Dark Schala
Eloquent Princess
Village, I never said it was stupid to know how your systems worked and what tools went into making it more efficient. Don't put words into my mouth.
You are talking to someone who opens up her video game systems from time to time to restore parts, clean parts, hastily finding duct tape to put stuff like batteries on because she can't solder worth a crap, recalibrate lenses, cut parts out/modifing in order to get rid of the hardware region-locking, etc. In that sense, I like learning about how it works. So I'm not completely ignorant with respect to how a console works. I also used to build my own desktops before I switched to a laptop for most of my stuff, so yes, I do know how important RAM is. In the late 90s/early 2000s, I played more on my PC than anything else, so I know that holding back on some capabilities might feel like a detriment, but that isn't to say that what happened this generation with respect to mods and PC versions outright being better than their console counterparts won't happen again this time. Though to be fair, I go more for stylization and art styles as opposed to graphical upkeep.
But in terms of "oh wow, so and so are making a huuuuge mistake; let's all laugh at them based on how detrimental it is!" That stance? That stance is absolutely silly. I never thought the console wars nonsense or even the slightest hint of it was ever a necessary topic of conversation. It's probably because growing up, I had access to most of the machines in some capacity (whether going to one cousin's house or the other), so I really didn't care. And now that I have disposable income, I'm fine with just grabbing whatever system (and from whatever region--though I really frickin' hate region lock) to play whatever I want. But all of this talk about "tee hee this system's going nowhere", "sales indicate that this system is the best!", "this system's going to fail because it wasn't made up well!" or whatever they usually say every single generation just becomes tiresome after a while, and I just prefer playing games over thinking about that stuff. I mean, it'd be nice to see what first parties can do with the systems that they've released with the equipment they put inside of them, whether it'd be aesthetics through graphical enhancement via realism or mere stylization. And that's what I like seeing: first party stuff.
But knowing what's in the system and what it can do, that's fine. There's nothing dumb about that. What's dumb is using it as ammunition to completely talk in circles repeatedly with vague hints to serious console war positions because it's just silly after a point. In the end, the hardware/company becomes more important than the software that is produced for the system, which utterly bewilders me. Sales talk is important because it lets us know how the industry is doing as a whole, and whether or not people are breaking even on platforms, or if consumer purchases will be able to sustain a platform or game or industry to a point, but not to the point of just using it as a way to say "my system is better than yours" because there's just no fun in that for me.
The software really is more important than the hardware to me since that's what I spend the most time with whenever it comes to video games. That's what allows consoles to have legs. To that end, if I see something on another console that I don't have and that I want, I'll try to save up and get it. Because I just like playing video games. I'm not as invested into the industry because my field is in medicine/languages. I use games as something to do in my leisure time and more recently, as a way to play/interact with my friends who don't live in the country. So yes, the software truly is more important than hardware discussion to me at times.
You are talking to someone who opens up her video game systems from time to time to restore parts, clean parts, hastily finding duct tape to put stuff like batteries on because she can't solder worth a crap, recalibrate lenses, cut parts out/modifing in order to get rid of the hardware region-locking, etc. In that sense, I like learning about how it works. So I'm not completely ignorant with respect to how a console works. I also used to build my own desktops before I switched to a laptop for most of my stuff, so yes, I do know how important RAM is. In the late 90s/early 2000s, I played more on my PC than anything else, so I know that holding back on some capabilities might feel like a detriment, but that isn't to say that what happened this generation with respect to mods and PC versions outright being better than their console counterparts won't happen again this time. Though to be fair, I go more for stylization and art styles as opposed to graphical upkeep.
But in terms of "oh wow, so and so are making a huuuuge mistake; let's all laugh at them based on how detrimental it is!" That stance? That stance is absolutely silly. I never thought the console wars nonsense or even the slightest hint of it was ever a necessary topic of conversation. It's probably because growing up, I had access to most of the machines in some capacity (whether going to one cousin's house or the other), so I really didn't care. And now that I have disposable income, I'm fine with just grabbing whatever system (and from whatever region--though I really frickin' hate region lock) to play whatever I want. But all of this talk about "tee hee this system's going nowhere", "sales indicate that this system is the best!", "this system's going to fail because it wasn't made up well!" or whatever they usually say every single generation just becomes tiresome after a while, and I just prefer playing games over thinking about that stuff. I mean, it'd be nice to see what first parties can do with the systems that they've released with the equipment they put inside of them, whether it'd be aesthetics through graphical enhancement via realism or mere stylization. And that's what I like seeing: first party stuff.
But knowing what's in the system and what it can do, that's fine. There's nothing dumb about that. What's dumb is using it as ammunition to completely talk in circles repeatedly with vague hints to serious console war positions because it's just silly after a point. In the end, the hardware/company becomes more important than the software that is produced for the system, which utterly bewilders me. Sales talk is important because it lets us know how the industry is doing as a whole, and whether or not people are breaking even on platforms, or if consumer purchases will be able to sustain a platform or game or industry to a point, but not to the point of just using it as a way to say "my system is better than yours" because there's just no fun in that for me.
The software really is more important than the hardware to me since that's what I spend the most time with whenever it comes to video games. That's what allows consoles to have legs. To that end, if I see something on another console that I don't have and that I want, I'll try to save up and get it. Because I just like playing video games. I'm not as invested into the industry because my field is in medicine/languages. I use games as something to do in my leisure time and more recently, as a way to play/interact with my friends who don't live in the country. So yes, the software truly is more important than hardware discussion to me at times.