Knuckles what are you doing
If you're upset at nVidia wait until you try an AMD card lol
I'm in chapter 5 so I'll probably make it.
I'm sure you've heard that the game opens up a BIT later on, but its a shame they put you through so much shit in the beginning.
What it opens up into isn't even worth it in my opinion.
Actually, from a narrative standpoint, I feel as though Chapters 7&8 were the peak of the game, where everything in terms of the game's original premise of the characters being fugitives hunted down by The Man were fine. When you got to Chapter 11, the narrative falls off a cliff, the cutscenes there are genuinely disjointed (as if they had some sort of plot going in that chapter but subsequently decided to remove it because lol, that game's development is a complete and utter mess), and the game's pacing just stopped. I think I liked the game less between Chapters 9 and Chapter 13. And then you got postgame which is ok.What it opens up into isn't even worth it in my opinion.
Does this mean that I'm going to genuinely dislike Heavy Rain whenever I play it? I mean, that's kinda different because the game is literally one long QTE and cinematics. It's a good definition of the cinematic game (uncanny valley characters notwithstanding). If MGS games had less cutscenes for more length and gameplay bits, I kinda guess it might be like Rising?So follow the Heavy Rain example then, the unholy matrimony of QTEs and Cinematics topped off with a plot that is fundamentally flawed for so many reasons, apparently such things can be glossed over if you found it emotional, well I found it unintentionally hilarious at least . An odd tangent there but thegamemovie fits your last sentence perfectly.
It also makes me wonder how a MGS game could be if the emphasis on cutscenes was chopped down to make more room for greater game length and more varied stealth scenarios, ah it feels like a distant dream.
It's not entirely odd considering people genuinely like the team working on it. Considering that I'm not a Kingdom Hearts fan in the slightest, and considering that I don't really care for the compilation entries in the FF7 universe, I really don't have a lot riding on Versus. As I've said before, I'm more interested in games that respect the player's time, and I enjoy it when FF games give me more chances to micromanage characters (so, job systems, more focus on AI management, etc). In essence, I get more out of customization and gameplay subsystems in RPGs now than I did before. And I honestly think that's because of the two games I'd played when I got out of my RPG rut: Arc Rise Fantasia and Tales of Graces F. And maybe FF12 to an extent.I actually had no idea that there was a gameplay focused trailer for Versus at all, all i've ever seen is people fawning over some Noctis CGI renders with the belief that this game will be the redemption title for reasons I don't know but judging by what you've said up there I don't really want to know.
It seems like an odd title to hedge their bets upon, currently I would guess that most FF fans would approach anything new with an air of cautious scepticism due to numerous recent events but Versus 13 is different because it's been in development hell? surely that casts an even greater shadow of doubt, well I wont stop them from wanting to believe.
I would've thought it'd be a subtitled game like Liberation was, but alas... The game's first screenshot sort of reminded me of Liberation in that... well, the light spheres, which are indicative of what Liberation's overall premise is supposed to be. It also somewhat ties into the (AC3/Liberation postgame spoilers)That's something that's got me bamboozled, it's called 4 but it's still based around 3 if i'm not mistaken, seems like a waste of a numeral if that makes any sense.
I do actually think it's the most interesting idea they've had going out of the last batch of games but it's arrived too late and too close to the last game, Ubi almost boasting about having a enormous and probably mismanaged team of people working on it only serves to make me steer further clear of it.
Ahahahahah. You won't make it chapter 9.
Actually, from a narrative standpoint, I feel as though Chapters 7&8 were the peak of the game, where everything in terms of the game's original premise of the characters being fugitives hunted down by The Man were fine. When you got to Chapter 11, the narrative falls off a cliff, the cutscenes there are genuinely disjointed (as if they had some sort of plot going in that chapter but subsequently decided to remove it because lol, that game's development is a complete and utter mess), and the game's pacing just stopped. I think I liked the game less between Chapters 9 and Chapter 13. And then you got postgame which is ok.
That game lacked variety, which is what 13-2 somewhat has, but there are other aspects that FF13 does better than 13-2 and vice-versa. Both games suffer from ham-fisted and utterly horrendous writing at the hands of people who...
This does raise the point that such a game is rated by different rules so to speak, even so the plotholes just keep adding up among numerous other things. Actually it works pretty well if you treat it like a comedy, suddenly it makes so much more sense, I enjoyed it like i'd enjoy a bad movie while being ever so grateful I paid nothing to experience it since I just borrowed it.Does this mean that I'm going to genuinely dislike Heavy Rain whenever I play it? I mean, that's kinda different because the game is literally one long QTE and cinematics. It's a good definition of the cinematic game (uncanny valley characters notwithstanding). If MGS games had less cutscenes for more length and gameplay bits, I kinda guess it might be like Rising?
From this I deduce the KH people were/are working on it then? considering how long people seem to have been asking for KH3 as well these guys must like watching fans squirm.It's not entirely odd considering people genuinely like the team working on it. Considering that I'm not a Kingdom Hearts fan in the slightest, and considering that I don't really care for the compilation entries in the FF7 universe, I really don't have a lot riding on Versus. As I've said before, I'm more interested in games that respect the player's time, and I enjoy it when FF games give me more chances to micromanage characters (so, job systems, more focus on AI management, etc). In essence, I get more out of customization and gameplay subsystems in RPGs now than I did before. And I honestly think that's because of the two games I'd played when I got out of my RPG rut: Arc Rise Fantasia and Tales of Graces F. And maybe FF12 to an extent.
I do have to wonder how that game is going to live up to everyone's expectations in the end. Because I have a feeling that it won't.
