• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sonic Generations |OT| What Sonic can learn from Sonic

Sigh... Thanks guys. I did give new Sonic a chance but I just don't care for that style of gameplay. Oh well I played the first three acts of old Sonic, that's good enough for me I suppose.

You're joking, right? Even if you don't like Modern Sonic, just slog through it anyway, and then you've got a whole bunch of Classic stages and missions to play through. (Here's a trick: Don't boost unless the game specifically warns you to, and the levels will be 10 times more manageable.)

Believe it or not, you actually want to play Classic Speed Highway and Classic Crisis City.
 

CrunchinJelly

formerly cjelly
You're joking, right? Even if you don't like Modern Sonic, just slog through it anyway, and then you've got a whole bunch of Classic stages and missions to play through.

Believe it or not, you actually want to play Classic Speed Highway and Classic Crisis City.

"Even if you don't like the werehog, just slog through it anyway! It's only half the game!"
 
"Even if you don't like the werehog, just slog through it anyway! It's only half the game!"

Modern Sonic is a hell of a lot better than the Werehog, though. Shit, in Sonic Unleashed, Modern Sonic was considered the GOOD half of the game that you were expected to slog through the Werehog to get to.
 
"Even if you don't like the werehog, just slog through it anyway! It's only half the game!"

The werehog was hours and hours of gameplay, and required hunting down tokens so you could unlock more day stages. What I'm suggesting requires derping through six more acts of a couple minutes length each, and a couple of bosses. You can even skip the rivals, so that's literally just six stages and two bosses, and everything but the final boss will be unlocked for Classic Sonic play.

Plus, the Werehog played nothing like Sonic. Modern Sonic, gasp, plays like Sonic. Not Classic Sonic, no, but he's not a lumbering beat-em-up mess.
 
I honestly don't see how people can argue that playing as modern Sonic is a "chore". Even if you much prefer classic Sonic, the modern Sonic segments are by no means bad.
 

CrunchinJelly

formerly cjelly
I honestly don't see how people can argue that playing as modern Sonic is a "chore". Even if you much prefer classic Sonic, the modern Sonic segments are by no means bad.

Modern Sonic is just the light speed sections of 2006 with a few extra button presses once in a while.

What a lot of people want, myself included (and I have stated a million times before), is just for stages like those in 2006 and Adventure. A little more platformimg and puzzle solving.
 
I honestly don't see how people can argue that playing as modern Sonic is a "chore". Even if you much prefer classic Sonic, the modern Sonic segments are by no means bad.
It's just not the game I wanted to play. I knew going into it that this was going to be the case though so my own fault. Well I'll give it another shot tonight.
 

iavi

Member
I honestly don't see how people can argue that playing as modern Sonic is a "chore". Even if you much prefer classic Sonic, the modern Sonic segments are by no means bad.

I much preferred the Modern Sonic segments to the classic segments, surprisingly. Classic actually felt like a serious step back at times.
 

JonCha

Member
I much preferred the Modern Sonic segments to the classic segments, surprisingly. Classic actually felt like a serious step back at times.

I was saying this would happen well before release, and I got laughed at for saying it.
 

Lijik

Member
Bought the 3DS version today.
Classic Sonic takes such a serious nosedive in the dreamcast era that its not even funny. The Modern Sonic sections are alright (as in not frustrating or glitchy), but 90% of the time Im just holding down boost and making a few jumps here and there.

Its kind of weird, the level design for the classic dreamcast stages are total shit but I have more fun playing them than the majority of Sonic 4. I think it has to do with Classic Sonic being a joy to control.
 

SykoTech

Member
Not sure which one I liked more myself. If I absolutely had to pick one, it would probably be the Classic gameplay. Mainly because of how long that style of gameplay has been absent and my preference of the Classic Sonic games in general. But the Modern gameplay was great as well. Best it's ever been by a long shot. They incorperated much more platforming and alternate routes into the "Unleashed" formula than I was ever expecting.

The Modern versions of Seaside Hill and Sky Sanctuary are exactly how Sonic should have made the transition to 3D.
 

Lijik

Member
Got up to the Time Eater in the 3DS version.
The modern era stages were pretty fun, but I'm pretty sure they ripped from Rush and Colors DS for the stages. Classic Tropical Resort feels exactly like Act 1 from Colors DS but I don't have the game on hand to be sure.
 

RobbieNick

Junior Member
Bought the 3DS version today.
Classic Sonic takes such a serious nosedive in the dreamcast era that its not even funny. The Modern Sonic sections are alright (as in not frustrating or glitchy), but 90% of the time Im just holding down boost and making a few jumps here and there.

Its kind of weird, the level design for the classic dreamcast stages are total shit but I have more fun playing them than the majority of Sonic 4. I think it has to do with Classic Sonic being a joy to control.

Agree 100%

Here's my new review for SegaBits http://segabits.com/blog/2011/12/04/review-sonic-generations-3ds/

It's a little more positive than my TSS review because I had more time in the other modes to get a good feel for the game. (I didn't even know about the player profile cards until after I wrote the TSS review) I went into a lot of detail so it's a very long read.
 
