the level design is so simple in this. wish it was more complex like sonic 2.
You're right. Sonic Mania needs more segments where you just hold left while cheaply placed enemies snipe at you.
the level design is so simple in this. wish it was more complex like sonic 2.
the level design is so simple in this. wish it was more complex like sonic 2.
the level design is so simple in this. wish it was more complex like sonic 2.
I just made the connection, is Titanic Monarch the giant 3D statue in the bg of the Stardust Speedway boss? Or is it a different thing, lol.
Different thing, the 3D Statue in Stardust Speedway is its own callback to the original level.
Mania's levels have 3&K's level of complexity, which is more complex than 2's. I have no idea how you think it's simple.
But you can't explore a whole zone back to front like you could the Genesis titles.
Mania's levels have 3&K's level of complexity, which is more complex than 2's. I have no idea how you think it's simple.
Green Hill Act 1 is the only level that I would call simple and that's because it's an intentional callback to Sonic 1.
It's pretty cool to see a more 3K style of the CD levels. I'm not a huge fan of CD's design at all, but Mechanical Madness in Mania is a pretty good stage
Did anybody else thinklooked a lot likeTitanic Monarch Act 1Chrome Gadget from Sonic 3?
They have the sameMetropolis bouncy pads, brown and green floor made of wires and metal, and blue night time cityscape background.
Did anybody else thinklooked a lot likeTitanic Monarch Act 1Chrome Gadget from Sonic 3?
They have the sameMetropolis bouncy pads, brown and green floor made of wires and metal, and blue night time cityscape background.
I feel like there were so many new and interesting mechanics in Mania's CPZ that it was basically almost a new zone. Besides I could never tire of that music, and the Act 2 theme was sweet.
I want to say mash left & right to "shake" it off.Is there any way to get the red fish in HCZ off of you?! What a fucking terrible enemy
Oh yeah, I saw those guys in Flying Battery
I'm not sure anyone's as impressed with this song as I am, but I find this astonishing.
Danger on the Dance Floor feels like a classic melody, like something we've cherished and loved forever. And yet it's... new. Some crazy talent goes into making something feel timeless the moment it comes out.
I have a feeling in my bones that Tee Lopes is like the next David Wise or something.
Maybe it's because I'm from the Capcom/Nintendo school of fair game design and I'm not really used to 2D Sonic games, but I find this game really unfairly frustrating at times, especially since you get so few lives to start with (why do you get a game over on losing Live x1 instead of Live x0? I could swear older Sonic games did that, but maybe I'm wrong) and you have to start from Act 1 of a zone if you get a game over.
It's such a tiny thing, but I wish you got a new life after 50 rings, instead of 100.
100 makes sense in games like Mario where your coin count keeps going up and up. In Sonic you have to do it while not getting hit.
(In other news, I'm still pissed at the fact that I had 99 coins on the train to work this morning, and then I got hit and they all fell in the ocean)
I freely admit to using the jump acceleration glitch to get the 5th emerald. I'm just not invested enough in doing it properly when it takes a minute and a half of setup just to get another attempt in.
There's 6 freaking rings in green hill zone? This game's level complexity is nuts, I knew where all the rings were in Sonic 3&knuckles but it's so hard to find them in Mania, mostly because the higher path -which I try to stick to- doesn't guarantee you'll find more of them, I'd bet it's probably the other way around and most of them are on the lower paths.Learn where all the Green Hill Big Rings are (there are 5 of them. Really 6 though) and they are easy to get to once you know the path.
Yeah, 6th was definitely hardest for me. I expected the last one to be a nightmare but it was surprisingly easy.It took awhile but;
I got all the Chaos Emerald, the 5th and 6th one were by far the hardest to do with five being hard because the stage just doesn't flow well to nab rings and orbs.
Now to play the game from Green Hill zone and work my way up to the final level and take on the true boss.
Yeah, 6th was definitely hardest for me. I expected the last one to be a nightmare but it was surprisingly easy.
Also you know you can just go to the last zone and you'll get the super sonic boss, right? You don't need to replay the rest.
Nothing wrong with it, I just want to make sure he's aware it's not necessary.Nothing wrong with doing a victory lap though that's exactly what I did.
There's 6 freaking rings in green hill zone? This game's level complexity is nuts, I knew where all the rings were in Sonic 3&knuckles but it's so hard to find them in Mania, mostly because the higher path -which I try to stick to- doesn't guarantee you'll find more of them, I'd bet it's probably the other way around and most of them are on the lower paths.
I freely admit to using the jump acceleration glitch to get the 5th emerald. I'm just not invested enough in doing it properly when it takes a minute and a half of setup just to get another attempt in.
Yeah, 6th was definitely hardest for me. I expected the last one to be a nightmare but it was surprisingly easy.
Yeah I do but I just want to do it from the start and play it normally now that I know more about the game especially the final zone, which will be much easier with Super Sonic...maybe since not even Super Sonic will be much help against the orb.
One thing I don't like about this game is how Game Overs start you at the beginning of the zone and not the act, really reduces the motivation to reattempt a boss. Not like they're too difficult in the first place, it just takes a while to get there.
Yeah that and the time limit are what annoys me about the game, yeah I get it that it's meant to be a throw back to the original Mega Drive games but Mania at its heart is a 2017 games so it stand to have improvements over that the classic didn't have.
Heck Sonic Advance 1 was similar as it felt like a Mega Drive Sonic game but it wouldn't force player to start from Act 1 plus it had the option to turn off the time limit and I expected that in Mania.
What's the jump acceleration glitch? Because the way I obtain the 5th emerald was...odd.
I er... fail the last one on my first attempt. ^_^;
Yeah I do but I just want to do it from the start and play it normally now that I know more about the game especially the final zone, which will be much easier with Super Sonic...maybe since not even Super Sonic will be much help against the orb.
I freely admit to using the jump acceleration glitch to get the 5th emerald. I'm just not invested enough in doing it properly when it takes a minute and a half of setup just to get another attempt in.
Sonic 2 levels took like 2 minutes on average. When i played 3 during the heyday, I immediately noticed the huge improvement in level design and verticality. Those stages were bigger. I think Sonic 3 alone took me longer to beat than Sonic 2.
Haven't tried Mania mode yet.
I have no idea what that blue ring power up does.
I have no idea what that blue ring power up does.
The hyper ring is kinda a safety net for ring loss. If you have one, it will equally split up all your rings when you get hit into a max of 6 over sized rings, allowing you a chance to actually recover all that you had.
It makes it so the next time you get hit, instead of losing a ton of small rings like you usually do, you'll lose a few massive rings that are each worth about 10 rings.