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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

SmokyDave

Member
McBradders said:
Looks like a fucking disgrace :(
If you think it looks bad, you ought to try playing it.

I've been shaking my head and scolding myself for buying it all day. I knew it was going to be shit, why did I have to prove it to myself?
 
Dacvak said:
Oh, and for the record, anyone complaining about touch controls at this point simply isn't used to them or sucks at them. Sonic 1 and 2 are entirely playable on the iPhone and feel fine. Obviously touch controls aren't as good as the tactile feel of a controller, but they shouldn't really restrict you at all, anymore.

This is so wrong on so many levels.
 
I've completed sonic 1 and sonic 2 on my touch no problem, it's not as great as the real thing (pad) but I found that sega know how to make a responsive touch screen pad, at least compared to 20+ other apps I have played with terrible analogue stick and dpad methods.

Tilt controls worked great in Bounce On which was slower paced and more mario platformer like then sonic, but I am glad sega gave people an option for tilt controls here.

I am by no means going to bother with sonic 4 however.
 

Nemo

Will Eat Your Children
I kind like it so far. Looks like Sonic and plays like it so I'm good :)

edit, apart from the screen rotating. That's annoying as hell
 

McBradders

NeoGAF: my new HOME
SmokyDave said:
If you think it looks bad, you ought to try playing it.

I've been shaking my head and scolding myself for buying it all day. I knew it was going to be shit, why did I have to prove it to myself?

Because you're a real-ass man unlike many of us.
 
D

Deleted member 30609

Unconfirmed Member
I honestly don't think it's anything offensive.

Maybe it's just my expectations in relation to the platform. Fun little iPhone game.
 

dark10x

Digital Foundry pixel pusher
You know, I do not hate this game at all. In fact, I think it's a pretty damn fun little platformer. It's definitely not what it could have been (a true Sonic 4), but it's not a bad game in its own right. Yes, I know, it says Sonic 4 and you're upset that it doesn't play like the Genesis games. We all knew this for months. Did anyone really expect anything else?

That said, I feel like an idiot buying this on iPhone. I was simply curious, but damn it, 30 fps? That's the real travesty here. Fuck battery life. Give us an option. 30 fps just isn't enough for this game. No retina display support + 30 fps? No thanks. They don't even offer a high-res icon for the game. I like the game, but hate this port of it.

To Far Away Times said:
This is so wrong on so many levels.
How is this wrong on so many levels? Touch screen controls will never touch physical controls, but damn it, they are not difficult to use. I've had absolutely no problems finishing Sonic 1, Sonic 2, and Megaman 2 (in the new landscape view, not the god awful original portrait controls) on my iPhone. Once you become accustomed to them, the controls can work surprisingly well.

Really, the main beef I have with touch screen controls all comes down to the fact that you have your thumbs covering part of the screen. That just sucks.
 

Jocchan

Ὁ μεμβερος -ου
BikoBiko said:
oh god the tilting
K9lYy.png
 

dark10x

Digital Foundry pixel pusher
You know, now that I think about it, the iPhone version actually seems like the Sonic 4 that was to be released this summer while the console versions seem like they saw a lot of improvements since it was first shown.
 

dark10x

Digital Foundry pixel pusher
Peff said:
This may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.

is that 100% confirmed? because I am sure it's a 3d model of some kind along with robotnik and the badniks.
The iPhone version uses polygons while it appears the console versions actually use really high resolution sprites.
 
The annoying thing is that if they'd sorted out the flat-broken physics, this would be infinitely better. I don't even care that much about the homing attack to be honest (although it should be a power-up), and some of the levels are genuinely well designed. But the way Sonic interacts with them... what a bloody shame. They really had the B Team out for this one.
 

remz

Member
This may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.
having to not play on a touch screen will indeed be superior, but it's highly unlikely the actual handling of sonic, so to speeak will have been changed
 

WillyFive

Member
Diablohead said:
is that 100% confirmed? because I am sure it's a 3d model of some kind along with robotnik and the badniks.

Yes. In an interview with Game Informer, Takashi Iizuka says the whole game is pre-rendered CGI.

I assume he also included Sonic, and many people believed it due to how he moves and looks in the game. (the iOS Sonic definitely moves and animated differently than the console versions, regardless of the number of polygons.)
 

The Technomancer

card-carrying scientician
dark10x said:
This may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.


The iPhone version uses polygons while it appears the console versions actually use really high resolution sprites.
The most recent videos certainly look better.
 

Chao

Member
A coworker showed me the game on his iPhone this morning. As suspected, the game plays itself and it's really bland. You go from one booster to another, then the booster leads to a spring, which also leads to a rope. Rinse and repeat and you got a whole level!

Dimps level design at its finest
 

Lan_97

Member
The sad part is, this will probably sell pretty well and Sega will triumphantly declare they have delivered the Sonic game fans always wanted.

Even from the initial gameplay reveal trailer it was pretty clear where things were going with this game.
 
