Look into Rush, Rush Adventure (I think it has better level design than Rush), Colours DS (it was my favourite out of the trio), Sonic Battle and the Advance games (though you could stay away from 3, I guess... *shrug*).
Definitely save Sonic Generations 3DS for the bargain bin. Same with the Rivals games too.
LOL, I wouldn't put it on the same level as Rivals either, but I'd think all three are best-suited for waiting for budget pricing. I'm not the biggest fan of Dimps (especially after Tales of the Tempest leaving a bad taste in my mouth), but I thought the Rush games and Colours DS were better efforts than Generations. I guess it's because they didn't have much time to work on it. If they had sufficient time, they'd have more original levels or the Dreamcast levels wouldn't be so utterly boring and uninspired. The modern era levels, though, were fine. Especially Modern Tropical Resort.Ehhh. I wouldn't put it on the same level as Rivals. It's better than that. But, it's meat is in the missions and online. Not really the main game.
There's some great unlockables. The artwork when it's not cropped Genesis covers, has production art from other Dimps games, the 3-D models looked as detailed as the HD versions and there's 36 songs to unlock. Sadly, they can't be put into the mission levels. However, you can play all the songs in a row and if you put headphones on and shut the 3DS, it will still play. Making it great for a portable history of Sonic soundtrack.
Did they come from VS/Online mode? They're for unlocking new backgrounds on your Profile card.I got a question. I keep getting these secret points and bonus points and whatever. What are they used for? do these unlock missions instead of buying them?
Does anyone know of a PC version cheaper than $23? Been trying to resist picking this up, but it is hard : (
Does anyone know of a PC version cheaper than $23? Been trying to resist picking this up, but it is hard : (
I love how the game went from BURNING CITY WITH NO SURVIVORS, OH GOD THAT TORNADO IS CARRYING A CAR AND ITS MADE OF FUCKING FIRE AND HOLY SHIT THERES LAVA MONSTERS AND AAAAAAAAAAAAAAAA to yay happy city
Classic Sonic's Crisis City level is slowly becoming my favorite level in the game.
I hate the sprites in Sonic Advance.
I think we're finally seeing the distortion field of suck and disappointment left behind by Sonic 4 lifted. I recall a general attitude of the Advance/Rush games being considered the brightest spot in the greater chunk of Sonic's history in the last decade. Once Sonic 4 came out with it's minecart and momentum, and homing attack and green eyes, it seemed like there was a shift in perception categorizing all of Dimp's past Sonic games as shitty.Reading the last page or two about the handehld Sonic games, it's no wonder people say Sonic fans can't agree on anything or are never pleased. Everyone's thoughts are all over the place. Not trying to say it's a bad thing, I just think it' funny. At least we all seem to agree that Generations is good....at least to some extent.
Yesssss... we need more people to like Generations' version of Crisis City. Actually, I think Classic Crisis City might be my favourite Classic level overall... mostly because of the end of it, lol.Classic Sonic's Crisis City level is slowly becoming my favorite level in the game.
I hate the sprites in Sonic Advance.
I really think those sprites look great and well animated, but I guess after seeing it being abused for so many shitty sprite comics (and horrible recolors posted all over the internet), it kind of taints the sprites to me.The Sonic Advance series, especially Sonic Advance 2 and Sonic Battle, have some incredibly detailed sprites. Why the hate?
Sure, when going through a loop it looks like shit because of the rotation, but it goes so fast you barely notice anyway. All of the animations have a ton of detail, with Sonic Battle really standing out here.
I really think those sprites look great and well animated, but I guess after seeing it being abused for so many shitty sprite comics (and horrible recolors posted all over the internet), it kind of taints the sprites to me.
I loved them til everyone and their grandma used them in their fucking sprite comics. Now I can't stand them.
The level artwork though, still so goooood.
