Friggin' finally, Ao no Kiseki Evolution got announced. I've been waiting for that announcement since like... E3 or something. Too bad it's in 2014, and I'll have to wait to play Sen no Kiseki, but I'm so happy that I can finally play the thing!
Finished up the main Mario mode in
Minis on the Move, and I'm about to beat Puzzle Palace. When I said puzzle games were like my crack and that's why I try not to play them often, I wasn't lying. I tear through these things whenever I get the chance and try to play them more than I probably should.
That fishing minigame wasn't the worst thing, though. I'd thought that I'd read complaints about that. It's kinda not that bad. The cube minigame is the best one out of all of them to me. Anyway, I'm glad Bean encouraged me to play it. It's better than I'd thought it was gonna be.
I've also been playing
Project X Zone, and as I said in the Whatcha Been Playin' thread:
Project X Zone disappoints me in that I feel like it's too easy sometimes? I mean, yeah, I'm totally getting a lot out of the fanservice here but man I wish the game were a little better. I also got to the bit where you play as X and Zero for like one chapter and they take them away. :/
I've had the game freeze on me three times. I'm not the only one with this issue, either. I've seen a few people say that the game's frozen on them, and it started freezing up on Noi before I even started it. Urgh, frustrating sometimes.
Full Defends are just impractical unless you're really low on health, which isn't always. It's best to defend or counter whenever possible. I haven't discussed this with anyone else, really, but it just seems like the combat... feels passive sometimes? Outside of proper calling for support + single unit help at the right timing (ie: juggling, getting the right height/distance/knockback to make all of the attacks actually connect), I just feel like whatever I do sometimes doesn't matter. I dunno if Noi'll able to give a response since he'll be on his phone for most of the day tomorrow, but some of the early pair units not getting a freaking fourth attack until like level 17 is a complete bummer.
The game honestly feels like it should be played in short bursts because missions are generally repetitive. It's a shame, really. I'd heard that the game isn't that great, and I realized it wasn't going to be great outside of the nods to the series that everyone comes from (which I genuinely enjoy), but I didn't think it was going to be as easy as this, tbh. I feel like the game outstays its welcome at times despite using multi-attacks and XP items to make maps go along faster.
And... I feel like the sprites could be so much better in places. The sprites on the battle map can be better, and the sprites in-battle could use some tweaking. If anyone else (Pietepiet) is playing this, I'm guessing that they can offer more insight into that if they're seeing what I'm seeing here.
It's a so-so game is basically what I'm trying to say. I love it for the series references and most of the characters included because I recognize pretty much everyone. But there are some downsides to it as well. I also wish they'd kept the vocal OP theme in, since that made me super-hyped to play the game in the first place. What I love, though, is the game's appreciation for continuity. There is an attack reference to Xenosaga (I don't even like Xenosaga and I recognized that), X having a ton of attacks from X1-X4 (X3's Buster Upgrade, too, which is neato), Zero having his dash cancel from X4, Vile having some attacks from Maverick Hunter X, some references to some cutscenes from Resonance of Fate, tons of references to Misadventures of Tron Bonne... etc.
Just lotsa nice stuff. It's just too bad that the game itself is kinda mediocre and repetitive.
And the font they're using is kinda suck. >.>