CrimsonCrescendo
Banned
For Japan, 2013 truly is the Year of Luigi AND NOTHING ELSE
What. The. Fuck.
For Japan, 2013 truly is the Year of Luigi AND NOTHING ELSE
Mind the Canadians in thread don't catch you picking favourites ;p
Flies can get pretty bad in the warmer months and mosquitoes are pretty annoying depending on where you live. Random assortments of little bugs tend to cluster on monitors once things warm up, too. Cicadas are pretty cool, though.
Anarchy Reigns bombed horribly tho >_>
That's the one. Occasionally I think I'd move to Mother England if it was logistically feasible. Not really cut out for the climate here; would take miserable weather over the could-literally-burn-you-to-death Summers we have. Just barely in to Spring and the bushfires are already starting!
You can join me and Nocturnowl. Then we can start a BritSonicGAF thread, with its own podcast.
It's called "Must Proceed Swiftly".
http://abload.de/img/screen6_568x568wrbc9.jpeg[img] [img]http://abload.de/img/screen7_568x568hnxkr.jpeg[img] [img]http://abload.de/img/screen8_568x568dxlz9.jpeg[img]
These iOS knockoffs [I]just keep coming[/I]
Honestly, I see this shit and all I can think is, "Look, [I]Freedom Planet[/I] definitely features [I]Sonic[/I] fan characters from a Chinese deviantART-ist, but at least it's really fun to play and, y'know, not [B]this[/B] blatant shit."[/QUOTE]
That looks like if Sonic and Tails used the Fusion-ha.
Canadians are pretty cool to but I have heritage in Australia so I'm biased
I find it insane that W101 wasn't even their worst selling game in Japan.
You can join me and Nocturnowl. Then we can start a BritSonicGAF thread, with its own podcast.
It's called "Must Proceed Swiftly".
Anarchy Reigns isn't too bad, but from what I've played of the intro, it gets kind of boring.
W101 on the other hand could definitely use some polish on it's controls.
I've played these Platinum games
W101
Anarchy Reigns
Bayonetta
Mad World
and the only one I actually genuinely enjoyed was Bayonetta. Not really sure why Platinum gets the praise, maybe it's Vanquish.
These iOS knockoffs just keep coming
Can I sit in the corner?
SA1 was a miserable port on all platforms, if I recall correctly.So I just bought Sonic Adventure 1 off of Steam and tried it out. I died 4 times due to colliding with the wall and glitching through the floor. Was the original release this glitchy, or is it just a bad port?
So I just bought Sonic Adventure 1 off of Steam and tried it out. I died 4 times due to colliding with the wall and glitching through the floor. Was the original release this glitchy, or is it just a bad port?
Overall it's in terms of their stock; they're basically the reincarnation of Clover, who made some of Capcom's best, most creative games of the GCN/PS2 generation. In terms of their games developed as P*, iit's pretty much just Bayonetta, Vanquish, and Wonderful 101 (which are three fantastic, best-in-field games, don't get me wrong) with the MW/AR games being pretty middling.
Of course Mikami has left since then so they've lost a little of that cache.
So I just bought Sonic Adventure 1 off of Steam and tried it out. I died 4 times due to colliding with the wall and glitching through the floor. Was the original release this glitchy, or is it just a bad port?
Tell me everything you know about updating RSS feeds.
I think Wonderful 101 is gonna be great, but it's also the most inaccessible game to come out of Platinum/Clover since God Hand(which if you don't recall, had a demon inexplicably pop up and kill your ass ten minutes into the game while you're still learning the controls). And it doesn't do a great job actually explaining the mechanics, either.
I'm gonna love it probably, but it's gonna bomb so hard in America its gonna make a grown man cry. A chaotic, inaccessible game in a kid-friendly candy wrapper on a dead console. Atomic bomba status, ya'll.
Not the worst one but Sonic Adventure DX on Steam (not the 2004 PC version). Loads of framerate issues, no wide screen support... and there's probably more but I didn't dig deep enough into it. It's god damn awful. The 2004 PC version by comparison has none of those issues.
