Nah, just stick with what you know! Almost everyone in this thread to some extent likes Nintendo (and even if they don't now, it's only because of the company's crummy business and design decisions). There's always gonna be someone who knows a little more than you, or knows more about certain aspects of a series than you do, and that's perfectly okay. The same could be said about GAF in general. (For reference, the person I named as a Mario guy is a lurker, but I feel like he's part of SonicGAF anyway.)If there is a Mario person, I could cover the other franchises (or just...Nintendo in general)
Coldman, you're special. You make me laugh a ton with your charming British humour. You also know about streaming MM at >1fps.
I really should post on this board more often, considering it's the only place I can mention that I have a Sonic the Hedgehog half sleeve. (work in progress, not colored in) It's based off of the cover from Sonic 3.
Can't wait to have it colored in.
On a more on topic note, I've ran through Generations on the 360 and loved it, is the 3ds version worth picking up?
Moe was part of what killed my interests in anime. I'm slowly getting back to it though and watch what I've been missing.
Isn't Generations on 3DS pretty much "Sonic Rush 3DS"?
Beef = Simpsons
Generations on 3DS is pretty much "Sonic Rush hastily made in about 9 months with most levels layouts ripped directly out of their respective games".Isn't Generations on 3DS pretty much "Sonic Rush 3DS"?
I haven't played the "real" generations, but based on the PC demo I don't love the modern Sonic parts. Which makes me want to play the 3DS version instead
Lots of new SonicGAFfers lately. Welcome one and all, keep it clean, keep it cool.
Probably Colors DS since I think it was precisely Sciz who told me it was slower and platform-ier than Rush.
Y'know, I'd never considered myself as specializing in retro software, but thinking about it, that's pegged me pretty accurately.Shadow Hog = retro systems, looking into purchasing old stuff, some level design
Oh wow that looks bad.Based on the footage I've seen, I guess you could call it "Sonic Rush 3DS with Terrible Level Design." I mean, yeesh.
Also, just poppin' in to see how you guys are doin'. I'm just around for Tales Festival even though I just decided to go to sleep instead. Like I told Lightning Lord the other day, I miss SonicGAF. Y'all look like you're holding up well enough, regardless... and you're all behaving!
For those new to the thread, the usual initiation process involves gifting me a game on Steam. I will judge your worthiness for the group based on the quality of your chosen gift.
Choosing Sonic games will be seen as pandering and you will be turned away at the Post Reply button.
For those new to the thread, the usual initiation process involves gifting me a game on Steam. I will judge your worthiness for the group based on the quality of your chosen gift.
Choosing Sonic games will be seen as pandering and you will be turned away at the Post Reply button.
I felt Castlevania Judgement was a fun game with amazing music. But as a fighter it lacks balance and depth, and it indeed get quite button-mashy at times. Gameplay needed a ton of work, but I appreciate it for being a decently fun, experimental game. Cube Controller all the way, BTW.
Also, as I mentioned I'm not really a big Sonic fan and haven't been exposed to his games a lot, especially not while growing up - but I can totally relate to the people who think classic Sonic looked much better.
Not that I think modern Sonic is disgraceful looking, but it's a pretty huge step down from classic Sonic indeed. In my opinion, of course Would you people be okay with "Classic Sonic" being a sub-series consisting only of 2D Sonic, while 3D Sonic games keep using modern Sonic? Lol, you've probably talked about this to death before.
If I'm not mistaken, Modern Sonic's design exists because of the move to the 3D space. Sonic Team at the time wasn't too happy at how Sonic looked in 3D, so they redesigned him.Would you people be okay with "Classic Sonic" being a sub-series consisting only of 2D Sonic, while 3D Sonic games keep using modern Sonic? Lol, you've probably talked about this to death before.
Don't listen to Coldman's lies
Cube is the most comfortable controller in existence.
So much love for pot belly Sonic.
He's really Cold Hotman all along!
Give me Sonic 2 with the removed levels.
Shame I can't link it here, but there's a new release of Sonic 3 Complete out now and it is pretty sweet.
Sonic 3 Complete started, from what I remember, as a project to finish up that "Sonic 3+" concept Sega had - basically S3&K all together on one cartridge. There were prototype ROMs of that floating around a couple years ago.
