ViewtifulJC
Banned
Ya know, I give Dimps a lot of shit, but they did co-develop Street Fighter 4, and they will always have props for that.
Well now I know what game I'm renting next.
I'd have to finish Assassin's Creed 2 first, and I gave my copy away with my 360.AC4?
I'd have to finish Assassin's Creed 2 first, and I gave my copy away with my 360.
Ace Combat 4 is good?
I do not like Animal Crossing.
stop playing bad video games that you dont likeFuck everything.
It's like... You've all seen me rip on games all year in this thread. Ni no Kuni, Sticker Star, Tokitowa, Remember Me, DmC, whatever. This is legitimately the first game this year that I feel like I'm going to quit playing because its design isn't very good.
And I don't really drop games. I usually stick through to the end even if I dislike them.
I dropped Pokemon for a while for this too. -_-stop playing bad video games that you dont like
Ya know, I give Dimps a lot of shit, but they did co-develop Street Fighter 4, and they will always have props for that.
I dropped Pokemon for a while for this too. -_-
I dropped Pokemon for a while for this too. -_-
GOD DAMN IT SCHALA!!!!!!! 「(#Φ益 Φo)∩Pokemon confirmed for no longer being localized for the west.
she dropped Phoenix Wright for Sonic, too
Hope ya'll niggas enjoyed AA5, cuz that's a wrap on that franchise
I too enjoy puzzles in sonic games such as silver's billiard ball puzzle in sonic 06AC2 is a good game, though.
Replaying older levels in Sonic Lost World 3DS, and there's a level that's pretty reminiscent of Surf Cabana/Surf Beach in Mario Sunshine. You know how there's a juicer and you need to roll a watermelon there?
One of the levels in Tropical Coast 3DS is kinda like that, except your slowly pushing apples into holes and then pushing them into the juicer to make the apple juice level rise for the end of the level.
...If I wanted to play Mario, I'd play Mario, you know what I mean? Just because the mechanic/controls would be more refined in a Mario game. I'll give it points for gimmick stages, but that's not really what I come to Sonic for.
I dropped Pokemon for a while for this too. -_-
Pfft, I used the skip glitch for that.I too enjoy puzzles in sonic games such as silver's billiard ball puzzle in sonic 06
What's wrong with Pokemon XY?
Oops, I misread your post. Thought you dropped Pokemon because of bad design decisions.Pfft, I used the skip glitch for that.
Nothing's wrong with Pokemon XY! I like it! I just dropped it for a bit for Sonic Lost World 3DS which appeared to be a grave mistake.
You mean the same music they used for two stages in two worlds for some weird reason instead of composing world-specific music with motifs like Ohtani would probably usually do? Not even world map-area music which baffles me a little, I guess.
Better question: Why are some of Sonic Colours' BGMs reused in this game when at least one of them doesn't fit?Btw, that reminds me. Why does the game rehash Windy Hill assets so much?
You got to Sky Road Act 3, didn't you....
yep i think sega should've delayed Lost World, the 2nd half of the game is a serious mix bag but more bullshit sided
..............................BEHOLD, EXSTETRA'S HIGH LEVEL GAMEPLAY.
You got to Sky Road Act 3, didn't you.
I'll laugh so hard if someone manages to ever localize this... and then cry if they do because why are you people continuing to localize horrible games because apparently it really is horrible based on importer impressions.
Japan, pls.
They localized Time and Eternity after all...
I wonder if some of these werido crappy RPGs in Japan only sell because of the kusoge crowd?
...If I wanted to play Mario, I'd play Mario, you know what I mean? Just because the mechanic/controls would be more refined in a Mario game. I'll give it points for gimmick stages, but that's not really what I come to Sonic for.
They localized Time and Eternity after all...
I wonder if some of these werido crappy RPGs in Japan only sell because of the kusoge crowd?
Ya know, I give Dimps a lot of shit, but they did co-develop Street Fighter 4, and they will always have props for that.
They can't do Tales for shit, either.
Fuck this shit. I don't want to play the 3DS version of Lost World anymore. It's legitimately making me angry and snippy with people.
So Sonic gaf.
So do you think the characters would be strait of the list DLC wise, there were some rumors going around about others. But many of them sounds a bit far fetched, though I wish some of them to be true. One in particular is quite interesting.
Also
Would you be interested in a sonic fighting game that played like Marvel.
T&E actually has... uh... genuine fans. Some of them tends to get overly defensive when you don't like the game and just assumes you're a CoD fanboy.
Not making any of this up
about japanese localizations:
it's tough out there. there are really only about 4 main companies bringing over niche rpgs and they all fight for the same market (nisa, atlus, xseed, and aksys). there are even smaller ones too like gaijinworks, but it's essentially those four going at the same general market. and sometimes the best option is to do the conservative thing and just get enough to make a small profit or at least break even. if you're breaking even, then you're sticking around for at least the duration of the project (and have some cash to purchase other licenses).
if a bigger company isn't bringing out a game, there's usually a reason for them not to do it, making it even more unlikely for an even smaller group to do it. that's why you don't see xseed stepping up for dragon quest vii, or aksys jumping on valkyria chronicles iii. it's usually games from publishers without a presence in the us, hence companies like idea factory and spike chunsoft working with multiple american publishers. and then there are games from bigger companies that get passed on, like the last story and pandora's tower with nintendo. sometimes it's simply a return on investment thing.
when you see something like exstetra pop up in a release schedule (and i'm not saying it will- that's not insider stuff), it's usually to fill a hole in a release schedule. sometimes it's used to build relations with a company too.
the one thing no one's really sure about is how atlus being sega now is going to change things. the head honchos at sega sammy had been shutting down the us sega branch over the last year, and then they bought index which came with a very profitable american localization branch. if they intended to close it/merge it with the us sega branch, then it seems like they're leaving money on the table. but if they're leaving the branch open and letting them operate as they have always done, then i don't know what the point was in firing so many people from sega usa. it's a really interesting situation to keep track of, and whatever happens with atlus will have big repercussions throughout that section of the industry.
I'm hardly going to blame them for using reusing the same music for the exact same stage setting.You mean the same music they used for two stages in two worlds for some weird reason instead of composing world-specific music with motifs like Ohtani would probably usually do?
SonicGAF's Song of the Day - #45
Song: Main Theme
Game: Mario & Sonic at the Olympic Winter Games
Composer: /shrug; maybe Tokoi, since he was sound lead