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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Teknoman

Member
Yeah i'm surprised how much I actually like the homing attack in this context. If only there was some way Sega could...patch Sonic's acceleration speed. Once he gets going, its all good.
 

jman2050

Member
Oh sure NOW people acknowledge that the homing attack wasn't a bad idea in the first place, I've only been saying that from the beginning.

Did any of you even play Megamix? :(
 

Lan_97

Member
I like the homing attack because Sonic moves so awkwardly in this game. Otherwise, it feels unnecessary for enemies/items/obstacles, and the homing paths feel forced in.
 

TheHakku

Member
Anth0ny said:
Is the Labyrinth zone 3 and boss a carbon copy of Sonic 1 or what?
Whaaaaaaat. Better not be. I could never get past the rising water at the end of act 3. :/ Just quit at the stupid torch puzzle.
 

Teknoman

Member
Meh torch puzzle was easy. The first time you see its timing based, it should be obvious what you need to do.

You know, they really didnt have to try and make old school sounding music...that really doesnt sound old school. I think the problem is, the tracks loop too early.
 

Cmagus

Member
Yeah so I just finished this game and I gotta say what a piece of garbage it is.Like everything about this game is not fun.It's slow, the controls are awkward, the homing attack is uneeded, the levels are boring, the puzzles are awful (torches give me a fucking break how tiresome).The only redeeming quality here is the soundtrack it's great.The point of sonic is to go fast this game isn't in the slightest bit.I don't understand why they can't just make a sonic game that feels and plays like the originals it's not hard and it would certainly be better than this shit what a waste of money.
 

jman2050

Member
The songs are actually all pretty awesome compositions. Their arrangements just suck horribly, a direct result of trying too hard to sound chiptuney.
 

OnPoint

Member
Cmagus said:
Yeah so I just finished this game and I gotta say what a piece of garbage it is.Like everything about this game is not fun.It's slow, the controls are awkward, the homing attack is uneeded, the levels are boring, the puzzles are awful (torches give me a fucking break how tiresome).The only redeeming quality here is the soundtrack it's great.The point of sonic is to go fast this game isn't in the slightest bit.I don't understand why they can't just make a sonic game that feels and plays like the originals it's not hard and it would certainly be better than this shit what a waste of money.

notsureifserious.gif
 
Teknoman said:
Yeah i'm surprised how much I actually like the homing attack in this context. If only there was some way Sega could...patch Sonic's acceleration speed. Once he gets going, its all good.
I don't mind the homing attack either. It adds a little something to the table.

They need to skip his walk animation and start off straight into his jog. That's leftovers from the 3D Sonic games.
 

Varion

Member
Good lord the 'get all rings and finish special stage 1' trophy makes me want to punch something. Giving up for now, I always either do really well then accidentally slide through the one-way wall, get caught in the spring balls near the end, or run out of time right near the end.
 
I hate the homing attack, and I hate how Sonic stops immediately. I have trouble performing normal platforming for crying out loud! Quit leaving bad tastes in my mouth SEGA...>>;

I think we can agree that all of the Sonic games have good music, despite their gameplay being a huge suckfest.
 

Synless

Member
Wow, I'm loving this so far. I will say though that Casino Night Zone 2 is a haven for earning 1ups. You get so many it's ridiculous.
 

loosus

Banned
jman2050 said:
Oh sure NOW people acknowledge that the homing attack wasn't a bad idea in the first place, I've only been saying that from the beginning.

Did any of you even play Megamix? :(
From what I've seen, that game instituted more of a "dash" than a real homing attack.
 

dark10x

Digital Foundry pixel pusher
You know, the most disappointing thing for me with this game is actually the music. It's all a bit too happy for my tastes. I kind of wish they had not taken this route as the one thing Sonic games have continued to excel at even during the dark times has been audio. The music has been consistently good. Even Sonic 2006 has a great soundtrack. This is probably the blandest the series has seen in a while. Better than the GBA games, for sure, but still not great.

jman2050 said:
Also, Sonic CD is Exhibit A on how integral Yuji Naka was to the original Sonic Team. The programming in Sonic CD is an absolute mess, and I can only sympathize with the poor dude that had to take Naka's engine and build a new game out of it without any of his skill.
Yeah, the performance was TERRIBLE for a 16-bit game. It was intended to show off the Sega CD, but the framerate dropped all the time. It was terribly unoptimized.

I feel as if they simply tried to cram as many tiles and sprites into the Sonic 1 engine as they could and simply hit a wall that would have required some skillful programming to solve.
 