I love how the game went from BURNING CITY WITH NO SURVIVORS, OH GOD THAT TORNADO IS CARRYING A CAR AND ITS MADE OF FUCKING FIRE AND HOLY SHIT THERES LAVA MONSTERS AND AAAAAAAAAAAAAAAA to yay happy city
That's the whole game, really. Just another fault with the level selection. When you think about previous Sonic games, it always feels like you're building towards a conclusion as the levels get more restrictive and more foreboding.
In Sonic Generations, later levels are more "we stopped having runny-fasty bits" and don't really develop any sort of "You're nearing the end of your journey." tone. Just all of a sudden it's.. oops, ran out of eras, now here's the final boss.
There are so many better ways the level roster could have and should have been handled. I mean, when you think about it, why do the levels even have to be in chronological order?
In Sonic Generations, later levels are more "we stopped having runny-fasty bits" and don't really develop any sort of "You're nearing the end of your journey." tone. Just all of a sudden it's.. oops, ran out of eras, now here's the final boss.
There are so many better ways the level roster could have and should have been handled. I mean, when you think about it, why do the levels even have to be in chronological order?
http://www.youtube.com/watch?v=BrTMGfAiKts&feature=related
Sonic Advance 2 had the best first stage music compared to the other advances.
Absolutely. It feels somewhat disjointed and, I keep bringing this up again and again, also less cohesive. It doesn't feel like it's giving the player a sense of urgency or buildup at all.That's the whole game, really. Just another fault with the level selection. When you think about previous Sonic games, it always feels like you're building towards a conclusion as the levels get more restrictive and more foreboding.
In Sonic Generations, later levels are more "we stopped having runny-fasty bits" and don't really develop any sort of "You're nearing the end of your journey." tone. Just all of a sudden it's.. oops, ran out of eras, now here's the final boss.
There are so many better ways the level roster could have and should have been handled. I mean, when you think about it, why do the levels even have to be in chronological order?
The effort made for "build up" was Classic Planet Wisp's ominous theme, but god help you if you play Act 1 first.
Game could have used a proper final level, either old or original. Death Egg mkII anyone?
36 tracks rather than 50. So far, it seems pretty similar to the console version (so I haven't encountered any Game Gear stuff at all so far if you're wondering).By the way, no one has ever asked this I believe but... how is the unlockable music selection in the 3DS version?
The final level should have been something original made just for the game.
People would've bitched though.
Exaaaactly. That's what I was thinking while I was doing the final part of the hub world. Even better:I think they should've expanded on what they sort of did for the boss, make a final level (Clockwork Zone) that's a jumble of different elements from different stages, segmented and perhaps twisted darkly.
A little like the final stage in Super Mario Galaxy.
Edit: Beaten while typing.
Planet Wisp Act 1 really reminds me of a Scrap Brain style theme, so that works for me.
Same. I am very disappointed at how the 3DS version apparently handled Tropical Resort as the final level. From what I've heard, they've actually ripped the layout from Colors DS for Classic Sonic's act...
Seriously. :/
Most people are dumb
Knuckles x Tails GO EVERYWHERE
This sounds so... weak. :/ Such a shame the 3DS version seems very mediocre/average. I'd love to get it just for the different level selection, but almost everything about it looks so wrong. And it's a big slap in the face that Classic Sonic is FORCED to have the homing attack, which makes his gameplay less classic and more modern.My memory of Colors DS isn't the best, but from what I've heard it's about half of the level, the other half is technically new, but not particularly creative.
And Tropical Resort feels even less like a final level than Planet Wisp does. It just has slightly longer acts for the two of them, and suddenly spikes a little in difficulty at the end for each. Then you're off to the rival boss, the era boss, then if you've got all the emeralds, the final boss.
Is that so we stop talking about Sonic Advance in this thread
Not at all. (I like Advance 1 and 3 to tell you the truth) It was something I've been wanting to do for a while. No one wanted a Sonic community thread so I thought an IRC would be better.
I remember a while back (in this thread maybe?) that people didn't want a Community thread. I forgot the exact reason why since my memory is pretty shitty sometimes.Why wouldnt anyone want one?