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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Canti

Member
Maybe a premature question but do we know how many episodes there any going to be? Will save states carry across to the next? I'm thinking maybe it'd be best to wait for a "complete" Sonic 4 (probably cheaper too) where you can play every level back to back in a years time?
 

Combichristoffersen

Combovers don't work when there is no hair
Canti said:
Maybe a premature question but do we know how many episodes there any going to be? Will save states carry across to the next? I'm thinking maybe it'd be best to wait for a "complete" Sonic 4 (probably cheaper too) where you can play every level back to back in a years time?

No word on how many episodes there will be, and Sega haven't even started production on episode 2. No word on whether save states will carry over or not.

autobzooty said:
Interesting side note: Sonic 4 comes out the day the milk in my fridge expires. Coincidence?

Sonic 4 - So bad it makes your milk go sour
 

dark10x

Digital Foundry pixel pusher
Segata Sanshiro said:
Right, but games like Sonic Rush aren't shit, but for some fans, they're still let down by them. They have a specific Sonic game in their heads every time SEGA makes an announcement, and the odds of the game SEGA's making ever matching that is close enough to nil as to be negligible.
Absolutely.

Sonic 4 is not a bad game. Not at all, really.

The Dimps games may not feel like classic Genesis Sonic, but they definitely play well in their own right.
 

RagnarokX

Member
G0523 said:
Oh, wow, a 9. Sonic Advance and Sonic Rush games never got scores that high oh wait... IGN gave Sonic Advance 2 and Sonic Rush 9s. People that are against this game don't think it will be a terrible game. They are annoyed that it's just another Sonic Rush/Advance game while Sega claims it's the game they've been wanting for 15 years; that Dimps used the horrible Sonic Rush physics engine.
 

andymcc

Banned
this game has so many questionable (shitty) design choices in it's levels, it's really perplexing that it's receiving so many positive reviews.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
Right, but games like Sonic Rush aren't shit, but for some fans, they're still let down by them. They have a specific Sonic game in their heads every time SEGA makes an announcement, and the odds of the game SEGA's making ever matching that is close enough to nil as to be negligible.

Sonic Rush is a good game that stood on its own and had no cycle attached to it whatsoever. Sega didn't say they were "returning to Sonics' roots" with that game.
 

RobbieNick

Junior Member
dark10x said:
Absolutely.

Sonic 4 is not a bad game. Not at all, really.

The Dimps games may not feel like classic Genesis Sonic, but they definitely play well in their own right.

Exactly! So, what's wrong with that? DIMPS make great Sonic games their own way. Sonic 4 may not play EXACTLY like it's Genesis precursors, but it doesn't have to. As long as it evokes the feeling of classic Sonic every once in a while, it's hit it's mark.

Genesis purists need to realize that the old team is gone and they are never gonna get a Sonic game that's identical to the games they played back in the day. That doesn't mean they can't enjoy a modern Sonic game, but they obsess so much over tiny, unimportant details that they don't even try.

I'll end it like this.

This is a classic Sonic game.......

2wgr686.jpg


But Y'know what? So is this.

rhqr85.jpg
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I think the Megaman 9 comparison was apt. You say Sonic 4 doesn't have to play exactly like the old games but I think it should, MM9 and 10 felt like true sequels because of how closely they adhered to the old designs.

Now I'm someone who wants the cycle to die as much as anyone. I just think Sonic 4 (Episode 1, at least) has fell into it. It was a bait-and-switch, pure and simple. It should have been called Rush HD, but wasn't. I eagerly anticipate Sonic Colors and possible Episode 2 breaking the cycle once and for all, but to just imagine the past year+ of ups and downs didn't exist is laughable.
 

Yousefb

Member
So I got this game for the iphone, and it sucks. It's a shame I was really hoping it'd be fun on the phone at least but it just feels slow and the levels suck, and the music is trying too hard to be like the old games. I've played Sonic 1 and 2 on the iphone so I know it can be fun even though they're not as good as the console games, but Sonic 4 just plain sucks.
 

RagnarokX

Member
RobbieNick said:
Exactly! So, what's wrong with that? DIMPS make great Sonic games their own way. Sonic 4 may not play EXACTLY like it's Genesis precursors, but it doesn't have to. As long as it evokes the feeling of classic Sonic every once in a while, it's hit it's mark.