Willy105 said:
Yes. In an interview with Game Informer, Takashi Iizuka says the whole game is pre-rendered CGI.

I assume he also included Sonic, and many people believed it due to how he moves and looks in the game. (the iOS Sonic definitely moves and animated differently than the console versions, regardless of the number of polygons.)
And it still animates like shit, wow. :lol I really can't stand how sonic "walks" at the start of his motion, would have been better off following the classi...oh wait they never will.
 

Zomba13

Member
Chao said:
A coworker showed me the game on his iPhone this morning. As suspected, the game plays itself and it's really bland. You go from one booster to another, then the booster leads to a spring, which also leads to a rope. Rinse and repeat and you got a whole level!

Dimps level design at its finest
Yay! momentum based platforming where speed is earned and not given to you on a plater.
Wait... wut?
 

Xav

Member
Got this game on iPhone earlier today and it's everything everyone feared it would be. The game sucks, stick to the MegaDrive/Genesis/Advance/Rush/GameGear/Sonic Pocket Adventure games over this. All we need is for Sonic Colours to be better than this and we'll have the nail in the coffin for Sonic 4.
 
Let me tell you something.. These special stages are:

Ridiculous and frustrating. I'm on the 5th special stage and boy is it frustrating. Did I mention that it was frustrating?

It's just.. Ugh. You'd think it'd be easy to tilt the screen to move around... Nope, too slow. I changed the controls to touch screen to see if that would help... Nope, too damn fast!
And the "jump" in the special stages is useless, it isn't even a jump, it just wobbles the screen a bit.

I'm not playing this version anymore. I'm waiting until the 360 one comes out.
The game itself is fun (no it's not fucking "shitty lol"), but these special stages are awful with touch/tilt controls.
 

andymcc

Banned
holy shit this game is bad. :lol

the special stages kind of made me wish Taito would bring back Cameltry for touch devices. that would be nice.
 
I ended up getting it because I had a discount and it sucks. The game is so easy and it's an all-around awkward experience. Not worth paying anything more than 5 bucks for IMO.
 

jman2050

Member
Seriously, it's a platformer on the iPhone using the same shitty dpad controls as always. Even if the game were actually good it wouldn't be worth $5, let alone $10.

Also I'm still LOLing at people who expect dramatic game-changing improvements in the console version.
 

clav

Member
jman2050 said:
Seriously, it's a platformer on the iPhone using the same shitty dpad controls as always. Even if the game were actually good it wouldn't be worth $5, let alone $10.

Also I'm still LOLing at people who expect dramatic game-changing improvements in the console version.
The game was definitely put on a low-budget scale. 4 stages. Incorrect physics. Holding right to win. Pressing down slows you down. Cheesy music. The marketing team had to spin it and see how Sonic is returning back to his roots.

Sonic 4 will sell tons but with an overall negative reaction to the community.


7echnicolor said:
Let me tell you something.. These special stages are:

Ridiculous and frustrating. I'm on the 5th special stage and boy is it frustrating. Did I mention that it was frustrating?

It's just.. Ugh. You'd think it'd be easy to tilt the screen to move around... Nope, too slow. I changed the controls to touch screen to see if that would help... Nope, too damn fast!
And the "jump" in the special stages is useless, it isn't even a jump, it just wobbles the screen a bit.

I'm not playing this version anymore. I'm waiting until the 360 one comes out.
The game itself is fun (no it's not fucking "shitty lol"), but these special stages are awful with touch/tilt controls.

You will have the same trouble on the 360 version. iPhone controls aren't what making you play terribly. As it seemed like in videos, Sonic is floaty and doesn't drop like a ball in the Sonic 1 special stages. Jump only gives you a hesitant pause in case you're falling too fast.
 

RobbieNick

Junior Member
Another Pro to add to my impressions.

The tilt control option actually works pretty well. He'll start to run just tilting left or right and he stops fast when keep the iPhone level. Spindash is accomplished by touching Sonic. I actually got through LL Act 3 (Which I was stuck on using virtual D-Pad) using this method.

It also adds a bit of an arcade like touch to the game as you swing on jungle vines by swinging your iPhone left and right or you tilt the cannons to aim yourself. It's far from pinpoint accurate though and is more for fun than beating the game. I'm gonna see how far I can get using this method.
 
You people do know that the Sonic games on the GBA are twice as good as this, and those came out a long time ago? Hell the Sonics on the DS are great games too, kind of. I'll wait for the XBL demo before I play it. Nothing in the videos/screens look new or like it hasn't been done better in the "lesser" known Sonic games.
 

dark10x

Digital Foundry pixel pusher
Apesht Mcfckface said:
You people do know that the Sonic games on the GBA are twice as good as this, and those came out a long time ago? Hell the Sonics on the DS are great games too, kind of. I'll wait for the XBL demo before I play it. Nothing in the videos/screens look new or like it hasn't been done better in the "lesser" known Sonic games.
You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.

