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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Ex:2

Member
CurseoftheGods said:
You liked Shadow and Sonic 2006?
From Sonic Adventure on down (1991-2000)

So no I didn't like them much, but for some reason the visuals and 2D gameplay baited me to what I though would be a good sequel to Sonic 3.
 

Zen

Banned
bumpkin said:
So I finally gave the trial a whirl last night, and I really don't know if I'm going to buy or not... Something about how it plays feels off. First and foremost, he just feels like he's running through deep mud; that is until you eventually get going fast, and even then I'm not getting a sense of speed. It's like his animation is so over-done that he looks/feels like he's physically moving less distance than his stride looks like it should take him.

And the whole split-in-the-air animation when you get bounced high? It's more like an inconvenience than a perk. In the old games, you'd be balled up and ready to bounce on an enemy. Now you either do the homing attack and maybe hit something, or let yourself descend until you see something, but miss because it's too late.

I had high hopes. Currently they're dashed. :(

Make sure you're using the air dash to get him moving at the very beginning. He moves a little too slow to be sure, but the air dash will get you moving quickly.
 

Roto13

Member
Tatsumaki Senpuukyaku! said:
#
alucard6770
2 months ago 12

This is why I always loved Sonic games more than Mario. Yeah, Mario is great and all, but I could never get past the fact of how there is always a complete lack of story. At least Sonic games put a lot of plot in them that tie up past occurrences and secrets. Sadly, Sonic is going down a little, which is actually annoying because games like Sonic Adventure prove Sonic team can very well make a great 3d game with a great story and character development.
You're kidding, right?
 

steveovig

Member
Sato Koiji said:
So after experiencing the trial Ive come to a conclusion.

Sonic 4 is utter crap.

The defining thing that made Sonic the greatest plattformer IMO was the physics combined with the speed. You could do that perfect high speed jump collecting the rings that were in the air perfectly.

In Sonic 4 you suddenly slow down for NO FUCKIN REASON!!!! Slow down...the jumping is crap and it seems Sonic has tucked some weights in his shoes.

Miserable pile of talentless shitheads= Sega/Sonic Team.

I give up. Ill enjoy the Mega Drive games I will just give up. I cant do it anymore and I don't care.

All this from someone who hasn't played the full game.
 

Cactus

Banned
I thought the trial was alright. Definitely a different feeling than the Genesis titles, but I was fully expecting that.

I don't know if I'd feel comfortable shelling out $15 for the full version, though.
 
Segata Sanshiro said:
the experiment, if anyone was wondering, was to see if i could elicit any of the classic hog fans to say something along the lines of "liking the game is also a valid viewpoint, if different from my own" without throwing a backhanded remark in there somewhere.

Even if you separate this game's mechanics from the old sonics, are they good on their own? Is losing all momentum when you let go of the dpad a good thing? The homing attack and general level flow tend to result in a lot of autopilot (Lots of speed booster/spring chains). Again, is that a good thing? I just don't think sonic 4 is fun in its own right.
 
six months ago:
WOW HOW SHITTY SEGA LIED THIS GAME IS MORE LIKE SONIC ADVANCED 4 HUH GUYS

one month ago:
SEGA ARE LIARS STILL LOOKS SHITTY AS HELL BROKEN ASS SONIC ADVANCE PHYSICS

today:
WOW I BOUGHT THE GAME ITS SHITSHITSHITTTTT SHTTTY SHIT SHITT THE PHYSICS ARE SHITTTT GOD SEGA LIED TO ME





Wow, it's like there was no warning of what to expect.
 

Roto13

Member
0 HP said:
sonic adventure was great when it came out. i thought the story was cool the same way s3&k was...not good, but as a 12 year old, cool
Small children liking a story doesn't mean it proves that Sonic Team knows how to make a game with character development. I don't really give a crap about the stories in Sonic games because I'm not Chris Chan, but the story in Sonic Adventure was by no means good. It was invasive.
 
