back home to my PS3.
Okay, Sega needs to get Taxman to make an original Sonic game.
Gonna purchase Sonic CD today.
I was looking into getting the other Sonic games on XBLA, but I see there's a 360 title "Sonic's Ultimate Genesis Collection." $17 used, should I just go for that instead?
Gonna purchase Sonic CD today.
I was looking into getting the other Sonic games on XBLA, but I see there's a 360 title "Sonic's Ultimate Genesis Collection." $17 used, should I just go for that instead?
WOW. This is such a weird Sonic game.
It controls so well, and I can't believe how good the sprites look on smooth. But man, what a weird Sonic game!
Trying to time travel is a pain in the ass.
I feel like every previous Sonic game has taught me to play this one entirely wrongly. Going to the past and then trying to explore the entire level feels so counter-intuitive to how one usually plays one of these games.
I need to find a decent guide for this game. Finding the robot generators is annoying as hell.
I think I prefer the US music for Wacky Workbench, this is really good!
I also dug bad future Quartz Quadrant and present Tidal Tempest
I have been trying to download Sonic CD for Android for about a full day now...
Sega, what is the meaning of this???
( Finally one good android game, everyone trying to download it at once lmao)
@Sega said:Sorry you're having problems - We have increased server capacity 10 fold since people started having issues
Wacky Workbench is fun so long as you're not trying to find the projector/badnik machine in the past. Exploring the level is infuriating.Since in my latest file I goofed up on getting the second timestone I was sent straight on to the third one for the next bonus stage, am I able to still get the missed stone?
Also exploring collision chaos is cruel and unusual punishment, as suitable as the stage name is I can't help but feel springing shambles is a more appropriate name due to thrown together nature of the level design.
I think i'll be more understanding of the hate that wacky workbench gets when going for the generator.
Wacky Workbench is fun so long as you're not trying to find the projector/badnik machine in the past. Exploring the level is infuriating.
Also, after you play special stage #7 it'll loop back to the ones you didn't complete and continue to do so until you reach the final act or you get all the stones.
I don't want to spoil there locations so I'm not looking at the map, but are there any generators that can be missed? For example, say I don't get to the past till a little while into the zone, are there any that'll be blocked off because of my advancement, and can't be reached at that point? Tidal tempest has so few spots that you can time warp because of all this water. I found the first zone's generator, but this second zone...