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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Iknos said:
Thats true with anything. Giving the tires for cars in Gran Turismo super grip would make the game more accessible. But it makes it "not Gran Turismo" at the same time.

Dumb down physics or controls it makes all games more accessible. So you can argue that all you want. You just can't argue that this game is Sonic.

If they want to make it easier to scale and stay on loops and ramps, that's fine but the spindash and ball stills feels off.
 
super mario world has dramatically different physics from the NES games, so uh... let that enter into the debate!!!!!

edit: fuck too late. i blame the 56k
 

Teknoman

Member
milkyjay20 said:
super mario world has dramatically different physics from the NES games, so uh... let that enter into the debate!!!!!

I think we went over that the other day...or that might have been in another topic.
 

Gravijah

Member
FrostuTheNinja said:
Thank you.

And I guess that means Castlevania 4 isn't Castlevania, with it's arc-less jumping and moonwalking up stairs.

It's silly when we get into saying "THIS IS NOT A SONIC GAME!"

It's a Sonic game. It stars Sonic The Hedgehog. You might not like it, that's fine.

It's still a Sonic game.
 

andymcc

Banned
FrostuTheNinja said:
Thank you.

And I guess that means Castlevania 4 isn't Castlevania, with it's arc-less jumping and moonwalking up stairs.
I like to think that Super Castlevania isn't a real castlevania.
 
FrostuTheNinja said:
I would argue that the altered physics make the game more accessible.
There were many times during the Casino level where the new physics caused me to die. Primarily the fact that you can barely move when jumping and after a regular jump Sonic now free falls where he would have usually kept in a ball in other games. The second bit was extremely aggravating during the Casino boss.

and for some reason if you launch off a spring and don't hold the direction the spring directs you to (Or sometimes if you DO hold the direction) you will land in the wrong area, often resulting in death by freefall.

The Air Dash is also aggravating when there are two enemies beside you, and it autocorrects to the spike ball on the right instead of the blue floating thing closer to you (First Mine level) Or when youre going from Spring to Spring and instead of autocorrecting you to the next spring it autocorrects you to the same one and you fall to your death.
 

The Technomancer

card-carrying scientician
Teknoman said:
I think we went over that the other day...or that might have been in another topic.
I think it was the Sonic->Mario topic, Andrex and I were getting into kind of a Mario vs. Sonic thing. Then he got banned....
 
Gravijah said:
It's silly when we get into saying "THIS IS NOT A SONIC GAME!"

It's a Sonic game. It stars Sonic The Hedgehog. You might not like it, that's fine.

It's still a Sonic game.
To be fair, it's not hard to get his intended implication.
 
andymcc said:
I like to think that Super Castlevania isn't a real castlevania.

seriously. 8-way whip? zzzzzzz i can play it blindfolded. still a great game tho

anyway, a question about sonic 4's physics. okay, so it's not exactly like the old games, but judging its physics on their own merits, are they still fun?
 
The Abominable Snowman said:
There were many times during the Casino level where the new physics caused me to die. Primarily the fact that you can barely move when jumping and after a regular jump Sonic now free falls where he would have usually kept in a ball in other games. The second bit was extremely aggravating during the Casino boss.

Can't help you there.

I didn't have any real problems with the games physics other than "getting" the whole homing attack/dash mechanic. It really sucks that so many people seem to be having problems with it.

I think it was asked earlier, but how many people are using analog over the d-pad? I mean, I haven't even tried using the analog at all and the game has been aces for me.

Edit:

andymcc said:
I like to think that Super Castlevania isn't a real castlevania.

I'm in the minority that thinks Rondo is the best in the series followed by that recent Rebirth title. Damn, I had a great time with that game. Soooo, my opinion is pretty much despised.
 

Gravijah

Member
milkyjay20 said:
anyway, a question about sonic 4's physics. okay, so it's not exactly like the old games, but judging its physics on their own merits, are they still fun?

Matters who you're asking. Might as well just give it a whirl yourself.
 
