komojo said:Huh? Don't the original Labyrinth Zone, Metropolis Zone and Ice Cap Zone all do that?
Upsidedown Fuji said:It looks like after a quiet weekend, the bitching on this thread has made a strong resurgeance. Ah well.
jman2050 said:So yeah, pretty much every observation on how Sonic controls I made based on the videos to this point were 100% spot-on. Sonic is just an absolute chore to control in any meaningful fashion. He's incredibly slow, turning him around is so unbelievably tight and stilted, and it gets even worse in the air, what with the lack of air momentum and all.
The sad part about all this is that the game actually has some pretty awesome level design at points, especially past the first level. If anything, the dudes making this game seem to have a general idea on how to do non-Rush non-Advance level design. What makes this sad is that all the levels are so obviously designed with Sonic's control in mind, which means that it can't really allow for any sort of challenging and interesting platforming set pieces because any attempts to do so would just frustrate the player completely.
And seriously, why why why why why is rolling completely useless in this game? Why does rolling slow you down on slopes? I run up to a loop in Splash Hill, instinctively press down as I'm running up the slope to start rolling, and Sonic just slows to a dead stop before falling backwards away from the loop. Seriously, what the hell is this? Classic Sonic gameplay just doesn't exist if you take such an integral part of the game and make it completely superfluous.
On the plus side, the game really does look quite nice, if a little rough at points. The homing attack works as it should, although the fact that Sonic controls so terribly means that you basically have to use it as a crutch to do... well, do pretty much damn near anything. It's interesting because when playing Megamix, I can pick and choose the spots to use the homing attack and let my momentum carry me the rest of the way. In this game, if you're not using the homing attack, you're simply not playing the game properly. This is not a good thing.
So all in all, pretty much what I was expecting. On the bright side, I look forward to the inevitable hacks of this game that actually turn it into something playable, so I'll hold on to that hope for the time being.
That's a damn good summary to be perfectly honest.
claviertekky said:Looks like pressing down on the dpad doesn't build momentum like the old sonic games. You can see how this veteran player wants to go faster, but it seems the physics still do not match the old sonic games. He goes to a standstill every time he rolls up into a ball. The spindash doesn't help him either.
This game is going to flop. Very lazy design and does not play like a successor at all. Someone should cook up the back to the future gif how Sonic 4 will screw up the previous series.
claviertekky said:Did you forget what I wrote? Pressing down doesn't build momentum on loops. It seems the game wants to encourage you to keep pressing forward all the time and never press down. Even the spin dash is detrimental to speed. All of these issues probably result from the broken engine that DIMPS created. They really didn't put much effort into this.
Therefore, it doesn't look fun. People will try the demo and see this. Plus the level design is just a bunch of springs and speedboosters. The mandatory use of homing attack detracts the original 2D feel of the series.
Little things will add up and definitely detract the whole value of the Sonic rebooting to 2D. You'll see.
claviertekky said:Just watch the video closely. You'll understand.
This video in question ok. Let's dissect it.
0:41-0:46 The guy tries to do a downward ball to increase his momentum. Normally this would work in the original Sonic series, but notice how high he goes up. If he simply just kept pushing forward, Sonic would have enough to hit the enemies at the top and proceed to do homing attack to get to the higher part of the stage. Here he fails since he pressed down.
0:53-0:55 The guy tries AGAIN to do the downward ball but is confused why Sonic slows down after hitting a spring and ramp.
0:57-0:59 Guy tries the spindash to catchup but notice how he starts slowing down even though the ramp is sloping downward. He then jumps because he thinks he can go faster that way. Normally in the old Sonic games that will push you faster, but here it does not.
1:01-1:04 Guy again tries the downward ball momentum. He clearly isn't going any faster doing it.
1:22 Downward ball doesn't work.
1:28 Hitting the spring and pressing down lost all his momentum.
1:38-1:40 Downward ball fail. Had he used the speed ramp and pressed forward instead of rolling to a ball, he could reach the higher platform.
2:02 He gets lost trying to see why the homing attack is inconsistent. He also doesn't see that he has to use it to proceed on the medium part of the level.
