who the hell actually buys cartridges with ripped labels and markers drawn on it anyways?
like, couldnt you easily just buy a good copy instead?
So simplicity has a role in it.It's slower so it's not going to freak people out, the character design is a lot more warm, friendly and traditional, and it lends itself a lot better to multiplayer.Plus they figured out 3D platforming, whereas Sonic hasn't. Oh, and ironically Mario's control scheme has been streamlined to be primarily stick, A and B, whilst Sonic games tend to use upwards of 3 buttons with very little tutorialising. The former's a lot more accessible (and intuitive - "jump and run" is a more natural set of commands than "jump, spindash, boost, run, kick, homing attack, slide, somersault").
It's mostly about tone; Mario is a lot more whimsical and thus universally appealing, whereas Sonic is ostensibly "cool", so he just ends up appealing to 6-10 year olds.
Considering they just tried changing it up again in Lost World and that was met with wildly varying views, I'd say no.You do bring one thing to mind though: Has SEGA even managed to figure out getting Sonic games to work in 3D?
Alright, here's the relaunch of the poll I was talking about earlier!
Vote for your favorite Sonic portable zones!
Voting ends on November 9th 11:59PM
Alright, here's the relaunch of the poll I was talking about earlier!
Vote for your favorite Sonic portable zones!
Voting ends on November 9th 11:59PM
who the hell actually buys cartridges with ripped labels and markers drawn on it anyways?
like, couldnt you easily just buy a good copy instead?
Holy cow, that sounds a lot like Windy Valley.SonicGAF's Song of the Day - #40
Song: Spring Stadium Act 1
Game: Sonic 3D (16-bit)
Composer: Jun Senoue
SonicGAF's Song of the Day - #40
Song: Spring Stadium Act 1
Game: Sonic 3D (16-bit)
Composer: Jun Senoue
Happy birthday, Coldman!
Knux looks like he's trying to pass some stones.
I mean, Happy Birthday Coldman!
also keep an eye out for ghost weddingsHappy Birthday Coldman. Get yourself a blanket, and don't let it get to you, you just gotta creep
It definitely feels like it wants to build up to something, but the payoff never comes.SonicGAF's Song of the Day - #38
Song: Death Yard Zone ~ BOSS
Game: Sonic Rivals
Composer: Chris Rezanson
Absolutely adore this one - especially the synth that leads most of the song. Thing gives me goosebumps every time.
Honestly, I've always thought these were the weakest tracks in the entire soundtrack - that or the special stage music. Every other zone has music I'm particularly fond of, but this one just never did it for me. To reuse some of your complaints about Senoue's music prior, it feels like it never goes anywhere in particular; just kind of a dull, vaguely Vegas-y composition meandering about. It doesn't help that what's ostensibly the lead instrument seems to be quieter than the backing instrument (I think that's supposed to be kind of like a piano?).SonicGAF's Song of the Day - #40
Song: Spring Stadium Act 1
Game: Sonic 3D (16-bit)
Composer: Jun Senoue
i am listening to the colors soundtrack and i'm reminded just how good that whole package was. i think i might have pulled back on my real feelings about it at the time. it borders on being a great game. i guess back then it felt wrong to heap praise onto a sonic game, but you know what? it was a very well put-together package. and i think being able to compare it to two more recent sonic games that don't exactly live up to it highlight its better parts even more.
Was the consensus that Sonic Rush Adventure bad? Because outside the shitty side missions, tedious boss fights, and the whatever vehicle stuff, I enjoyed it
Wait whatWas the consensus that Sonic Rush Adventure bad? Because outside the shitty side missions, tedious boss fights, and the whatever vehicle stuff, I enjoyed it
more than Lost World Wii U, at any rate
i am listening to the colors soundtrack and i'm reminded just how good that whole package was. i think i might have pulled back on my real feelings about it at the time. it borders on being a great game. i guess back then it felt wrong to heap praise onto a sonic game, but you know what? it was a very well put-together package. and i think being able to compare it to two more recent sonic games that don't exactly live up to it highlight its better parts even more.
It's been really annoying to see so many people discount Rush Adventure because of that stuff over the years. It boggled my mind that people would whine about replaying the levels when they were so much better (i.e. less DIMPS'd) than Rush's. And beyond that, I usually did good enough in the first place that I didn't need to replay levels more than twice, and the only time I didn't have fun doing it was Haunted Ship.It varies. Some people got really hung up on all that stuff and missed the fact that the levels themselves were massively improved.Was the consensus that Sonic Rush Adventure bad? Because outside the shitty side missions, tedious boss fights, and the whatever vehicle stuff, I enjoyed it
im gonna just play SA2B, itll clear my mind
why do i torture myself so much
Speaking of which, it's kinda fun to do this with the wisps in lost world. None that I recall are used for red rings, although some are needed for progress.The other stages are fun when you don't concern yourself with ranks or objectives and dick around in them.