Gravijah said:
wait what 56k you better be kidding

nope, it's a disgrace. i just moved, so slow internet is better than no internet. i miss avgn and porn terribly... you just don't know how slow 56k really is until you've used it in 2010. i've got solitaire loaded up at the bottom for when i'm trying to load something :lol
 
milkyjay20 said:
nope, it's a disgrace. i just moved, so slow internet is better than no internet. i miss avgn and porn terribly... you just don't know how slow 56k really is until you've used it in 2010. i've got solitaire loaded up at the bottom for when i'm trying to load something :lol

Hahahah! That's one of the most terribly heartbreaking and hilarious things I've read in awhile. I remember going to my parents place years ago and they were still using a local dial up company. Terrible, terrible shit. I feel for you.

Yeah, and as Gravijah said, if you can, try a demo of Sonic 4. It very much seems to be hit or miss.
 

Gravijah

Member
milkyjay20 said:
nope, it's a disgrace. i just moved, so slow internet is better than no internet. i miss avgn and porn terribly... you just don't know how slow 56k really is until you've used it in 2010. i've got solitaire loaded up at the bottom for when i'm trying to load something :lol

oh ok well i found this 11 minute long youtube video for you to watch on sonics physics

http://www.youtube.com/watch?v=f6-1cGzPn3E

should only take a few hours to load
 

MrDaravon

Member
Checked out the demo, didn't even finish it. My main problem was with the movement/physics. Feels like it takes too long to get moving and he looks weird while building up speed, looks like he's gliding. Other thing that kept bugging me was that movement in mid-air felt weird, there didn't feel like there was any good momentum, you could change direction easily but it feels really awkward.

As someone who only played Sonic 1/2 back in the day, and went through 3 and S&K for the first time earlier this year, even I don't think it feels right. Visually and audio-wise it just comes off as shallow, feels like someone trying to visually upgrade and remake something where no one who did the original was even still alive. I also have to agree with the sentiments I'm seeing though that I don't know that they could really do a 2D sonic at this point that would live up to expectations. I think they could have done a hell of a lot better than this, but I think at this point anything they could possibly put out would still not be good enough for some people. Ultimately this was not fun at all though, and breaking it up into $15 chunks is pretty disgusting.
 
FrostuTheNinja said:
Hahahah! That's one of the most terribly heartbreak and hilarious things I've read in awhile. I remember going to my parents place years ago and they were still using a local dial up company. Terrible, terrible shit. I feel for you.

Yeah, and as Gravijah said, if you can, try a demo of Sonic 4. It very much seems to be hit or miss.

my grandma--who's not that old, mind you--still uses 56k AND aol :lol which is ironic considering that she was the first on the scene with a computer and the internet in my family, back when i thought the internet was a virtual town complete with graphics.

and about trying sonic 4... well, i lent my cousin the xbox. so i've got a bunch of ancient games to play coupled with an ancient internet, so needless to say, i've rediscovered the joy of reading.

oh and thanks gravijah
 

Cataferal

Digital Foundry
I AM JOHN! said:
So in other words they created a "solution" to something that was never a problem in the first place.
In other words, the homing dash improves the experience to such a degree that it's worth making compensations in other areas for. Sonic 4 has its faults, but in my view this is one change that's been made for the better.

Of course, I doubt I'm in the majority here.
 

Jazzem

Member
Well reading all these impressions has been interesting :lol

When I have access to my Wii again, I'm going to give this a really good go. The promise of supposedly great level design is luring me in to try and get used to the new physics. Though I still don't understand why they took out many aspects of the momentum...it kinda sucks in a way as I use a lot of the benefits that brings when replaying the MD games so I can speed through them (something I weirdly get a kick out of when replaying any game; I was wall jumping like a right nutter on a Super Metroid replay).

But still, I'm confident I can enjoy this, speaking as a huge old school Sonic fan. Sometimes you have to go into a game like this realizing first impressions aren't going to be top notch. And heck I seem to be among the few who liked Advance 3 anyway, so I'll enjoy it to *some* extent.

Oh, not to mention; 2>1>CD>& Knuckles>3

If I change that to include 3 & Knuckles instead of the two separately...that probably makes it and CD interchangeable for me. 2 is still king in my book :D
 

RagnarokX

Member
RubyEclipse said this on Sonic Retro's forums:

"I've posted this a few times, but it's too early to say regarding the physics for Episode II. The feedback we've seen from many fans is something I'll be taking with me when we begin to discuss the game soon, but I'll make sure it is at least heard and taken into consideration."
 
