• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Hero of Legend said:
I still don't get why they didn't just reuse the physics engine from the Genesis games?

I guess they thought that making a ground-up one would be beneficial with modern technology, but clearly that wasn't the case in the end.

Why do people keep refering to Sonic 1-3's game physics as a physics engine? This isn't some plug n' play code. Every thing written in those days was in proprietary machine code. So anything in a new game would need to be built from scratch.

Of course they could emulate the feel and look of the physics in the game but they'd never just be able to use the "physics engine" from them as one simply doesn't exist.

I agree that the way Sonic moves and interacts with his environment could have been tweaked a bit more for polish sake but that's all over with now.
 
Kulock said:
Wait, wait, music aside, what are you talking about? This is the first time in a while Super Sonic's been regularly playable in a Sonic platformer, complete with his hyper-charged physics, floating run, and a special glowing effect. Getting all the emeralds is also rewarded with a tease for Episode 2, which is spoiled now (unless they've altered it on the consoles), but it's still there. We got Sonic 2 Super Sonic, playable regularly in levels instead of reserved for gimmick stages, what else did you want? It's not like we've needed another take on Doomsday for the 10th time.

Or are you just complaining about the shape of his spines or something?

You watched that video, right? Do I have special vision or are the fucked up physics as obvious as they seem? The bad physics/boosters/homing everywhere are made much worse and apparent when the speed is doubled with super sonic.

And the aesthetics are just the extra kick. The color and spines are way off and seem amateur. It might just be the artstyle being what is is.

jjKF8.png


But I suppose comparing Sonic to other Sonics is unfair?

Edit: The menu music and other track posted above are really great, though. Upbeat tempo I like :)
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Yeah the quills on Super Sonic look baaaad. Then again I think Super Sonic is a dumb idea anyways.
 

RobbieNick

Junior Member
Andrex said:
Yeah the quills on Super Sonic look baaaad. Then again I think Super Sonic is a dumb idea anyways.

Me too. It's almost always used to beat the final boss and it's such a DBZ knockoff.
 
Well considering where this game made and what time period it came out in, could you blame them for appealing to that kind of demographic? Sonic is a Japanese based asset after all and I'm sure the kids were all wowzers when they saw it for the first time. :D

The good thing about Super Sonic is that he's not mandatory. You can be careful and not jump activate him if you a- stay under 50 rings b-don't jump high enough. Honestly, it just adds another feature that neither adds or takes away from the game. So why care so much about it?

I think Super Sonic looks fine although I'm not so keen on the new music mix for Sonic 4. A remixed one from Sonic 2/3 would have probably been better in my opinion.
 

Teknoman

Member
RobbieNick said:
Me too. It's almost always used to beat the final boss and it's such a DBZ knockoff.

Yeah but Super Saiyan knockoffs were the thing back in the 90s.

Super Sonic
That guy from Power stone's powered up form


...i'm sure i'm forgetting some characters.

Upsidedown Fuji said:
Well considering where this game made and what time period it came out in, could you blame them for appealing to that kind of demographic? Sonic is a Japanese based asset after all and I'm sure the kids were all wowzers when they saw it for the first time. :D

The good thing about Super Sonic is that he's not mandatory. You can be careful and not jump activate him if you a- stay under 50 rings b-don't jump high enough. Honestly, it just adds another feature that neither adds or takes away from the game. So why care so much about it?

I think Super Sonic looks fine although I'm not so keen on the new music mix for Sonic 4. A remixed one from Sonic 2/3 would have probably been better in my opinion.

:lol all my friends back in elementary/around the neighborhood flipped out when they found out about Super Sonic. Of course the DBZ reference didnt hit till later...but we still thought it was cool. Especially since the only way we unlocked it was via sound test codes revealed in gamepro later on.

EDIT: Yeah Lost Labyrinth Act 2's theme is cool, and actually fits.
 

