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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

FunkyMunkey said:
Yeah, and is there any new news there or can we skip over them as I already did?
In relation to expecting more, those topics would make sense.

FunkyMunkey said:
Because, I believe it looks really awful. Do you think it looks better? I noticed you mentioned that you're glad the spines on his back area are gone, so do you think only having a few random ones jut out of his head and curve up look decent?
I didn't say I was glad, only that it was much less obvious. It might still be there, just a lot smaller, when I look at that picture.

I think it looks fine, personally. It would be nice if some day they could work out a system of animating quills like Mickey Mouse's ears, so they could perform some of the same animation cheats they used in the old games, but this wasn't going to be the game where that happened. In lieu of that, I don't think this is particularly bad.

FunkyMunkey said:
And I apologize for "flipping out", you post a laughing smiley at expecting "so much more" and imo, what I posted was enough for me to shake my head at. Plus I'm on an IV of coffee; we'd probably agree about 75% of the rest of the game to boot. The rest of your points, *clap* and I bow at your composure.
Good to know you aren't angry, then. I really didn't want to get involved in a prolonged snipe-fest, I just didn't understand what you could mean by expecting more from Super Sonic, when your complaints for the most part go back to the same fundamental argument that's been occurring through this entire thread and since about February in its predecessor, when someone found a picture of a booster on a hotel wall. Super Sonic does make the issue more obvious, but this isn't really a fault of the Super Sonic mode.
 
Kulock said:
I think it looks fine, personally. It would be nice if some day they could work out a system of animating quills like Mickey Mouse's ears, so they could perform some of the same animation cheats they used in the old games, but this wasn't going to be the game where that happened. In lieu of that, I don't think this is particularly bad.

That'd be great. Some electricity too, but the smoke-effect isn't too horrible.

Kulock said:
Good to know you aren't angry, then. I really didn't want to get involved in a prolonged snipe-fest, I just didn't understand what you could mean by expecting more from Super Sonic, when your complaints for the most part go back to the same fundamental argument that's been occurring through this entire thread and since about February in its predecessor, when someone found a picture of a booster on a hotel wall. Super Sonic does make the issue more obvious, but this isn't really a fault of the Super Sonic mode.

I just lumped it into my overall frustration because of how much more apparent the flaws are in super sonic mode. It's like run, booster, run, run, high jump, booster, homing, run, etc. instead of the "weeeeeeee *runs*" from the genesis series. The flow seems so off to me, and the levels don't appear to even take regular sonic's physics into consideration.

[And I hate to be that group living in the past and using the old Sonics to compare, but it's Sega's weight to carry considering they had the guts to call it Sonic 4. If Halo 4 for example had this much changed from its predecessors(appearing for the worst so far), I'd fully expect the fans to be :/ or apprehensive before playing.]
 
Kulock said:
Sonic4SuperSonicComparison.png
Sonic 4 has the best looking Super Sonic so far, imo.

The others look a little goofy by comparison, but understandably so.
 

dark10x

Digital Foundry pixel pusher
Ashkeloth said:
I dare anyone to listen to the following tracks from Unleashed and say that the music on Sonic 4 (outside of a couple of tracks) is actually good:

Windmill Island
Rooftop Run
Cool Edge
Jungle Joyride Night

Tomoya Ohtani is just amazing with sound in all regards, and I wonder what the music in this game would be like if he had done it instead of Jun Senoue.

Say what you will about Unleashed's gameplay, but everytime I hear a track from it, I feel like going and picking it back up from a store for the music alone.
Unleashed was a great game and the music was also excellent.

You picked the wrong Cool Edge, though. I thought the night theme was particularly great...

http://www.youtube.com/watch?v=N9oN3sTxeV8
 
I miss the old bushy looking super sonic but I can understand why it doesn't work well in 3D.

Sonic 3's super model is a bit fugly, sonci 2 had a good unique looking one with all his spines looking like goku's hair :lol and they would sway in the wind when stood still.

Only problem I have with modern sonic in that image above is his stomach, it's flat and his back quill is like non exsistant, I hate how he has 5 super heavy quills on the back of his head and then a tiny pea sized body.
 

RobbieNick

Junior Member
Playing through Wii version now. Only up to Carnival Street zone. A few improvements here and there.

Jun Sunoe added some exta tones to each theme. Sounds a little less "Chip Tune"-ish for lack of a better word. It sounds a little different than the iPod.

The physics do feel different. I couldn't seem to use the same method for my speed run. The boost jump (H.A. with no target) doesn't give you as much boost. He also gets to top speed much quicker. It just feels better.

Sadly, the world map DOES open up all the zones just like on the iPod version. (Why?!!) However, you can just keep progressing normally by pressing A at the end of each stage.