SwiftSketcher said:
six months ago:
WOW HOW SHITTY SEGA LIED THIS GAME IS MORE LIKE SONIC ADVANCED 4 HUH GUYS

one month ago:
SEGA ARE LIARS STILL LOOKS SHITTY AS HELL BROKEN ASS SONIC ADVANCE PHYSICS

today:
WOW I BOUGHT THE GAME ITS SHITSHITSHITTTTT SHTTTY SHIT SHITT THE PHYSICS ARE SHITTTT GOD SEGA LIED TO ME





Wow, it's like there was no warning of what to expect.


People love to bitch, what else is new?
 

RagnarokX

Member
Gram Negative Cocci said:
People love to bitch, what else is new?
Eh, I don't think that's really the case. People really really want a new classic Sonic game. They still do. They'd love to not have to complain.
 
RagnarokX said:
Eh, I don't think that's really the case. People really really want a new classic Sonic game. They still do. They'd love to not have to complain.

This. I just want a great classic Sonic game. I'm just not willing to settle for what Sega has given us so far.
 
steveovig said:
All this from someone who hasn't played the full game.

Joke Post? None of those things change by playing the full game. The physics are the same for the full game, they didn't make it different just for the demo.
 
RagnarokX said:
Eh, I don't think that's really the case. People really really want a new classic Sonic game. They still do. They'd love to not have to complain.
Well everyone has known this wasn't going to be a classics duplicate for well over half a year now. And they were misled by PR many months ago, yes we get it, you were lied to. ITS BEEN NEAR 7 MONTHS GET OVER IT. Yet these same people purchase/demo the game and go in expecting something different? I expected a greater majority to judge the game on it's own merits by this point, instead of the NOT LIKE THE CLASSIX = ABORTION rating scale that seems to be so prevalent.
 

RagnarokX

Member
SwiftSketcher said:
Well everyone has known this wasn't going to be a classics duplicate for well over half a year now. And they were misled by PR many months ago, yes we get it, you were lied to. ITS BEEN NEAR 7 MONTHS GET OVER IT. Yet these same people purchase/demo the game and go in expecting something different? I expected a greater majority to judge the game on it's own merits by this point, instead of the NOT LIKE THE CLASSIX = ABORTION rating scale that seems to be so prevalent.
Well, Sega clearly hasn't heard the complaints. The game would have received a lot less if Sega hadn't claimed they were making a new classic game, and the quality of Sonic 4 without taking the intention that it was supposed to be a new classic game into account doesn't get rid of the fact that people still want the game they didn't get with Sonic 4. 16 years is a long time.

People weren't expecting anything different playing the demo. The demo confirmed some complaints and absolved others. I think the general gist of classic fan impressions is something like "The game is better than I expected, but the physics/music are a deal breaker." It's important to offer feedback or nothing will get done.

Sega may not do anything to fix the problems regardless of how much people complain, but not complaining guarantees this will be the case.
 
SwiftSketcher said:
Well everyone has known this wasn't going to be a classics duplicate for well over half a year now. And they were misled by PR many months ago, yes we get it, you were lied to. ITS BEEN NEAR 7 MONTHS GET OVER IT. Yet these same people purchase/demo the game and go in expecting something different? I expected a greater majority to judge the game on it's own merits by this point, instead of the NOT LIKE THE CLASSIX = ABORTION rating scale that seems to be so prevalent.
Nothing wrong with trying the demo even if you expect it to be shit, playing it in some way is the final confirmation. Now buying it after moaning about it to only moan about it is dumb, don't support sega with sales if you know it's going to be shit yet people in this thread did so anyway.
 
Zaraki_Kenpachi said:
Joke Post? None of those things change by playing the full game. The physics are the same for the full game, they didn't make it different just for the demo.
well it does because by time you learn to compensate. Gaining momentum by air dashing & getting better at controlling Sonic on air makes thing much more smoother. Also some of the other levels have more of the genesis era level design and less of the enemy lock on to speed bumper spam.
 
RagnarokX said:
Well, Sega clearly hasn't heard the complaints. The game would have received a lot less if Sega hadn't claimed they were making a new classic game, and the quality of Sonic 4 without taking the intention that it was supposed to be a new classic game into account doesn't get rid of the fact that people still want the game they didn't get with Sonic 4. 16 years is a long time.

