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Impressions from the final build of Sonic Rush
Advanced Media Network
Advanced Media Network
For starters, Sonic Rush truly takes advantage of the systems dual-screens, portraying all of the action at once, with Sonics specific location constantly being moved from top to bottom screen. Weve always loved Sonic because of the hedgehogs speed, but were seriously forced to react quickly and follow Sonic as he rapidly jumps from screen to screen based on his platform elevation. The presentation of it all is as smooth as can be, without any hint of slowdown, and giving us an accurate sense of how fast Sonic really is going. For example, loops may end facing down, forcing players to immediately switch their concentration from the top to bottom screen as Sonic continues through the lower areas of the level. The expanded view forces players to make a quicker decision about which of the multiple paths to take, especially if theyre looking for that specific power-up. The dual-screen view has to be seen in action to see just how much the gameplay opens up with the environments flowing at full speed. Going forward isnt always the recommended way to go in Sonic Rush. Using the dual-screen view so frequently overpowers using the touch-screen to control Sonic, so Sega rightfully confined touch screen controls for the bonus stages.
The gameplay design sticks to what worked best for Sega during Sonics 2D days. Sure, all of the levels re-enforce an unimaginable sense of speed, but mindless speed-boosting wont get Sonic through the levels as safely as before. Selectable through a rather colorful world map a la Super Mario World oddly enough, the game keeps track of all of the stages youve cleared, including the option for replaying finished stages. In addition, the world map also keeps track of high scores and rankings for each stage, adding a bit more replay value. Youll be able to choose initially from two characters, Sonic the Hedgehog, and Blaze the Cat, both of which vary in moves and overall feel. Theyre both speedsters, but it seems as if Blaze has the higher learning curve. Either way, the goal for each stage remains the same. To get to the end of a level, each character will once again have to collect rings for life vitality and speed, gradually filling up the tension gauge on the left side of the screen displaying your characters speed boost meter. At the end of the stage, youll receive a letter grade based on the time elapsed during the level, amount of rings collected, and even tallied trick points accumulated through high-flying techniques. Depending on how well you do, bonus levels may be initiated for earning Chaos or Sol emeralds, based on which character you use, to enhance progress of the game.
The control scheme for Sonic Rush is as simple as it could get, without too many abilities to limit a player from maximizing the potential of each character. The direction pad is used for moving left, right, or ducking. Theres no touch-screen control here and gladfully so. The A and B buttons are used for jumping, while pressing down and either of those buttons will charge your character up for the classic dash move. In addition, you can also use the R trigger button in mid-air to gain a boost to reach those far-fetched platforms. As mentioned before, the tension gauge is utilized by pressing either the X or Y buttons, and gives either character an extreme boost that slowly depletes the meter. By collecting enough rings and reserving usage of the boost, the gauge can expand three times (red color) giving Sonic, for instance, an infinite boost for a limited amount of time. The boost itself is key for unlocking the special stages, which are unlocked mostly through level speed-through and careful path planning. Ramps are also found in abundance throughout each stage, shooting each character in mid-air, allowing for trick combinations. These tricks, which stack up at the end of a stage, are done by combining the R and B buttons at the same time as the control pad. If youre able to stack up different tricks during this short period of airlift, youll earn serious trick points. However, the same tricks will only result in lower repeated scores.