Running past at the end is not such a huge improvement as I keep making the mistake of running past the giant gold ring at the end.:lol

The special stages have a big improvement as the tilting is much more responsive and they give you more time to finish a stage. Before, it was too difficult. Also, if you don't like tilt, you can have the option for the control pad.
 

isny

napkin dispenser
RobbieNick said:
Playing through Wii version now. Only up to Carnival Street zone. A few improvements here and there.

Jun Sunoe added some exta tones to each theme. Sounds a little less "Chip Tune"-ish for lack of a better word. It sounds a little different than the iPod.

The physics do feel different. I couldn't seem to use the same method for my speed run. The boost jump (H.A. with no target) doesn't give you as much boost. He also gets to top speed much quicker. It just feels better.

Sadly, the world map DOES open up all the zones just like on the iPod version. (Why?!!) However, you can just keep progressing normally by pressing A at the end of each stage.

Running past at the end is not such a huge improvement as I keep making the mistake of running past the giant gold ring at the end.:lol

The special stages have a big improvement as the tilting is much more responsive and they give you more time to finish a stage. Before, it was too difficult. Also, if you don't like tilt, you can have the option for the control pad.

Can you not run back and jump into the ring if you run past the end of the stage? (Like in Sonic 1?)
 

RobbieNick

Junior Member
isny said:
Can you not run back and jump into the ring if you run past the end of the stage? (Like in Sonic 1?)

LOL Yea, but you have to react fast. It's mainly my own fault.

.la1n said:
I'm having fun playing this game, I like fun.

You see what happens when you give a game a chance instead of trashing without trying it first?
 

.la1n

Member
RobbieNick said:
LOL Yea, but you have to react fast. It's mainly my own fault.



You see what happens when you give a game a chance instead of trashing without trying it first?

Indeed. I was judging this based completely off footage / being burned by sega on all there attempts at bringing sonic to 3D. This game however is fun. It's not classic 2D sonic, the physics aren't old school perfect but I'm enjoying it and at the end of the day I guess that's what really matters.
 

DeVeAn

Member
Well, been playing for a bit and yeah its not Genesis Sonic. its Sonic Advance Sonic which is not a horrible thing. Its a fun game. Problem is its called Sonic 4 and doesn't play like that series. Zones are cool and weird thing is the "fixed" acts were more fun than the rest.

What I liked:
Music
Vibrant colors
Enemies
Special Stages

What I did not like:
The jumping how it stops unless you hold the direction.
Uncurling is pretty pointless
Sonic's walking animation is ugly.

Its a fun game though its more like a tribute to what the originals were although not a good.
 

dark10x

Digital Foundry pixel pusher
claviertekky said:
Problem: People have tried it out and trashed it.
I'm curious to see what people think of the console version. The iPhone version has a lot of issues that won't be present in the final console game.
 

RobbieNick

Junior Member
.la1n said:
Indeed. I was judging this based completely off footage / being burned by sega on all there attempts at bringing sonic to 3D. This game however is fun. It's not classic 2D sonic, the physics aren't old school perfect but I'm enjoying it and at the end of the day I guess that's what really matters.

QFT!!:D

dark10x said:
I'm curious to see what people think of the console version. The iPhone version has a lot of issues that won't be present in the final console game.

So far, the Wii version blows away the iPhone version. Think 3-D Blast Genesis vs. 3-D Blast Saturn. Remember all the huge improvements made? Yea.
 

TL4E

Member
Played through the Wii version.

It had an interesting blend of Sonic 1&2 remade content and original content. Felt more like a remake than a new game. The difficulty seemed just right--I counted maybe 1-2 cheap falls, and falling into any other hole was usually do to a lack of skill rather than bad game design.

The homing attack isn't as bad as everyone makes it out to be. It feels intuitive except when you have to literally stop to push a switch. Other than that, I didn't find myself using it all that much.

I'd give it a solid 7.5/10, worthy of the name Sonic 4 but certainly nothing mindblowing.


edit: the last Mad Gear stage was by far the best in the game.
 

Jazzem

Member
RobbieNick said:
QFT!!:D



So far, the Wii version blows away the iPhone version. Think 3-D Blast Genesis vs. 3-D Blast Saturn. Remember all the huge improvements made? Yea.

But the Mega Drive version still has an awesome soundtrack :(
 

clav

Member
It's not Sonic 4 as SEGA promised. This is not Sonic back to his Genesis roots.

SEGA lied, and that already is worthy of low marks.

dark10x said:
I'm curious to see what people think of the console version. The iPhone version has a lot of issues that won't be present in the final console game.

Aside from two level changes, the console version isn't that much different. The casino one is already shown on video which seems boring as it plays like a bonus stage rather than an actual level. The issues regarding about gameplay that people have problems with the iPhone version will still coexist in the console version.
 