People weren't expecting anything different playing the demo. The demo confirmed some complaints and absolved others. I think the general gist of classic fan impressions is something like "The game is better than I expected, but the physics/music are a deal breaker." It's important to offer feedback or nothing will get done.

Sega may not do anything to fix the problems regardless of how much people complain, but not complaining guarantees this will be the case.
Well, see I think its the opposite. When people shout "WEREHOG SUCKS!" and we see Colors with no werehog, just pure Sonic platforming gameplay, they listened. When people shout "MINECART and PINBALL LEVELS ARE WASTES OF SPACE" they are removed and replaced with actual levels. I agree the physics are not what they should be, but at the point the game was at, changing the physics of what the game was built upon with so little time left was unrealistic. Keep an eye on episode 2, that's where we'll see the changes. If we don't, by all means take it as Sega ignoring the fans. But the Sega I see is listening to the fans for once. It's not everything but its something, only getting better.
 

RobbieNick

Junior Member
steveovig said:
All this from someone who hasn't played the full game.

If he played the demo and didn't like the way he controlled, you wouldn't need to play the full game to tell you if it sucks or not.

(Yea, I know this is coming from the guy who loves the game and has been defending it.)
 

steveovig

Member
RobbieNick said:
If he played the demo and didn't like the way he controlled, you wouldn't need to play the full game to tell you if it sucks or not.

(Yea, I know this is coming from the guy who loves the game and has been defending it.)

True but I guess I'm just very defensive about this game. It's a VERY underrated game and everyone should like it, as far as I'm concerned.
 
steveovig said:
True but I guess I'm just very defensive about this game. It's a VERY underrated game and everyone should like it, as far as I'm concerned.

HOW DARE WE HAVE OUR OPINIONS.

Especially opinions backed up by observations of how broken the games physics model appears to be (with video evidence), how unoriginal its levels are and how measurably inferior the whole production is compared to games released sixteen years ago.
 

jambo

Member
Zaraki_Kenpachi said:
After playing the demo, the game feels really awkward. :/
That is EXACTLY how I felt after playing the demo. It just felt like a homemade remake with flashy graphics and bad music.

And the physics and momentum (or lack thereof) felt so off.
 

TheOGB

Banned
NonexistentK said:
well it does because by time you learn to compensate. Gaining momentum by air dashing & getting better at controlling Sonic on air makes thing much more smoother. Also some of the other levels have more of the genesis era level design and less of the enemy lock on to speed bumper spam.
But that's exactly what a lot of people don't want to do



EDIT:
steveovig said:
True but I guess I'm just very defensive about this game. It's a VERY underrated game and everyone should like it, as far as I'm concerned.
Is it really?
 

RobbieNick

Junior Member
steveovig said:
True but I guess I'm just very defensive about this game. It's a VERY underrated game and everyone should like it, as far as I'm concerned.

It got lots of 8's and 9's by critics.

Look, arguing over and over isn't gonna get us anywhere. It's very obviously a love it or hate it game. There's good enough reasons on both sides.

Those who love it don't notice the difference much in controls (usually because they pressed forward all the time when they played the original) or get used to it right away. Either that or they find the level design compensates for it.

Those who hate it don't like the new style of control compared to older Sonic games, hate that he stops when letting go of the D-Pad and don't like that rolling into a ball does not give you much inertia as the old Sonic games. If they don't like the control from the start, you can't expect to like the whole game that way.

Simple as that.
 

Link1110

Member
Beat the game, Last boss was extremely hard (took 30 lives) and very underwhelming. Classic Sonic games had last bosses where I felt like "OMG that thing's HUGE and it's gonna kill me!!!!!!!!!!!!!!" Sonic 2 and S3&K both had this, because for their time, those bosses were huge in scale (the only other games that ever pulled that off were Mega Man 2 and Metal Gear Solid 1.) I don't know why I expected that feeling from this game, but the final boss of Sonic 2 doesn't give me the same feeling it did when the game first came out.
 

