Meccanical
Member
Oh my God the 2DS. I'm dying.
People often use the phrase "Nobody asked for this" egregiously, but I am pretty goddamn sure that it is a fact that no one asked for this.
Oh my God the 2DS. I'm dying.
Just reiterating that so it doesn't get lost in the 2DS shuffleFreedom Planet got Greenlit!
Along with 99 other products!
Holy shit!
Between this and the 2DS... Is this real life? We sure?
...so they decide to take out the 3D and make it value priced, but there still isn't a second slide pad? C'mon, Nintendo.
Just reiterating that so it doesn't get lost in the 2DS shuffle
I believe you can manually put the 3DS into Sleep Mode by pressing the Power button and selecting "Sleep Mode" in the resulting menu instead of "Power Off Completely".The real problem is the lack of clamshell. How are we going to put this in sleep mode? Streetpasses won't work without it! Such a stupid thing... holy shit.
Eh, to be fair, 2DS is just a budget priced 3DS.Nintendo, please can everyone involved in naming the 3DS, Wii U, and 2DS. It's for your own good.
I believe you can manually put the 3DS into Sleep Mode by pressing the Power button and selecting "Sleep Mode" in the resulting menu instead of "Power Off Completely".
Eh, to be fair, 2DS is just a budget priced 3DS.
Yeah, didn't even notice this, but great news to hear.Just reiterating that so it doesn't get lost in the 2DS shuffle
Double posting for DAT GRANT KIRKHOPE OST!
http://www.youtube.com/watch?v=9kgmfpy5dkE
PC, 360 and PS3 only.
And don't hope for a late port, because the developer's being shuttered.
Don't worry. It'll sell even better when the NA release date which is the sameThe Wonderful 101: 6,663 (Wii U)
I'll get it on PS3 then.
Do you now see the problem with that, qq?
I guess this confirms Nintendo is never going to learn their naming mistakes.
It's like a psuedo tablet in a way, kind of...sort of. If this were Apple doing it, I'd laugh and then figure they'd make millions off it anyway...I'm not sure if it'll just as successful for Nintendo.
I stand-corrected. Now it really is basically a tablet with carts/SD cards.Curiously, the 2DS is even more of a tablet-style system than it appears at first glance, as it actually features a single large screen in its center, not two separate ones.
I kind of wonder how Skylanders sells on DS/3DS...
Does the WWHD bundle also come with Nintendoland? Curious.$299 Wii U is sort of up my alley, will most likely be getting the Wind Waker HD bundle. Would've jumped immediately at $250-280, but I figure its good enough considering the lineup later this year.
But don't you need the figures to play that game? How would that work otherwise?
I'm just curious at the sale figures is all.It's not the video game sales you should be looking at.
You should be looking at the figures and merchandising sales instead. There's a reason why this thing sold 1.5 bil up to this year.
Press site says:Does the WWHD bundle also come with Nintendoland? Curious.
A new limited-edition Wii U bundle featuring The Legend of Zelda: The Wind Waker HD launches on Sept. 20 at a suggested retail price of $299.99. The bundle includes a black Deluxe Wii U console; a GamePad controller adorned with gold lettering, a gold Hyrule crest and gold symbols from the game; a download code for the digital version of Hyrule Historia, a book that details the chronology, history and artwork of The Legend of Zelda series; and a code that can be used to download The Legend of Zelda: The Wind Waker HD from the Nintendo eShop immediately at no additional cost.
Does the WWHD bundle also come with Nintendoland? Curious.
I'm just curious at the sale figures is all.
I was never much of a fan of Kirkhope's (or any of Rare's) music, really (also, you need to recall that I've never played a Banjo game in my entire life). Either way, it's very Disney-like, or at least it's more reminiscent of a Disney score in terms of instruments/samples used. Tokuhiko Uwabo and Shigenori Kamiya's original composition's still there in its full glory.Yo Schalla what do u think of grant kirkhope's music in the vid above?
Here.Oh wow, Hyrule Historia? Shame it's just a digital but that's still pretty dang neat.
That's because it's true, though. I don't think it's a tired argument because that's the nature of the industry now.
