If I may interject with some hedgehog. Sonic Lost World I releasing and that seems to be more of a colors type thing. If they go back to a generations kind of thing afterward, is there anything in sonic you would like to see return? Maybe you thought it was good, maybe it wasn't implemented to the best of its ability and you see potential in it. Anything at all from older sonic games that you would like to see implemented
I have a few Ideas.
-Rewarding the player for doing well: generations sort of did this in the sense that if you took the high road, more often than not, while it took a bit of skill and attention to maintain, once you got up there it was easier than the lower road. This tends to be the case in many sonic games, however one of my favorite things about SA2 was the fact that in the linear levels, if you had a bunch of rings ( that being the determinant for doing well in this instance) you got a shield. On the house, I liked that kind of thing besides not dying it put a little more incentive on doing well. And implemented differently in any future sonic games, I think could be wonderful.
- A bit more music variation: If sonic games ( most of them anyway ) are good at anything, its music. And for the most part it is varied, I would just like a bit more experiment in some other genres that kind of thing.
- All of angel island: In older( or in this case 2d because of the sonic advanced games) Sanic's angel Island looked like ruined temples, made sense, and it was interesting to look at. In newer sonic's Angel island was just a large island With 1 large ruined temple, why can't I have both. I liked the Aztec theming with the newer one and I liked the vastness of the temples in the older ones, like Sonic and Knuckles. Why can't we have both nice things.
- Incentive to play though more than once: Mission modes, harder difficulties, stuff like that. And unlockables, While the sonic museum was interesting I never really felt the need to do anything in generations. Aside from my usual completionist's tendencies, and even then It felt like work sometimes. Having a little extra to keep me there would not be a bad thing.
- Costumes for different characters: I like costumes, I like a lot of them. I like unlocking them, Give me costumes to unlock. I dunno give tails a mechanics outfit or something. Or Amy her Sonic Riders outfit. I like costumes.
- Blazes world: Blazes world, the one with out silver was a very interesting place, it seemed like it was far more water based than sanics world , and while were only introduced to a piece of it, I would like t see more this other world entails. What type of cities do they have, make it a level, they travel by ship, maybe there is a level where sonic/shadow/blaze ect, is running though a bunch of ghost ships and you get hanted by dead sailors. That kind of thing
- Do more with aliens: I like aliens, sega likes aliens apparently do more with them. While I cannot say the same about the game play in sonic colors, I loved the theme. I would like more aliens, shadow had aliens maybe you can do something with that. Maybe the wisps are afraid of him because maybe black doom was some kind of war lord or something and well technically that is his kid. I may not like sonic like sonic lost word but I am always appreciative of aliens, Maybe Blaze's world already has warp space travel all ready and we have whole universes to explore beyond just the wips and such. I liek Aliuns Moar plz.
Treasure hunting: While I myself am not the biggest fan of those levels, I never felt the levels were a bad idea. Just implemented poorly I think if some more effort was put into it, these could be nice breaks from running levels. Just.. implemented better. MUCH MUCH BETTER. To their credit though, in SA2 they did house the better music of the game. So that is something right?
Well that is my .. thing, i guess.
You all have any ideas?