Oh and the framerate is so bad in the Steam port that even the character select screen suffers low framerate. Seriously, the FUCKING character select has bad framerate!! How did they managed to do that?! It's unbelievable.
For comparison's sake, my PC can run Sonic Generation at max settings in 60fps and that's a 2011 game compared to a 1999 game! What the heck, SEGA?
My rant about the SADX steam port:
Oh and for some reason the game doesn't want to boot up anymore. Lovely.
Definitely get the fan patch Kokonoe posted. It fixed a lot of the issues.
EDIT: wait, that fan patch looks a little different than I've remembered. Is this the one that basically turns the Steam version into the 2004 port? Or is it a different patch all together?
This. It doesn't explain itself very well, and we saw that in the demo. When I actually did go out and try everything out and play around with everything I probably could, then I finally liked the demo because it felt suited to an action game. The idea that it's kinda like Pikmin is erroneous because you're essentially doing action-based combat in-battle (with an utterly broken character at your disposal at times). It's great action combat, but you really need to dig into it to see what's there. And that's probably a bit of an issue.I think Wonderful 101 is gonna be great, but it's also the most inaccessible game to come out of Platinum/Clover since God Hand(which if you don't recall, had a demon inexplicably pop up and kill your ass ten minutes into the game while you're still learning the controls). And it doesn't do a great job actually explaining the mechanics, either.
There's also the choice of using Dolphin or a Dreamcast emulator to play in 1080p if you want widescreen without all the issue.
This is a patch that patches bugs. It's not 2004 slapped on there. They trial and error tested the game and fixed issues with it.
How good is the Dreamcast emulation? I wouldn't mind playing my DC games on my computer.
Ohhh. I see! Hope it patches well with the other patch I've mentioned.
Now there's a classy title.You can join me and Nocturnowl. Then we can start a BritSonicGAF thread, with its own podcast.
It's called "Must Proceed Swiftly".
Wonderful 101 is pretty much Bayonetta by way of Okami with Pikmin presentation. It can feel obtuse, but once you get a handle on it it's fucking fabulous. Pretty much top shelf Hideki Kamiya/P* stuff.
I wasn't surprised when it bombed, that's something I've gotten used to after following these developers for a decade. It was the magnitude of the explosion that I didn't expect.
Pretty good. Perhaps not Dolphin good, but definitely nice. NullDC is what I believe everyone uses now.
I'm gonna enjoy Bayonetta 2 while I can because that's probably the last time Nintendo saves these guys again
Dammit, JC.All I can say is we live in a world where Spark Unlimited and Ninja Theory keep getting work for their mediocre AAA games, surely there's hope left for Platinum.
Hmm.. I see. I don't know, I think W101 is all right, just it and the other Platinum games I've played just haven't seemed to be of the same quality of Bayonetta. The others are like passable (except Mad World), but nothing great like Bayonetta. I guess I'll have to try out Vanquish. I prefer third person shooters to first person shooters most of the time so a stylish one looks interesting.
It's a port of a port, hence the glitches. There is actually fan patch for it here.
http://forums.sonicretro.org/index.php?showtopic=25301
Grasshopper was recently acquired by GungHo Online Entertainment, so Suda51 is financially set now. He can make as many weird, janky bombas as he wants!
I'll play it more, but I don't really hate it at this point. It's legitimately not the worst game I've ever played.[coming from a quote from another member about how the game should've been auto-battle] Then there'd be a lack of player-agency if that were the case. Given the staff on this, I don't think that's what they would've wanted at all. With that said, though, they did kind of miss the point as to why ATB was important to the genre and to the series in general, even if they tried to rectify it with some DPS characters after a while.
Either way, I think it should've been either menu-based or "the player controlling a unit whose ATB meter fills up and you execute their actions as you see fit just by swapping menus" as opposed to swiping the screen. It makes the game seem like a complete joke (and to be fair, the difficulty isn't that high at this point in time), but player agency could have been handled so much better than how it is here.