Zen

Banned
TheOGB said:
But that's exactly what a lot of people don't want to do

Then they're playing the game in a way that it isn't intended to be played thereby creating more of a problem than needs be. I mean I can understand wanting to play it exactly like the classics, but it isn't the classics and has a different style to how you play it.

"You're suppose to do this to get moving and stay moving quickly"

"Yeah but I don't want to, this game is clunky"

The problem would be lessened if Sonic just accelerated a little bit faster, but the air dash is still there to help smooth the experience, even if he did accelerate faster.
 

notsol337

marked forever
Put me in the against team. No spinning in midair off ramps + enemies in the path irritates me. The midair flip thing is irritating when you're trying to
jump on the cards in casino street zone
and it's even worse when you lose all your momentum in midair and fall straight down.

I'm sure most of you already know that though!
 
jman2050 said:
How about "liking the game is also a valid viewpoint, even if it's wrong as all hell". Is that close enough?
Gram Negative Cocci said:
Even if you separate this game's mechanics from the old sonics, are they good on their own? Is losing all momentum when you let go of the dpad a good thing? The homing attack and general level flow tend to result in a lot of autopilot (Lots of speed booster/spring chains). Again, is that a good thing? I just don't think sonic 4 is fun in its own right.
It's pretty damning that even after being implicitly told what I was doing, you guys still fail the test.
 

btkadams

Member
i spent a couple hours trying to beat the seventh chaos emerald stage over the past few days. really frustrating. then last night i got really drunk at a party and came home and beat it easily on the first try. what the hell is that?

yay super sonic! i wish the music for him was better, it seems to be the most lacking music in the game.
 

RobbieNick

Junior Member
I'm not expressing anything here. I just thought this was funny.

1287193004846.jpg
 
I find it interesting people are complaining that there are moves that weren't in the classic Sonic games, and the physics are different. Guess what, each of the classic Sonic games had different physics, and they added new moves in each one. For example, you couldn't do the charge-up in Sonic 1. This isn't supposed to be a remake of Sonic 1 or 2 or 3, it's supposed to be Sonic 4. I for one find it enjoyable (though I don't really like the music on the casino stages).
 

TheHakku

Member
It's a new Sonic. It's not branded as "Sonic HD: The Sonic The Hedgehog Reboot! (It's Sonic 1!)" Personally, I love it.

Now thinking "Untouchable" isn't as impossible after finishing the final act.
My only concern are the
third and fourth stages. I always end up losing a life at least once by the third, and not getting hit seems like it'd be a real challenge for the fourth.
 

DeVeAn

Member
Splash Hill Act 1 theme is stuck in my head. I think the music is pretty good not as awesome as most of the older games but still good.
 

Rewrite

Not as deep as he thinks
DeVeAn said:
Splash Hill Act 1 theme is stuck in my head. I think the music is pretty good not as awesome as most of the older games but still good.
There's a few themes stuck on my head too. I wasn't feeling the soundtrack, but it's kind of growing on me. There's some really nice tunes in there.

Finally managed to grab the last chaos emerald. That was so frustrating, but it felt so good finally obtaining it. Super Sonic is pretty cool, but I have a hard time avoiding death in certain parts of zones where if I were originally Sonic, I would have not died.
 
I guess I'm in the minority. I don't think it's as good as the previous Sonics, but I'd be lying if I said I did not enjoy it. I like the music...that is getting way too much hate. If you compare any music to Sonic 3's, you're never going to be satisfied.
 

[Nintex]

Member
Rewrite said:
There's a few themes stuck on my head too. I wasn't feeling the soundtrack, but it's kind of growing on me. There's some really nice tunes in there.
The music works well with the game and the visuals, also I consider this game good. It has some flaws and it's certainly no 16-bit throwback but the levels are well designed and the gameplay is solid. It's more New Super Mario Bros-ish than Mega Man 9'ish.
 
FINALLY got around to playing the trial.

