Dark Schala said:Aww... glad to know you're doing okay, though. But that still sucks.
That's why I'm so surprised when my boyfriend says he's so used to eye surgeries involving lasers or light or opening them for lengthy periods of time (he's had them quite often). I could never get used to that (I could go under the knife now to completely fix my left eye but I don't want to). I think eyes get more itchy than sore because you have to hold them open for so long. Just don't strain your eyes.
TheOGB said:An open letter to Egg Dragoon and Time Eater:
Showmeyamoves said:Super Sonic? More like Super Suck.
http://i42.tinypic.com/fjzvkp.jpg
Apparently one of his powers is getting stuck in walls.
This wouldn't have happened if he was Hyper Sonic.
ULTROS! said:I got stuck at the wall using Classic Sonic at Planet Wisp.
For some reason, Classic Sonic was buggy, Modern Sonic... not so much.
Showmeyamoves said:But but... Gotta go fast.
Yoshi said:I read some people write "I got all the S ranks but can't touch this is missing" - how can you get an S-Rank on the last boss while being hit? You won't receive the perfect bonus this way, will you?
I don't get this complaint, since the game spells out exactly what to do. "Grab the power orbs before Shadow to Power Up"I didn't mind Time Eater (besides it being uneventful and taking far too long to defeat), but Egg Dragoon can go get mauled by ghosts in Sandopolis. Also, the Shadow battle was kinda tedious since the game didn't really give any indication what exactly it wanted you to do.
Also on hard? Because all the other bosses require you not to be hit on hard mode...AniHawk said:yes. perfect bonus only doesn't get added if you run out of rings. before i got the trophy, i got the s-rank.
Combichristoffersen said:They're just bringing back Sonic 3 & Knuckles. Didn't the booklet to S3 warn against going too fast in some zone (Carnival Night, I think?) because you could get stuck in the walls? I seem to remember some GAFfer mentioning this once in a Sonic thread.
LOLhank_tree said:Yeah it did. They described it as one of Robotnik's fiendish traps and the only escape was to wait for the timer to run out.
it's quite obvious that generations was made with less budget then unleashed and colours, there is hardly any cut scenes outside of a few flicks in the hub and a beginning and end scene, the last 2 bosses are average at best (I personally have no beef with the dragon boss, he is very simple once you know what's going on) it's like they didn't want to gamble making a huge budget game with a classic hedgehog in it...balladofwindfishes said:The final boss could have been awesome though
Imagine the time eater teleports the Sonics back to GHZ, suddenly the music changes to the classic Sonic 1 boss music. Then you have to defeat classic eggman with his ball and chain. When this is done classic eggman is all confused and crashes the broken wrecking ball into the time eater, damaging it.
The perspective changes to 3D and the time eater eats GHZ, and teleports everyone to Eggman's hideout in the desert. The huge sand golem from Sonic Adventure 2 rises out and modern sonic has to take care of it. At the end of the fight, the sand golem accidentally slaps the time eater and he takes damage.
And then something similar for the modern games (which I haven't played so I don't know their bosses :x)
Even better! While fighting wrecking ball eggman, modern eggman hops into Sonic 2's drill machine and you have to fight the wrecking ball eggman and the drill eggman at the same time!
It was kind of weird the ending just through some random boss at you while the rest of the game was full of classic boss fights.
LOL
holy shit. it's true!hank_tree said:Yeah it did. They described it as one of Robotnik's fiendish traps and the only escape was to wait for the timer to run out.
I can tolerate 30fps platformers, but fast moving sidescrollers look so bad at 30fps. I was kind of shocked they released it that way.abasm said:I'm pretty sure the stuttering issues have to do with streaming the level data, not with rendering what's on screen. For such a pretty game, it's actually really well optimized, rendering-wise. My computer is pretty old (Q6600, 8800 GT) and it maintains 60 FPS on high (No AA).
I'll probably be getting this game on the PS3 for my brother over the holidays, and I'm wondering if I'll be able to play as well at 30 FPS. This game already moves so fast--halving the framerate has got to make things substantially harder. I'm also wondering if the PS3 leaderboards are more competitive than the PC boards.