3:42 Momentum lost again. Downward ball doesn't work.
4:06 Because he didn't use homing attack, Sonic doesn't glide through those things. The game wants you to use it all the time.
4:08 Down ball is not working.
6:08 Perfect example why this homing attack will piss a lot of people off. If you spam it or hit it accidentally without the red retical, Sonic makes a short hop and can fall to your death. Since some stuff happens too fast or if you're new to the level, you just don't know.
7:12 You're forced to use homing attack to complete that section. Otherwise you die.
Let's not forget homing attack was created originally for the purpose how some 2D objects didn't translate well in the 3D environment. Putting it back is just stupid.
jman2050 said:Well when a bunch of people finally play a shitty game like this, it's bound to happen.
komojo said:Huh? Don't the original Labyrinth Zone, Metropolis Zone and Ice Cap Zone all do that?
Dark Octave said:This game comes out wed?
claviertekky said:I fucking called it. I noticed the ball movement slowing in video, and all those Sonic fanboys ignored it and said I didn't know what I was saying.
I mentioned it all before hand:
http://www.neogaf.com/forum/showpost.php?p=23287676&postcount=13026
http://www.neogaf.com/forum/showpost.php?p=23287763&postcount=13030
http://www.neogaf.com/forum/showpost.php?p=23292671&postcount=13068
Dark Octave said:This game comes out wed?
I'm excited but not trying to get my hopes up too much.
I can't wait to see for myself if this game is what you guys say it is, or if it's yet another victim of hivemind hate.
Cornered. It has shitty physics.7echnicolor said:Yeah it comes out on Wednesday for XBL and Tuesday for PSN.
Ok, so.. do you want a pat on the back or something? :lol
jman2050 said:And seriously, why why why why why is rolling completely useless in this game? Why does rolling slow you down on slopes? I run up to a loop in Splash Hill, instinctively press down as I'm running up the slope to start rolling, and Sonic just slows to a dead stop before falling backwards away from the loop. Seriously, what the hell is this? Classic Sonic gameplay just doesn't exist if you take such an integral part of the game and make it completely superfluous.
That's not how it works in Sonic 1-3&K, and that doesn't prove that rolling in a ball makes you go faster.RobbieNick said:I'm trying to do a speed run and there's a point in Splash Hill where I need to roll down a hill and loop up high to reach some Bubble Badniks to keep my high path going. It won't work if I run down the hill. Only when I roll into a ball does it work. Yes. Rolling into a ball downhill makes you faster. You just have to keep holding right or left while doing it.
RobbieNick said:I'm trying to do a speed run and there's a point in Splash Hill where I need to roll down a hill and loop up high to reach some Bubble Badniks to keep my high path going. It won't work if I run down the hill. Only when I roll into a ball does it work. Yes. Rolling into a ball downhill makes you faster. You just have to keep holding right or left while doing it.
Segata Sanshiro said:This thread is so weird. Usually in an OT you have people desperately dealing with the game not being as good as hoped, scrutinizing bad reviews to prove they're actually good reviews. This thread you have people desperately dealing with the game not being as bad as hoped, scrutinizing good reviews to prove they're actually bad reviews.
Y'all are nuts.
Now that you mention it, I'm definitely more excited about the fan remixes than I am about the officially released game. Work your magic, you talented freaks.jman2050 said:On the bright side, I look forward to the inevitable hacks of this game that actually turn it into something playable, so I'll hold on to that hope for the time being.
Upsidedown Fuji said:We've collided with bizarro world.
Willy105 said:It's so weird.
It's the exact same feeling as for a huge new super anticipated game up in here. People are posting reviews, awaiting more reviews with anticipation, discussing every tidbit of the review for more info to see if it includes what you expected it to, and being extremely stimulated by the upcoming release.
Except everybody here is expecting it to suck instead of it being awesome.
It's a bizarro world that feels like home at the same time.
Upsidedown Fuji said:Here's what will help, don't look too deeply into this game for meaning. It's not your savior of gaming and it's not exactly like the original Sonics. But if you are just playing it as a separate game from the original 3 game you may enjoy it a bit.