Genesis purists need to realize that the old team is gone and they are never gonna get a Sonic game that's identical to the games they played back in the day. That doesn't mean they can't enjoy a modern Sonic game, but they obsess so much over tiny, unimportant details that they don't even try.

I'll end it like this.
You don't need the old team to get it right. Even fan games get it right. You keep saying that fans want the game to be exactly like the Genesis games, but we really just want it to be like the Genesis games where it matters; gameplay (which includes physics and level design), that's very important. Stuff like the momentum of Sonic in the air, spinning actually being important, not uncurling when going off a ramp. The retro elements of Sonic 4 are superficial.

Genesis fans can enjoy modern Sonic games just fine, but you are acting like Sonic 4 isn't a special case. It's Sega saying "We gave you guys what you've been wanting!" when it's clearly not.

I wouldn't put Sonic Rush anywhere near Sonic 3. Sonic Rush did what it did good, but it was a completely different kind of game. It was fun for what it was, but I'd rather have a platformer.
 
G0523 said:
Not really. This is Gamesradar, if you've read their articles you see they're not exactly a beacon of intelligence. Their publisher is also infamous for being paid off to give a 9 out of 10 to a broken game, just something to consider.

If EDGE, Eurogamer and GamesTM give it high scores, then I'll gladly agree the game is positively received and, as a hater, indeed "eat it"

I won't literally eat the game as I can't, its a download.

POST 666 claimed.
 

dark10x

Digital Foundry pixel pusher
I would love to hear opinions on Sonic 4 had it been released in its current form back on the Saturn. It would have been low resolution, but I think the Saturn could have produced very similar visuals.

Personally, I think the game would have received a lot of praise. The boost attack would have been fresh (and just another addition like the spin dash was back in Sonic 2). I'm willing to bet people would have thought the increased focus on speed was actually a great addition as well.

So what do you think? Would it have received praise as a Saturn game? Hell, what if this had been a 2D Dreamcast game? Guarantee everyone would have loved it.

I wouldn't put Sonic Rush anywhere near Sonic 3. Sonic Rush did what it did good, but it was a completely different kind of game. It was fun for what it was, but I'd rather have a platformer.
I kind of feel the same way about Sonic 2 vs Sonic 3. I think Sonic 2 is a much better, more focused game all around. Sonic 3 became too labyrinth for its own good and just wasn't as fun to pickup and play. Of course I still love the game, but Sonic 2 is where it's at for me.

You'll never make Sonic fans happy as they can't even agree on which Genesis game is the best. :p
 

Princess Skittles

Prince's's 'Skittle's
andymcc said:
this game has so many questionable (shitty) design choices in it's levels, it's really perplexing that it's receiving so many positive reviews.
Sometimes reviews aren't really about the core game (gameplay) itself but things surrounding it. Comic Jumper is getting excellent reviews despite being a rather broken, boring game because most reviewers are 30+ year old males with.. certain attributes.. and it being a game about comic books and having "snarky," self-referential humor, it touches them in a special way. So, if Sonic 4 is really the mess people are claiming (or just based on Sega and Sonic Team's storied history), people look past that and see the number 4 in the title and the supposed throwback to the games they grew up with and it touches them in a special way.
 

RobbieNick

Junior Member
Andrex said:
I think the Megaman 9 comparison was apt. You say Sonic 4 doesn't have to play exactly like the old games but I think it should, MM9 and 10 felt like true sequels because of how closely they adhered to the old designs.

The problem I have with MegaMan 9 is that it adhered too much to the old designs that not only did they make it 8-bit in a modern era, but they added in an option for slow glitches. It's too much of a carbon copy of the old games. At least Mega Man 10 gave you an easy option along with a few extras.

Mega Man 9 is Mega Man 2 with new bosses. No evolution to the franchise.
 

dark10x

Digital Foundry pixel pusher
So, if Sonic 4 is really the mess people are claiming (or just based on Sega and Sonic Team's storied history), people look past that and see the number 4 in the title and the supposed throwback to the games they grew up with and it touches them in a special way.
Err, I think the people this could apply to all seem to HATE the game.

It's those that have no real history with the series (or simply a casual history) are enjoying it much more.

