NoctisVsStar
Member
What does the power-up do?
Gives you a next Mach. Plus in order to get it you need to bounce off two coins which gives you plenty of time to catch the UFO.
What does the power-up do?
Huh, isn't one of the Blue Sphere layouts in this game based off the inaccessible one in Sonic the Hedgehog 3?
Been reading tcrf and saw this layout and I think I played this layout in Mania as one of the last ones I finished.
https://tcrf.net/Sonic_the_Hedgehog_3#Eighth_Special_Stage
Huh, isn't one of the Blue Sphere layouts in this game based off the inaccessible one in Sonic the Hedgehog 3?
Been reading tcrf and saw this layout and I think I played this layout in Mania as one of the last ones I finished.
https://tcrf.net/Sonic_the_Hedgehog_3#Eighth_Special_Stage
That happened to me as well.
All of a sudden Sonic just fell through the "floor" and died. I think it happened right after I destroyed the second gatling tentacle.
Huh, isn't one of the Blue Sphere layouts in this game based off the inaccessible one in Sonic the Hedgehog 3?
Been reading tcrf and saw this layout and I think I played this layout in Mania as one of the last ones I finished.
https://tcrf.net/Sonic_the_Hedgehog_3#Eighth_Special_Stage
That's most likely the case. The remakes loved digging up unused assets and concepts and repurposing them.first appeared as a cameo hidden in GHZ in the Sonic 1 remake, and was repurposed in Mania intoSplats.an enemy in Press Garden in a really clever way
Say I don't really know shit about Sonic games - which character should I start out with for a first playthrough?4 playthroughs done:
I really need to go against the grain and say that I think the bosses as a whole in this game are far and away better than any of the classics.
Say I don't really know shit about Sonic games - which character should I start out with for a first playthrough?
Which characters would you consider to be different enough to warrant an additional playthrough if I were to go for a second one after that?
Also, are those Mario Kart-esque Chaos Emerald stages optional or are they required to beat the game? They're so prominently displayed on the save select screen, but also seem missable.
So... what does theAct 1 boss... do? I even watched some videos online to see. In my playthrough and most others, people just hammer it with hits and it goes down after maybeOil Ocean Zoneone wrench throw. Does he turn bolts to launch the green platforms up or something?
It doesn't help it takes only 6 hits, and Tails is pretty good at hitting it too.
I would second Sonic & Tails.There's not a huge reason to pick one character or another, but for a first-timer I'd probably go with Sonic & Tails. Tails' flight ability is really great for exploring (and can also be used as an attack in itself by hitting enemies from below). Sonic's special ability (Drop Dash) isn't as useful until you're already familiar with the stage layouts imo, but on the other hand, he's the only character who can fight the true final boss. When using Sonic & Tails together, you can make Tails fly and carry Sonic by holding up and tapping jump a couple of times. S&T first, then Knuckles second is probably the best way to see as much of the game that it has to offer quickly, as a few stages are different when playing as Knuckles.
He makes the green plates shoot up andall but two are insta-kills into spikes.
Oh. I hope it's obvious which plates are going to shoot up. But that answers that, thank you.
While playing tonight I kept encountering an audio bug where the music would cut out at seemingly random moments. One time I was Super Sonic and ran out of rings and the music came back but it was still the Super Sonic theme, lol. Anyone else reported this yet?
It is, but they all shoot up and you have no way of knowingthe first time.which 2 are safe
This game is pure joy. Great job to everyone evolved. Team Sonic turn. Imagine 2 great sonic games in the same year. That would be incredible. Fingers crossed.
Team Sonic hasnt made a good game in years.
True, 4 years is a long time.Lost World was a great game - fight me!
OMG.
I did my first playthrough without really using the drop dash. I didn't understand how to use it correctly. I thought you had to hold down while in the air, but that's not the case. You just hold the jump button.
Now that I understand it, I realized it's the greatest thing ever. You can basically use it after any bad jump. It's by far the best way to build momentum in the game. Now I'm doing it constantly, and it makes the game way more fluid. A lot less stop-and-go.
I kind of don't want to play as Tails or Knuckles anymore. They're just going to feel so slow compared to drop dash Sonic.
Got all gold medals for Blue Sphere. My reward?Selectable Blue Sphere =|
The special stages (for emeralds) are required for super sonic/the true ending. They're very missable, though you can go back and farm for them after you clear a save.Say I don't really know shit about Sonic games - which character should I start out with for a first playthrough?
