NonexistentK
Member
[QUOTE='[Nintex]It's more New Super Mario Bros-ish than Mega Man 9'ish.[/QUOTE]
sadly it's more like NSMB DS than NSMB Wii though.
sadly it's more like NSMB DS than NSMB Wii though.
Roto13 said:Except most Mario games have different physics.
So it's still really fucking good, then?NonexistentK said:sadly it's more like NSMB DS than NSMB Wii though.
Roto13 said:My review is finally up, if anyone cares. http://www.thetanooki.com/2010/10/18/sonic-the-hedgehog-4-episode-1-ps3-review-2/
How does it get hairy, though? I've had no problems mastering the stages at all. In fact, Sonic handles a bit too well and makes segments easier than they would have been with classic Sonic physics.Sega1991 said:I don't think that changes the fact that Mario always controls well, however, likely because there are a few underlying fundamental principals that are part of how Mario controls in just about every game he's been in.
There are things about the physics in Sonic 4 (and by relation, Sonic Rush) that are completely contrary to those fundamentals and do not make the game easier or more intuitive to play. Sonic Rush gets away with it because it doesn't have many precision platforming segments, and the game as a whole is more about maintaining your tension gauge and keeping your speed up.
Sonic 4, on the other hand, wants to have level design more like it's Genesis ancestry, and that's where things get hairy.
well i found NSMB DS is a bit soulless but it was still ok and I guess i can say the same thing for Sonic 4. The graphics are excellent, the audio is serviceable (thank god for the old-school fx). Level layouts are much better than i expected yet there are tons & tons of problematic spots due to schizo design. The controls are flawed yet not broken as i first thought, certain boss fights are downright terrible but i was never a fan of Sonic boss fights anyway. Despite all its flaws, it definitely still has some Sonic magic in it. Somewhere between a 7 and a 7.9 seems right.Segata Sanshiro said:So it's still really fucking good, then?
Roto13 said:My review is finally up, if anyone cares. http://www.thetanooki.com/2010/10/18/sonic-the-hedgehog-4-episode-1-ps3-review-2/
I'm not sure why you insist on Sonic 4 having to be good because some people happen to like it. Do you also enter political debates to argue with one side that they have to "admit" that the other side's viewpoints are perfectly valid too, for no other reason than that they believe in them?Segata Sanshiro said:So it's still really fucking good, then?
dark10x said:How does it get hairy, though? I've had no problems mastering the stages at all. In fact, Sonic handles a bit too well and makes segments easier than they would have been with classic Sonic physics.
kassatsu said:Our review went up over the weekend too.
http://www.psnstores.com/2010/10/review-sonic-the-hedgehog-4-episode-1/
Sonic 4 does so many things right that only under extreme scrutiny fueled by purist fanboy whining was I able to find any faults in the game.
You can't alter the course of a baseball after you throw it, either, but hey, video games.Sega1991 said:Which, as has been repeatedly stated, more or less goes against the rules in which most intelligently-designed platformers are created under. It just does not make logical sense for the character to go from full-tilt to zero speed like that. Like somebody said earlier in the thread, when you throw a baseball, does it stop dead in the air and fall to the ground the moment it leaves your hands? No.
What's to memorize? Hold the direction you want to go, even when you're in the air. That's all you need to know to adapt. I don't know why you'd stop holding it anyway. In every Sonic game, I hold the direction I want to go after bouncing off a bouncer because that way I'm already running as soon as I hit the ground.es, I suppose you could "get used to it" by memorizing where that sort of thing is a prevalent problem, but should it really be the sort of thing you have to "get used to"?
I don't think that changes the fact that Mario always controls well, however, likely because there are a few underlying fundamental principals that are part of how Mario controls in just about every game he's been in.
There are things about the physics in Sonic 4 (and by relation, Sonic Rush) that are completely contrary to those fundamentals and do not make the game easier or more intuitive to play. Sonic Rush gets away with it because it doesn't have many precision platforming segments, and the game as a whole is more about maintaining your tension gauge and keeping your speed up.
Sonic 4, on the other hand, wants to have level design more like it's Genesis ancestry, and that's where things get hairy.