Don't put words into my mouth as I never said they didn't care about Nintendo games anymore. What I said can be attributed to not just the 3DS but equally attributed to every console and handheld device. Even both upcoming consoles.When you've got 3D Land and MK7 still selling 8+ million copies I just find it hard to believe kids don't care about Nintendo games anymore.
Q: I feel the design of this device is somewhat compromised by the need to maintain consistency with the 3DS' two screens. I think people will look at a device this size and this form factor and expect something more like a Galaxy phone or an iPad mini. They expect a lot more screen real estate than you're actually giving them. This device obviously doesn't exist in a vacuum. There will be these outside factors that people are going to be weighing against. Obviously this is cheaper than a Galaxy phone, but...
Scott Moffitt: I understand your point. I guess I appreciate that perspective. The big difference, to me, is that with a phone, you're making a compromise the other way. You're making a compromise in button control and the ability to play games in a manner that's been pretty successful, pretty popular over many years. You're asking, could we make the whole thing a touch screen and use all the real estate for the screen? That would negate that magic of all the things that we've done with creating great button control and great experiences with button control.
Q: So is this as close as we can expect to see Nintendo get to the tablet market?
Scott Moffitt: [chuckles] Well, it's not at all inspired by… I guess some would make that comparison. But it's not meant to be a tablet. It's not a response to a tablet at all. Again, the idea is, how can we continue to expand the world of portable gaming? One of the ways to expand it, as we saw in the DS history, was creating a more affordable price point that opens up a new part of the market. That's the real intention.
The form factor fell out of that, of that design specification, to create a gaming device that plays all of our great content, that doesn't lose any of the StreetPass or SpotPass or all the other fun features that people enjoy with the 3DS, but create it at a price point. Our hardware designers came up with this design. So I'd be surprised if there's any connection or any inspiration from the tablet market.
Q: At the same time, I still can see a similarity. I look at the original DS, and I look at the existing tablet market, and a big part of the appeal for both is that they have offered experiences that aren't strictly video games. Will you be encouraging developers to take 3DS software in a direction more like applications and that sort of thing?
Scott Moffitt: There's already some of that today.
Q: Some, but not nearly as many as there were for the DS.
Scott Moffitt: Yeah, and certainly not as many as there are for an iPhone. There are non-game entertainment experiences. Nintendo Video is one good example, the ability to access and play [videos]... Those kinds of experiences, I think, are great. We're a game company, we're an entertainment company, so I think… If we have an hour of consumers' time and they want some entertainment, they want some enjoyment from one of our games, we'd rather they play a game than an application. But certainly the ability to access video or other entertainment content exists on the platform.
Their next handheld has to be leaning towards a tablet design.
Don't put words into my mouth as I never said they didn't care about Nintendo games anymore. What I said can be attributed to not just the 3DS but equally attributed to every console and handheld device. Even both upcoming consoles.
I sort of hope not since I really enjoy the clamshell design far more. But one thing for sure is that the next handheld generation will end up being really interesting.
Yup. I ended up buying a DSLite + Brain Age at that time since it was an excellent bundle for someone like me who was trying to get back into handheld games again, and it was priced effectively. In an Intro Chem or Bio course in 2006 consisting of 1000+ people, I could easily find people who were playing multiplayer Mario Kart during an hour of class. And I made study partners easily because, uh, a few people saw me playing NSMB and Super Princess Peach and we struck up a conversation that way. >.>This is actually a good call. $129 is kind of what the DS Lite launched at right? Really good price for a dedicated handheld gaming device. Kind of wished the thing wasn't ugly and looked more comfortable to use. I cannot imagine playing Kid Icarus on that thing.
One thing they should fix now is the MSRP for the games. I always felt $39.99 was too much.
Oh gosh, I'm sorry. I came off as hostile and I really didn't mean to come off that way.Alright, I'll quit it with the conversation, but let me clarify I wasn't trying to put words in your mouth. When we're talking about seeing kids play less on dedicated handhelds and more on smartphones/tablets, I just have to assume we're talking about DS/3DS as I really don't think there's nearly as large a userbase of kids on PSP/Vita, and games like 3DL and MK7 are the heavy hitting kids games for the 3DS. Also, I agree the industry is in decline, obviously.
Specs:Whatever it is, I just hope it's actually portable. As in, it fits in my pocket, not a backpack or laptop bag.