Beat this game again on 360 finally, after playing the pc version for days before my LE turned up I never finished it on consoles.

Playing the challenges I missed on the pc version, wtf half of this stuff should have been in classic sonci stages from the get go, bubble shield monitors, invincibility monitors, tails allowing you to fly while holding him, why was all this GOLD not used in regular play??? bubble shield would have been great on seaside hill classic for example.

sega you smoke some weird stuff.

Also in the ending credits when the little thumbnail video plays planet wisp wii, the layout is godlike compared to the snoozefest we get to play in generations, no grinding down giant chimneys, just climbing and ROCKET ROCKET :(
 

Lijik

Member
Been doing some online matches with the 3DS version and was able to hold my own against this one dude who had all S ranks and has been playing the game for about 10 hours. The precision platforming bits always trip me up in the races! Would have beaten him at classic Water Palace if I didnt keep screwing up the very end.


Agree 100%

Here's my new review for SegaBits http://segabits.com/blog/2011/12/04/review-sonic-generations-3ds/

It's a little more positive than my TSS review because I had more time in the other modes to get a good feel for the game. (I didn't even know about the player profile cards until after I wrote the TSS review) I went into a lot of detail so it's a very long read.
Great review! I agree with a lot of it, although I greatly enjoy Colors DS more than you do
 
I thought it was. I get Steam Achievements from it, doesn't that mean it has Steamworks integration?

I don't know. I'll look at the back of the box when I get to best buy and see if it says I need steam or not. Then I'll know. Unless Best Buy doesn't have it on pc. Which they might not :/
 
I don't know. I'll look at the back of the box when I get to best buy and see if it says I need steam or not. Then I'll know. Unless Best Buy doesn't have it on pc. Which they might not :/

I'm not sure where you live, but there's no boxed version in the US, you have to buy it online.
 

Dark Schala

Eloquent Princess
Bought the 3DS version today.
Classic Sonic takes such a serious nosedive in the dreamcast era that its not even funny. The Modern Sonic sections are alright (as in not frustrating or glitchy), but 90% of the time Im just holding down boost and making a few jumps here and there.

Its kind of weird, the level design for the classic dreamcast stages are total shit but I have more fun playing them than the majority of Sonic 4. I think it has to do with Classic Sonic being a joy to control.
Yeah, definitely! I agree. Dreamcast stages are such garbage, omg. :/

The Classic Sonic physics in the 3DS version actually feel somewhat better at times when the HD version.
 

DDayton

(more a nerd than a geek)
Hey, for anyone purchasing the 3DS version... when you register it on Club Nintendo, would you PM me and let me know if you get the Early Registration bonus? We're trying to track the 3rd party Club Nintendo titles, and no one is entirely sure whether they get early registration bonuses or not.
 

Dark Schala

Eloquent Princess
Hey, for anyone purchasing the 3DS version... when you register it on Club Nintendo, would you PM me and let me know if you get the Early Registration bonus? We're trying to track the 3rd party Club Nintendo titles, and no one is entirely sure whether they get early registration bonuses or not.
3DS games are worth 40 coins, right?

Not sure why I even bother posting these things but eh..

My review of Sonic Generations: http://www.the-nextlevel.com/review/360/sonic-generations/
No. It was a super-fair review and you hit a few of the issues I had with the game too; I agreed with a lot of points. It's too bad it just got posted today, though.
 

Dark Schala

Eloquent Princess
Registering gives you 30 coins, with a 20 coin post play a week or so later.

If anyone has 40 coins without the PP, it means you got a 10 coin Early Registration bonus.
I see. Thanks for clarifying. I guess I got an Early Registration bonus, then. I haven't completed a Post-Play survey yet. :)
 
I'll echo that, I got 40 coins as well, and I haven't done the survey.


Found a glitch on Classic Seaside Hill, but it pretty much only works when you have Skills, unless someone can get up there with a creative Spin Dash jump. Basically, equip the Aqua Shield, and take the high route at the start. (Trivial with the Aqua Shield's bouncing.) There's that room with the Red Star Ring and 1up, with the two raising and lowering blocks beside it obstructing your path, and a path with some rings in the water. Just use your bounce move, and with the right timing you should be able to clear the top of the wall. I actually thought it might be sort of intentional, but it's just flat area.

Get up a good Spin Dash, and leap off the edge, a full leap, a cannon will most likely catch you at the end and blast you into the next area... without the floors being loaded up. It's like the other versions of the glitch, collisions still work, just don't expect to be able to see where you're going that well. It lasts for about a third of the stage, eventually it loads in (or keeps loaded?) the segment after another cannon transition.

I don't really want to mess with my capture card, and I don't have the PC version, so someone else can post a video if they want to bother.
 

Dark Schala

Eloquent Princess
Hey guys remember when we were talking about having a community thread

Bad idea. Baaaaaad idea. -_-

Get up a good Spin Dash, and leap off the edge, a full leap, a cannon will most likely catch you at the end and blast you into the next area... without the floors being loaded up. It's like the other versions of the glitch, collisions still work, just don't expect to be able to see where you're going that well. It lasts for about a third of the stage, eventually it loads in (or keeps loaded?) the segment after another cannon transition.
Aha, I've been looking for a way to decrease my time for that. Is it just a glitch (because other levels have it too), or is it just the way the game loads new structures in and it isn't keeping up with you since you did something that the system didn't predict?
 

