Probably not my brightest idea, but I went and started The Two Thrones today. It's my first time playing both this and Warrior Within, so I figured I should see how the two compare one after the other. A few things immediately pop up:
A. Where Warrior Within, clearly had a (misused) budget, Two Thrones feel very rushed from the start. Character and enemy models seem less detailed, there's re-used animations from WW up the wazoo (even animations for enemies splitting in half when you kill them... even if the enemy doesn't actually split in half, and the FMVs got hit with the ugly stick.
B. Despite not going for the SO EDGY crown WW attempted, TTT has so far had more "gory" stuff than WW. Which leads right into...
C. The Prince's left arm is super uncomfortable to look at. I can't for the life of me find a good, clean screenshot of the in-game model of it, so these will have to do.
[1] [2] [3] [4] [Stylized Art]
[My own phone shot]
Very quickly into the game, the Prince sustains an injury which gives him his whole Dark Prince gimmick to begin with. While the game's artwork always plays down how gory it looks, the in-game model even goes so far as to make little indentations where the chain is melded inside the skin, which while I can imagine could look blurry playing it in SD on a PS2, the HD collection''s higher resolution lets you see every detail that Ubisoft apparently spent time detailing, and I get super uncomfortable every time I catch a glance of it. What's worse is that the Prince very quickly loses his shirt too, so there's literally nothing to distract myself from looking at his fucked up arm. It's seriously messing with my enjoyment of the game.
D. The Dark Prince gimmick sucks. Constantly losing health while mobbed by enemies isn't very fun, and his chain stuff doesn't even deal that much more damage than normal dual-weapon attacks. At least the one similar segment in WW had a cap on how low your health would drain, you can game over as the dark prince if you just sit around doing nothing. It's not very good.
Overall though the game is much better designed than WW, even if it's essentially hallways with little exploration. The combat isn't as busted, speed skills are a great alternative to combat (and the game is actually designed around letting you speed kill most of the enemies), the controls are much more responsive and there's better feedback for stuff like your off-hand weapon breaking, plus it doesn't blatantly re-use all of the traps from Sands of Time and actually comes up with new ones.