That's actually kinda dope.
Don't judge me.
That's actually kinda dope.
EDGY. Or at least edgy for the sake of being edgy. Outside of the Shadow the Hedgehogginess, the game had poor hovercar controls, a bad camera at times, a weird checkpointing system, some of the mission structure is weird, and whatever good platforming sections there are in the game are completely overshadowed by the rest of the game.I'm trying to remember if Daxter busts out a mild swear at that point as well just to truly get the PG13 edginess across.
Toshihiro Kondo said:Falcom has had a philosophy, right from the beginning, that has been carried on to this day. When we create a game design, the gameplay system has to be interesting, and if the gameplay system is not interesting, the designers get in trouble. There are people within the company who would say, "Okay, let's use the character to attract the audience." Those kinds of game designs would get canned. They would get in trouble.
That's one of our strong, strong philosophies that has been helping us avoid going in the direction of those otaku, moe characters. If the gameplay system is fun and interesting, we value that the most. If the gameplay system is fun, then we probably might not mind adding those things as another factor to the game, but we don't want that to be the main pull of the game.
Especially with the Ys series, we concentrate on how good the action feels, so we create a lot of prototypes in our development process. The first thing we do is have the character walk and run. And so we have prototypes of the character walking and running, and we try the prototype, and if you feel good just walking in the game, and running in the game, then you know that's a go sign for you to move forward. But if it doesn't feel good at that point, then we just go back and recreate the prototype. So that's how we create games.
That's the reason we don't have those elements in our games too much. Yeah, the Kiseki series, it's not like we've totally said "we don't do that" with it. The Kiseki series has some of those factors. But for us, those factors are never going to be the main pull of the game. We always concentrate on the gameplay systems. The main thing is the gameplay system, for us.
I feel if I state my dislike of the Uncharted series, I'll get crucified on Gaming Side.
I have no idea why its held to such high regard.
Two Thrones tried to address that, didn't it?That reminds me of similar platforming trilogy Prince of Persia Sands of Time, where the charming, affable Prince was suddenly dark and haunted with heavy rock music playing, wearing grungy colors. I think he shouted "YOU BITCH!" about five minutes into the game.
Hey, anyone ever wanted to see Mario and Luigi give birth to a baby girl
Daxter is pretty annoying. Every single cutscene is him either whining about something or acting all goofy for the laughs. Usually both. It's actually distracting enough that sometimes after the cutscene is done I realize I totally missed what my mission is supposed to be. And honestly I don't think he's all that funny.
This game would be a lot more fun if I didn't spend over half of it just driving from place to place.
Remember Crackdown? That was a good game. It had Agency Resupply Points that acted as warps to certain places in the city so you didn't have to spend hours driving around. Also, as you ran around the city you could level up your abilities and find new guns/cars by collecting orbs, exploring and fighting gang members. Finally, the missions all took place inside the actual city, so knowing how the city was laid out would help you complete them. In Jak 2 there's no sort of fast travel, there's no reason to fight anyone or explore, and the missions almost always take place in another area.
For 2003, the city in Jak 2 is impressive technically but design-wise it's kind of pointless and it's really interfering with my enjoyment of the game.
No, no one ever wanted this ever.
Aw shit.
Two Thrones tried to address that, didn't it?
Of course, I couldn't fathom why they went the route they did with Warrior Within. It just didn't seem like the direction the series should've gone in any sense other than a cynical "Halo and GTA3 are selling like hotcakes so let's go make this MATURE" cash grab. I hadn't even played Sands of Time (still haven't, although I own it) and that much was obvious to me.
But can we actually have this though?