Everyone is right, the controls are "off". Basically, if you're not sure about this, do a simple test: Play the trial of this, then play the trial of Sonic 1 straight after.

Sonic 1 controls soooo much better it's shocking. He's quicker to speed up, the physics feel better, jumping feels right, everything is better about the 20 year old game. Not to mention the original Sonic is much more colourful than the new one which looks rather muted in comparison.

Surely they could have done this simple test for themselves, or surely they can rip the control and physics code from the 1990 game and fit it in to the new game, it doesn't need changing!

Even after all these years and with 3D iterations, Nintendo always gets the feel of Mario spot-on. Just a shame Sega can't do this for Sonic.
 
I've played the full game now, from start to end without accessing the map screen, I played the game as it should be aka holding forward and using homing attacks so I could fully experience sonic 4 without forcing myself to play it like a classic.

I still dislike the game and best word to use for the later half of sonic 4 is annoyance, I died around 15 times overall and nearly all of those were from chasing walls in mad gear zone 3 and the final boss, a few pits and something like 1 death by a badnik, lol.

The moving walls were badly done and if you make one mistake by landing on a slope at a funny angle you get squished, at least the moving wall in sonic 3 was more forgiving, slower and only 10 seconds long, something about the dimps implantation which makes me frustrated.

Bosses were fun, mad gear's chase was pissing me off a little bit even when pacing sonic, it was annoying to lose your rings which seem to randomly drop on the floor without effort or fly off the screen before you realise what happened, sonic advance 2 had this problem also with it's running along bosses.

Labyrinth act 2 dragged on too long, the mine cart was not needed at all and the puzzle lighting the flames to move the platforms took me about a minute to work out, something which broke the act's fluid movement too much, another pointless setup. My favourite act was actually labyrinth act 3, it felt like sonic a lot more then all the other acts.

Overall I give the game on my own score table a 5/10, it's right there in the middle, entertaining for a moment but not enough to think about playing it again any time soon, if at all, oh and the special stages were rather terrible.

Sonic 4 feels like a cheap flash game with some rendered level tiles and a 3d sonic.
 

Nakasan

Member
Warning: Boring review style post.

Well, after bailing on this and the other megathread ages ago (but still reading them obsessively) waiting till the game came out to give my opinion, and now having completed it, I thought I'd add my two peneth.

It does not have the same controls as the Mega Drive games. I learned that after trying to jump onto a platform and falling short exactly twice. Funny thing was, the second time I did it I realised I was at fault. The game wasn't broken. He didn't randomly stop in mid-air, he behaved precisely as programed. So, from that moment I re-learned how to control Sonic The Hedgehog. I will say this though, The sudden stop in the air is definately jarring at first, and something I didn't like. It is far from game breaking for me though as now I have adapted, I simply don't notice it anymore.

Staying on control though, once I realised and understood how Sonic reacted to my input commands he actually felt reliable, which is something he hasn't felt for an incredible amount of time.

The level design... I had a couple of pit o' deaths... but learned what I was meant to do to pass them. It reminded me of the leap of faiths from the old days of gaming. Never a particularly decent game design descision, but not an abhorent one. Bar those pits of death though I found the levels genuinely enjoyable to traverse and look forward to finding alternative routes and speed runs.

Overall, it's a tight little game featuring my second favourite videogame character ever. I felt releif and joy once I found that I was actually enjoying it and think it'll stand the test of time far better than all since s3&k.

I'm seriously looking forward to episode 2, and I am thoroughly delighted to have my blue 'hog back in a game that I enjoy.
 

Roto13

Member
Monty Mole said:
Even after all these years and with 3D iterations, Nintendo always gets the feel of Mario spot-on. Just a shame Sega can't do this for Sonic.
Except most Mario games have different physics.
 

Nakasan

Member
FateBreaker said:
I guess I'm in the minority. I don't think it's as good as the previous Sonics, but I'd be lying if I said I did not enjoy it. I like the music...that is getting way too much hate. If you compare any music to Sonic 3's, you're never going to be satisfied.

I forgot to mention the music, but you sir put it better than I ever could.
 
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