Mega Man 9 is Mega Man 2 with new bosses. No evolution to the franchise.
That's what everyone wanted, really. We've had nearly two decades worth of evolution to the franchise and I think people just wanted a throwback. There have been way more Megaman games released in that time frame than Sonic games.
 
Actually if you want some real talk, MM9 didn't feel like a true sequel at all. One of the most important things about the Mega Man games is the level design, and MM9 and MM10 weren't using Classic level design strategy, they were using MMZ level design strategy. That's something only the really hardcore MM fans would pick up on, though. Most of you guys didn't notice it, didn't care about it, and enjoyed the games because they were fun games and hit the major superficial points you folks associate with "Classic Mega Man".
 

dark10x

Digital Foundry pixel pusher
Segata Sanshiro said:
Actually if you want some real talk, MM9 didn't feel like a true sequel at all. One of the most important things about the Mega Man games is the level design, and MM9 and MM10 weren't using Classic level design strategy, they were using MMZ level design strategy. That's something only the really hardcore MM fans would pick up on, though. Most of you guys didn't notice it, didn't care about it, and enjoyed the games because they were fun games and hit the major superficial points you folks associate with "Classic Mega Man".
They definitely did not feel like classic levels to me, that much was obvious, but I did not make a connection with MMZ. Could you elaborate on that?
 

Princess Skittles

Prince's's 'Skittle's
dark10x said:
Err, I think the people this could apply to all seem to HATE the game.

It's those that have no real history with the series (or simply a casual history) are enjoying it much more.
Well I don't really follow reviews heavily so that could be right. Assumptions and all that.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
Actually if you want some real talk, MM9 didn't feel like a true sequel at all. One of the most important things about the Mega Man games is the level design, and MM9 and MM10 weren't using Classic level design strategy, they were using MMZ level design strategy. That's something only the really hardcore MM fans would pick up on, though. Most of you guys didn't notice it, didn't care about it, and enjoyed the games because they were fun games and hit the major superficial points you folks associate with "Classic Mega Man".

How in the world could it be like MMZ's level design? That game had tons of powerups to traverse the levels, in MM9 you couldn't even slide! I call BS.
 
Actually if you want some real talk, MM9 didn't feel like a true sequel at all. One of the most important things about the Mega Man games is the level design, and MM9 and MM10 weren't using Classic level design strategy, they were using MMZ level design strategy. That's something only the really hardcore MM fans would pick up on, though. Most of you guys didn't notice it, didn't care about it, and enjoyed the games because they were fun games and hit the major superficial points you folks associate with "Classic Mega Man".

We all know Rockman and Forte is the real Megaman 9.
 

Syringe

Member
I'm a huge Sonic fan, and I just gave the PS3 version 6 out of 10 from swedish Gamereactor. Decent, but never more than that. The controls, collision detection and level layout prevents higher grades.
 
Andrex said:
How in the world could it be like MMZ's level design? That game had tons of powerups to traverse the levels, in MM9 you couldn't even slide! I call BS.
Good. Well, that just shows your understanding of what makes a Mega Man game a Mega Man game is a layperson's understanding. Just like most people's understanding of what makes a Sonic game a Sonic game. Starting to get the analogy here?

If I ever feel like spending any serious time writing something about a game I like for the benefit of people around here, I'll fill you on on the design philosophies of the various Mega Man series. For now, it's 3:30 AM, I am playing Onimusha 2, and I don't care enough to go hypernerd on GAF at the moment.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
Good. Well, that just shows your understanding of what makes a Mega Man game a Mega Man game is a layperson's understanding. Just like most people's understanding of what makes a Sonic game a Sonic game. Starting to get the analogy here?

If I ever feel like spending any serious time writing something about a game I like for the benefit of people around here, I'll fill you on on the design philosophies of the various Mega Man series. For now, it's 3:30 AM, I am playing Onimusha 2, and I don't care enough to go hypernerd on GAF at the moment.

Well I'm always up for expanding my knowledge of level designs.

I think the point is that Megaman 9 at least nailed 2/3 of the things people look for in a retro sequel: controls and A/V. Sonic 4 is 0/3.
 

dark10x

Digital Foundry pixel pusher
Suzuki Yu said:
you mean that terrible terrible guy who did the Unleashed HD review

anyway what's the score? and for what platform? i can't see anything at the moment
He gave it an 8.0 and likes it a lot.

