CrimsonCrescendo
Banned
I dunno why but today I was thinking about what if there was Sonic Adventure radio plays.
As long as Ryan Drummond is Sonic and Scott Dreier is Knuckles then have at it, Sega.
I dunno why but today I was thinking about what if there was Sonic Adventure radio plays.
I'm hardly going to blame them for using reusing the same music for the exact same stage setting.
A far better point to make would be why the hell there's this water backdrop stage sitting in the depths of a volcanic world, should've just given the background a red hue going by other asset reuse.
Alright, here's the relaunch of the poll I was talking about earlier!
Vote for your favorite Sonic portable zones!
Voting ends on November 9th 11:59PM
...
yep i think sega should've delayed Lost World, the 2nd half of the game is a serious mix bag but more bullshit sided
I said I finished it earlier on in the thread. I enjoyed it a lot. Very briefly since I don't really have time to write up a long post for it:Play Ace Attorney 5! I don't think I've seen you post about it yet.
This is true. At least their offerings on the portables were miles better than what Sonic Team was releasing at the same time on consoles.The Wii U version is way more guilty of trying to be a Mario game than the 3DS version is, IMO. Also, sorry if I mislead you into buying this with my 3DS version impressions, which were generally positive...
[EDIT] Also, you guys say what you want about Dimps, but at least they kept the franchise afloat with the GBA and DS games (which I still think are very good Sonic games) while Sonic Team was fucking around with things like Shadow and '06.
Only one way to find out.Daaamn, the sequel to Wizardry: Tower of Lost Souls was that bad? I'm somewhat glad we didn't get it now, despite having a good time with it's prequel.
I spent 15 fucking minutes just trying to finish World 2-1 in LW 3DS, the fucking bottomless pits- WHY ARE THERE SO MANY BOTTOMLESS PITS IN THE 2ND FUCKING WORLD?!Again, no one in this thread is saying that the game is too hard and that that is the reason why it's divisive. It's moreso the level design and overall game design and lack of cohesion with it.
Yeah I kinda wished there was more investigating like that even without the use of luminol or Ema's stuff.I said I finished it earlier on in the thread. I enjoyed it a lot. Very briefly since I don't really have time to write up a long post for it:
+soundtrack of the year calibre
+models are excellent replications of the original sprites, very emotive
+carries its narrative themes of fear and trust so much better than previous AA games
+Athena is one of the better female characters to be written in years in a video game
+Last villain breakdown was great
+I don't outright hate any cases, even the second one which dragged
+I'm a sucker for school-setting stuff, so I actually did like Case 3 when other people thought it dragged
+Both Case 4 and 5 were addictive as hell
+Best Case 1 of the series, imo
o I wish the Mood Matrix had a little more depth, and it only really became something interesting in the very last case.
-lack of scene examination, which is something I missed (so no spraying with luminol, etc.)
I was OK with Phoenix's VA tbh, didn't mind Athena's. Overall the voice acting never bothered me though I could agree it could have been better.-voice acting is subpar; no one wants to hear Wendee Lee in effing everything anymore, and Sam Riegel is terrible as Phoenix Wright and always has been ever since he was cast in the role
I agree on those points, I remember when I got stuck in AA1-3 and had to use a guide heh.-can't examine items in your court record
-easiest Phoenix Wright game by far because they basically spoonfeed you the answers
Speaking of which, I noticed スライ・クーパー コレクション - Sly Cooper Collection as an honourable mention on a kusoge of the year list from 2011.
It was the perfect element to introduce over a bottomless pit, at least in Sonic Team land. Said stage also kills you sometimes for trying to go too fast for all the little set piecing to come together, a shame really because it's not a bad stage otherwise.My problem isn't that it's difficult, my problem it's difficult for the wrong reasons at times. The game doesn't communicate properly with the player when it comes to that.
"Oh look platforming, oh look a dragon roaring- OH GOD IT BROKE THE PLATFORMS BY ROARING" there was no clear warning that was gonna happen. Things like this happens constantly.