RagnarokX said:
RubyEclipse said this on Sonic Retro's forums:

"I've posted this a few times, but it's too early to say regarding the physics for Episode II. The feedback we've seen from many fans is something I'll be taking with me when we begin to discuss the game soon, but I'll make sure it is at least heard and taken into consideration."

PR speak for, "It's not going to happen"?
 

Roto13

Member
RagnarokX said:
RubyEclipse said this on Sonic Retro's forums:

"I've posted this a few times, but it's too early to say regarding the physics for Episode II. The feedback we've seen from many fans is something I'll be taking with me when we begin to discuss the game soon, but I'll make sure it is at least heard and taken into consideration."
RubyEclipse said we were getting a Genesis style Sonic 4.
 

Gravijah

Member
milkyjay20 said:
my grandma--who's not that old, mind you--still uses 56k AND aol :lol which is ironic considering that she was the first on the scene with a computer and the internet in my family, back when i thought the internet was a virtual town complete with graphics.

and about trying sonic 4... well, i lent my cousin the xbox. so i've got a bunch of ancient games to play coupled with an ancient internet, so needless to say, i've rediscovered the joy of reading.

oh and thanks gravijah

don't actually waste your time loading that video on your connection, btw. :lol
 
Jazzem said:
Oh, not to mention; 2>1>CD>& Knuckles>3

how come 3 and knuckles are at the bottom?

and since you're listing, well, i can't resist.

1. sonic 3 and knuckles - i hate using the word epic, but putting the two games together makes it so. in my eyes, the games don't exist unless they are together. it's long, but with perfect pacing; levels with platforming and levels that you fly through are placed right where they should be. exquisite backgrounds, and sonic and his shitty friends have never looked as good before or since. awesome music.

2. sonic 2 - terrific. i don't know what else to say.

3. sonic cd - like someone said earlier, the levels were designed by a lunatic. grating music and sound effects. awesome special levels.

4. sonic 1 - fucking water levels
 
Gravijah said:
oh ok well i found this 11 minute long youtube video for you to watch on sonics physics

http://www.youtube.com/watch?v=f6-1cGzPn3E

should only take a few hours to load
The critical error guys like this make is in assuming that people who like the Dimps Sonic games don't realize there's a difference in the physics. We know there's a difference, guys. You're not some kind of geniuses among humanity that need to explain it to the proles. We just don't care.
 

Cataferal

Digital Foundry
Roto13 said:
RubyEclipse said we were getting a Genesis style Sonic 4.
Partly true... we have Sonic 2's aesthetics meets Rush's physics via Adventure 2's homing attack. It's a start, but maybe they can edge a little closer towards a full-on traditional Sonic formula next time.

That is, if they'd listen.
 

andymcc

Banned
FrostuTheNinja said:
I'm in the minority that thinks Rondo is the best in the series followed by that recent Rebirth title. Damn, I had a great time with that game. Soooo, my opinion is pretty much despised.

i think we could be pretty good friends.
 
Teknoman said:
Which version of Sonic CD has grating music?

The Japanese version.

Yeah, I went there.

Edit: Beaten... AGAIN!

Segata Sanshiro said:
The critical error guys like this make is in assuming that people who like the Dimps Sonic games don't realize there's a difference in the physics. We know there's a difference, guys. You're not some kind of geniuses among humanity that need to explain it to the proles. We just don't care.

Thread title should be changed to, "Real Sega fans, just don't care"
 

Jazzem

Member
milkyjay20 said:
how come 3 and knuckles are at the bottom?

and since you're listing, well, i can't resist.

1. sonic 3 and knuckles - i hate using the word epic, but putting the two games together makes it so. in my eyes, the games don't exist unless they are together. it's long, but with perfect pacing; levels with platforming and levels that you fly through are placed right where they should be. exquisite backgrounds, and sonic and his shitty friends have never looked as good before or since. awesome music.

2. sonic 2 - terrific. i don't know what else to say.

3. sonic cd - like someone said earlier, the levels were designed by a lunatic. grating music and sound effects. awesome special levels.

4. sonic 1 - fucking water levels

I dunno...:p To be honest & Knuckles and CD might be interchangeable. Unless I prefer any instalment by a significant amount (2 in my case), I'm not too good at 'measuring' where each game in a ranking should go.

