JRW said:Call me weird but I find the cut-scenes very cheesy,The only one Ive actually enjoyed so far is when Eggman gets annoyed at one of his robots for having a cowboy accent and demands a voice box replacement.
iiiiiunicorn said:How's the 2-player mode? Is this a "girlfriend game?"
JRW said:Call me weird but I find the cut-scenes very cheesy,The only one Ive actually enjoyed so far is when Eggman gets annoyed at one of his robots for having a cowboy accent and demands a voice box replacement.
iiiiiunicorn said:How's the 2-player mode? Is this a "girlfriend game?"
A wise one are youudivision said:
You are the girlfriend.
Meier said:I guess I have to check this out. Is the consensus that the DS version is worth picking up in addition to the Wii version? I feel like I'd play that more to be honest.
As has been noted, that's WHY they're good. The game doesn't take itself seriously and is better for it.JRW said:Call me weird but I find the cut-scenes very cheesy
Nishastra said:As has been noted, that's WHY they're good. The game doesn't take itself seriously and is better for it.
Incidentally, I love Sonic's need to talk to all of the bosses even though they don't respond much, how he eventually acknowledges that, and how Tails catches him talking to the broken bits of one after he's destroyed it
I guess I'm using the Gamecube controller since wire length isn't an issue for me. Can't wait to finally play this later.JRW said:I prefer the wiimote only control the only downside is getting used to shaking it to activate a wisp, sometimes it doesnt seem to register. I had tried Gamecube controller at first which isnt bad but the controller wire length was a borderline issue on my setup.
The Wiimote shake here doesn't work that well; you know how in Super Mario Galaxy 2 when you shake your hand it works EVERY time in a perfect way? apparently it's hard to map controls that well, because i feel that in Colours you need to shake the Wiimote for too long and too hard, especially if you play without the nunchuk; maybe they did this so that you wouldn't activate a wisp at the wrong time, but meh.PhoenixSFT said:This is, quite possibly, the greatest Sonic game I've played in a long time. My only complaint is shaking the wiimote to use a power, but it's pretty much moot since Sega gave you the option to use Wiimote only, Wiimote + nunchuck, Classic Controller, AND Gamecube controller. Take note Retro, why isn't it like this in DKCR.
The levels are fun as hell, and the really short ones make me want to come back and explore with new Wisp powers. Laser power is a little weird to use, but everything else is perfect. I love the soundtrack so far (even the cheesy opening song), the cutscenes are generally hilarious, and the game is flat out fun. Plus 6 Acts per level and a boss is awesome.
Took you long enough Sega
Wizpig said:The Wiimote shake here doesn't work that well; you know how in Super Mario Galaxy 2 when you shake your hand it works EVERY time in a perfect way? apparently it's hard to map controls that well, because i feel that in Colours you need to shake the Wiimote for too long and too hard, especially if you play without the nunchuk; maybe they did this so that you wouldn't activate a wisp at the wrong time, but meh.
What's wrong about Donkey Kong CR? what are the controls there?
Wiimote, Wiimote + Nunchuk and...?
I remember when Sonic Team couldn't even get a single camera view right and in that level the camera does some crazy shit and Sonic flies and does 2D platforming and runs like he's in an acid trip. I really want to ask the Storybook Team how they managed to create both this gem and the turd that is Black Knight. :lolWizpig said:Starlight Carnival Act 1... :lol :lol :lol
WHAT THE FUCK!
That was amazing
But wait.Kard8p3 said:That's it.
-Crazy stuff in worlds 6, 7, 8
- Will spend a lot of time if you want 100%
- A lot of 1-ups, but Craig says youll need them
- Can buy additional 1-ups
- Great music even though most probably wont be as impressed as they were back with the SNES
- Craig doesnt like the blow mechanic in the game, thinks its mostly unnecessary
- Only use it to uncover hidden items or blow out fire on an enemy
- DK can stomp the ground as well
- Can use the Wiimote without the nunchuck, Craig actually prefers it
- Craig was dying a lot more with the nunchuck
- Craig liked the mine cart levels
- Lots of old school references
- Mr. Game & Watch in the background of one of the levels
- Craig thinks the co-op is cool, but isnt sure hed like to use it in the later levels
- Use coins to buy extra lives, invincibility potion, or an extra heart
- If you jump on 3 enemies in a row, you get a coin, keep jumping on enemies to get additional coins
- Run button in the game when using the classic controller mode
Wizpig said:But wait.
This was in a news i read yesterday about DKCR
Damn.Kard8p3 said:That was from the IGN Nintendo podcast. The person that took the notes got it wrong. Craig said when you hold the wiimote in the classic NES style there's a run button.
Wizpig said:Damn.
And what's this about a run button? isn't the usual DKC-esque attack -> keep the attack button pressed -> run thing in?
Sorry for the OT.
Zaraki_Kenpachi said:If this game sucks, someone is getting their legs broke.
Zaraki_Kenpachi said:Ugh, why does he stop moving when you jump... This game is already becoming painful.
Oh, Sonic 2006... <3Zomba13 said:Been playing more of this today. I'm really liking it. I don't think I'm liking it ass much as Unleashed's day levels yet but that's mostly because I was kinda shocked to find Unleashed's day levels so good and I was expecting to like this.
The music is really great, nice and upbeat. I'm also liking the cutscenes, they are a bit cheesy and goofy but that is what they were aiming for. Makes a nice change from the 'omg eggmanz gonna resurrect and ancient demon thing to conquer the world! And there's some weird hedgehog from the future trying to kill me!' drama nonsense the past few games have had. I've genuinely chuckled at a few bits too. Definitely the best 3D Sonic game yet. I can't wait to play some more, just finished the first act of the water world (which has underwater Sonic gameplay that is actually very enjoyable !)
Both. I found the 360 ones more fun than the Wii ones though but that was mostly because of it looking amazing and stuff. Didn't play all the Wii daytime levels though because it was my friends copy of the game and I could not stand all those werehog levels in the Wii one.Wizpig said:I'm curious, when you say Unleashed day levels were better you talk about Wii Unleashed or 360 Unleashed?
Kard8p3 said:
Zaraki_Kenpachi said:If this game sucks, someone is getting their legs broke.
JRW said:lol just give it some time, I was pretty thrown off by the 30fps rate at first (I just assumed it would be 60fps) and the control isnt perfect, but you get used to it (for the most part).
The game gets better as you go.
Did you play the Wii version of Unleashed or the HD version? The Colors boost is more like it is in HD Unleashed.The_Technomancer said:Boosting: its not like in Unleashed. I was getting annoyed because I was used to one tap of the boost button getting me through four or five enemies, and here it just ploughs through one. I thought I was missing some other move, but seems I was just doing it wrong and you have to hold down boost.