Zomba13

Member
RobbieNick said:
Me too. It's almost always used to beat the final boss and it's such a DBZ knockoff.
Sonic rips off DBZ (with his super saiyan) and Robotnik rips off Star wars (with his death star)
 

TheOGB

Banned
RobbieNick said:
Fuck that Bentley Jones song. Here's a better replacement.

http://www.youtube.com/watch?v=AoWwBcq4d7o
Fuck yer

0 HP said:
the soundtrack is probably the best part of the game imo

http://www.youtube.com/watch?v=5F8YcewuFbo

thats up there with the genesis games easily
That, the menu music and Mad Gear Act 1 are like the only good songs in the game

7echnicolor said:
Here's a "preview" of the PS3 version of the game. Shows the new Casino Act 2, new music for the act and new music for Super Sonic.

http://www.youtube.com/watch?v=xzxiOu1LJfA
I have to admit, that actually pretty damn decent, and fun even. Much better than the craptacular-aftertaste iPhone version. I'm kind of conflicted.
Still probably won't buy it. Unless somebody else pays for it. :p
 

isny

napkin dispenser
So the Wii version should be live in an hourish on the east coast right? Is a demo available yet?
 

clav

Member
Anyone realize there are barely any enemies in that Casino Act 2 stage?

I only found the bumper one and those traditional enemies to leap frog.
 
I'm partial to Mad Gear 1 and 3 myself.

FunkyMunkey said:
You watched that video, right? Do I have special vision or are the fucked up physics as obvious as they seem? The bad physics/boosters/homing everywhere are made much worse and apparent when the speed is doubled with super sonic.
Oh, so it's basically "BOO PHYSICS" again, but somehow they were supposed to do "so much with Super Sonic" in relation. Well, that makes jack-all sense. :lol

Regardless of what it makes you think of the level design, I'm happy Super Sonic plays like Cheater-Mode Sonic, just like he did in Sonic 2. Running way too fast, huge leaps, that was part of the fun. You don't like it, don't go Super, I think they even put it on a separate button now so it won't trigger by accident.

FunkyMunkey said:
And the aesthetics are just the extra kick. The color and spines are way off and seem amateur. It might just be the artstyle being what is is.

jjKF8.png


But I suppose comparing Sonic to other Sonics is unfair?
You really are complaining about his quills.

Fine, here's one thing to chew on: we've established Sonic 4's Sonic is polygonal, not 2D artwork. So they can't just draw a mess of yellow pixels with a couple points of different thickness sticking out, it has to be something that works on a polygonal model, and can be seen from more angles than his left side and right side and still work.

A fairer comparison would be Sonic 3, which at least started from a 3D model render, although they still did touch-up on the output I'm sure:
Sonic4SuperSonicComparison.png


The big difference is that he doesn't have an obvious quill sticking out from his back, and the length's a little more balanced out, but I don't see a big issue personally.

Of course, invariably now we disown Sonic 3's art, etc, etc. So I'm not going to take this any farther. But I really thought your "so much more" was going to be about a mode or moves or level or something, not a thinly-veiled repetition of the same physics complaints and "his quills are amateur!" :lol
 

Blueblur1

Member
Super Sonic looks fine to me. I just wish they had kept the main title theme as his music. The new tune sounds really uninspired.
 

Teknoman

Member
So really theres no difference between the 3 console versions aside from PS3/360 being in HD, and the PS3/Wii bonus stages being motion controlled?
 

Sciz

Member
Haunted said:
Goddamn is that music shitty. Unleashed had some really good tracks, wtf happened?
Lijik said:
Not the same composers.
That.

Sonic 4 is composed entirely by Jun Senoue (a handful of Sonic 3 tracks, 3D Blast Genesis, sound director on SA1 through Shadow, sound director for SatBK), whereas Unleashed had Tomoya Ohtani (Chu Chu Rocket, SA2 rap BGM, Hang Castle in Heroes, Billy Hatcher, composer for Advance 3 and Rush Adventure, sound director for '06, Unleashed, and Colors) as the sound director, primarily backed up by Fumie Kumatani and Kenichi Tokoi. Senoue burned out ages ago while Ohtani just keeps getting better. Kumatani and Tokoi have been around since the Saturn days and been consistently excellent.

Senoue's basically the musical equivalent of Iizuka.
 

Teknoman

Member
Actually i'd like to see Virt give Sonic music a shot. He's really good at catchy tunes, especially those that have an old school feel to them.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Segata Sanshiro said:
They shoulda got the guy that did Sonic 3's music.
Probably just a one-game-wonder... I don't think he's in the industry anymore. Probably dead.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Sciz said:
That.