But I'm not quite as fond of 3 & Knuckles. That's not to say I don't wub 'em and all that jazz, but there's something almost intangible about the style of 1 and 2 that I prefer, plus I feel they're more consistent games (though I'll admit 1 dips a little here and there, sure has weird pacing). Oh and 3 has that blasted awful carnival zone theme :p Why does that song not get more hate; it's terrible, gaah! [/petty]

Regarding you not liking the music of CD...is that the JPN or US soundtrack? I'm only really familiar with the latter but I absolutely love it myself...each to their own.
 
FrostuTheNinja said:
The Japanese version.

Yeah, I went there.

Edit: Beaten... AGAIN!



Thread title should be changed to, "Real Sega fans, just don't care"
No no no, don't pull that 'real fans' thing, please. The guys who like the classic physics have just as valid a viewpoint as anyone's. The only thing some of them are guilty of is the all too common trait of not understanding the point of view of others.
 
Segata Sanshiro said:
No no no, don't pull that 'real fans' thing, please. The guys who like the classic physics have just as valid a viewpoint as anyone's. The only thing some of them are guilty of is the all too common trait of not understanding the point of view of others.

Jokes man, jokes.

Just trying to be "Hip and Ironic" like kids these days, or some such crap.
 
FrostuTheNinja said:
Jokes man, jokes.

Just trying to be "Hip and Ironic" like kids these days, or some such crap.
I like jokes too, but they should be funny. 'Real fans' is just a match getting tossed into a shed full of gunpowder.

Which in Sonic 4, would result in a body flying six inches and then coming to a complete mid-air halt.
 
Segata Sanshiro said:
I like jokes too, but they should be funny. 'Real fans' is just a match getting tossed into a shed full of dynamite.

Point taken. Ninja Edit: You know, "Sega fans..." would've sounded better and not as pretentious. Thanks for the lesson.

Which in Sonic 4, would result in a body flying six inches and then coming to a complete mid-air halt.

Unless you were holding right.
 
Segata Sanshiro said:
The critical error guys like this make is in assuming that people who like the Dimps Sonic games don't realize there's a difference in the physics. We know there's a difference, guys. You're not some kind of geniuses among humanity that need to explain it to the proles. We just don't care.

Actually, he's explaining why the old games feel good to play, because of the momentum and movement mechanics.

Then he explains, in detail, why this game feels off.

The fact that the old sonics even exist does nothing to worsen the way this game plays or feels. He's not going "it should play like this!", just showing why they become classic games, and why this game never will. Even looking at the games as independent existences.
 
Jazzem said:
but there's something almost intangible about the style of 1 and 2 that I prefer

i know exactly what you mean. sonic 1 and 2 is clean and bold, while sonic 3 and knuckles is more organic, yet "dirty" at the same time.

Oh and 3 has that blasted awful carnival zone theme :p Why does that song not get more hate; it's terrible, gaah!

your guess is as good as mine, it sounds unbearable. that music mixed with that damn barrel :lol

Regarding you not liking the music of CD...is that the JPN or US soundtrack? I'm only really familiar with the latter but I absolutely love it myself...each to their own.

US. i'm stupid when it comes to imports, so i've never played the JPN version.
 

Cataferal

Digital Foundry
Jazzem said:
Oh and 3 has that blasted awful carnival zone theme :p Why does that song not get more hate; it's terrible, gaah! [/petty]
You should hear the PAL version I had to put up with (all music plays 17% slower). Yikes!
 

Jazzem

Member
milkyjay20 said:
i know exactly what you mean. sonic 1 and 2 is clean and bold, while sonic 3 and knuckles is more organic, yet "dirty" at the same time.

Hmm, I guess that's a good way of putting it, though there's still a bit of grittiness to the earlier games on certain zones. They're two different and very recognizable styles, but the former just clicks with me moreso, and it's what I think of when I think of Sonic. I don't mean to put down 3&Knuckles too much though. Ice Cap and Flying Battery man :D

milkyjay20 said:
your guess is as good as mine, it sounds unbearable. that music mixed with that damn barrel :lol

Haha, I'm a victim of the barrel myself :( I got so close to perfecting a jumping technique to make it go down far enough...but I could never quite get enough room to jump off at the bottom. Grr >:|

Aside from initial barrel woes and the blah music (can we start a hate club on that? :p), I actually quite like the zone. Though those floating platforms with the red bulbuous underside always freak me out a bit...