Lan_97 said:For a second, I thought I was reading from 4 pages back. This thread is awesome.
That's a Sonic thread for yaSegata Sanshiro said:This thread is so weird. Usually in an OT you have people desperately dealing with the game not being as good as hoped, scrutinizing bad reviews to prove they're actually good reviews. This thread you have people desperately dealing with the game not being as bad as hoped, scrutinizing good reviews to prove they're actually bad reviews.
Y'all are nuts.
Anticitizen One said:Will Sonic 4 be full screen in ps3/360 or will it have bars on the sides??
Segata Sanshiro said:This thread is so weird. Usually in an OT you have people desperately dealing with the game not being as good as hoped, scrutinizing bad reviews to prove they're actually good reviews. This thread you have people desperately dealing with the game not being as bad as hoped, scrutinizing good reviews to prove they're actually bad reviews.
Y'all are nuts.
Anticitizen One said:Will Sonic 4 be full screen in ps3/360 or will it have bars on the sides??
"Wait until you play the final product before judging it, guys!"Upsidedown Fuji said:The same people here who were bitching before the game was released for similar reasons? It's like people bought it just to justify their hate and have a nice grudge fuck at the same time.
I am not surprised at all. I knew all this was gonna happen here anyway. I was just commenting on how quickly the tone of the posts changed over a few days.
RobbieNick said:Some people, once they have their prejudgments on something refuse to change their minds about it to the point of being in denial. "I hate this game, therefore it MUST be horrible to everyone else."
Catalix said:"Wait until you play the final product before judging it, guys!"
So much for that defense, I guess. Seems people will still get accused of unjust hate mongering, even after giving the actual game a chance.
Segata Sanshiro said:This thread is so weird. Usually in an OT you have people desperately dealing with the game not being as good as hoped, scrutinizing bad reviews to prove they're actually good reviews. This thread you have people desperately dealing with the game not being as bad as hoped, scrutinizing good reviews to prove they're actually bad reviews.
Y'all are nuts.
Upsidedown Fuji said:SEGA tries to make an honest step in the right direction while "trolling" the net by naming the game Sonic 4 and people are so blinded with nerd rage they can't just enjoy a game for a game. They're games for goodness sake.
Don't be dishonest. Even if they played the game, there are a ton of Classic Hog fans that couldn't give the game a chance. And yes, the hate is getting pretty fucking disproportionate to the outcome at this point. SEGA have made a good 2D-only Sonic game for home consoles, with no extra characters, pulled back a bit on the speed thing, and people are acting like the game fucked their mother just because SEGA pulled a fast one with the name.Catalix said:"Wait until you play the final product before judging it, guys!"
So much for that defense, I guess. Seems people will still get accused of unjust hate mongering, even after giving the actual game a chance.
WHERE'S MY VALKYRIA CODE, YOU?RubyEclipse said:I came to check out the posts and offer some comments, but you pretty much just said everything I wanted to.
Hope you guys are enjoying it - we're getting a ton of great feedback so far. Yes, there are always things to improve upon, but I think the game is quite solid and probably one of the best Sonic games since those originals - as was mentioned long ago. : )
You, sir, are a self-professed Pokewhore. If you're going to dislike the game, at least come by it honestly instead of spewing this pile of bull.jman2050 said:I consider it a failure on my part to settle for mediocrity and plainness in a video game, especially in a genre as incredibly refined as the platforming genre. The Genesis Sonics were, and still are frankly, a gold standard in 2D platforming, and it isn't like they exist in a vacuum, as there is a very active community of people willing to take that standard and apply their own ideas and effort into it. Why should I settle for something so plainly forgettable and uninteresting when there are better alternatives, be it a Mario game or a rom hack?
As far as I see it, if you're not going to do something original and daring in a competent fashion, you better be doing something unoriginal with perfect execution, lest you be thrown into the gigantic pile of me-too genre knockoffs to languish in obscurity for all time.
