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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Jazzem

Member
That jazz soundtrack is amazing :lol

The actual game OST has grown on me a bit (I liked Mad Gear 1 and 2 a lot), but it's still something I hope improves with the subsequent episodes.
 
I downloaded and played the trial today on 360. Within moments I knew something was off. The physics are completely broken. Sonic has no momentum anymore. Releasing the controller mid jump results in a dead stop. I can't believe they couldn't get the feel at all close to the Genesis originals.
 

Davey Cakes

Member
Warm Machine said:
I downloaded and played the trial today on 360. Within moments I knew something was off. The physics are completely broken. Sonic has no momentum anymore. Releasing the controller mid jump results in a dead stop. I can't believe they couldn't get the feel at all close to the Genesis originals.
They pretty much used Sonic Rush physics when trying to design a game that should be mostly akin to the Genesis originals. It doesn't work. The Rush games play a certain way, and the old games play a certain way. I don't know why they felt the need to combine the two.
 

Xun

Member
Warm Machine said:
I downloaded and played the trial today on 360. Within moments I knew something was off. The physics are completely broken. Sonic has no momentum anymore. Releasing the controller mid jump results in a dead stop. I can't believe they couldn't get the feel at all close to the Genesis originals.
This.

I was actually quite offended by the game.
 

Jazzem

Member
Just keep your thumb on the dpad/control stick!

It's a weird omission to make but it's easy to get round. The funny thing is it reminds me of an odd issue in Sonic 1 where touching the dpad after gaining a crazy speed reverts Sonic to his normal pace. Irritating but by no means game breaking.
 

MrPliskin

Banned
Koralsky said:
"Sonic the Hedgehog 4: Episode 1 seems to be a big hit on PSN, it was the best selling title for the month of October."

Source

Well, I guess on the positive side, they may look into further fine tuning Episode 2, possibly making it better.

...who am I kidding?
 
Warm Machine said:
I downloaded and played the trial today on 360. Within moments I knew something was off. The physics are completely broken. Sonic has no momentum anymore. Releasing the controller mid jump results in a dead stop. I can't believe they couldn't get the feel at all close to the Genesis originals.

I just downloaded the Sonic Fan Remix and I'm amazed how a couple of fans can nail down the physics of the original Sonic games yet Sega is incapable of doing so. I mean these fans don't even access to the original source code, they're basically just reverse engineering the feel of the controls from the original series. Yet Sega with its vast resources released a game dubbed "Sonic 4" that plays like a bad fan made game.

That said, Sega is perfectly capable of making the controls/physics like the original series. I just think they made a very very poor design decision. They wanted to make a Sonic game that looked like the old Sonic games, but played like the newer Sonic games. Us old-timers are pissed off, but I wonder what newer Sonic fans feel about Sonic 4.
 

Zen

Banned
MrPliskin said:
Well, I guess on the positive side, they may look into further fine tuning Episode 2, possibly making it better.

...who am I kidding?


I wonder when we'll get XBL estimated numbers. I haven't gone back to the game much because the level designs have a bit too much automation to them. There a handful that I enjoy going back to, but here's hoping that the next one has better physics, and more nuanced level design.
 
MrPliskin said:
Well, I guess on the positive side, they may look into further fine tuning Episode 2, possibly making it better.

...who am I kidding?

The fact that episodes are meant to "lock-on" to one another kind of works against the idea that they'll be fixing controls or anything for later episodes. At best, we can hope for better level design, but I'm not holding my breath.

They had three, almost four months to re-work the physics in Episode 1 and did not - instead choosing to spend it on redesigning two levels and making lots of trivial (in the grand scheme of things) graphics/interface tweaks. I'm not claiming to know what their tools are like or what their work flow is, but I have spent time making levels for 2D games and it seems really odd that it would have taken four months to do what they did.

But I digress; the point I'm making is that there's a high chance that this type of game is what we're stuck with. Any changes they make to the way Sonic controls now would cause them tons of headaches should future episodes "lock-on" to existing episodes to form a more complete game.
 

Roto13

Member
Warm Machine said:
I downloaded and played the trial today on 360. Within moments I knew something was off. The physics are completely broken. Sonic has no momentum anymore. Releasing the controller mid jump results in a dead stop. I can't believe they couldn't get the feel at all close to the Genesis originals.
I swear to god, if I ran this site, using this word would be a bannable offense by now. I don't think I've ever seen someone use it correctly on this site.
 

RagnarokX

Member
Roto13 said:
I swear to god, if I ran this site, using this word would be a bannable offense by now. I don't think I've ever seen someone use it correctly on this site.
bro·ken
   /ˈbroʊkən/ Show Spelled[broh-kuhn] Show IPA

–adjective
4.not functioning properly; out of working order.
6.changing direction abruptly: The fox ran in a broken line. :)P)

For a game intended to be a classic Sonic platformer, the physics definitely don't function properly. There's no momentum or inertia. People wouldn't be asking for them to be "fixed" if they weren't "broken".
 