Sega1991 said:Primarily because the game fakes you out with Sonic's momentum. There are springs and other launchers that will take you a set amount of distance before they give control back to the player, and when they do, if you aren't holding the direction of the launch, you stop dead and fall to your doom.
Which, as has been repeatedly stated, more or less goes against the rules in which most intelligently-designed platformers are created under. It just does not make logical sense for the character to go from full-tilt to zero speed like that. Like somebody said earlier in the thread, when you throw a baseball, does it stop dead in the air and fall to the ground the moment it leaves your hands? No.
Yes, I suppose you could "get used to it" by memorizing where that sort of thing is a prevalent problem, but should it really be the sort of thing you have to "get used to"? I occasionally get comments on my "Sonic 2006 sucks" video from people who tell me that the game isn't so bad once you "get used to it". Obviously that's an extreme example, but in Sonic 4's case, it's a simple matter of "if it isn't broke, don't fix it".
Look at it this way: It's the kind of thing the game itself never communicates to the player. Ever. And guaranteed, if you don't know that's what is happening under the hood, it's going to catch a new player off guard and they'll be left scratching their head and wondering why Sonic just died. That shouldn't happen, and it's the kind of obvious little design decision that Sonic 4 flubs over and over and over again.
Mama Robotnik said:Hmmm.
Its a shame that something as fundemental as broken physics in a god damn platform game is considered such a minor niggle.
Mama Robotnik said:Its a shame that something as fundemental as broken physics in a god damn platform game is considered such a minor niggle.
Physics remind me of the 3D Sonic's actually, most recent example being Sonic Unleashed. The same slow jump and the homing attack is implemented the same way as well. Sonic Colours seems to make use of the same type of physics. There's obviously room for improvement but they feel a bit better than Sonic Rush and SEGA seems to be pretty consistent in implementing these in current Sonic games.Zen said:I think it might be time to admit that you're a little too invested in this. :lol
There's nothing broken about the Physics in Sonic 4, except in the sense that Sonic doesn't obey the laws of physics like he did in Sonic 16 bit. The physics system works as intended. There area few things that wouldn't make sense in the real world, but that's hardly unique to Sonic 4.
Very honest review there. I agree all the way.Roto13 said:My review is finally up, if anyone cares. http://www.thetanooki.com/2010/10/18/sonic-the-hedgehog-4-episode-1-ps3-review-2/
Yeah they are worseVGChampion said:Physics aren't broken, they just aren't the same.
Chao said:
[Nintex] said:As far as the brokeness of the physics go... the floaty jump in LBP bothered me much more and there's not even a frame of reference there.
There's lots of places in sonic 2 where some springs or boosters allow you to get into hidden areas by adjusting sonic's air velocity, for example there is a spot in emerald hill zone act 2 where if you use this slightly of of the way red diagonal spring, if you hold your finger down you will clear where you can land and if you don't hold down the direction you will fall short, hold down the direction for about a second and let go you will land on a loop with a shield, and from that (another spring) an out of the way area with lots of rings and an extra life right above the boss area.Roto13 said:You can't alter the course of a baseball after you throw it, either, but hey, video games.
What's to memorize? Hold the direction you want to go, even when you're in the air. That's all you need to know to adapt. I don't know why you'd stop holding it anyway. In every Sonic game, I hold the direction I want to go after bouncing off a bouncer because that way I'm already running as soon as I hit the ground.
Mama Robotnik said:Its a shame that something as fundemental as broken physics in a god damn platform game is considered such a minor niggle.
Work on your vocabulary, then. They'd only be broken if they made the game unnecessarily difficult or easy, which they don't. They don't turn the game into an unplayable mess. They're not even inconsistent.Mama Robotnik said:Thanks for the video. And Jesus Christ at its content.
I know this is disputed by those that liked the game, but I can't think of a better word to describe the above evidenced nonsense-physics than "broken".
Mama Robotnik said:Its a shame that something as fundemental as broken physics in a god damn platform game is considered such a minor niggle.
Wasn't the complaint in LBP that the controls were too physics based? :lol[Nintex] said:As far as the brokeness of the physics go... the floaty jump in LBP bothered me much more and there's not even a frame of reference there.