I need a reminder on every device when this comes on because with the exception of last Friday, I ALWAYS forgetwhile I'm just posting whatever dumb crap I find:
yessssssssssssss
I'd have figured Forgotten Sands was Crystal Skull.It reminds me of the Indiana Jones trilogy. First one had a great likable adventuer, paling around with his female love interest who can kick ass in a fight, had a great throwback adventure serial feel and sense of whimsy, shit felt magical. Then you had the sequel, darker, more violent, not something the kids gonna like. Gone are the classic tunes, the old friends, the girl you liked from the last one. Protagonist is now a bit of a jerk-ass, even turns into a DARK version of himself halfway through the movie. Not bad, but it loses something that made the first one so fun. So third one comes around, that take that criticism under advisement and try REALLY hard to be like the first one. Things are a lot cheerier, comedy is broader, the classic music is back, brought back the old friends you liked, same bad guy as the first one, the whole deal. You can tell they're straining to be like the first one, so it never captures that effortless lightning-in-a-bottle magic the first one had, but overall it's a damn fun time and sends the trilogy out on a high note.
And PoP08 is KotCS, and I don't talk about that one.
.o.
.-.
i'm lost
Sorry, I'm not well-versed on the Three Stooges. Not even Moe, as intriguing as he is.Quick, someone talk about moe!
Quick, someone talk about moe!
Sorry, I'm not well-versed on the Three Stooges. Not even Moe, as intriguing as he is.
Oh god, I can't remember where I read the stupid thing, but apparently he took issue with Super Mario 64's only reward being a kiss from a princess, and that players who play platformers don't want such a simple goal to pursue. And thus we have this cinematic structure in Jak II now.
Can you talk us through how you came up with the concept for Jak II after the last game?
Rubin: Even though we did really well with the first, we wanted to mess with the formula. If you look at what's popular now, things have changed. It's not like the days of Crash 1 and 2 when character action games ruled the world. They have to fight harder these days.
We've moved the entire atmosphere of the game to a higher age group. Gamers like me are still playing. I'm 33 and what I want now is very different from what I wanted ten years ago. Ten years ago you didn't have the choice to play Grand Theft Auto. You played Mario because Mario was what's available.
Well, Pandora's box has opened and younger kids want to play what older kids are playing and older kids are playing Grand Theft Auto.
This isn't about saving a princess; it's about revenge, betrayal. You might think that doesn't sound original, but think of Mario going out for revenge, or Sonic. It's not a character action thing to do.
The first Jak and Daxter was heavily influenced by games like Mario 64, and was quite twee and colourful in relation to Jak II. Mario Sunshine, a game in the traditional twee style, performed below expectations - did that have any impact on the direction you were taking Jak II in?
Rubin: It definitely redoubled my belief that you have to push the genre forward, because when I put that game in and expected Miyamoto greatness, and the characters came out saying: "Bloop! Bloop! Bloop!" I was like, that is 1997. I don't need that in 2003.
Give me a character with a voice and a personality, and more of a cinematic experience. Don't give me Mario from 15 years ago. They just haven't moved on; that's not their focus. I think its very hard for Miyamoto to both run Nintendo - which he does to a certain extent - and get into the game design.
I don't think I would be necessarily disparaging Miyamoto himself to say that Mario Sunshine did not live up to my expectations. It may just be that he doesn't have enough time to get his hands on that stuff anymore, but I wasn't that excited about that game. I thought Ratchet and Clank was far more interesting.
What are the key improvements over the original Jak?
Rubin: This time we have a real honest-to-goodness story that people can get behind and is interesting. Furthermore, the integration is a very new thing for this type of game. The fact you can pull out the hoverboard or a gun or Dark Jak at any time - there' so much more you can do.
In Jak 1 there wasn't an awful lot you could do. In Ratchet and Clank you could only use certain mechanics in certain places. We're doing a very different type of game.
My mind is in shambles. I never thought I'd hear the argument that Mario Sunshine was disappointing because it needed to be more cinematic and have more voice acting.
the voice acting in SMS is SO BAD. I remember hearing that it was all part of Big N's plan on the old GameFAQs board. "This is Nintendo giving you fanboys what you want. If they did voice acting in Zelda, it would be shit like this, so be careful what you wish for!"