Teknoman

Member
Damn it Dimps. I bought Sonic Generations 3DS, and what i've seen/played so far has been pretty fun. The 3D is actually nicely done, and while its nothing mindblowing, it stands out nicely with decent pop out objects/background depth. The classic themes have small additions to them (Casino Night has some light old school game noises in the background), and while not as good as Generations HD remixes, they work fine all the same. Modern Casino Night has a great theme, but i'm sure thats from the HD dlc.

Honestly I really want to see how bad the Dreamcast era is, since i've heard the current era is mostly based after the Rush/Colors DS series. If its really as bad as people made it out to be, then I wish Generations DS was just a series of classic console and portable stages, because they seem to be ok with previous blueprint. Graphics really arent bad at all though.
 

Yuterald

Member
Playing the PS3 HD version and enjoying it quite a bit. I have everything S ranked, all red stars, and challenges completed up to the 3rd set of stages. The classic Sonic levels are really good. It kind of made me realize how 'whatever' the modern stages have always been. I've always just 'liked' modern Sonic, but I would only defend their level designs to an extent. After S ranking and taking my time with the classic stages I just realized how much better a slower and entirely 2D Sonic game is.

Really looking forward to finishing this off and seeing the last couple of stages. I keep hearing the final levels suck extra ass though and that the final boss segments are miserable. I hope it's not THAT bad. I mean, back in my 360 days I sat through Sonic 06 and got 1000/1000 achievements so I doubt it enters that kind of BAD territory, right? So far all the stages, including the modern ones for the most part, are extremely solid, definitely the most sound Sonic Team title to date.
 

What in the fucking fuck?
KuGsj.gif
 
A couple of them are actually vaguely funny, I like the one with him standing on the model's shoulder.

Aha, I've been looking for a way to decrease my time for that. Is it just a glitch (because other levels have it too), or is it just the way the game loads new structures in and it isn't keeping up with you since you did something that the system didn't predict?

Well, that is the glitch in a sense. (Being able to make it over the wall is another, I suppose, but they even put the fencing up there.) Like I said, it's like the other stages (like the Rocket sequence break on Modern Planet Wisp). I don't know how you'd get up there without the Aqua Shield, though, so it's not really going to do much for time attacks without Skills.
 
God I can't stop laughing.
KuGsj.gif


Still, if enough people want a Community thread for Sonic, then I don't see why one can't be made. As long as someone can get a mod to help enforce the "no creepy fan-art" rule, then it shouldn't be a problem.
 

Dark Schala

Eloquent Princess
Honestly I really want to see how bad the Dreamcast era is, since i've heard the current era is mostly based after the Rush/Colors DS series. If its really as bad as people made it out to be, then I wish Generations DS was just a series of classic console and portable stages, because they seem to be ok with previous blueprint. Graphics really arent bad at all though.
I thought the Modern Era was pretty fun. I especially liked the Colours levels. The Dreamcast stages are just utterly boring. Not a lot of enemies, seems like a testing ground for Classic Sonic's new Homing Attack,

Really looking forward to finishing this off and seeing the last couple of stages. I keep hearing the final levels suck extra ass though and that the final boss segments are miserable. I hope it's not THAT bad. I mean, back in my 360 days I sat through Sonic 06 and got 1000/1000 achievements so I doubt it enters that kind of BAD territory, right?
BE CAREFUL, YUTERALD. Watch out for those homing shots! Don't forget you can switch characters with Y or Triangle!

Well, that is the glitch in a sense. (Being able to make it over the wall is another, I suppose, but they even put the fencing up there.) Like I said, it's like the other stages (like the Rocket sequence break on Modern Planet Wisp). I don't know how you'd get up there without the Aqua Shield, though, so it's not really going to do much for time attacks without Skills.
Ah, yeah, forgot about Aqua Shield. Oh well. For some reason, Seaside Hill just happens to be the one I've been struggling with in terms of time attacks (it's probably because Sonic Heroes and I don't mix well since the game makes me dizzy). I should just watch a few videos, lol. Doesn't stop me from decreasing my time in offline play, though!

God I can't stop laughing.
KuGsj.gif


Still, if enough people want a Community thread for Sonic, then I don't see why one can't be made. As long as someone can get a mod to help enforce the "no creepy fan-art" rule, then it shouldn't be a problem.
The model one made me LOL... so did the Cherry 7Up one. :lol

But it gave me the feeling that if a community thread is going to made, it's going to eventually progress to the point of posting bad fanart or other weird stuff despite rules being put into place. Hrm.
 
The model one made me LOL... so did the Cherry 7Up one. :lol

But it gave me the feeling that if a community thread is going to made, it's going to eventually progress to the point of posting bad fanart or other weird stuff despite rules being put into place. Hrm.
I dunno, the Final Fantasy one hasn't gone down that road, and neither has the Zelda one (to my knowledge; it's been a while since I've been there).
 
Top Bottom