The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
 
Demo didn't seem that bad but it really isn't long enough to judge properly. I might buy it on a whim eventually, but I think I'll hold off for now.
 

jman2050

Member
Segata Sanshiro said:
No, it was definitely a homing attack. It even homed in on rings. I think we can trust jman's classification on this one.

The homing attack homes in on enemies and monitors only. There's a seperate button for the light-speed dash when you approach a line of rings.

I can't take credit for either of those, chalk it up to a great implementation from the other main programmer.

Mojo said:
Just tried it, the physics system is great, superior than the old 2D ones

2mx2vcw.gif
 
does anyone know what the deal was with all of that "you dont have to use the homing attack" pr bullshit that was spewed before this game came out? there are several spots in the demo alone where you have to use it
 
Tatsumaki Senpuukyaku! said:
does anyone know what the deal was with all of that "you dont have to use the homing attack" pr bullshit that was spewed before this game came out? there are several spots in the demo alone where you have to use it

It was bullshit. You have to use it. There's too many points where it's a must or else. I found myself getting killed because by bosses for stupid reasons by not using it. And I also found myself getting killed because of it when Sonic gets out of the ball. Just another one of the stupid little things that killed my fun with the game besides the sloth control.
 

Zen

Banned
Tatsumaki Senpuukyaku! said:
does anyone know what the deal was with all of that "you dont have to use the homing attack" pr bullshit that was spewed before this game came out? there are several spots in the demo alone where you have to use it

You don't have to use it to beat the levels is almost completely true. there's no place in the demo where you have to use it to progress to the end. There's 2 instances where using it will allow you to get something that you'd otherwise have been unable to reach, however.

Having played the demo twice, the initial acelleration speed is too slow, it would have made a big difference (read: Improvement) if the initial acelleration (prior to him breaking out into a decent jog and then run animation) was as default at the rate you go when using the speed shoes.

Fix the physics up for Episode II, please!
 

RagnarokX

Member
Zen said:
You don't have to use it to beat the levels is almost completely true. there's no place in the demo where you have to use it to progress to the end. There's 2 instances where using it will allow you to get something that you'd otherwise have been unable to reach, however.

Having played the demo twice, the initial acelleration speed is too slow, it would have made a big difference (read: Improvement) if the initial acelleration (prior to him breaking out into a decent jog and then run animation) was as default at the rate you go when using the speed shoes.

Fix the physics up for Episode II, please!
If you didn't uncurl off of ramps it might be better, but sometimes they launch you into the air and you have to avoid the enemy bridge and fall back down to the low path.
 

Ranger X

Member
- Game sure isn't pretty (especially Sonic's animations)
- Camera is too near, you can't see shit coming.
- Music is standard fare leaning towards boring.
- Physics are fucked up.
- Sonic doesn't feel right, starts slow, etc.

In short, I am deceived. I am not buying this thing.
 

Teknoman

Member
Mojo said:
Just tried it, the physics system is great, superior than the old 2D ones

Now you're just fishing.

ScrabbleBanshee said:
The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?

Its probably going to sell well...look at the reviews, and you know how people flock to games that review well from major sites.

RagnarokX said:
If you didn't uncurl off of ramps it might be better, but sometimes they launch you into the air and you have to avoid the enemy bridge and fall back down to the low path.


Yeah, if you want to go flying through the air, and not get knocked out by an enemy, homing attack is mandatory. I really dont know why they decided to make Sonic unroll after taking off from a ramp. If they kept it the way it should've been, the homing attack would've still been useful for certain sections.
 

Blueblur1

Member
ScrabbleBanshee said:
The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
Posts like these make me laugh. Of course, they also make me lose faith in humanity. Hint hint: ignorance
 
okay, I had played Sonic 2 really recently on my Sega Genesis Collection (PSP),
and I cannot play Sonic 4 because I am playing it wrong, I am playing Sonic 4 as if it was a Genesis game and I am totally not enjoying Sonic 4 (demo)

I run into a loop, I am not going fast enough, I stop inside the loop.. like completely stopped.. lol what

the jumping off cliffs is bizarre!!! Instead of continuously running with a run animation, he does this stupid OH NO falling animation .. i hate it

sorry people, Sonic 4 is not a Genesis Sonic game
 

Roto13

Member
ScrabbleBanshee said:
The demo was deleted in record time. Feels like sonic is stepping through a dead bog until he gets going... game doesn't even look any good. Trying too hard to go retro. Fail... they're not going to sell this junk, and they still need to finish the other episodes?
Sonic games sell, regardless of quality. Come on. Everyone knows this.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Ranger X said:
- Game sure isn't pretty (especially Sonic's animations)
- Camera is too near, you can't see shit coming.
- Music is standard fare leaning towards boring.
- Physics are fucked up.
- Sonic doesn't feel right, starts slow, etc.

