No dude, you need blue spheres to speed up. First time around the track should be learning the layout and grabbing blue spheres to get to at least Mach 2. If you're still not fast enough to catch the UFO then keep grabbing blue spheres, but stick to using any shortcuts you come across.okay so i'm in act 2 of chemical zone, and enjoying this a lot. but...
i'm seriously bummed that the superior sonic 3 blue sphere stages are just to unlock stuff, and the vastly inferior sonic CD type stages are actual emeralds..what the fuck am i doing wrong, i avoid blue dots/grass and try to get rings but the stupid @$$%ing UFO goes off track and i can't get at it, this feels pointless but i almost wanna start all over cause i feel i have little chance of finding enough more tries to get them all still, ughhhh
No dude, you need blue spheres to speed up. First time around the track should be learning the layout and grabbing blue spheres to get to at least Mach 2.
The S3&K music already had two acts.
Music from Sonic 1 and 2 didn't.
That's the core difference as to why the former has true-to-original arrangements and the latter have a 'new' Act 2 mix.
You can still do this with the level select code and choose Knuckles and the true final level. But not in an actual playthrough.fuggin' lame.
Onto the Sonic run then.
okay so i'm in act 2 of chemical zone, and enjoying this a lot. but...
i'm seriously bummed that the superior sonic 3 blue sphere stages are just to unlock stuff, and the vastly inferior sonic CD type stages are actual emeralds..what the fuck am i doing wrong, i avoid blue dots/grass and try to get rings but the stupid @$$%ing UFO goes off track and i can't get at it, this feels pointless but i almost wanna start all over cause i feel i have little chance of finding enough more tries to get them all still, ughhhh
Lmao, how do you end up thinking the blue spheres need to be avoided. At least you're on the right track now. The UFO is the far superior bonus for me, so fun trying to catch it.No dude, you need blue spheres to speed up. First time around the track should be learning the layout and grabbing blue spheres to get to at least Mach 2. If you're still not fast enough to catch the UFO then keep grabbing blue spheres, but stick to using any shortcuts you come across.
Brehs ok so this is my 3rd time mentioning the Drop Dash in this thread but whatever
I was showing a few people the game yesterday hopping around level to level, and it occurred to me that the Drop Dash has completely changed the way I play the classic Sonic game. Like, I don't think Sonic Mania is better than 3&K, but this one maneuver may have just made all the Genesis games unplayable. I thought it was weird that they focused on this in the reveal trailer, but it's actually the best thing in the game. Jumping and revving a mini-spin dash mid air.... genius.
Fingers crossed the Drop Dash gets ROM hacked into every classic Sonic game, because I can already tell they'll be hard to go back to without it.
These special stages are the best in the classic series.okay so i'm in act 2 of chemical zone, and enjoying this a lot. but...
i'm seriously bummed that the superior sonic 3 blue sphere stages are just to unlock stuff, and the vastly inferior sonic CD type stages are actual emeralds..what the fuck am i doing wrong, i avoid blue dots/grass and try to get rings but the stupid @$$%ing UFO goes off track and i can't get at it, this feels pointless but i almost wanna start all over cause i feel i have little chance of finding enough more tries to get them all still, ughhhh
The Drop Dash is fantastic but the original games weren't designed with a move like that in mind so it's fine. I don't think I'll have any trouble going back to the GOAT Sonic 3 & Knuckles.
I'm 0-3 on Titanic Monarch
I'm seriously considering double dipping on the PS4 version of the game and having one of you guys share play it for me
No dude, you need blue spheres to speed up. First time around the track should be learning the layout and grabbing blue spheres to get to at least Mach 2. If you're still not fast enough to catch the UFO then keep grabbing blue spheres, but stick to using any shortcuts you come across.
okay! so i just got my first emerald, thanks again
realistically though: if this is chemical plant zone 2 & i got my first one, do i have any real shot at getting them all in time on this playthrough?
Yeah, there's loads of giant rings to find.
okay! so i just got my first emerald, thanks again
realistically though: if this is chemical plant zone 2 & i got my first one, do i have any real shot at getting them all in time on this playthrough?
Mania is slightly longer than S3K combined, and unlike that game, there's only 7 emeralds, not 14. There's plenty of chances.
I love it. It doesn't play the best, but it's so weird I can't help but be into it. The bosses are terrifying. The art is ugly. The music is oppressive. It's wonderful.
But I'd totally be into another Sonic Pinball game even though it would be nothing like the original.
okay so i'm in act 2 of chemical zone, and enjoying this a lot. but...
i'm seriously bummed that the superior sonic 3 blue sphere stages are just to unlock stuff, and the vastly inferior sonic CD type stages are actual emeralds..what the fuck am i doing wrong, i avoid blue dots/grass and try to get rings but the stupid @$$%ing UFO goes off track and i can't get at it, this feels pointless but i almost wanna start all over cause i feel i have little chance of finding enough more tries to get them all still, ughhhh
What do I need to do to get Sega to put the OST on a CD so I can listen to it in my car?
SEGA GODDAMN YOU WHY DID YOU MAKE US WAIT THIS LONG FOR THIS
What part of the stage are you having trouble with?
The boss of the hard-boiled egg robot only appear on the special bossand his legs are gone... Was he supposed to be the regular final boss instead Robotnick?
He's got a more traditional fight still, keep an eye out.
Why was emerald 5 so hard and 7 so easy? i caught the emerald 7 without it even doing 1 lap.
edit: is the announcer guy who says GOAL! and stuff from some sega game?
boss is annoying with Knuckles. Unlike Sonic, he doesn't jump high enough to avoid his attack so you constantly need to Spin Dash in every directions.Hydrocity Act 2
Stick to walls and glide. Its easier that way
Am I spin dashing right? You hold down and then press jump a bunch of times until it's full speed, then just release? I feel like I'm not going that fast
Am I spin dashing right? You hold down and then press jump a bunch of times until it's full speed, then just release? I feel like I'm not going that fast
I want to buy this but I am scared (haha)
1. I've never been great at "replay levels to find every hidden item to progress" - is that a big thing here? I've seen it mentioned in reviews
2. I hate sonic underwater. Is that a big part of this game as well?
I'm a sonic fan, for background. Ive played others like 1 and 2 most recently on my phone (#repent). Please help!