By the way, Sonic 1's on the Google Play Store now if you have an Android device (in NA, at least). I'm downloading it now.
Gonna grab it and forget the children who can't remember how to use the skills they had just acquired and were just taught how to use.
Google Play Review
1 out of 5
"What the fuck is wrong with this game? Why can't Sega crawl?
Too many glitches, the yellow coins disappear after only a few seconds when I get hit. Very disappointed with my purchase."
- Nega Dark Schala
You have a digital manual now so there's no excuse!but it doesn't say press down on the d-pad twice how am I supposed to know???
Even then, isn't it basically intuitive to press down? If you've played a video game before, it's like... you know to do that. Logic!Control Pad
Down: Press once to make Samus kneel. Press again to make Samus roll into a ball (If you have the Morphing Ball). Press down on the Control Pad while Samus is in the air to aim her weapon downwards.
omg, BlackJace. I'm crying.
You have a digital manual now so there's no excuse!
Wouldn't it say something like
Even then, isn't it basically intuitive to press down? If you've played a video game before, it's like... you know to do that. Logic!
Google Play Review
1 out of 5
"What the fuck is wrong with this game? Why can't Sega crawl?
Too many glitches, the yellow coins disappear after only a few seconds when I get hit. Very disappointed with my purchase."
- Nega Dark Schala
"FFXIII IZ UNDERATED' -short concise review
We're just gonna add it to the list of all of your versions of Sonic 1, mmkay?I'm about to buy Sonic 1 for the second time this week
what is wrong with me
Modern game design has destroyed intuitive play.
Beef."I'm fairly certain that DmC has all the things necessary to become the action game of the generation. Platinum, take notes: there's a new king in town. Jackpot.
Get that bizarro me outta here! (I'm fucking cracking up here. Hahahaha!)
(Just for the sake of saying it, my FF13 review completely ripped the game apart and was seventeen pages long of pure, unfiltered displeasure towards the game.)
We're just gonna add it to the list of all of your versions of Sonic 1, mmkay?
(I feel similarly, haha. I have no idea how many versions of this game I own anymore.)
...This isn't what I wanted to wake up to. Wow. Um. Because I'm morbidly curious and/or I feel giving myself mental anguish, do... do you have any more of those?
MAPS! INSTRUCTION MANUALS. FIGURING THINGS OUT YOURSELF. Paying attention to the level design which facilitates learning how to use the mechanic which you've just obtained in order to get through similar situations because Super Metroid is designed that way. Oh my gawd, did they even pay attention?
When I was young I used to keep notes. Notebooks of math, maps, dialogue, move lists, spell lists, passwords, cooooodes, mechanic summaries, stats, miniguides for optimal paths, max/min stats, writin' out potential strategies and seeing whether they worked or not, speed run times, etc. Arrrrgh.
And this was before GameFAQs, and learning how to use Internet. Shit, I had a modem and I couldn't go on the Internet all the time cuz I would've kicked someone off of the land line. And when I was young, we used to have dial-up sounds which sounded awesome. Then you got these dang AOL disks in the mail and you didn't know what to do with 'em half the time because they always came in the mail. And floppy disks! Remember those?! I still have a bunch of 'em with Corel WordPerfect documents of typed-up strategies and graphs. I still have a folder on my external hard drive with a bunch of walkthroughs and stuff I've transferred from those old notebooks if I didn't have the stuff already memorized.
*continues to ramble on and on*
Essentially, what happened to experimenting with the game mechanics and learning things for yourself? What happened to paying attention to the level design and discerning for yourself how to do something in-game? What happened to writing things down?
Awwwww ye--By the way, Sonic 1's on the Google Play Store now if you have an Android device (in NA, at least). I'm downloading it now.
Gonna grab it and forget the children who can't remember how to use the skills they had just acquired and were just taught how to use.
I can't forget about this, I'm sorry. How does this happen? You were just taught how to use it right after you got the skill. And in order to get out of the room/area, you're typically "told" to use the item/skill several times throughout because the game and room are designed in that way. It doesn't make sense to me.
In 10-pt Arial font without the pictures, yes. With the pictures and in 12-pt Times, it's 25 pages.Only 17 pages?
I can be nice and gentle on games at times!We should name you Critical Schala.
Marble Zone is my least favorite zone in the franchise, I think
You mean the time when I was watching you go through it and I couldn't take the pain anymore, so I helped you? And then you got mad because you didn't remember that you were on a delay?You'll change your mind when you play Blue Marine Zone
D:
You mean the time when I was watching you go through it and I couldn't take the pain anymore, so I helped you? And then you got mad because you didn't remember that you were on a delay?
I already know you like Marble Zone, anyway. Dead to me, qq.
I can say I have a morbid curiosity sometimes, but I also have a limit.You'll change your mind when you play Blue Marine Zone
D:
...This isn't what I wanted to wake up to. Wow. Um. Because I'm morbidly curious and/or I feel giving myself mental anguish, do... do you have any more of those?
MAPS! INSTRUCTION MANUALS. FIGURING THINGS OUT YOURSELF. Paying attention to the level design which facilitates learning how to use the mechanic which you've just obtained in order to get through similar situations because Super Metroid is designed that way. Oh my gawd, did they even pay attention?
When I was young I used to keep notes. Notebooks of math, maps, dialogue, move lists, spell lists, passwords, cooooodes, mechanic summaries, stats, miniguides for optimal paths, max/min stats, writin' out potential strategies and seeing whether they worked or not, speed run times, etc. Arrrrgh.
And this was before GameFAQs, and learning how to use Internet. Shit, I had a modem and I couldn't go on the Internet all the time cuz I would've kicked someone off of the land line. And when I was young, we used to have dial-up sounds which sounded awesome. Then you got these dang AOL disks in the mail and you didn't know what to do with 'em half the time because they always came in the mail. And floppy disks! Remember those?! I still have a bunch of 'em with Corel WordPerfect documents of typed-up strategies and graphs. I still have a folder on my external hard drive with a bunch of walkthroughs and stuff I've transferred from those old notebooks if I didn't have the stuff already memorized.
*continues to ramble on and on*
Essentially, what happened to experimenting with the game mechanics and learning things for yourself? What happened to paying attention to the level design and discerning for yourself how to do something in-game? What happened to writing things down?
Oh fucking wow.
And Coldman, I'm agreeing with you.
Beef.
Beef, no.
Get that bizarro me outta here! (I'm fucking cracking up here. Hahahaha!)
(Just for the sake of saying it, my FF13 review completely ripped the game apart and was seventeen pages long of pure, unfiltered displeasure towards the game.)
We're just gonna add it to the list of all of your versions of Sonic 1, mmkay?
(I feel similarly, haha. I have no idea how many versions of this game I own anymore.)
I'm hoping this comes out on a system with buttons, too. I would kinda like to play it with more precision and feedback as opposed to a touchscreen. (Vita, please; and that's only because I looooove the Vita's D-pad. It's great.)
Taxman was on Sonic Retro saying that there's no console sku being targeted at this moment, so that allows them to squash the current bugs that are out there faster
Kinda disappointing. I'm all set to buy this on multiple platforms too.
Yes.Can I also take the opportunity to complain about Marble Zone? I dislike Marble Zone. It's my least-favourite Zone in Sonic 1.
Yes.Marble Zone is my least favorite zone in the franchise, I think
Yes.Marble Zone is almost all right angles, which really misses the point of having a main character that can roll. Sonic 1 in general is pretty bad about that, in retrospect.
All of my yes.Marble Zone's crime is that it's boring as hell. What is the zone's gimmick...lava? At least include a volcano or something...