Plays like none of the above.Ecotic said:So for those who have it, does Sonic 4 play more like Sonic 1 or it's sequels 2 & 3? Sonic 4 looks like a direct imitation of Sonic 1 (which I didn't like very much), and so I'm really thinking I shouldn't get it.
It's plays NOTHING like the classics. Which is very unfortunate.Ecotic said:So for those who have it, does Sonic 4 play more like Sonic 1 or it's sequels 2 & 3? Sonic 4 looks like a direct imitation of Sonic 1 (which I didn't like very much), and so I'm really thinking I shouldn't get it.
Ecotic said:So for those who have it, does Sonic 4 play more like Sonic 1 or it's sequels 2 & 3? Sonic 4 looks like a direct imitation of Sonic 1 (which I didn't like very much), and so I'm really thinking I shouldn't get it.
^^ This. Come on. It's a momentum-based platformer with spindashing and loops. Saying it's "nothing" like a Sonic game is just stupid.Teknoman said:Its more or less like a mix of Sonic 1 and 2 with a small bit of 3's vine swinging (sorta) as far as stage styles go. As far as how the actual gameplay mechanics work, its got a style of its own, which may or may not be a good thing for you.
It doesn't play like any of those. There's a demo, right? Play the demo and see if you like it.Ecotic said:So for those who have it, does Sonic 4 play more like Sonic 1 or it's sequels 2 & 3? Sonic 4 looks like a direct imitation of Sonic 1 (which I didn't like very much), and so I'm really thinking I shouldn't get it.
It's unfortunate that there wasn't as much influence from Sonic 3, but understandable - I find that most casual Sonic players only had the first two games back in the day.Teknoman said:Its more or less like a mix of Sonic 1 and 2 with a small bit of 3's vine swinging (sorta) as far as stage styles go. As far as how the actual gameplay mechanics work, its got a style of its own, which may or may not be a good thing for you.
Shitty game it is.Sega1991 said:
Boney said:
Sega1991 said:
RobbieNick said:No wonder he personally doesn't like the game and I do. He plays completely differently from the way I play. He keeps letting go of the D-Pad and slapping his thumb down when he needs to spin or go back. I keep my thumb on the D-Pad at all times. Usually, keep my thumb pressed moving forward cuz some part of my brain thinks this actually helps me go faster when I know it doesn't. Ergo, when I play Sonic 4 in the same manner I always do.
It's not a bad method of control. Just one you have to get used to.
I remember when I used to be negative in this thread but atleast I used reasonable intelligence to back up my concerns. You on the other hand just seem bored and angsty. First one on my ignore list.claviertekky said:Shitty game it is.
RobbieNick said:I keep my thumb on the D-Pad at all times. Usually, keep my thumb pressed moving forward cuz some part of my brain thinks this actually helps me go faster when I know it doesn't. Ergo, when I play Sonic 4 in the same manner I always do.
Teknoman said:Same here, always played Sonic that way...:lol kinda surprised TSSZ of all places gave it a below average rating.
I already explained countless times why I don't like it..la1n said:I remember when I used to be negative in this thread but atleast I used reasonable intelligence to back up my concerns. You on the other hand just seem bored and angsty. First one on my ignore list.
Feelsgoodman.gif
Sega1991 said:I feel I more than justified my score
Kind of a weird review. The negative points they mentioned were that the levels borrowed a bit too much from older games, the game is light on content, and the controls "lack finesse at slower speeds".Zen said:http://www.gametrailers.com/video/review-pod-sonic-4/706287
Gametrailers Overall 7.5/10
Teknoman said:Wait a minute...
:lol You never know whos who on GAF.
Nice of them to show the last boss. That would have been a nice surprise if I decide to get it at some point.Zen said:http://www.gametrailers.com/video/review-pod-sonic-4/706287
Gametrailers Overall 7.5/10
The physics themself don't really suck. People will hate to admit it, but they worked really well in the Rush games since the level design basically was to build a different type of speed and momentum that wasn't seen in previous Sonic games as you progress through the levels. This isn't the case with Sonic 4.Roto13 said:Apparently physics that are different automatically suck.
Blueblur1 said:I still can't believe that there's a Sonic 4 Defense Force. Does not compute.
Shit sucks, if you can play the trial, you'll see why. This game does not deserve the Sonic 4 title.Ecotic said:So for those who have it, does Sonic 4 play more like Sonic 1 or it's sequels 2 & 3? Sonic 4 looks like a direct imitation of Sonic 1 (which I didn't like very much), and so I'm really thinking I shouldn't get it.