With respect to ATB, the reason why ATB is so special and why it was considered revolutionary was because it added more depth to combat, and allowed players to think on their feet. With other additions such as turn-swapping and the meter being visible to the player, the player was able to take appropriate action when it was completely necessary. It changed the flow of battle to something faster-paced provided you aren't on Wait. Now, from what I see, the meters in All the Bravest seem to fill almost at the same rate, so almost every character is interchangeable in what they do (they all dish damage, so classes that rely on support like the White Mage are completely taken out of their element and the game becomes more of a case of dealing damage quickly as opposed to strategizing and waiting to take appropriate action). I'm not sure if there's a case of attack-cancelling, either, but this is where ATB should have headed in terms of its direction (which it did in FFX-2).
When you're busy taking action in All the Bravest, you aren't necessarily thinking of which characters to hit to attack or the attack animations they have because almost every single character is expendable. They don't really seem to have some sort of individualistic "thing" that separates them from the rest unless they are a DPS character. For the most part, you can attack without taking DPS traits and character animations into consideration and still win, which is a large shame. I can understand what they were trying to do here: different attacks take different times to animate, if you want to get rid of enemies quicker you want a higher DPS, and you should have timed your touch to the party member to take that into account. But in the end, it kind of doesn't matter at this point. It's almost the equivalent of constantly selecting "attack" or auto-battle so you can win. So far, there aren't really any enemies or bosses that force you to take advantage of timing because they don't challenge the player to think of using support skills (of which there are none), and timing your attacks appropriately (and by some measure, I wish you could see the enemy ATB gauge because then it would tell you when you should swipe and when you shouldn't).
It just feels like they took the "hit the enemies fast enough before they hit you" mentality of the battle system when really that isn't necessarily what FF battle systems were all about. They aren't necessarily battles of attrition or "who can deal damage faster". They're about timing your attacks appropriately, choosing to defend appropriately, and supporting whenever it's needed. That's why CSB evolved from ATB. Or why ATB Kai evolved from normal ATB.
In that respect, that's what I'm most disappointed with when it comes to FF:ATB. It's like they forgot what battles were truly focused on.
On a personal front, though, I don't think this game is completely garbage! Shocking, I know, but I think it has some semblance of depth when it comes to getting additional equipment and making the damage per second classes like the Monk rather important because they do have longer attack animations. When they're animating, they can't be attacked, and that makes some of these characters have the largest advantage on the field. The localization is really funny, and the game looks really good. It's just basically one of those timewasters that you should probably play for 5 minutes at a time.
It should have been F2P in the first place. Now that it is F2P, I don't see any harm in it existing.
Now holding down a button wouldn't be too bad. Or asking a line of attackers to attack wouldn't be too bad.
Whenever there is more than one enemy onscreen, you do get into this weird situation where you're trying to hold on for dear life since enemies can attack more than one person. Unlike you, where you don't seem to have control over who you target (a good example is the one battle in the FFII world against four Black Knights who could probably wipe your characters out if you're not playing one encounter route over and over), so your damage is being spread over a radius as opposed to being able to concentrate on one brute and get things done faster. That is the most unfortunate part of that.
And you can't even regulate where your characters go, so there are times where your DPS characters will get completely wiped and you're left with casters and single-hitters which take longer for damage to be output. That makes encounters slower. The better thing would be allowing the player to select which classes they want in a battle as opposed. Would it break the game? Probably. Is it more strategic that way, though? Yeah, it is, because you have more agency in class selection and possible strategizing.
The game is designed with IAP in mind, so the casual player playing this at a bus stop or in the waiting room would probably not go out grinding when they can instantly purchase a character to make things better and easier for them). And the goal of the game is fanservice, so hiding a lot of these extras behind IAP is typical of their design philosophy.
It does need work. It's not perfect. I can see what they were trying to do with it, but... there are some things that should have been handed to the player in terms of customization in order to make battles possibly faster, more strategic, and have more agency. It's disappointing, really. I'm very willing to play it even longer than I have so I can give it a fair chance, but so far, I'm kind of feeling in the middle of the road, here. I don't outright hate it because the game definitely isn't garbage by any means. But at the same time, I can't help but to feel disappointed that they forgot why ATB and player agency was important for Final Fantasy as a whole.