Sonic 4 is composed entirely by Jun Senoue (a handful of Sonic 3 tracks, 3D Blast Genesis, sound director on SA1 through Shadow, sound director for SatBK), whereas Unleashed had Tomoya Ohtani (Chu Chu Rocket, SA2 rap BGM, Hang Castle in Heroes, Billy Hatcher, composer for Advance 3 and Rush Adventure, sound director for '06, Unleashed, and Colors) as the sound director, primarily backed up by Fumie Kumatani and Kenichi Tokoi. Senoue burned out ages ago while Ohtani just keeps getting better. Kumatani and Tokoi have been around since the Saturn days and been consistently excellent.

Senoue's basically the musical equivalent of Iizuka.

Ooh he's on Colors too? Hype for that game+1000
 
0 HP said:
the soundtrack is probably the best part of the game imo

http://www.youtube.com/watch?v=5F8YcewuFbo

thats up there with the genesis games easily
I like this song a lot but the composer uses the same synth sound for every instrument in every tune and they slightly clash with one another when he tries to bring in a backup section to play along with the lead.

It's difficult to differentiate each part because they are the same instrument bleeding into each other.
 
Kulock said:
You really are complaining about his quills.

Fine, here's one thing to chew on: we've established Sonic 4's Sonic is polygonal, not 2D artwork. So they can't just draw a mess of yellow pixels with a couple points of different thickness sticking out, it has to be something that works on a polygonal model, and can be seen from more angles than his left side and right side and still work.

A fairer comparison would be Sonic 3, which at least started from a 3D model render, although they still did touch-up on the output I'm sure:
Sonic4SuperSonicComparison.png


The big difference is that he doesn't have an obvious quill sticking out from his back, and the length's a little more balanced out, but I don't see a big issue personally.

Of course, invariably now we disown Sonic 3's art, etc, etc. So I'm not going to take this any farther. But I really thought your "so much more" was going to be about a mode or moves or level or something, not a thinly-veiled repetition of the same physics complaints and "his quills are amateur!" :lol

Haha so physics aren't a big deal to you?? :lol "HEY GUYS SHUT UP, IT'S ONLY THE PHYSICS THAT ARE FUCKED UP. NOT A BIG DEAL... RIGHT?". I laugh whenever someone tallies this under "sonic hate" or whatever labels some of you come up with. Forgive others and I for analyzing a game before dropping $15 on it.

First of all, when complaining about super sonic, what the fuck else am I gonna mention other than his appearance and interactions with the level?

1.) The physics in this game are fucked, and super sonic magnifies this problem.

2.) The levels consist of a disturbing amount of bumpers/homing sections, and super sonic magnifies this problem.

3.) The design of super sonic looks like crap when compared to Sonic 1-3+K, and even hyper sonic for that matter. If you want to rub Sega's magic balls and excuse this by blaming it on the art direction, be my guest. I'll prefer to blame it on the devs, who should work around the art direction(that they chose).

And yes, bitching about the way it looks is valid, considering you're going to have to be *GASP* looking at super sonic while you play him. And the only reference I can compare the design to are... other Sonic games! Should I go check out some fan art of super sonic, so when I come back to this, I'll actually think he looks good? :lol
(edit, tl;dr: Yeah, I hate the quills. And after I buy the game (and if I hate it), I'll just come back with a ";_;". But hopefully I enjoy it. But eff me if super sonic doesn't look cheap)
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
FunkyMunkey said:
Haha so physics aren't a big deal to you?? :lol "HEY GUYS SHUT UP, IT'S ONLY THE PHYSICS THAT ARE FUCKED UP. NOT A BIG DEAL... RIGHT?"

First of all, when complaining about super sonic, what the fuck else am I gonna mention other than his appearance and interactions with the level?

1.) The physics in this game are fucked, and super sonic magnifies this problem.

2.) The levels consist of a disturbing amount of bumpers/homing sections, and super sonic magnifies this problem.

3.) The design of super sonic looks like crap when compared to Sonic 1-3+K, and even hyper sonic for that matter. If you want to rub Sega's magic balls and excuse this by blaming it on the art direction, be my guest. I'll prefer to blame it on the devs.