Roto13

Member
The physics work exactly the way they were designed to work. You might not like them, but they're sure as shit not broken.
 
For as many times as the physics got me killed, I'd say they were pretty broken, yeah. Because, if we're going to go back to that old argument, they kind of go against the standards of platforming game physics not only set by the old Sonic games Sonic 4 is meant to reference, but by the vast majority of platformers in general.
 

Resilient

Member
I played this game to death, and I mean really sunk a lot of hours into it. It really is as terrible as everybody is saying. This isn't usual GAF hate, it is really a terrible game. You can cite the poor physics, art style, animation or soundtrack for hating it, but the way I see it is that it's just not fun. That's what makes a bad game.
 

Roto13

Member
Christ. You're all idiots. Seriously.

They're not supposed to be realistic.

They're not supposed to be Sonic 1, 2, or 3.

They're supposed to be what they are.

At some point during the development, someone made the decision for Sonic to move exactly the way he does in Sonic 4.

Yes, Sonic stops moving if you let go of the direction pad. That's clearly intentional. That's the plan. That's the way it was supposed to work.

If you aren't insane and don't expect the game to suddenly start playing differently if you spend enough time refusing to change the way you play to suit the new mechanics, they work just fine.
 

Roto13

Member
Combichristoffersen said:
They're supposed to be shitty?
They're supposed to be what they are. Whether they're shitty or not is subjective. I don't think so. Clearly you do, but I don't really care about that one way or the other.
 

Roto13

Member
Big One said:
So they intended the physics to no match the actual good level design? What
*facepalm*

What the hell are you even talking about? Do the physics prevent you from being able to finish the game? Are all those speedrun videos a lie?
 

Big One

Banned
Roto13 said:
*facepalm*

What the hell are you even talking about? Do the physics prevent you from being able to finish the game? Are all those speedrun videos a lie?
Whether or not you can finish the game, or land on the platform, doesn't say anything about the physics (good or bad). The physics apply to actual platforming experience. Sonic 4 has Sonic Rush physics, which only lend itself well to Sonic Rush since that game is basically a race-to-the-end type of game. Sonic 4 is the equivalent of putting those physics into a Mario game.

And calling people idiots isn't lending too well for yourself. :lol
 

TheOGB

Banned
Roto13 said:
They're not supposed to be Sonic 1, 2, or 3.

They're supposed to be what they are.
That works for people

Sonic is not people

Roto13 said:
If you aren't insane and don't expect the game to suddenly start playing differently if you spend enough time refusing to change the way you play to suit the new mechanics, they work just fine.
That's a confusing way of saying just take some time to get used to it. Helped me out
 
Roto13 said:
At some point during the development, someone made the decision for Sonic to move exactly the way he does in Sonic 4.

notBORKEN.gif
 

Jazzem

Member
This is honestly weirding me out...

Literally the only problem I had in the whole game was at this one part on one of the later levels where I would've liked Sonic to keep his momentum after letting go since it was a small gap I wanted to spindash over, making it slightly tricky to quickly move to right on the dpad. That was it.

I suppose I can't argue with anyone who had problems with the physics as it might be a personal experience thing. Either way, I'll vehemently defend the level design in this game, it's the best the franchise has seen in years. Oh and anyone going "Waaah special stage got me bad! Final boss is tough!"...play the older games again :p Those could be just as ruthless. And I loved S4's difficult, I give them credit for not chickening out and making it a pushover.
 
Roto13 said:
Christ. You're all idiots. Seriously.

They're not supposed to be realistic.

They're not supposed to be Sonic 1, 2, or 3.

They're supposed to be what they are.

At some point during the development, someone made the decision for Sonic to move exactly the way he does in Sonic 4.

Yes, Sonic stops moving if you let go of the direction pad. That's clearly intentional. That's the plan. That's the way it was supposed to work.

If you aren't insane and don't expect the game to suddenly start playing differently if you spend enough time refusing to change the way you play to suit the new mechanics, they work just fine.

Agreed completely. I just got all the achievements about a week ago. The game is clearly not like the original 1-3 games but its not bad at all. The new way it controls is far from broken and its completely comprehensible and useable once you figure out the game has its own set of rules to follow.

I'm not claiming this game is perfection but in my opinion, its a huge step in the right direction. I only experienced "messed up" physics and sticking to walls and other unexpected things when I was still learning how to play the game. Once I got an hour or so under my belt it was all gravy.