Cataferal said:
You should hear the PAL version I had to put up with (all music plays 17% slower). Yikes!

Hold on there; only the first game on the Mega Drive had the music slowed down for the PAL version. 2 onwards had the correct music tempo. How did you hear a slow version of a Sonic 3 tune? :p
 
FunkyMunkey said:
Actually, he's explaining why the old games feel good to play, because of the momentum and movement mechanics.

Then he explains, in detail, why this game feels off.

The fact that the old sonics even exist does nothing to worsen the way this game plays or feels. He's not going "it should play like this!", just showing why they become classic games, and why this game never will. Even looking at the games as independent existences.
That sounds a wee bit like a subjective opinion masquerading as an objective one.

To say nothing of the fact that it's aside from my point and contrary to what the guy in the video himself said. It's very clear he feels that people who don't care about the different physics only don't care because they don't know, and that if he somehow just shows them they are different, then the lightbulb will come on and they'll realize that game they're having fun with is crap after all. It's also very clear he feels Sonic 4 should play like the old Sonic games.
 
Jazzem said:
(can we start a hate club on that? :p

sign me up.

and that barrel, it's made even worse with tails screwing up the jumping. i recently discovered the easy way to get past it; just move your thumb around the d-pad in a circle. lol ~_~
 

Iknos

Junior Member
Gravijah said:
No game after Super Mario Bros 1 is a Mario game?

I see your point...

Consider that most people agreed that Mario 2 was so different than Mario 1 that its as if Nintendo replaced sprites from a totally different title to Mario sprites.

The fundamentals are the same. Mario still can't walk up walls in those games.

Nintendo has been good at renaming the Mario games based on the key differences in gameplay. Mario Sunshine was called that for good reason. Miyamoto introduced some new concepts built on Mario 64 but the end result was very different so the renaming made sense. So much from Mario 64 was still there but they were smart in not implying a direct sequel.

Sonic 4 breaks the fundamentals from the classic Sonics. Each Sonic game added something new but there is too much different here. One thing is game breaking and takes away from the platforming.

Accessibility is great but you aren't going to expect a company like Nintendo release a "Super Mario Bros. 4" that doesn't live up to the previous games in terms of controls and challenge. New powerups and abilities can work but there won't be anything like a win button or auto-attack.

Can't imagine a 2D Mario game with an auto-attack. It would break the game for me. Same idea applies here.

Just trying to explain why people are disappointed here. Had Sonic 4 been a spin off game based on one of his friends it might have made sense. It would explain why he runs and jumps weird and has a homing attack. Expectations would be different and people would see past these big differences and try to have fun with it.

But that wouldn't sell...so Sega had to slap on the name "Sonic 4".
 
Segata Sanshiro said:
To say nothing of the fact that it's aside from my point and contrary to what the guy in the video himself said. It's very clear he feels that people who don't care about the different physics only don't care because they don't know, and that if he somehow just shows them they are different, then the lightbulb will come on and they'll realize that game they're having fun with is crap after all. It's also very clear he feels Sonic 4 should play like the old Sonic games.

Ehhh, like I said, he's showing the physics for what they are. Plain and simple.

If you don't see how stopping in midair feels wrong for many people, regardless of past experience with sonic games, then I don't know what to tell you. It's not really their fault we were all born in a universe that doesn't function like that.

If I drove off a cliff in a car and let off the gas, and stopped in midair, this game would feel great.

And if I threw a ball down a slope, and it stopped, etc. Not the way physics work, though :p.

His video was comprehensive.
 
Iknos said:
But that wouldn't sell...so Sega had to slap on the name "Sonic 4".

Even if the game was called, "Sonic Without His Shitty Friends" it would still sell like gangbusters. I said it in an older thread, kids love Sonic. I couldn't tell you why,(I think it has to do with that Sonic X cartoon on a few years back)but he is. He has shirts at Wal-Mart and Target.

Also, NSMBWii has an autoplay option. Which in theory, is game breaking.

FunkyMunkey said:
If I drove off a cliff in a car and let off the gas, and stopped in midair, this game would feel great.

Are we really bringing in "reality" to a game that stars a blue hedgehog that runs at super sonic speeds, who collects emeralds to defeat an egg shaped mad scientist?
 
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