SwiftSketcher said:Wasn't the complaint in LBP that the controls were too physics based? :lol
the problem is Sonic 4 is trying to keep much of the genesis era level design while adhering primarily to Sonic Rush mechanics.Zen said:There's nothing broken about the Physics in Sonic 4, except in the sense that Sonic doesn't obey the laws of physics like he did in Sonic 16 bit. The physics system works as intended. There area few things that wouldn't make sense in the real world, but that's hardly unique to Sonic 4.
Plinko said:I do remember scores of people and reviewers giving Little Big Planet a pass in this area as well.
That said, I guess I'm not one that cares that much about realistic physics in the Sonic series. It's a game about a talking blue hedgehog who runs incredibly fast. It's not really pushing the "realism" button.
NonexistentK said:the problem is Sonic 4 is trying to keep much of the genesis era level design while adhering primarily to Sonic Rush mechanics.
If you think you'll want to play it a few times, it's probably worth the price. Play the demo a couple more times and see if you're still having fun. You can pretty much bet on a discounted bundle at some point, but since they haven't even started Episode 2 yet, that probably won't be for a while.I NEED SCISSORS said:I have barely played any Sonic games so the trial was really fun for me. Ignorance is bliss I guess - i'm not really picking up on any of the physics complaints that others have suggested. All I want to know is whether the game is worth 1200 points (and what is the likelihood of a sort of discounted 'complete' bundle down the road).
If more episodes are being made and sega's history of collection bundles, you can count on them doing a complete collection at the end.I NEED SCISSORS said:I have barely played any Sonic games so the trial was really fun for me. Ignorance is bliss I guess - i'm not really picking up on any of the physics complaints that others have suggested. All I want to know is whether the game is worth 1200 points (and what is the likelihood of a sort of discounted 'complete' bundle down the road).
the demo level is probably my favorite, since it's probably the most fun to speed run. the rest of the game is not worth 15 to me personally, but may be for you. check some videos on youtube to see if the later stages look appealing.I NEED SCISSORS said:I have barely played any Sonic games so the trial was really fun for me. Ignorance is bliss I guess - i'm not really picking up on any of the physics complaints that others have suggested. All I want to know is whether the game is worth 1200 points (and what is the likelihood of a sort of discounted 'complete' bundle down the road).
grap3fruitman said:Welp, at least we have fan hacks to look forward to.
Diablohead said:If more episodes are being made and sega's history of collection bundles, you can count on them doing a complete collection at the end.
I was able to beat my friends 360 copy in easily 2 hours, if not less from start to end, you can replay acts as time attacks and go for emeralds. As much as I replay the classic games sonic 4 to me doesn't carry much.
I NEED SCISSORS said:If it's only 2 hours then it's definitely a pass from me. I don't tend to replay games enough to make even that worth it.
I might check out retro Sonic The Hedgehog instead, but i'm looking to see what version I should get (my "definitive versions of old games" thread is not off to a good start :|)
cool level. i was actually thinking today that a good level for episode 2 would be a neon city-like level. let's hope tron influences sega haha.grap3fruitman said:Welp, at least we have fan hacks to look forward to.
I'd say what hurts LBP most was making jumping analog. Jump height is based on how hard you mash the button instead of how long you hold it, which has various results.jman2050 said:The biggest problems with LBP were that it was extremely basic, even moreso than something like Mario, its controls were TOO slippery (basically the opposite extreme of this game) and, most of all, the very very ill-conceived three-plane system.
grap3fruitman said:Welp, at least we have fan hacks to look forward to.
I NEED SCISSORS said:I have barely played any Sonic games so the trial was really fun for me. Ignorance is bliss I guess - i'm not really picking up on any of the physics complaints that others have suggested. All I want to know is whether the game is worth 1200 points (and what is the likelihood of a sort of discounted 'complete' bundle down the road).
Reviewers think it's a good game, it's really just a vocal minority who hate it, people who somehow think it should have been a rehash of Sonic 2 or 3 instead of a full sequel with new physics and moves (like every other Sonic sequel had).pmj said:I'm not sure why you insist on Sonic 4 having to be good because some people happen to like it. Do you also enter political debates to argue with one side that they have to "admit" that the other side's viewpoints are perfectly valid too, for no other reason than that they believe in them?
We'll all call it as we see it and I think Sonic 4 is bad. Feel free to disagree, but I think you're wrong.