The iPhone port isn't really great for passing judgement yet.
 
Casino Night act 2 is just about the worst level in Sonic history.

Edit: Oh here's a good one. If you spin dash off a small ledge, Sonic unfurls and comes to a complete stop. So you can't just barrel your way down these small steps at the start of the Labyrinth level.
 
SwiftSketcher said:
I like how people are judging the controls from the iphone version :lol
Agreed. :lol

See, this is why Sega shouldn't have released the iPhone version first.

dark10x said:
You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.

The iPhone port isn't really great for passing judgement yet.

Yep.
 

The Technomancer

card-carrying scientician
dark10x said:
You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.

The iPhone port isn't really great for passing judgement yet.
See, I don't think that the presentation will be much better, but the gameplay video from a page back or so looked alright, and its been said that the iPhone version is based on an old build, so...yeah...we'll see.
 

dark10x

Digital Foundry pixel pusher
The_Technomancer said:
See, I don't think that the presentation will be much better, but the gameplay video from a page back or so looked alright, and its been said that the iPhone version is based on an old build, so...yeah...we'll see.
Of course it will be better.

The iPhone version uses different backgrounds with polygon characters, runs at a low resolution, and suffers from a poor framerate.

Seeing this game at 1080p running at 60 fps with sprite based characters and enemies is going to look and feel much different. There's no doubt about it.
 

Lan_97

Member
jman2050 said:
Also I'm still LOLing at people who expect dramatic game-changing improvements in the console version.

Didn't you hear? The iOS version is only the beta version. Play the REAL Sonic 4 on consoles complete with HD uncurling.

iOS controls is the least of this game's problems.
 
Lan_97 said:
Didn't you hear? The iOS version is only the beta version. Play the REAL Sonic 4 on consoles complete with HD uncurling.

iOS controls is the least of this game's problems.
lol.

Outside of a world map, animated intro, remade act 2's and sonic's running animation playing at a better interval there are near zero physics changes, don't expect rainbows and unicorns on the console versions.
 

dark10x

Digital Foundry pixel pusher
Diablohead said:
lol.

Outside of a world map, animated intro, remade act 2's and sonic's running animation playing at a better interval there are near zero physics changes, don't expect rainbows and unicorns on the console versions.
The console version is a sprite based platformer and that will make a difference. Believe.
 
All the posts, all the threads, all the discussions we've made...and it's come to this. We've arrived. It's almost here.

I've never been so excited to be disappointed in my life. Come onnn Tuesday!

But you see, I won't be as disappointed, because we've been through about 2 or 3 Sonic Cycles already and know what the deal is. It's Sonic Advance/Rush 4. And it's premium content compared to many $15 USD offerings on XBLA/PSN.

Let's hope DIMPS is reading this thread and taking notes as for Ep. 2.
 

RobbieNick

Junior Member
Every time I check this topic it makes me laugh.:lol

iPhone reviews

Touch Arcade: http://toucharcade.com/2010/10/06/s...ok-i-need-the-rest-of-the-episodes-yesterday/
AppSpy (4/5): http://www.appspy.com/sonic-hedgehog-4-episode-i-review
SEGABits ( B ): http://www.segabits.com/?p=4767
AppTilt (9/10): http://apptilt.com/review-sonic-the-hedgehog-4-episode-1
TiPb (5/5): http://forum.tipb.com/tipbs-next-top-blogger/199326-review-sonic-4-episode-1-a.html

I love the extremism going on here.

iPhone reviews - "It's a triumphant return to the classic Sonic!! I can't wait for more!!"

NeoGAF - "It's the greatest travesty since the invasion of Poland or The Phantom Menace!!"

Am I the only sane person who just thinks the iPhone version is an okay, "flawed but fun" game?

Segata is right. You guys need to get over it and realize you'll never get the old, classic Sonic you want ever again. Instead, you obsess about what you hate and actually BUY the game just so you can hate on it some more!!:lol In turn giving Sega your money and telling them this is the kind of Sonic game you want. Congrats.

More like "NeoLAF" AmIrite?:D
 

Lan_97

Member
RobbieNick said:
iPhone reviews - "It's a triumphant return to the classic Sonic!! I can't wait for more!!"

I can see how the game can be a travesty of an attempt for a Sonic 4. I can also see this game being mediocre/flawed-fun overall. But it certainly isn't this ^^^
 
Unfortunately, that extremism will be seen by the casuals, and it will be bought in droves, just as Capcom was praised for "bringing back the classics" with MM9 when it was just a ROMhack of one of the simplist (to-retile and modify) NES games.
How about 16-bit Mega Man X sequel? Too much work. And not with Inafune in charge with his childish hatred towards X because things didn't go his way back then. We "CapGod" make Mega Man Universe instead. You buy.

Shots fired!
 
I agree that this game for the iPhone could've been more or better. But in overall it's still one of the better games from the AppStore. I can only make a final judgment when I've played one of the console versions.
 
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