no you're just fucking spouting non sense and miss my point entirely
and then go on comparing sonic to transformers
Or you are choosing not to acknowledge the point entirely? That a product with a dumb premise can sell of merit of quality?
Because didnt sonic, a being who can run at the speed of sound release a racing game... where you have to race in a car.
*gasp*
And people bought it
*gasp*
Because it was good, or not the same because shadow didn't say damn while doing a drift.
" oh this game is one of the best kart racers of al..... did shadow sat damn? Worst game ever! 0/7 asses"
Shadow having gatling guns on his vehicle would have made that game complete ass. It would have completely undone the care that sumo put into that product.
IIRC killing Keen was entirely Adrian Carmack's idea, on account of how he hated making cartoony graphics for the series. And Tom Hall was already gone by then, so yeah.
I couldn't begin to count the number of people I've seen who refuse to try Binding of Isaac or Dust: An Elysian Tail because of aesthetics alone. Presentation matters.
re: Transformers, the films exist almost exclusively because there's a substantial adult audience for the franchise that still eats that stuff up and happily introduces it to the next generation, for which cartoons exist, so it's a win-win for Hasbro even if some of the content isn't exactly kid-friendly. Sonic still exists because it is kid-friendly in a market that's increasingly shy about producing kid-focused content.
I am not arguing over presentation, I think shadow could have been presented better. If it was presented more as a DMC fancy animu kinda thing rather than gritty 'murica explosion reboot. It would have gone over a lot better. That and being good. Yes.. that last part is important.
And I have to disagree with you , Because.. hear me out.
Lets say if shadow did well. And It became a seires, Why would sega stop making sonic?
They would just make sonic, and shadow games. Offering two types of exsperinces.
OR in short Wario.