If you think it looks bad, you ought to try playing it.McBradders said:Looks like a fucking disgrace
I've been shaking my head and scolding myself for buying it all day. I knew it was going to be shit, why did I have to prove it to myself?
If you think it looks bad, you ought to try playing it.McBradders said:Looks like a fucking disgrace
Dacvak said:Oh, and for the record, anyone complaining about touch controls at this point simply isn't used to them or sucks at them. Sonic 1 and 2 are entirely playable on the iPhone and feel fine. Obviously touch controls aren't as good as the tactile feel of a controller, but they shouldn't really restrict you at all, anymore.
oh god the tiltingDiablohead said:
SmokyDave said:If you think it looks bad, you ought to try playing it.
I've been shaking my head and scolding myself for buying it all day. I knew it was going to be shit, why did I have to prove it to myself?
How is this wrong on so many levels? Touch screen controls will never touch physical controls, but damn it, they are not difficult to use. I've had absolutely no problems finishing Sonic 1, Sonic 2, and Megaman 2 (in the new landscape view, not the god awful original portrait controls) on my iPhone. Once you become accustomed to them, the controls can work surprisingly well.To Far Away Times said:This is so wrong on so many levels.
BikoBiko said:oh god the tilting
Synless said:Wait, the console versions don't use a 3d model? What is it then? Sprites?
dark10x said:You know, now that I think about it, the iPhone version actually seems like the Sonic 4 that was to be released this summer.
is that 100% confirmed? because I am sure it's a 3d model of some kind along with robotnik and the badniks.Willy105 said:Yep. Very big ones. Like the ones in the OP.
This may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.Peff said:It is
The iPhone version uses polygons while it appears the console versions actually use really high resolution sprites.is that 100% confirmed? because I am sure it's a 3d model of some kind along with robotnik and the badniks.
having to not play on a touch screen will indeed be superior, but it's highly unlikely the actual handling of sonic, so to speeak will have been changedThis may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.
Diablohead said:is that 100% confirmed? because I am sure it's a 3d model of some kind along with robotnik and the badniks.
The most recent videos certainly look better.dark10x said:This may even be a blessing in disguise as it is entirely possible that the console versions will feature superior controls in addition to the added levels.
The iPhone version uses polygons while it appears the console versions actually use really high resolution sprites.
And it still animates like shit, wow. :lol I really can't stand how sonic "walks" at the start of his motion, would have been better off following the classi...oh wait they never will.Willy105 said:Yes. In an interview with Game Informer, Takashi Iizuka says the whole game is pre-rendered CGI.
I assume he also included Sonic, and many people believed it due to how he moves and looks in the game. (the iOS Sonic definitely moves and animated differently than the console versions, regardless of the number of polygons.)
Yay! momentum based platforming where speed is earned and not given to you on a plater.Chao said:A coworker showed me the game on his iPhone this morning. As suspected, the game plays itself and it's really bland. You go from one booster to another, then the booster leads to a spring, which also leads to a rope. Rinse and repeat and you got a whole level!
Dimps level design at its finest
The game was definitely put on a low-budget scale. 4 stages. Incorrect physics. Holding right to win. Pressing down slows you down. Cheesy music. The marketing team had to spin it and see how Sonic is returning back to his roots.jman2050 said:Seriously, it's a platformer on the iPhone using the same shitty dpad controls as always. Even if the game were actually good it wouldn't be worth $5, let alone $10.
Also I'm still LOLing at people who expect dramatic game-changing improvements in the console version.
7echnicolor said:Let me tell you something.. These special stages are:
Ridiculous and frustrating. I'm on the 5th special stage and boy is it frustrating. Did I mention that it was frustrating?
It's just.. Ugh. You'd think it'd be easy to tilt the screen to move around... Nope, too slow. I changed the controls to touch screen to see if that would help... Nope, too damn fast!
And the "jump" in the special stages is useless, it isn't even a jump, it just wobbles the screen a bit.
I'm not playing this version anymore. I'm waiting until the 360 one comes out.
The game itself is fun (no it's not fucking "shitty lol"), but these special stages are awful with touch/tilt controls.
You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.Apesht Mcfckface said:You people do know that the Sonic games on the GBA are twice as good as this, and those came out a long time ago? Hell the Sonics on the DS are great games too, kind of. I'll wait for the XBL demo before I play it. Nothing in the videos/screens look new or like it hasn't been done better in the "lesser" known Sonic games.
Agreed. :lolSwiftSketcher said:I like how people are judging the controls from the iphone version :lol
dark10x said:You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.
The iPhone port isn't really great for passing judgement yet.
See, I don't think that the presentation will be much better, but the gameplay video from a page back or so looked alright, and its been said that the iPhone version is based on an old build, so...yeah...we'll see.dark10x said:You know, I think the difference will come in the console versions. Playing this game at 1080p will definitely make a big difference. Even if it basically dupes other Dimps games, it will have received a much better presentation.
The iPhone port isn't really great for passing judgement yet.
Of course it will be better.The_Technomancer said:See, I don't think that the presentation will be much better, but the gameplay video from a page back or so looked alright, and its been said that the iPhone version is based on an old build, so...yeah...we'll see.
jman2050 said:Also I'm still LOLing at people who expect dramatic game-changing improvements in the console version.
lol.Lan_97 said:Didn't you hear? The iOS version is only the beta version. Play the REAL Sonic 4 on consoles complete with HD uncurling.
iOS controls is the least of this game's problems.
ow your knee just went through my skullrichisawesome said:Tried it out today.
Absolute fucking dogshit.
The console version is a sprite based platformer and that will make a difference. Believe.Diablohead said:lol.
Outside of a world map, animated intro, remade act 2's and sonic's running animation playing at a better interval there are near zero physics changes, don't expect rainbows and unicorns on the console versions.
RobbieNick said:iPhone reviews - "It's a triumphant return to the classic Sonic!! I can't wait for more!!"