In short, I am deceived. I am not buying this thing.

So it's like the Genesis games?
 

Ranger X

Member
Andrex said:
So it's like the Genesis games?

haha nice try. But in my opinion no. God fucking no. Genesis games are feeling "right" and this one totally feels "off" to me.
It's like an old Genesis game in looks but with the 3D Sonic physics... of suck.
 
Zen said:
You don't have to use it to beat the levels is almost completely true. there's no place in the demo where you have to use it to progress to the end. There's 2 instances where using it will allow you to get something that you'd otherwise have been unable to reach, however.

Having played the demo twice, the initial acelleration speed is too slow, it would have made a big difference (read: Improvement) if the initial acelleration (prior to him breaking out into a decent jog and then run animation) was as default at the rate you go when using the speed shoes.

Fix the physics up for Episode II, please!

That's just the demo. The later levels require it more.

BTW, is there an easy method for collecting all the emeralds? I kinda sorta want to play the Super Sonic section but levels like Labryinth Zone Act 2 and Casino Street Act 2 are just a pain in the ass.
 
Andrex said:
So it's like the Genesis games?
it's nothing like the Genesis games;

I had to pop in Sonic & Knuckles right after so I can unlearn what I have experienced with this demo and return to Genesis goodness

I cannot play Sonic 4 because it feels like that I playing it wrong because I think it is supposed to be like Genesis game but doesn't feel, steer and gas like one
 

Big One

Banned
Just played the demo...mygod, what is wrong with the physics?! Even Rush and Advance weren't this bad honestly, this is horrible.
 

Teknoman

Member
riceandbeans said:
That's just the demo. The later levels require it more.

BTW, is there an easy method for collecting all the emeralds? I kinda sorta want to play the Super Sonic section but levels like Labryinth Zone Act 2 and Casino Street Act 2 are just a pain in the ass.

Nah Act 2 is easy. Just play through like a normal platformer, and when you reach the torch puzzle section, light the first to see, then the one that triggers the small verticals, wait a few seconds and trigger the horizontal. Dash on through, and its smooth sailing from there.
 

Zen

Banned
Big One said:
Just played the demo...mygod, what is wrong with the physics?! Even Rush and Advance weren't this bad honestly, this is horrible.

I remember trying to build a Sonic Physics engine once and having a quasi hack for 'rolling' where you had to hold down forward/down to go faster when rolling down the hill. Oddly enough you can do that in Sonic 4. :lol

Aside from that I'm liking it well enough but I haven't played anywhere near enough to really give an opinion on it.
 

Teknoman

Member
To be honest, I always held the direction I was moving even while rolling in the classic Sonics, so it's second nature to me here. The problem is, Sonic never seems to be able to go flying off a ramp while rolling.

Think we'll get some patches for the game? Also did Sega's JP PR section bill it as a return to the classics as well, or was it just the NA/EU side of things?

As far as being worth of the name Sonic the Hedgehog 4, i'm going to wait till all the episodes are out.

Oh and Sonic 4 Ep1 demo should've been Splash Hill Act 1 and 2 at least.
 
Teknoman said:
To be honest, I always held the direction I was moving even while rolling in the classic Sonics, so it's second nature to me here. The problem is, Sonic never seems to be able to go flying off a ramp while rolling.

Think we'll get some patches for the game? Also did Sega's JP PR section bill it as a return to the classics as well, or was it just the NA/EU side of things?
I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.

That is because they're sensible people. :bow great Nippon :bow
 

Teknoman

Member
Segata Sanshiro said:
I don't think they billed it as much of anything, given Japan doesn't give even a fifth of a fuck as much about Sonic as EU/NA do.

News to me...then again I know no region could match EU as far as Sonic fans go.

Edit: Since the teams handling Sonic games seem to somewhat listen to criticism, I wonder if they'll change composers for episode 2/ put more of an effort into the tracks. I havent played all the stages yet ( only Splash hill and Lost labyrinth), but the themes (aside from Splash hill act 3, boss battle phase 2, the start/continue screen, world map, and Lost Labyrinth act 2) sound "empty".

That and someone should've thrown a Spring Yard style theme in there for the Casino area.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Segata Sanshiro said:
Nah, we don't know the sales on this one yet. I was more referring to the embarrassing popularity of Shadow the Hedgehog, Sonic Heroes, etc. in EU/NA.

I blame the crappy comics and TV show.
 
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