The modern day stuff in the series saddens me, i've always been part of Team: why couldn't it just be historical stuff? well some people dig the whole angle, I saw my friend finishing up Revelations and it was like one big pile of "what?!" if I recall.I would've thought it'd be a subtitled game like Liberation was, but alas... The game's first screenshot sort of reminded me of Liberation in that... well, the light spheres, which are indicative of what Liberation's overall premise is supposed to be. It also somewhat ties into the (AC3/Liberation postgame spoilers).hacker aspect too, considering that some people "hacked" into both AC3 and Liberation in a storyline sort of way
Regardless, I have to wonder if having everyone and their mother in their 20 minute credits for most of their games is making the games somewhat suffer. It's just weird how the two later Ezio games were kinda better than AC3 (and I'm saying this as someone who didn't like how Revelations played!) and AC3 had a team who were working on it for a longer period of time.
Your PS3 sacrificed itself to save you from FF13.My PS3 died in Chapter 8.
My PS3 died in Chapter 8.
Your PS3 sacrificed itself to save you from FF13.
Don't let that sacrifice be in vain.
First it goes for your consoles....then it comes for you.
LOL, AC2 credits. Longest damn credits until Sonic Colors
LOL, AC2 credits. Longest damn credits until Sonic Colors
Speaking of Rayman, wasn't Legends supposed to come out like...last week?
lol
Totally worth it, though.LOL, AC2 credits. Longest damn credits until Sonic Colors
lol indeed...
It was?Totally worth it, though.
We can enjoy Scribblenauts in the meantime!
I should buy it on Steam at this point, it'll never come to Europe.
I'm sad now because I forgot that it's still in PAL land limbo.
Don't worry Wonderful 101 will save us, just a mystery number of months left!
I meant because of how good the game was. I didn't mind sitting through all those credits because everything leading up to them was great.It was?
You actually had to EARN the post-credits scene in DMC3, killing 100 enemies, one of them being a mini-boss Hell Vanguard. You were HOPING those credits were long, lol.
I wish I hadn't had replayed the game mere months ago, still a 30P speed run might be in order.I have the May 15th marked in the calendar for some Super Metroid portable goodness. It's going to be worth the wait!
I can't remember the credits at all so I can't compare.How bad is Origins's credits compared to Arkham City's?
Because Arkham City's was baaaad. Sat through that thinking that if I skipped them, I might miss a post-credits scene.I wouldn't have.
I really never liked how TP has that brief extra bit of credits after the scene at the mirror, not sure why, maybe it's because I feel the ending reaches its climax beforehand so it effectively ends with a bit of a whimper.Fell asleep during Twilight Princess's credits.
I can understand that post game satisfaction, though I still think it went on too long.I meant because of how good the game was. I didn't mind sitting through all those credits because everything leading up to them was great.
Speaking of Rayman, wasn't Legends supposed to come out like...last week?
lol
I really never liked how TP has that brief extra bit of credits after the scene at the mirror, not sure why, maybe it's because I feel the ending reaches its climax beforehand so it effectively ends with a bit of a whimper.
Of course if you were sleeping through it you wont have a clue what i'm jabbering about.
Yeah, it's the KH team + a few people from the PS1 FFs. That's why people are looking forward to it so much. Not me, though. I don't care anymore.From this I deduce the KH people were/are working on it then? considering how long people seem to have been asking for KH3 as well these guys must like watching fans squirm.
I tend to hold the idea that any game that gets anticipated for too long will never truly be free from not meeting some peoples expectations even if the game turns out damn good.
I have two copies of Final Fantasy XIII. You want 'em?Game's so bad the damn system killed itself.
I think Ubisoft has the longest credits out of everyone, no matter what. If they were to put a DMC3-esque sort of thing to offset it, I'd enjoy them more.I broke all those names for nothing.
Actually the same can be said for Rayman Origins which I think was longer than Colours, because Ubisoft credit everyone, their ancestors and their ancestors pet budgerigars
I have two copies of Final Fantasy XIII. You want 'em?
Random point but I don't like how they keep shoehorning in the LoZ overworld theme into all the ending themes these days, it feels kind of forced.I don't even remember TP's credits, tbh. They might have been incredibly unremarkable, while I enjoyed SS's credits a lot.
But, like, I like Zelda a lot, soooooo...
The bigger crime was that there wasn't even a credits theme, just a looping track list of a few stage themes.I think Ubisoft has the longest credits out of everyone, no matter what. If they were to put a DMC3-esque sort of thing to offset it, I'd enjoy them more.
Rayman Origins' way of trying to have the player have more fun with the credits didn't really... work.
Oh, you've no ideaYikes, that game sounds like it does nasty things to one's psyche. But the sequence certainly sets itself apart from the rest
Is the MGS HD collection any good? Peace Walker looks pretty well ported, but I'm more interested in how MGS3 turned out, given that they removed Secret Theatre, which already gives me cause for concern.
It's a Bluepoint Games release, so that's a seal of quality(Their Ico/SotC and God of War collections are some of the very best HD remasters out there).
MGS3 runs at a MUCH higher framerate than the PS2 version, with the cleaned up higher resolution and anti-aliasing reveals the game visuals holds up very well.
MGS2, a bit older and simpler looking than MGS3 heavily-detailed art, runs at 60 fps almost constantly.
And both of them are $10 microsoft space bucks RIGHT NOW
No 360 ;_;
That's good to hear, though. Bluepoint do good shit! OK, I'mma look into this, see what's the best deal I can find for PS3.
You're UK based right? If you don't have any gripes with ShopTo it's currently around £16 there.