Combichristoffersen said:There are people who genuinely liked the Shadow the Hedgehog game. Go figure.
Blueblur1 said:The physics suck. Period. When I get launched from minecarts and other ramps and drop like a rock shortly before reaching the intended destination (and to my death), the physics system/dynamics are to blame.
I still can't believe that there's a Sonic 4 Defense Force. Does not compute.
ismaboof said:It's a $15 game and I somewhat enjoyed it. Deal with it.
Remind me to never take game suggestions from you.ismaboof said:It's a $15 game and I somewhat enjoyed it. Deal with it.
No, you're to blame for letting go of the directional pad. You know how the game plays. You know what you need to do to stay in motion, so do it. It's not complicated.Blueblur1 said:The physics suck. Period. When I get launched from minecarts and other ramps and drop like a rock shortly before reaching the intended destination (and to my death), the physics system/dynamics are to blame.
Blueblur1 said:Remind me to never take game suggestions from you.
Correction to my last post: I forgot to type that you drop like a rock when not holding right. Like Jeff Gertsmann would say, Sonic 4 is straight-up janky!
Riiiiiggghhht.Roto13 said:No, you're to blame for letting go of the directional pad. You know how the game plays. You know what you need to do to stay in motion, so do it. It's not complicated.
kyo_daikun said:Not getting involved in a fight or anything but did you feel you got your money's worth out of it?
Roto13 said:No, you're to blame for letting go of the directional pad. You know how the game plays. You know what you need to do to stay in motion, so do it. It's not complicated.
Yes. Right. What I said is a fact. So it's right.Blueblur1 said:Riiiiiggghhht.
Yeah, I think it's been pretty much established, and agreed upon by everyone in the world, that the physics are different. Different doesn't mean bad. It means different. Haters make it sound like the game is unplayable, but I never had a single problem with the physics, because I wasn't expecting 12 more levels of Sonic 3.Sega1991 said:Here's the thing, though: In Sonic 4 (and by relation, Sonic Rush), Sonic decelerates faster than he accelerates. To a certain degree, you can actually come to a stop faster by jumping in to the air and letting go of a direction than you can by actually stopping the way most people do it (by pressing the opposite direction on the d-pad, initiating a skid that's SUPPOSED to make it easier to come to a stop).
This doesn't happen in the classic Sonic games, Sonic accelerates and decelerates at roughly the same speeds while on the ground. In the air, Sonic's deceleration takes a hit, meaning he keeps far more of his pre-existing momentum regardless of what the player is doing with the controller. If Sonic is going forward, jumps, and the player lets go of the controller, he will continue going forward until he lands.
From a mental standpoint, that makes far more logical sense. For instance, Mario does this. So does just about any platformer worth playing. Having a character stop dead in mid-air and fall straight down just because you let go of a direction for half a second is awkward.
There is no need to re-invent the wheel here. There is a solution that works and is implemented in better games. And yet...
Roto13 said:Yes. Right. What I said is a fact. So it's right.
Yeah, I think it's been pretty much established, and agreed upon by everyone in the world, that the physics are different. Different doesn't mean bad. It means different. Haters make it sound like the game is unplayable, but I never had a single problem with the physics, because I wasn't expecting 12 more levels of Sonic 3.
fastford58 said:When is that fan made remake coming out? That looks promising.
Roto13 said:Yes. Right. What I said is a fact. So it's right.
Yeah, I think it's been pretty much established, and agreed upon by everyone in the world, that the physics are different. Different doesn't mean bad. It means different. Haters make it sound like the game is unplayable, but I never had a single problem with the physics, because I wasn't expecting 12 more levels of Sonic 3.
Roto13 said:No, you're to blame for letting go of the directional pad. You know how the game plays. You know what you need to do to stay in motion, so do it. It's not complicated.
I think it's pretty safe to say that if you don't like it because you're playing it wrong, you dislike it for the wrong reasons. I can see plenty of valid reasons why someone wouldn't like Sonic 4. Even the physics, if you want to be able to play it like Sonic 1-3. But I have to wonder how many of you people have actually played a game with bad physics. Come on. Some people are actually saying the physics are floaty. That's the opposite of the reality.jonnybryce said::lol You really like this game. We get it! Everyone who doesn't like it is WRONG. We get it.
I like the part where you decide people hate the physics because they're simply different (not that they suck) and that we should easily compensate for the games flaws.
Holding down the button at all times doesn't change the fact that when it motion he still feels weird. As someone earlier said; it's like Sonic in molasses.