A PS3 emulator will be the biggest screenshot fodder ever.
Taking some PR stuff for my ModDB page... I'm dead on that screenshot.
Looks so much better. I'm really eager to see what the endproduct's like! I may not be able to play it because I can't run it on this thing, but I'm so excited for its release~
You all did a fantastic job on this so far from what I've seen. Everyone should be proud.
It's a Nippon Ichi game, so it may not have been entirely out of place...
That's true.
Man, I don't get along with a lot of NIS games and games that NISA publishes. I dunno why. Sometimes it's because I don't like their games' mechanics, sometimes I don't really care for the dialogue or characters, sometimes I just find them boring, or sometimes I find them too niche even for me.
There are certainly some games that they've published that I genuinely like, but then there are a lot of them that I tire of early, or I just plain don't like at all.
I tried to simply replay MM9 and MM10 for that one anniversary thread last year, in both cases the Wily Castles that I had once conquered beat me down until I had to quit out of sheer exasperation.
I think it was Wily 3 in both cases that broke me, that bloody anti gravity bit with the grabber bots in MM9 does my nut, after finally getting past that the blob devils turned up and I just can't deal with those battles anymore, battles of attrition and long pattern memorization. In my shame I just like playing through the RM stages and then quitting when the castle stages show up.
If it makes you feel any better I also had to let out gaming anguish yesterday as well for the first time in a while.
Well, I can do the Wily Castles if I let myself die. It's not the bosses that kill me, because I generally do well with those. It's the spike-laden journey to them. Like the second elevator in Wily 3 that destroyed me last night. A Met hit me into some spikes and that wasn't very nice. Now if I were going after the Mr. Perfect trophy, I'd go insane.
I can do MM9's castles pretty well if I don't have a no-death run sort of thing hanging over my head. Weird how I can actually do
those well. But overall, if they don't eff them up, I genuinely
like the Wily stages. I think they're pretty fun at times. If they don't make me mad like MM10's Wily 3 did last night, lol.
BADBAD HOUSE!
Tales characters with RM style names you say? might as well head to tv tropes and use their various trope names for characters.
Sword Man (wait, that's already a thing)
Ruins Woman
Moe Woman
Old Man (age 24+)
Axe Girl
I dunno.
Haha, I actually
did start a playthrough for Secret of the Stars, eh? That was back when I was planning to make an LP / RTTP thread for it, but then I decided I was too shy for that and that sort of thing might be frowned upon. I ended up taking a lot of shots.
BEST DIALOGUE.
That second one reminds me of that bit in Rhapsody: A Musical Adventure.
"This is White Snow, a town filled with snow. Enjoy the world of snow. (Note: This is what happens when you do a direct translation.)"
I don't care how many liberties they took, I love the goofy stuff that Working Designs put into their translations.
I love Woolseyisms like that. Sometimes WD went really overboard with their localizations, but other times, like in Arc the Lad, they're pretty spot-on in terms of tone (and can sometimes be better).
I played both the old version of Rhapsody and the DS version, and neither game is very good. I don't like them very much at all. Weird, eh? Since they're kinda geared to females, I suspect.
It's quite a feat to make a game that was worse than XIII, but SE did it. Sure they fixed things, but then they added arguably more frustrating things.
Not necessarily more
frustrating, but more mindless. As I'd said in the FF13-2 OT to another poster (and I cut down the text a bit to make it less of a wall of text but it's still totally a wall of text):
I'll see. I'm not ready to revisit this game. I don't really know if I want to since I feel like I'm done. Given that I felt it was rather middle-of-the-road like its sister game, and given that I don't really remember a lot of stuff from it despite completing it a month ago, I don't really think I enjoyed it that much even though I was content with a few things.
That's exactly what I disliked about this game. If anything, it wasn't the narrative or the ending that irritated me--it was the damned ease, lack of balancing, and the lack of support that the game's difficulty gave to CSB 1.5.
I know my playstyle is generally different from some people's, but... If I can make it through this game with two characters alone (outside of one part), there is something absolutely wrong here.
In Final Fantasy XIII, the balance that the game's late-postgame battles and Barthandelus battles showed us why CSB might actually be a nice system. I don't like CSB too much, but the late-postgame battles in FFXIII were a good showcase and final exam in all of the mechanics you should have been practicing so far (ex: looking at enemy animations to know when to switch, equipping certain items to down bosses and enemies faster like the RIC ability, making different Optimae in order to get battles done quickly and efficiently with 5-star rankings across the board for missions or for better drops, etc). The difficulty makes the system work and it forces the player to experiment with different jobs and different characters to suit their strategies and playstyle. Final Fantasy XIII forced you to use all of the jobs at your disposal, craft Optimae that work and execute them in an efficient manner. You needed to buff. You needed to debuff. You needed to defend. You needed to heal, and while doing that, you need to make sure the Break Gauge isn't decreasing rapidly, and you need to maintain it with Blasters and Attackers while making sure that your buffs and debuffs aren't running out so that the enemy isn't straight-up destroying you. And while doing that you want to synchronize animation speeds of the characters so that you're efficiently getting the job done in late-postgame. The increased difficulty and tactics I had to employ to finish battles during my platinum run is the sort of thing that made me look at FFXIII in a more positive light. CSB is supported better by harder battles. Easier battles feel rather boring by comparison because you aren't using CSB to its fullest potential.
If you've gotten the plat in FFXIII, you'll know that the last boss of the Titan's Trials is a bit of a jerk if you don't have a Defender, or the final mission is difficult if you're not using the Poison cheat. Or if you've beaten a Gui, you'll know that you should watch for animations, switch to a tri-defender Optima whenever it looks like it's starting to animate to attack you, time your daze spells with party members' attacks, buff your party members, etc. FFXIII-2 has watered-down versions of these battles which feel dissatisfying and unfulfilling because you're loosely employing some of these tactics to get through the battle because they're generally much easier than the original versions.
People are generally getting through FFXIII-2 with easier Optimae, lacking the former essentials like Enhancers and Defenders because they don't need them. Bosses and enemies don't hit that hard, so these jobs are kind of gimped... It just feels like CSB is getting wasted this time. Watered-down difficulty was certainly not something I expected from this game, especially given that we got Blood Damage (which I thought would add to the difficulty, but it felt like a non-issue)...
(continued in quoted post)
It says something when I say that my favourite thing about FF13-2
months later were the DLC battles, thanks to Noi. That means that I didn't like the overall base game--the thing they sold to me at full-price. I know a lot of people love FF13-2, and like it more than its predecessor, but I am not among that group. FF13-2 didn't satisfy me, nor did it give me what I wanted, so I should be allowed to say that I didn't like what the game offered me. And I should be allowed to say that I liked the prequel better than the sequel.
I am not rewarding Square Enix's bullshit by buying Lightning Returns for full-price. I refuse to. I am not getting that game at launch. I don't like what I see, and it doesn't seem like Square Enix has learned from their misdirections in game design, art direction, battle balancing, battle tactics, and micromangement in the previous two titles.
Do I sound jaded? Sure.
But can you blame me for feeling that way?