Whaaaaaaat. Better not be. I could never get past the rising water at the end of act 3. :/ Just quit at the stupid torch puzzle.Anth0ny said:Is the Labyrinth zone 3 and boss a carbon copy of Sonic 1 or what?
Cmagus said:Yeah so I just finished this game and I gotta say what a piece of garbage it is.Like everything about this game is not fun.It's slow, the controls are awkward, the homing attack is uneeded, the levels are boring, the puzzles are awful (torches give me a fucking break how tiresome).The only redeeming quality here is the soundtrack it's great.The point of sonic is to go fast this game isn't in the slightest bit.I don't understand why they can't just make a sonic game that feels and plays like the originals it's not hard and it would certainly be better than this shit what a waste of money.
I don't mind the homing attack either. It adds a little something to the table.Teknoman said:Yeah i'm surprised how much I actually like the homing attack in this context. If only there was some way Sega could...patch Sonic's acceleration speed. Once he gets going, its all good.
From what I've seen, that game instituted more of a "dash" than a real homing attack.jman2050 said:Oh sure NOW people acknowledge that the homing attack wasn't a bad idea in the first place, I've only been saying that from the beginning.
Did any of you even play Megamix?
Yeah, the performance was TERRIBLE for a 16-bit game. It was intended to show off the Sega CD, but the framerate dropped all the time. It was terribly unoptimized.jman2050 said:Also, Sonic CD is Exhibit A on how integral Yuji Naka was to the original Sonic Team. The programming in Sonic CD is an absolute mess, and I can only sympathize with the poor dude that had to take Naka's engine and build a new game out of it without any of his skill.
No, it was definitely a homing attack. It even homed in on rings. I think we can trust jman's classification on this one.loosus said:From what I've seen, that game instituted more of a "dash" than a real homing attack.
Segata Sanshiro said:No, it was definitely a homing attack. It even homed in on rings. I think we can trust jman's classification on this one.
Mojo said:Just tried it, the physics system is great, superior than the old 2D ones
Tatsumaki Senpuukyaku! said:does anyone know what the deal was with all of that "you dont have to use the homing attack" pr bullshit that was spewed before this game came out? there are several spots in the demo alone where you have to use it
Tatsumaki Senpuukyaku! said:does anyone know what the deal was with all of that "you dont have to use the homing attack" pr bullshit that was spewed before this game came out? there are several spots in the demo alone where you have to use it
If you didn't uncurl off of ramps it might be better, but sometimes they launch you into the air and you have to avoid the enemy bridge and fall back down to the low path.Zen said:You don't have to use it to beat the levels is almost completely true. there's no place in the demo where you have to use it to progress to the end. There's 2 instances where using it will allow you to get something that you'd otherwise have been unable to reach, however.
Having played the demo twice, the initial acelleration speed is too slow, it would have made a big difference (read: Improvement) if the initial acelleration (prior to him breaking out into a decent jog and then run animation) was as default at the rate you go when using the speed shoes.
Fix the physics up for Episode II, please!
Mojo said:Just tried it, the physics system is great, superior than the old 2D ones
ScrabbleBanshee said:The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
RagnarokX said:If you didn't uncurl off of ramps it might be better, but sometimes they launch you into the air and you have to avoid the enemy bridge and fall back down to the low path.
Mojo said:Just tried it, the physics system is great, superior than the old 2D ones
Posts like these make me laugh. Of course, they also make me lose faith in humanity. Hint hint: ignoranceScrabbleBanshee said:The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
Sonic games sell, regardless of quality. Come on. Everyone knows this.ScrabbleBanshee said:The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
Ranger X said:- Game sure isn't pretty (especially Sonic's animations)
- Camera is too near, you can't see shit coming.
- Music is standard fare leaning towards boring.
- Physics are fucked up.
- Sonic doesn't feel right, starts slow, etc.
In short, I am deceived. I am not buying this thing.
Andrex said:So it's like the Genesis games?
Zen said:You don't have to use it to beat the levels is almost completely true. there's no place in the demo where you have to use it to progress to the end. There's 2 instances where using it will allow you to get something that you'd otherwise have been unable to reach, however.
Having played the demo twice, the initial acelleration speed is too slow, it would have made a big difference (read: Improvement) if the initial acelleration (prior to him breaking out into a decent jog and then run animation) was as default at the rate you go when using the speed shoes.
Fix the physics up for Episode II, please!
it's nothing like the Genesis games;Andrex said:So it's like the Genesis games?
riceandbeans said:That's just the demo. The later levels require it more.
BTW, is there an easy method for collecting all the emeralds? I kinda sorta want to play the Super Sonic section but levels like Labryinth Zone Act 2 and Casino Street Act 2 are just a pain in the ass.
Big One said:Just played the demo...mygod, what is wrong with the physics?! Even Rush and Advance weren't this bad honestly, this is horrible.
I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.Teknoman said:To be honest, I always held the direction I was moving even while rolling in the classic Sonics, so it's second nature to me here. The problem is, Sonic never seems to be able to go flying off a ramp while rolling.
Think we'll get some patches for the game? Also did Sega's JP PR section bill it as a return to the classics as well, or was it just the NA/EU side of things?
Segata Sanshiro said:I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.
NA/EU buy crappy broken hog games, Japanese buy awesome-ass Ryu ga Gotoku games. Yeah, I'll get in on this :bow.Andrex said:That is because they're sensible people. :bow great Nippon :bow
Segata Sanshiro said:I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.
Segata Sanshiro said:NA/EU buy crappy broken hog games
Nah, we don't know the sales on this one yet. I was more referring to the embarrassing popularity of Shadow the Hedgehog, Sonic Heroes, etc. in EU/NA.Andrex said:And the truth of your opinion on Sonic 4 comes out!
Segata Sanshiro said:Nah, we don't know the sales on this one yet. I was more referring to the embarrassing popularity of Shadow the Hedgehog, Sonic Heroes, etc. in EU/NA.
Anybody?mr_nothin said:Where's the demo?? I wanna try this out.
Is the demo for 360?
mr_nothin said:Anybody?