His review for Unleashed was beyond terrible, though. Almost God Hand review levels of awfulness.
 
Andrex said:
Well I'm always up for expanding my knowledge of level designs.

I think the point is that Megaman 9 at least nailed 2/3 of the things people look for in a retro sequel: controls and A/V. Sonic 4 is 0/3.
And New Super Mario Bros. hit 0/3. You really need to try to step outside the boundaries of your own perspective here. Something can be simultaneously good and yet not good for you.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
And New Super Mario Bros. hit 0/3. You really need to try to step outside the boundaries of your own perspective here. Something can be simultaneously good and yet not good for you.

I already said it may be good, but that doesn't preclude disappointment.

They didn't call NSMB Mario 4 did they? They deliberately said it was all new right in the title.

I said, and you can look this up, way back in Firestorm's Sonic 4 thread, at least twice, if they had bundled all the eps together and put them on disc as "New Sonic the Hedgehog" I would not complain. You can dig up the quote if you want.
 
RobbieNick said:
Exactly! So, what's wrong with that? DIMPS make great Sonic games their own way. Sonic 4 may not play EXACTLY like it's Genesis precursors, but it doesn't have to. As long as it evokes the feeling of classic Sonic every once in a while, it's hit it's mark.
No that is just a poor man's image of sonic 4, this game is using a sonic rush engine for it's base and overall it's rather shitty, that sonic worlds engine made for multimedia fusion is better then the dimps effort in every way.
 
Andrex said:
I already said it may be good, but that doesn't preclude disappointment.

They didn't call NSMB Mario 4 did they?
No, they called it New Super Mario Bros. Like it was a New Super Mario Bros. game. The first new one since Super Mario Bros. 3. Are you saying there were no expectations for New Super Mario Bros. to be like the older games?

Actually, seriously, don't bother. I think I've had this exact same conversation with like, seventeen to twenty other Classic Hog fans, and it never goes anywhere. Enjoy playing the game or not playing the game or buying the game or not buying the game or looking forward to the next one or not looking forward to the next one or whatever it is you're going to do. Onis need some mushin' so I'm outta here for now.
 

dark10x

Digital Foundry pixel pusher
Diablohead said:
No that is just a poor man's image of sonic 4, this game is using a sonic rush engine for it's base and overall it's rather shitty, that sonic worlds engine made for multimedia fusion is better then the dimps effort in every way.
"Sonic Rush engine"? You really think they are using the same code base as a DS game for Sonic 4?
 
Hilary Goldstein...what a twat. Thanks for spoiling the final level for me. Also, IGN's scoring system is horrible. How he can give the game an 8.0 but rate most of it's parts at 6 or 7 makes no sense.
 

The Technomancer

card-carrying scientician
Segata Sanshiro said:
Actually if you want some real talk, MM9 didn't feel like a true sequel at all. One of the most important things about the Mega Man games is the level design, and MM9 and MM10 weren't using Classic level design strategy, they were using MMZ level design strategy. That's something only the really hardcore MM fans would pick up on, though. Most of you guys didn't notice it, didn't care about it, and enjoyed the games because they were fun games and hit the major superficial points you folks associate with "Classic Mega Man".
I'm not even a huge Mega Man fan, and I'll agree that the level design of 9 and 10 felt very different from that of say, 2.

Honestly at this point the only thing that bugs me about Sonic 4 is how blatantly they ripped off the old level themes. That's not what I was hoping from a new entry guys, I've already played Casino Night.
 

RobbieNick

Junior Member
Segata Sanshiro said:
No, they called it New Super Mario Bros. Like it was a New Super Mario Bros. game. The first new one since Super Mario Bros. 3. Are you saying there were no expectations for New Super Mario Bros. to be like the older games?

Actually, seriously, don't bother. I think I've had this exact same conversation with like, seventeen to twenty other Classic Hog fans, and it never goes anywhere. Enjoy playing the game or not playing the game or buying the game or not buying the game or looking forward to the next one or not looking forward to the next one or whatever it is you're going to do. Onis need some mushin' so I'm outta here for now.


