Phew. Finished sorting through my DS games because I'm making a spreadsheet with the games I have.
I still have to go through the 3DS stuff, but I'm happy with how the shelf looks right now. (I have a ton of games stashed at the back of those games you see there; the shelf's pretty deep which is why I bought it in the first place.)
qq more saw the mess that it was beforehand when I had the piles of them around here.
Going by your phrasing up there, Do you check up on recent soundtracks from games you haven't played? I find it hard to truly click with a soundtrack without the context offered alongside the game itself, of course I can still enjoy and appreciate the music but it just doesn't come as easy.
Yesterday it felt like my brain just sort of up and left for the evening leaving me with an inability to feel fun, I don't think I could've played a game if I tried, I couldn't even do other stuff like draw. I may retract this task for the time being, the lights are on but no one's home.
Yup! I listen to most of the soundtracks that come out within the year for SotY, so that means I listen to stuff from games I haven't played before. And I get that it's not for everyone. It's just become the equivalent of regular music for me, I guess.
And lol, maybe you just need a break in general, Nocturnowl. I have those days too. In fact, yesterday was kinda like that. My brain wasn't functioning as a result of extreme fatigue.
Just go a few days without critiquing anything...can you do it??
Can't be done. Sorry. >_<
When I first attempted to start DQ back when it first released, my initial impressions were "what the hell, this isn't Breath of Fire" yet... I still kind of appreciated all of the mechanics employed in the game. I've only recently begun to finally wrap my head around them (after a ton of restarts...), but I can kind of understand why it turned so many people off from the series. It throws away almost all of the series' usual conventions, and use of the main hook (Dragon transformations) is actively discouraged. Still though, I always find it funny that one of the most consistent complaints leveraged at the first four games was that they're a bit too by the book as far as JRPGs are concerned, yet Dragon Quarter does it's damndest to try something new and gets shunned for it. III's still my favorite game in the series, but DQ is a pretty damn interesting experiment in the genre as a whole. I can't say that for any other game in the series.
How bad is Dragon Fantasy's pacing?
Well, the pacing seems to be rather dependent on you, but to me, the game truly felt like the battles weren't paced very well because of the unbalanced nature of the stats. This, in turn, made the story feel like it had poor pacing because you spent so much time in battle or the dungeons weren't very remarkable. In the end, the first portion of the game (the larger Ogden's Story) felt like it overstayed its welcome. The other three sections of the game (the one with the prince, the one with the monster capturing, and the one with the thieves) had the perfect length and never felt like it overstayed their welcome. It's just that first story that just tested my patience a
lot because of its poor structure.
Yeah that's exactly why people don't really like DQ that much, but nonetheless, I found it to be a very solid game. I'm shocked that I found it for like $5 in a bargain bin on Boxing Day (the same thing happened with Valkyrie Profile 2). I hope you enjoy it by the end. It truly does seem to be an acquired taste for some people.