And yes, bitching about the way it looks is valid, considering you're going to have to be *GASP* looking at super sonic while you play him. And the only reference I can compare the design to are... other Sonic games! Should I go check out some fan art of super sonic, so when I come back to this, I'll actually think it looks good?

:lol

ztw1o7.png
 

Ashkeloth

Member
I dare anyone to listen to the following tracks from Unleashed and say that the music on Sonic 4 (outside of a couple of tracks) is actually good:

Windmill Island
Rooftop Run
Cool Edge
Jungle Joyride Night

Tomoya Ohtani is just amazing with sound in all regards, and I wonder what the music in this game would be like if he had done it instead of Jun Senoue.

Say what you will about Unleashed's gameplay, but everytime I hear a track from it, I feel like going and picking it back up from a store for the music alone.
 
FunkyMunkey said:
Haha so physics aren't a big deal to you?? :lol "HEY GUYS SHUT UP, IT'S ONLY THE PHYSICS THAT ARE FUCKED UP. NOT A BIG DEAL... RIGHT?". I laugh whenever someone tallies this under "sonic hate" or whatever labels some of you come up with. Forgive others and I for analyzing a game before dropping $15 on it.
No, I tallied it up under "person who's seen some videos on the internet has nothing new or interesting to say, but talks like they're the authority on the matter."

FunkyMunkey said:
First of all, when complaining about super sonic, what the fuck else am I gonna mention other than his appearance and interactions with the level?
His availability in the game, his overall playstyle, methods of unlocking him, new abilities, potential exclusive levels..

I'm surprised you had to ask, but happy to help you out I guess.

FunkyMunkey said:
1.) The physics in this game are fucked, and super sonic magnifies this problem.
Super Sonic fucked up the physics of Sonic 2 pretty hard. Physics should not even be a serious discussion with him.

FunkyMunkey said:
2.) The levels consist of a disturbing amount of bumpers/homing sections, and super sonic magnifies this problem.
Yes, because the level's not paced for someone with super-high jumps and constant speed shoes. So there are shorter periods of time before you get to choke/gimmick points. This is a very obvious thing.

FunkyMunkey said:
3.) The design of super sonic looks like crap when compared to Sonic 1-3+K, and even hyper sonic for that matter. If you want to rub Sega's magic balls and excuse this by blaming it on the art direction, be my guest. I'll prefer to blame it on the devs, who should work around the art direction(that they chose).
:lol Oh wow. Just to note, Super Sonic isn't in Sonic 1, and Hyper Sonic is just Super Sonic from Sonic 3 with aftertrails and disco colors. That just leaves two designs from what you've cited, which have both been posted.

FunkyMunkey said:
And yes, bitching about the way it looks is valid, considering you're going to have to be *GASP* looking at super sonic while you play him. And the only reference I can compare the design to are... other Sonic games! Should I go check out some fan art of super sonic, so when I come back to this, I'll actually think he looks good? :lol
You're flipping out over some quills and the most unshocking revelation ever. It's a pretty good replication of a 2D sprite using a 3D model. Calling it amateur is just ridiculous, even if you don't like how it looks.

FunkyMunkey said:
(edit, tl;dr: Yeah, I hate the quills. And after I buy the game (and if I hate it), I'll just come back with a ";_;". But hopefully I enjoy it. But eff me if super sonic doesn't look cheap)
You should've just written this in the first place.
 
Kulock said:
His availability in the game, his overall playstyle, methods of unlocking him, new abilities, potential exclusive levels..

I'm surprised you had to ask, but happy to help you out I guess.

Yeah, and is there any new news there or can we skip over them as I already did?

Kulock said:
You're flipping out over some quills and the most unshocking revelation ever. It's a pretty good replication of a 2D sprite using a 3D model. Calling it amateur is just ridiculous, even if you don't like how it looks.

Because, I believe it looks really awful. Do you think it looks better? I noticed you mentioned that you're glad the spines on his back area are gone, so do you think only having a few random ones jut out of his head and curve up look decent?

And I apologize for "flipping out", you post a laughing smiley at expecting "so much more" and imo, what I posted was enough for me to shake my head at. Plus I'm on an IV of coffee; we'd probably agree about 75% of the rest of the game to boot. The rest of your points, *clap* and I bow at your composure.
 
Top Bottom