Sonic 3 Complete goes a step further and is a general enhancement project for Sonic 3 that does all kinds of nifty stuff. For example, in the most recent release...
- You can enable the "Tails Assist" option from Sonic 1 iOS, so you can give Tails the order to airlift you if you are playing as Sonic.
- You have your choice of Sonic 1, 2, or Sonic 3 sprites.
- Control type options to mimic Sonic 1, 2, 3, CD or "MAX CONTROL", which all of the control abilities all at once.
- There's an option to use Genesis-ized versions of the songs from S&K Collection on PC
- A whole mess of other music options, including when to use Sonic 3-specific music, when to use S&K-specific music, and if you want to incorporate classic theme music from Sonic 1 and 2.
- You can move Flying Battery back to its original Sonic 3 position (between Carnival Night and Ice Cap)
- You can rename Mushroom Hill back to Mushroom Valley
- A mile-long list of bug fixes to improve collision detection and such.
- And much, much more!
Unfortunately, the place you can get it from doesn't really force its users to distribute IPS patches or anything anymore so... y'know.
But it's super cool. If Sega ever gets around to porting Sonic 3 somewhere, they really need to match this feature set.
Give me Sonic 2 with the removed levels.
So what's everyone's favourite non-sonic Sonic Team game (i'll leave PSO out of this), and yeah I'm adding Prope's games and SC5 since outside of Mizuguchi producing it's made by members who are now at Sonic Team
So what's everyone's favourite non-sonic Sonic Team game (i'll leave PSO out of this), and yeah I'm adding Prope's games and SC5 since outside of Mizuguchi producing it's made by members who are now at Sonic Team
Ristar
NiGHTS
Burning Rangers
Samba de Amigo
Space Channel 5
Chu Chu Rocket
Billy Hatcher
Feel the Magic/Rub Rabbits
Let's Tap
Ivy Kiwi
Rhythm Thief
I honestly didn't know until just now that Sonic Team made non-Sonic games.
Aha, I wanted to ask you all about this post before going off for a run (and to get off of GAF for the rest of the day).
I wonder what every member of SonicGAF specializes in, with that said. I know we have a lot of variance here.
Pietepiet's the guy I know I can go to with respect to questions about spritework and some design.
Blaze/Sega1991 = Sonic. No questions asked.
Noi = them platinums
Bean = Mega Man and Mario
qq = spritework and some aspects of level aesthetics (for real)
Beef = Fighting games, Simpsons, lots of other stuff
Nert = Video game music
Shadow Hog = retro systems, looking into purchasing old stuff, some level design
...and so on and so forth.
I'm kinda curious as to what other people have to say, to be honest!
Shame I can't link it here, but there's a new release of Sonic 3 Complete out now and it is pretty sweet.
Sonic 3 Complete started, from what I remember, as a project to finish up that "Sonic 3+" concept Sega had - basically S3&K all together on one cartridge. There were prototype ROMs of that floating around a couple years ago.
Sonic 3 Complete goes a step further and is a general enhancement project for Sonic 3 that does all kinds of nifty stuff. For example, in the most recent release...
- You can enable the "Tails Assist" option from Sonic 1 iOS, so you can give Tails the order to airlift you if you are playing as Sonic.
- You have your choice of Sonic 1, 2, or Sonic 3 sprites.
- Control type options to mimic Sonic 1, 2, 3, CD or "MAX CONTROL", which is all of the control abilities all at once.
- There's an option to use Genesis-ized versions of the songs from S&K Collection on PC
- A whole mess of other music options, including when to use Sonic 3-specific music, when to use S&K-specific music, and if you want to incorporate classic theme music from Sonic 1 and 2.
- You can move Flying Battery back to its original Sonic 3 position (between Carnival Night and Ice Cap)
- You can rename Mushroom Hill back to Mushroom Valley
- A mile-long list of bug fixes to improve collision detection and such.
- And much, much more!
Unfortunately, the place you can get it from doesn't really force its users to distribute IPS patches or anything anymore so... y'know.
But it's super cool. If Sega ever gets around to porting Sonic 3 somewhere, they really need to match this feature set.
Personally, I would love to see them try one of the ghost levels since that trope is underused.