Teknoman

Member
Jazzem said:
But the Mega Drive version still has an awesome soundtrack :(

Not compared to the Saturn version. Then again this is probably the same as when people put NA vs EU/JP Sonic CD soundtrack. Here though...I cant really pick out any nice sounding tracks from the genesis 3d blast.
 
claviertekky said:
It's not Sonic 4 as SEGA promised. This is not Sonic back to his Genesis roots.

SEGA lied, and that already is worthy of low marks.

Let's not judge the game on it's merits as a game; if it's fun or enjoyable. Marketing misled me so now I can't like it.
 

dark10x

Digital Foundry pixel pusher
Aside from two level changes, the console version isn't that much different. The casino one is already shown on video which seems boring as it plays like a bonus stage rather than an actual level.
Better controls, sprites with decent animation instead of ugly polygons, 60 frames per second instead of the sub-30 fps on iPhone, and classic progression. While they are certainly similar enough, I feel that what the iPhone version loses is enough to take it from solid Sonic game to problematic, below average Sonic game.
 

clav

Member
jonnybryce said:
Let's not judge the game on it's merits as a game; if it's fun or enjoyable. Marketing misled me so now I can't like it.
You missed the point. It's not marketing. Some people already echo the problems I have with the game for those who bought the Wii version.

The solid core mechanics is what made the game fun, and they're not solid any more. In fact, they're ruined and butchered. It's like ruining 2D Mario in such a way like you don't need to hold the run button all the time. It's just not the same.
 

DR2K

Banned
claviertekky said:
It's not Sonic 4 as SEGA promised. This is not Sonic back to his Genesis roots.

SEGA lied, and that already is worthy of low marks.



Aside from two level changes, the console version isn't that much different. The casino one is already shown on video which seems boring as it plays like a bonus stage rather than an actual level. The issues regarding about gameplay that people have problems with the iPhone version will still coexist in the console version.

What exactly did they promise? Some of you Sonic fans can be such man babies. :lol

And here I thought we judge games based on how well they play, not some vague blanket statements a developer makes.

Have you even played the iphone version? :lol Which has so far been well received by critics and users alike. The console versions so fa have received an even better reception, what does that say?
 

Wessiej

Member
dark10x said:
I'm curious to see what people think of the console version. The iPhone version has a lot of issues that won't be present in the final console game.
The console version is not thát good. Im going to write a review tonight, going to give it a 6,5.
 

clav

Member
DR2K said:
What exactly did they promise? Some of you Sonic fans can be such man babies. :lol

And here I thought we judge games based on how well they play, not some vague blanket statements a developer makes.

Have you even played the iphone version? :lol Which has so far been well received by critics and users alike. The console versions so fa have received an even better reception, what does that say?
What makes you think I'm judging this game from the iPhone version?

All I've seen were leaked videos from that build months ago which don't have that issues dark10x stated aside from those two Act 2 levels and that new Casino level.

It's a bad game. AVGN could write a review on it. This is not what the fans wanted.
 

Teknoman

Member
Jazzem said:

I'll take Diamond Dust, Rusty Ruin, and Gene Gadget genesis then. But Green Grove, Bonus stage, Volcano Valley, Panic Puppet, and Boss themes from the Saturn version still win for me.

Of course now I have to retract my earlier statement :lol But thanks for pointing some of those out to me.

Wessiej said:
The console version is not thát good. Im going to write a review tonight, going to give it a 6,5.

Give us an early preview :D
 
DR2K said:
Actual problem: Most of the criticism this game is getting is by people that haven't even touched it.
i'll be skinning the demo alive on the 14th, going to do everything with it and abuse it so much it will cry.

dark10x said:
*shrug*

Has to be better than the iPhone version.
Super sonic music...
 

Teknoman

Member
claviertekky said:
What makes you think I'm judging this game from the iPhone version?

All I've seen were leaked videos from that build months ago which don't have that issues dark10x stated aside from those two Act 2 levels and that new Casino level.

It's a bad game. AVGN could write a review on it. This is not what the fans wanted.

Well I say anyone remotely interested in Sonic should at least try the PSN/XBLA trial when it hits.

EDIT: Actually I like Sonic Adventure's version of genesis green grove (Windy Hill) better.
 

clav

Member
Teknoman said:
Well I say anyone remotely interested in Sonic should at least try the PSN/XBLA trial when it hits.
Definitely, then they can make an opinion whether they like it or not.

You have been warned.
 

zigg

Member
I kind of have to agree, I hate playing this game. This is coming from someone who rather likes Sonic Rush and Adventures. I got it because I thought it felt pretty good at E3; that... doesn't seem to be the case anymore.
 

Jazzem

Member
Teknoman said:
I'll take Diamond Dust, Rusty Ruin, and Gene Gadget genesis then. But Green Grove, Bonus stage, Volcano Valley, Panic Puppet, and Boss themes from the Saturn version still win for me.