Sciz said:
It's not a controversial opinion, no Sonic game has ever really "worked" at 30fps. It's a fantastic game but I wouldn't recommend anyone buy anything other than the PC version. It's just not the same game.abasm said:I'm pretty sure the stuttering issues have to do with streaming the level data, not with rendering what's on screen. For such a pretty game, it's actually really well optimized, rendering-wise. My computer is pretty old (Q6600, 8800 GT) and it maintains 60 FPS on high (No AA).
I'll probably be getting this game on the PS3 for my brother over the holidays, and I'm wondering if I'll be able to play as well at 30 FPS. This game already moves so fast--halving the framerate has got to make things substantially harder. I'm also wondering if the PS3 leaderboards are more competitive than the PC boards.
If the roll built momentum like it did in the classic games the 2D levels would be much better. Such a simple tweak would make that portion much more enjoyable, hopefully someone attempts a mod that achieves that.Alphahawk said:I'm going to say something controversial here. 3D Sonic gameplay is better than 2D sonic gameplay. The problem is that most 3D Sonic games add too many shitty friends and aren't even remotely hard enough to hold one's attention for long.
Homing from one enemy to the next>>>Spin dashing through loops.
If you have tremendous patience, and the knowledge knowing its a broken game you can play through it. I did it twice and it is a busted game.SuperAngelo64 said:Guys... I have this really bad tendency to occasionally play through games based solely on their soundtrack... and I'm really liking these Wave Ocean tracks.
Sciz said:
So, what could one do to alleviate this issue? Better HDD? Erase some stuff?abasm said:I'm pretty sure the stuttering issues have to do with streaming the level data, not with rendering what's on screen. For such a pretty game, it's actually really well optimized, rendering-wise. My computer is pretty old (Q6600, 8800 GT) and it maintains 60 FPS on high (No AA).
I'll probably be getting this game on the PS3 for my brother over the holidays, and I'm wondering if I'll be able to play as well at 30 FPS. This game already moves so fast--halving the framerate has got to make things substantially harder. I'm also wondering if the PS3 leaderboards are more competitive than the PC boards.
ULTROS! said:I find it weird that a number of sites are reviewing this game with a slightly above average score (ranging 5-7 / 10) but the fan feedback for this game is pretty high. Even my friends who haven't played Sonic 3D yet had a blast with this game.
Diablohead said:
Diablohead said:
I knew you could do that. When I would go for the homing attack on the rail, it would show a lock-on on the helicopter. I've never done it though.Orellio said:Grabbing the chopper at the very beginning = mindblown. Great run.
holy moly, sirDiablohead said:
FreeMufasa said:This game.
Absoloutely outstanding. You can tell how much care went into making it. I bought it today and have already finished all the levels but there's so much content there i'm giddy with excitement. Everything just looks and sounds so good.
Planet Wisp looked damn good in Colours but here it looks unreal. Almost like the beginning CG in Sonic Colours.
Crisis City however is a turd in all forms. Dreamcast gameplay and now classic and modern. Why they didn't include Kingdom Valley instead i'll never know.
Combichristoffersen said:Crisis City was my favourite level in the game, after GHZ and Chemical Plant, actually :lol
CurseoftheGods said:Speed Highway istheshit.
yeah, there were a lot of city levels, and a lot of introductory levels (green hill, city escape, seaside hill, rooftop run)Ravidrath said:Started this up last night and just beat it.
While I had fun, I can't recommend it for purchase. The game is really short if you stick to the core content, so it's kind of the perfect rental.
The first three stages were by far the best, and I wish they had found the time and money to add two more classic stages from Sonic CD and Sonic 3. Hell, I might even welcome a Sonic 4 stage.
Also, I didn't pay much attention to pre-release media, and was surprised and disappointed by the stages they selected. Considering the variety of stages in the Sonic franchise, there were just way too many "city" stages, and they were often back-to-back. Speed Highway into City Escape? And then Crisis City into Rooftop Run? Crisis City almost doesn't count, but generally I feel like I don't play Sonic games to look at buildings.
AniHawk said:yeah, there were a lot of city levels, and a lot of introductory levels (green hill, city escape, seaside hill, rooftop run)
i never played unleashed and confused windmill isle (the demo?) with rooftop run.CurseoftheGods said:Rooftop Run wasn't introductory.