I love you man.:lol
 
dark10x said:
"Sonic Rush engine"? You really think they are using the same code base as a DS game for Sonic 4?
Maybe not the same code base but damn it has a lot of familiar things about it, full on dimps.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
No, they called it New Super Mario Bros. Like it was a New Super Mario Bros. game. The first new one since Super Mario Bros. 3. Are you saying there were no expectations for New Super Mario Bros. to be like the older games?

Actually, seriously, don't bother. I think I've had this exact same conversation with like, seventeen to twenty other Classic Hog fans, and it never goes anywhere. Enjoy playing the game or not playing the game or buying the game or not buying the game or looking forward to the next one or not looking forward to the next one or whatever it is you're going to do. Onis need some mushin' so I'm outta here for now.

The thing is I'm not a classic hog fan. :lol I never even really played much Sonic until the Virtual Console. I'm just sick of the cycle and Sega doing everything it can to keep it going. As I said, I fully hope and expect Colors to break it, with Episode 2 hopefully continuing that. But Episode 1 still had it, even if it's a good game.
 
I fully expect someone like ruby to report that in ep2 physics can't be changed because it will break the lock-on effect for tails in ep1, or something like that. I know nothing is confirmed but hey that's how the last 3 month delay went, we sat there twiddling thumbs and guessing to find that they were unable to edit the physics engine due to breaking stuff.
 

Let me in

Member
I can't agree that Sonic Rush can be included in the same category as Sonic 3. Completely different games with different philosophies. For one, bottomless pits and cheap enemy placement didn't factor in to Sonic 3. Rush is not a classic. I could not finish it.

In that sense, Sonic 4 is part of the Rush lineage. Cheap enemy placement, reliance on homing attack and "speed." I'll pass. I would have actually been happier with Sonic 1, 2, 3/k remade in HD.

And the music is actually irritating. What a shitload of fuck.
 

dark10x

Digital Foundry pixel pusher
In that sense, Sonic 4 is part of the Rush lineage. Cheap enemy placement, reliance on homing attack and "speed." I'll pass.
It doesn't really have many bottomless pits, though, and it is nowhere near as fast paced as Sonic Rush.
 

TL4E

Member
The conclusion to the review makes me cringe.

Sonic the Hedgehog 4 doesn't do very much that's new. Instead, it takes a step back to a time when Sonic was awesome. I would like to have been able to bring a friend along to play as Tails and experience the old Sonic levels in a new way -- in co-op. Otherwise, there's really little to complain about. Sonic 4 is short, but sweet and well worth downloading.
http://xboxlive.ign.com/articles/112/1126734p1.html#ixzz11nR1TeWZ
 

Let me in

Member
dark10x said:
It doesn't really have many bottomless pits, though, and it is nowhere near as fast paced as Sonic Rush.
Well, that's slightly encouraging. But I also can't shake the feeling that the title started life on iPhone and most of its gameplay tenets are based around it. In fact, the homing seems like an adaptation for a lack of good controls on a touchscreen platform.

Like many have already said, it's not hard to replicate something even if it's from 1991. Capcom did it for a game released in 1988. Nintendo didn't port SMB for NSMB, but they get what makes people like Mario in the first place and developed NSMB accordingly.
 

clav

Member
ShadiWulf said:
http://imgur.com/hbgR9.png
by Hilary Goldstein. the same guy who did the Unleashed review for HD platforms.

http://xboxlive.ign.com/articles/112/1126734p1.html

IGN Review said:
You even take a ride on a crazy mine cart at one point.

O_O

Let's not forget: http://www.youtube.com/watch?v=qomm9W0vktg

So the only level that SEGA took out in the console version was the Casino Nights Act 2 level and replaced it with cards?

*facepalm*

The whole review sounds like a disappointment. Aside from the cards level, the review describes levels exactly like the build leaked months ago.
 

andymcc

Banned
dark10x said:
It doesn't really have many bottomless pits, though, and it is nowhere near as fast paced as Sonic Rush.

i don't know about that man. the third act on the casino stage is rife with them. as is the labyrinth zone stage... and splash hill or whatever it's called..

nah, the game has a lot more bottomless pits than the classic sonic games. plus, many instances in which you have to traverse them with enemy bridges.
 
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