-gamers only played mario in the 90s because they were forced to do so, and there were no extremely gory/bloody games that appealed to kids back then
i wish i could find the exact video of jason rubin saying that shit, too. it's been years and it was on gamevideos.com from what i remember.
however, i did find an old interview that was on cvg back in the day. here are some choice quotes. i'm a nice guy, so i'll even leave them in context.
so to recap:
-gamers only played mario in the 90s because they were forced to do so, and there were no extremely gory/bloody games that appealed to kids back then
-jak ii is better than mario because you're not saving a city, you're getting revenge
-super mario sunshine, the only mario game with full voice acting in its cutscenes, is a prime example of how nintendo is behind the times because they don't have voice acting in their games
-solid character development and an amazing story is a staple of classic miyamoto games
-miyamoto is running nintendo and making games. that's why super mario sunshine sucks
-jak ii is great because we have a real actual story unlike those fake stories in other games
-jak ii is great because you can do anything whenever wherever, even if it doesn't make much sense
-ratchet & clank limited different types of gameplay to different sections, and that made it not as good as it could have been
that's what makes jak ii such a remarkably bad game. it's bad enough that the story sucks, thatt it negatively influences so much of the game design, but it comes from a really mean place. it comes from the idea of 'fuck those guys, they aren't as smart as i am'. instead of looking to other games for inspiration, they were looking down on their contemporaries with disdain. it's such a smug, hateful product through and through.
i feel this attitude permeates most of their games since then, especially since the critical acclaim they achieved with uncharted 2. druckmann spouted some real shit during development of the last of us. however, they had the design chops to back up their viewpoint by then, so i'm willing to let it go if it means they'll keep getting better.
I can't remember the exact details, but there was a interview sometime before Uncharted 3 came out that pretty much epitomizes your post. Something about how they were complaining that other games were getting higher metacritics and acclaim but they were the first to have good stories (their claim) or something.
Were trying to say something about human beings and how they exist. Now necessarily just in this setting, but in every setting. We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it. We really hope we can raise the bar.
Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
So who's the good one? Doctor Pork or something?In IRC, we were talking about evil twins. I was accused of already being the evil one.
oh yeah. i mixed up druckmann and balestra, but this one is druckmann:
this one is balestra:
i took issue with the balestra one, and got into a spat with arne over it. the whole notion that video games are inherently this lesser thing that need to be made better just comes across as insanely insulting.
Balestra said:"We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
That's a pretty good way to sum it all up. What they did to Jak was outright weird. It was a strange way of giving character to a character who was previously silent, and the reasoning for it is disappointing. Jak's character came off as being gritty for the sake of grittiness, even somewhat worse than Shadow in some respects (though they're both equal in what their characters try to convey with varying degrees of fan feedback).THE BAD:
Jakis probably the character that suffers the most in the transition. He was already a boring mute protagonist in the first game, but here he gets a beard, some guns and a pretty new ability to grow his hair and nails out and create a fancy purple light show, all in the name of making him 'cool'. Needless to say it backfires horribly. In addition he gets a brand new personality to go with it, and can commonly be seen scowling, sulking, crossing his arms angrily, slamming his fist on tables, swearing but not to much, shouting, threatening old men and generally being a jerk. Everything about his character, particularly in the first half of the game gives off bad vibes. This is the biggest blotch on the script by some margin and i was very thankful that he was massively mellowed out in the third game.
Oh lordy, and I just said that whole bit about not wanting to play cinematic experiences because they just don't jive well with me. Sciz gave the example of LucasArts adventure games, but I'd also like to use VNs as an example. Stuff like Nakige (stuff that's intended to have an emotional impact on the player so much so that they feel to cry), sound novels like 428: Fuusa Sareta Shibuya de, Portopia Serial Murder Case, etc. may not be realistic (well, 428 certainly is), but they're simply experiences that are used to convey a narrative but the player still has enough agency to guide the narrative in a direction based on his or her choices.this one is balestra:
i took issue with the balestra one, and got into a spat with arne over it. the whole notion that video games are inherently this lesser thing that need to be made better just comes across as insanely insulting.Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
Awww, haha.