Dude, If I were you I would run from this thread LOL. I for one enjoyed the game more so the second time through. There are problems, I hope the developers can see that ans tweak it for episode 2. Cool surprise at the end too!RubyEclipse said:I came to check out the posts and offer some comments, but you pretty much just said everything I wanted to.
Hope you guys are enjoying it - we're getting a ton of great feedback so far. Yes, there are always things to improve upon, but I think the game is quite solid and probably one of the best Sonic games since those originals - as was mentioned long ago. : )
I'm one of the biggest Sonic fans on this board. You'll even notice me a few pages back going "hey guys, the iPhone build wasn't the final one, give the console versions a chance"Segata Sanshiro said:Don't be dishonest. Even if they played the game, there are a ton of Classic Hog fans that couldn't give the game a chance. And yes, the hate is getting pretty fucking disproportionate to the outcome at this point. SEGA have made a good 2D-only Sonic game for home consoles, with no extra characters, pulled back a bit on the speed thing, and people are acting like the game fucked their mother just because SEGA pulled a fast one with the name.
Disappointment, I get. Being mildly upset, I get. But obsessive grudge-fucking? No, I don't get it.
Segata Sanshiro said:You, sir, are a self-professed Pokewhore. If you're going to dislike the game, at least come by it honestly instead of spewing this pile of bull.
jman2050 said:I consider it a failure on my part to settle for mediocrity and plainness in a video game, especially in a genre as incredibly refined as the platforming genre. The Genesis Sonics were, and still are frankly, a gold standard in 2D platforming, and it isn't like they exist in a vacuum, as there is a very active community of people willing to take that standard and apply their own ideas and effort into it. Why should I settle for something so plainly forgettable and uninteresting when there are better alternatives, be it a Mario game or a rom hack?
As far as I see it, if you're not going to do something original and daring in a competent fashion, you better be doing something unoriginal with perfect execution, lest you be thrown into the gigantic pile of me-too genre knockoffs to languish in obscurity for all time.
Pokemon is a creatively bankrupt series that has a lot of obvious glaring flaws that could have and should have been improved four games ago, instead settling for churning out the same thing, over and over again. You can't preach for excellence, perfection, or originality while simultaneously being a Pokemon fan. Well, you can, but it makes you a hypocrite.jman2050 said:Pokemon is the perfect example of what I'm talking about really. It takes a fantastic design that works and refines it iteratively, rather than trying to "innovate" at every corner for the sake of change. Another good example would be the progression from Sonic 1 to Sonic 3.
They all should be in widescreen.Anticitizen One said:Will Sonic 4 be full screen in ps3/360 or will it have bars on the sides??
LOL, I love pokemon and have all the versions, but the game hasn't changed much from the original game. I mean the pokemon barely have animation to them now.jman2050 said:Pokemon is the perfect example of what I'm talking about really. It takes a fantastic design that works and refines it iteratively, rather than trying to "innovate" at every corner for the sake of change. Another good example would be the progression from Sonic 1 to Sonic 3.
The other Sonic title you folk released a trailer for today continues to look like the better game of the two, frankly.RubyEclipse said:Hope you guys are enjoying it - we're getting a ton of great feedback so far. Yes, there are always things to improve upon, but I think the game is quite solid and probably one of the best Sonic games since those originals - as was mentioned long ago. : )
7echnicolor said:It'll be full HD.
Sonic 2 and 3 had very few bottomless pits.riceandbeans said:Almost all Sonic games have bottomless pits though. Heck, even Emerald Hill Zone does. And Splash Hill Act 3. I'm a pit magnet. :lol
Upsidedown Fuji said:I can easily fall back on the moniker that this is SEGA and no matter what they do, they do it wrong according to this site. So why would they all of the sudden produce a spotless masterpiece on their first attempt at something in the same vein as the originals? The expectations for this company are incredible. I am not surprised the game is not without its obvious flaws. But an eyesore this game is not.
jman2050 said:Pokemon is the perfect example of what I'm talking about really. It takes a fantastic design that works and refines it iteratively, rather than trying to "innovate" at every corner for the sake of change. Another good example would be the progression from Sonic 1 to Sonic 3.