http://cube.ign.com/articles/691/691032p1.html
6.2
Xbox/Ps2 versions scored the same.
I wasnt expecting too much from it anyway, but 6.2 is flat out suck.
Closing Comments
Sonic Riders has its moments and I think that some diehard fans of SEGA's mascots will be able to appreciate these instances more than anybody else. Whizzing forward at a fast jaunt, catching some air, landing into a turbulence system and blazing along can be a fun and entertaining undertaking. Meanwhile, purists looking for a big selection of characters and a new Sonic storyline, although thing, will definitely find both waiting for them in this new racer. Sonic Team has with Riders cut out the tedious exploration elements found in previous hedgehog outings and instead tried for a game almost entirely centered on rollercoaster thrills and speed and I admire that.
But some silly and unnecessary design choices remain. Sonic is one of the fastest videogame mascots alive, so why has he been made to ride a sluggish snowboard in this new racer? I could forgive this were it not for the fact that Riders is neither as fast as a game like F-Zero GX, nor as tight or deep as a snowboarder like SSX. It lacks the beauty of both aforementioned racers, too. What we're left with is a game that arrives as a mildly enjoyable alternative to better offerings and likely one that only unrelenting fans will be able to celebrate.
6.2
Xbox/Ps2 versions scored the same.
I wasnt expecting too much from it anyway, but 6.2 is flat out suck.