For whatever reason this was a game that damn near everyone I play games with picked up their own copy including myself so it had this unusual sort of hype backing it, yet only two of us actually finished it with everyone else succumbing to boredom which doesn't surprise me at all. It's a nice idea at least.I must have been the only person that quite liked LA Noire.
When you're done with all this you're going to be the biggest Godsmack fan.I beat PoP Warrior Within yesterday on Hard mode. I started a normal playthrough immediately after and finished it today. Now I'm starting an easy mode run. None of these runs have been fun at all.
What am I doing with my life
After I got over the fact there was a bullshit trial and error thing going on at the beginning of the stage, it ended up being actually fun and challenging.It was the perfect element to introduce over a bottomless pit, at least in Sonic Team land. Said stage also kills you sometimes for trying to go too fast for all the little set piecing to come together, a shame really because it's not a bad stage otherwise.
Actually the boss for that one annoys me so much more because the homing attack never fails to turn to shit at some point during it.
While we're on the subject of Sky Road's high-larious "difficulty" I'm reminded of the sand slide heading towards the screen in Zone 4, "by the way this rope you're grabbing onto breaks after a few seconds, hope you were immediately moving over!" and then the following bit where to avoid an obstacle coming from behind I had to shift to either the left or the right side of the screen, I chose right only for the slide to curve left a second afterwards flinging me off the unseen edge. Oh and then there's that one bit where you transition from the 2D area of the stage with the ghosts and rhythm wisp to said slide area and during the screens fading to black transition the one ghost patrolling the path by the exit can still hit you and take your rings, WHAT A STAGE!
I was promised that the trophies would never be gained through self afflicted punishment, I thought we had reached an understanding.Noi's a regular in the Trophy threads so I believe they're playing it for the trophies =P
Unless they ALREADY Platinumed it and the gameplay/combat is interesting.
Noi go play Jak and Daxter 1 instead.
Just when I genuinely thought Jak 2 couldn't possibly get any worse, Jak 2 with poor frame rate.I still have to finish the Jak and Daxter trilogy on Vita. Hopefully the framerate issues aren't too bad.
This ends up being kinda true for a few of the games more greasy stages, not that i'm giving them a pass for poor design choices, it serves as a reminder how things could have been so much better with more thought, I'm going to have to agree with the idea that it was hit by some of that traditional Sonic Rush (not to be confused with the game of the same name).After I got over the fact there was a bullshit trial and error thing going on at the beginning of the stage, it ended up being actually fun and challenging.
Not having played Sonic Adventure in years, I decided to buy the PSN version for my PS3 using part of the $20 I got back from the $10-for-$50 promotion... Holy shit, this game holds up. Sonic controls MUCH better here than in Lost World. Sonic moves fast enough to give me a good sense of his speed but slow enough that I feel I have enough control of him, I don't fly off into oblivion after jumping while at full speed (most of the time), and the spindash is a shit-ton more useful and is actually worth using. What the hell happened, Sonic Team?
...and what's so bad about the PSN version? Only thing that annoys me is the purple background
That stupid rope was bullshit. "OOPS FORGOT TO LET YOU KNOW IT CAN BREAK". I lost so many lives in Sky Road because of the trial and error BS.
Seriously, this game got rushed...
Tbh rushed isn't an excuse for that kind of design. The first thing a designer should think of in a platformer is is the challenge communicated to the player properly. As soon as that was seen after being put in the game they should have programmed it to break over 2 seconds or so so that you can see it gradually breaking up and move on. Visual cues are not something that requires testing to figure out.
My problem isn't that it's difficult, my problem it's difficult for the wrong reasons at times. The game doesn't communicate properly with the player when it comes to that.
"Oh look platforming, oh look a dragon roaring- OH GOD IT BROKE THE PLATFORMS BY ROARING" there was no clear warning that was gonna happen. Things like this happens constantly.
I only had it break on me when going for the life. IMO you took your sweet time and the game punished you for it, nothing wrong with that.That stupid rope was bullshit. "OOPS FORGOT TO LET YOU KNOW IT CAN BREAK". I lost so many lives in Sky Road because of the trial and error BS.
Seriously, this game got rushed...