Which characters would you consider to be different enough to warrant an additional playthrough if I were to go for a second one after that?
Also, are those Mario Kart-esque Chaos Emerald stages optional or are they required to beat the game? They're so prominently displayed on the save select screen, but also seem missable.
There's not a huge reason to pick one character or another, but for a first-timer I'd probably go with Sonic & Tails. Tails' flight ability is really great for exploring (and can also be used as an attack in itself by hitting enemies from below). Sonic's special ability (Drop Dash) isn't as useful until you're already familiar with the stage layouts imo, but on the other hand, he's the only character who can fight the true final boss. When using Sonic & Tails together, you can make Tails fly and carry Sonic by holding up and tapping jump a couple of times. S&T first, then Knuckles second is probably the best way to see as much of the game that it has to offer quickly, as a few stages are different when playing as Knuckles.
Collecting all 7 Chaos Emeralds is necessary for Sonic to fight the true final boss, and they also give you access to a hugely significant power-up. If you fail to collect them on your first play, you can use the Cleared save file to jump back into previous stages and try again, as the giant rings respawn after beating the game.
Awesome, thanks for the advice.The special stages (for emeralds) are required for super sonic/the true ending. They're very missable, though you can go back and farm for them after you clear a save.
Re: characters, sonic and tails together is the canon way to play, tails alone is easy mode (unless you have a local co-op buddy), knuckles is the most distinct.
Huh, isn't one of the Blue Sphere layouts in this game based off the inaccessible one in Sonic the Hedgehog 3?
Been reading tcrf and saw this layout and I think I played this layout in Mania as one of the last ones I finished.
https://tcrf.net/Sonic_the_Hedgehog_3#Eighth_Special_Stage
I'm so tired of getting crushed. The moving platforms are a greater threat than anything Eggman could've imagined.
I don't think I ever drowned or got outright killed by regular Badniks at all during my main playthrough, but I died a lot from being crushed. Particularly in Chemical Plant act 1 where the 'water' rises, those yellow blocks. It shouldn't really boost you into them because it almost always results in a squash death.
I love this reference: https://pbs.twimg.com/media/DHZ8g0hVYAAUTSo.jpg
072216
07/22/16: date of the Sonic 25th Anniversary party where Sonic Mania was first announced. It was plagued with technical issues. The sound that plays on the monitor is the same buzzing noise that made viewers ears bleed during the event.
I love this reference: https://pbs.twimg.com/media/DHZ8g0hVYAAUTSo.jpg
072216
07/22/16: date of the Sonic 25th Anniversary party where Sonic Mania was first announced. It was plagued with technical issues. The sound that plays on the monitor is the same buzzing noise that made viewers ears bleed during the event.
I think the issue is pretty clear.I would have thought 60fps on sega CD, especially with the extra 68000 processor.. Regarding the bonus leves,I know the Sega CD had much more powerful scaling/rotation built into the hardware (Batman Returns, anyone?), so for a mode 7 type bonus stage, I can't see why it would have been a problem. I guess it was rushed?
Additionally for the final boss.The hard boiled heavies seem to have a completely unique set of boss battles that were made for 10 seconds, which feels like a lot of work for such a tiny thing. They're not even Megaman-esque replays,
they're completely different. I mean really, they probably made 30+ boss battles and cut a bunch that wern't that fun, and half kept in some bits.
Good catch.It seems very likely thattheir original vision for Titanic Monarch Act 2 was to have you take on all 4 of the subordinate heavies once more before the final showdown.
https://pbs.twimg.com/media/DHa4G7JUwAA61GH.jpg
The act dumps you into this central room early on and you have to take each of the 4 paths that branch from it. Each path is represented by one of the 4 heavies in the windows in the background. Likely you originally had to fight a heavy at the end of each path, but they decided that was too much and instead each path just dumps you back in the central room once you reach the end.
I was too busy jumping up and down like an idiot.
It seems very likely thattheir original vision for Titanic Monarch Act 2 was to have you take on all 4 of the subordinate heavies once more before the final showdown.
https://pbs.twimg.com/media/DHa4G7JUwAA61GH.jpg
The act dumps you into this central room early on and you have to take each of the 4 paths that branch from it. Each path is represented by one of the 4 heavies in the windows in the background. Likely you originally had to fight a heavy at the end of each path, but they decided that was too much and instead each path just dumps you back in the central room once you reach the end.