Speaking of HD re-releases I finished up Jak and Daxter with 100%.
This game holds up well and as far as collectathon platformers go as well as for being one of the earlier PS2 titles.
The world while not fully open world is connected and that's a nice angle and a change from the usual hub structure most of these games go for, though it's still a missed opportunity really as no areas actually intersect with each other and are self contained. As the game goes on areas start feeling more sectioned off from each other, in the early stages you can stand in say the forest and see the village, beach and misty island in the background which helps the connected feeling but if we consider the games map to be sectioned into say thirds the other two parts don't get that same visual approach. But despite this minor gripe the lack of loading times and room transitions help the cohesion.
I couldn't help but notice how every NPC is overly animated making some erratic movements, I guess Naughty Dog really wanted to flex their animation muscles here, it's oddly endearing I guess if a bit overdone, shame all they ever really want you to do is trade orbs for power cells.
What really helps this game stand out for me among other collectathon games is that there's actually quite a strong 3D platforming focus while most just use the jumping around more for traversal, the mechanics are solid though the camera and jump shadow can occasionally be a bit awkward, one section where you flee up a tower being pursued by dark eco has a camera intent on focusing on the eco which in turn leads to Jak constantly being at the top of the screen which seems counter productive to a vertical platforming section.
But anyway it was fun throughout and still stands as one of my favourite PS2 titles, of course after finishing it I had to at least start Jak 2...
I find it kind of funny that the lame 100% completion award in the first game is basically what leads us into the mess that is Jak 2, clearly the underwhelming scene at the end of the first game was an ill omen. The opening for Jak 2 is so brutal to witness, the fact that is starts with the whimsy of the original game and mute Jak before we're hurled through the portal of grit into edgy city just make the tonal shift that much more painful.
Now I just wonder how long i'll last when I truly dive into the game tomorrow.
Being presented with the maddening words from various folks related to this sordid sequel over the last day or two in this thread has been a fun read I can say that much.
I'd have replied to some of those posts but I was having a crummy day yesterday, i'll just refer back to one point that is that I also don't hold much of a place for plot in platformers, especially 2D.