Of course now I have to retract my earlier statement :lol But thanks for pointing some of those out to me.

Well if it's anything, you've got me listening to some of the Saturn soundtrack and I like what I hear :) Though I prefer the more upbeat style of the MD music, I like the generally ambient nature the Saturn songs go for.

Either way, I think we can agree the soundtrack is by far the best facet of either version :p
 

btkadams

Member
has anyone played the xbl or psn version and can comment on trophies/achievements? are they remotely possible to accomplish and add to the game? or are they fucking impossible ones that some game devs add to get more time out of a game, without realizing people won't even attempt to get them.
 

RobbieNick

Junior Member
ZeroGravity said:
This game is awful. I'm too seething with rage at how bad and utterly frustrating it is to even put it into words.

Without saying your name (out of respect because you do a lot for the Sonic community), I know who you are and I know you work at Sonic Retro and TSS and you're very much a Sonic purist and have been against this game from the very start. At least try to have fun with the game. Give it a shot as an homage to past Sonic titles and not a sequel to Sonic and Knuckles and you may be surprised.
 

ZeroGravity

Member
RobbieNick said:
Without saying your name (out of respect because you do a lot for the Sonic community), I know who you are and I know you work at Sonic Retro and TSS and you're very much a Sonic purist and have been against this game from the very start. At least try to have fun with the game. Give it a shot as an homage to past Sonic titles and not a sequel to Sonic and Knuckles and you may be surprised.
???

I think you must have me confused for someone else...

I'm not even really comparing it to anything when I talk about how mad it makes me after playing it. The controls and level design are just so controller-throwing, rage-inducingly frustrating that it cannot even be fun on its own right.
 

Teknoman

Member
RobbieNick said:
I know who you are

1625hsp.gif


Jazzem said:
Well if it's anything, you've got me listening to some of the Saturn soundtrack and I like what I hear :) Though I prefer the more upbeat style of the MD music, I like the generally ambient nature the Saturn songs go for.

Either way, I think we can agree the soundtrack is by far the best facet of either version :p

Agreed, though the saturn bonus stages were kinda fun.

http://www.youtube.com/watch?v=np76lPXKfCo&feature=related

Honestly, I really didnt know any better back then, and was still looking forward to Sonic X-treme:lol

Either way, episode 2 better have special stages like that.
 
RobbieNick said:
Without saying your name (out of respect because you do a lot for the Sonic community), I know who you are

Do you realise how strangely sinister this comes across as, RobbieNick?

Moreover, do you know who I am too?
 

.la1n

Member
I have both the iphone and wii versions of the game, yes the console version is superior to the iphone version in every possible way. You know what though, I even had fun playing through the game on my iphone. That says alot compared to every sonic game to date. It's not perfect like I said but atleast they are on the right track and I was able to say I genuinely enjoyed the finished product.

This coming from probably the hugest skeptic of all things Sonic related, just do a search. If that doesn't mean anything then maybe you just hate fun. If that's the case then you are far beyond my help.

edit: not to mention the best level design we have had in a sonic game in god knows how long, yeah we could have used less bumpers and boosters but atleast there aren't 500+ pits of death you can't avoid and game breaking glitches running amok.
 

Teknoman

Member
From the GI review:

Concept:Scrub away a decade of bad Sonic games with bleach and HD

Graphics:When Sonic first hit the Genesis the vivid colors popped off the screen. They still do

Sound:The same iconic sound effects from the ‘90s coupled with ho-hum music that’s too kiddy

Playability:Genesis-like gameplay feels off, but the homing attack smoothes it over

Entertainment:A must-play for Sonic nuts and a solid download for side-scrolling fans

Replay:Moderate

"This new title looks, feels, and sounds like an upgraded Sonic game. Easily digestible torch lighting puzzles and mine cart segments do well to break up the game’s pacing, but more variety would have been welcomed. Playing four stages within one level’s theme gets repetitive. Additional incentive for enduring frustratingly difficult special stages to collect arbitrary gems would have been nice, too – Super Sonic and a teaser ending just doesn’t cut it anymore.

Sonic does his best to make things like they used to be, but all the candlelit dinners and chaos emeralds in the world can’t hide the fact that we’ve both changed. It may not be the be all end all Sonic game that professed enthusiasts like myself have been waiting 15 years for, but Sonic 4 is a fun, frenetic download for fans and newcomers alike."
 

andymcc

Banned
Mama Robotnik said:
Do you realise how strangely sinister this comes across as, RobbieNick?

Moreover, do you know who I am too?

robbienick's a douchebag. it'd take iizuka breaking into his house and sodomizing his sonic plushes and burning his archie furry porn to make him understand the disdain some fans have from sega.
 
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