Oh, and that scat jazz remix isn't my thing. I'm not sure how some you guys are praising it as the best thing ever. The original sonic 4 music ain't that great either but it wasn't a pile of crud either. It was average. I think they should have had the Sonic Colors team work on the music for it instead. They seemed to capture the feeling of Sonic Music much better.

All in all, I look forward to episode 2. I think now that the developers and music composers have warmed up after creating episode 1, they might show us some more appealing stuff.
 

jman2050

Member
Roto13 said:
Yes, Sonic stops moving if you let go of the direction pad. That's clearly intentional. That's the plan. That's the way it was supposed to work.

And this conscious decision is (part of) why the game ended up as forgettable and boring as it did.
 
jman2050 said:
And this conscious decision is (part of) why the game ended up as forgettable and boring as it did.

Opinions are very split here. Please don't speak for all of us.

I wouldn't go as far to say it was boring but it is somewhat forgettable.

I thought the game was pretty challenging but I don't think I will play it much now that I got all achievements and ranked as high as I want to on the world leader boards in both time/score attacks.
 
Well, I finally played through this and found it pretty disappointing. The physics immediately felt off giving the whole game an amateur feel. The music was dull. The art in some levels was chaotic with no clear distinction between foreground and background.

It's nice to see them try remaking a classic Sonic, but I wish it were done with the care and attention to detail that New Super Mario Bros. received.
 
:lol :lol :lol. Wtf is this "it works the way it was made to work and its playable so its not broken or bad." Yeah, the game was made to be the way the game is. No one thinks its a glitch.

I've played the PS3 demo at least 15 times by now trying to like it.

I can walk up a fucking wall. Sonic's motion is truly terrible and I'm not even holding on to memories of the far away past. Sega designed the physics to suck and they do. It feels wrong even judged alone. It caters to people that suck by being less slippery (losing momentum in a second flat), tighter to control (stop in the air on a dime) and easier to get going (walk up hills). Also, homing attack. And. These. Things. Suck.
 

regs

Member
Bought this a few weeks ago, was able to sit down and try it. I enjoyed the first act despite the fucking weird jumping mechanics, the second one I hated. I fucking hate the Casino levels in all the sonic games, always have and I hate this one the most. I've died so many times jumping from card to card, thought this was sonic.

1200 points for this was a complete waste to me, will not be buying the other episodes. Fuck you sega :lol
 

Celcius

°Temp. member
I finally bought it last night and I'm having just as much fun as I used to with the old Sonic games. Playing with Super Sonic for the first time in probably 10 years brought back some good memories. It's officially safe to start back buying Sonic games. :D
 

Chao

Member
2qmerte.jpg
regs said:
Bought this a few weeks ago, was able to sit down and try it. I enjoyed the first act despite the fucking weird jumping mechanics, the second one I hated. I fucking hate the Casino levels in all the sonic games, always have and I hate this one the most. I've died so many times jumping from card to card, thought this was sonic.

1200 points for this was a complete waste to me, will not be buying the other episodes. Fuck you sega :lol

Locke.png
celcius said:
I finally bought it last night and I'm having just as much fun as I used to with the old Sonic games. Playing with Super Sonic for the first time in probably 10 years brought back some good memories. It's officially safe to start back buying Sonic games. :D

You are confusing me.
 

Zen

Banned
- Microsoft revealed the Top 10 best selling Xbox Live Arcade games in October 2010, which generated US$11.2 million revenue.

1. Dead Rising 2: Case Zero (Capcom) - 104,000 units [400 MSP]
2. Sonic the Hedgehog 4: Episode 1 (Sega) - 98,000 [1200 MSP]
3. Super Meat Boy (Team Meat) - 70,000 [800 MSP)
4. Comic Jumper (Twisted Pixel) - 55,000 [1200 MSP]
5. Plants vs. Zombies (PopCap) - 45,000 [1200 MSP]
6. Limbo (Playdead) - 33,000 [1200 MSP]
7. Costume Quest (Dobule Fine) - 31,000 [1200 MSP]
8. Castle Crashers (The Behemoth) - 28,000 [1200 MSP]
9. Trials HD (RedLynx) - 26,000 [1200 MSP]
10. Dead Space Ignition (Sumo Digital) - 26,000 [400 MSP]

- The Magic Box

Not a bad showing. When Microsoft talks about Xbox live sales are they WW or for America, generally? Eitherway the game seems to have sold respectably. Factor in PSN, Steam, and Iphone, and it's probably over 200k as of the end of the month of October.
 

ShadiWulf

Member
From the latest Nintendo Power interview

Takashi Iizuka said:
In this title, we have not done a straight port of the gameplay [from the Genesis games], but rather updated it with actions which could not be done in the previous titles, like ceiling-running. These changes probably made for a different feel to the longtime Sonic fans. We’re happy for feedback like this, and we’ll make sure we can improve the quality even further in upcoming titles.
 
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