I'll pick up the 3DS version, I know, but I kinda get the feeling that it's going to fall victim to Dimpsisms.
And yeah! You could be Super Sonic in Colours. There were special stages in that. >.>
Edit: Wait, the boss was easier on the Master System?
I don't get the comparisons to 3D Blast.
In 3D Blast, you have to actively hunt down robots, smash them, then directly grab the Flicky as it runs or hops all over the place, and then hand-deliver them to a specific goal.
In Lost World, there's a counter for how many robots you smashed as you ran through the stage, with bonuses for optionally finding and breaking animal capsules scattered about, or the big one at the end of the stage. You don't have to actively grab the Flickies - just breaking them out is enough. And the enemies aren't hidden in specific locations for you to hunt down - you get this from any old enemy scattered in the stage, of which there are tons.
They're nothing alike.
Well, you're still going out of your way to hunt down enemies to me, hence why I said it. I dunno. Whenever I play Sonic, I don't actively go out and knock around every robot in the stage, or every robot I find. To me, that breaks up the pacing, but everyone else might feel a little differently. Heck, sometimes I just run into the enemies and use the i-frames to get along faster. But I do that in Mega Man anyway, too.
Ehhh, we'll see. If it doesn't break up the pacing while playing the game, good. If it does, well... tough.
I never even bothered delving into the mission mode, yeah that was absurd design.
I can't get over the visual mess of Emerald Coast in that game, out of place spikes lined up everywhere, strange gimmick platforms that look like they're from space just floating in the air, it hurts.
If the slower pace has one thing going for it i'm not as likley to blitz past a red ring I was actively trying to collect, the pain of Unleashed's medals was blitzing past them.
Is it odd that I sometimes avoid the drill wisp because it will interrupt my beloved Aquarium Pak theme?
But the drill theme underwater's still good! Booooo.
And Emerald Coast Generations was just... Every time I think of that stage, I have to start thinking of Sonic 06 2D remake, because the stage aesthetics and design just reminds me of that. What were they thinking?