SonicGAF's Song of the Day - #46
Song: Bonus Level
Game: Sonic Spinball (8-bit)
Composer: Uncertain; Paul Gadbois, David Delia, or Brad Scott Gish
When you're done with all this you're going to be the biggest Godsmack fan.
Actually what are you doing? and don't answer with trophies.
.The difficulty trophies don't stack. Ubisoft sucks
Finished the Dark Story, gonna get to Hero Story in maybe an hour or two, or tomorrow. I'll let you guys know!
Neither do Suda51 games, didn't stop me from Platinuming Shadows of the Damned though.
Err, I'm pretty sure both Lollipop Chainsaw and No More Heroes don't do that, so you're wrong. Only other one that does that nonsense is Killer is Dead. And even then, I'm sure playing either of those multiple times is much more enjoyable than playing Godsmacked Within (maybe) 3 times if the game doesn't feel like hitting you with a gamestopping bug along the way that requires yet another playthrough.
Yeah, the gimmicks/hazards weren't thought out well. They have the right concept... just the really lousy execution :/This ends up being kinda true for a few of the games more greasy stages, not that i'm giving them a pass for poor design choices, it serves as a reminder how things could have been so much better with more thought, I'm going to have to agree with the idea that it was hit by some of that traditional Sonic Rush (not to be confused with the game of the same name).
Oh yeah, not really defending this design. But I do think half of the way the game turned out could've been from rushing it (Sky Road is literally made of reused assets) I felt if they had more time, they would be able to play test the levels more and fix things as necessary.Tbh rushed isn't an excuse for that kind of design. The first thing a designer should think of in a platformer is is the challenge communicated to the player properly. As soon as that was seen after being put in the game they should have programmed it to break over 2 seconds or so so that you can see it gradually breaking up and move on. Visual cues are not something that requires testing to figure out.
This is the thing. Sega should take some situations in mind, not everyone plays the same way. The segment is still bad because there was no clear warning on what's going to happen.I was already on solid ground. I thought it was going to attack so I got to a more advantageous location.
IIRC I was going for the red ring, too. Hopped to the bottom, grabbed ring, went to top path, saw dragon, and hopped to the next set of platforms (which happened to be solid) to dodge out of the way.
I was avoiding cactuses at the time it first happened. I had no idea it was going to break. They could've had it so the rail begins to crumble a bit, giving me a good warning that this was going to happen.I only had it break on me when going for the life. IMO you took your sweet time and the game punished you for it, nothing wrong with that.
You know, being condescending towards others based on their taste in music (which would perhaps be bannable if you'd posted it in the wrong thread/if a mod saw that and didn't take too kindly to it) or playstyle isn't exactly becoming of you (ie: "stop playing like garbage because I wasn't playing like garbage and that never happened to me so it shouldn't happen to everyone else, gosh!").I only had it break on me when going for the life. IMO you took your sweet time and the game punished you for it, nothing wrong with that.
That too, I enjoyed replaying SotD and KiD.
I do believe NMH had non-stackable difficulty trophies though, then again I only ever did multiple playthroughs because a trophy road map suggested it.
Stop what you're doing right now and listen to this remix: http://minuslander.tumblr.com/post/66489895857/possibly-my-favourite-remix-of-mario-sonic-at
Stop what you're doing right now and listen to this remix: http://minuslander.tumblr.com/post/66489895857/possibly-my-favourite-remix-of-mario-sonic-at
"Huh, is it really that great?"Stop what you're doing right now and listen to this remix: http://minuslander.tumblr.com/post/66489895857/possibly-my-favourite-remix-of-mario-sonic-at
I'm going through Sly 4 right now (which is much better than 2 and 3 btw) and something just happened late in the game (you probably know what I'm talking about if you played it) that literally had me like
.
Given the type of gif, my guess is eitherI'm gonna guessPenelope turning against the gang?
I'm gonna guessPenelope turning against the gang?
Didn't see the music stuff but what you quoted there did not seem very condescending.You know, being condescending towards others based on their taste in music (which would perhaps be bannable if you'd posted it in the wrong thread/if a mod saw that and didn't take too kindly to it) or playstyle isn't exactly becoming of you (ie: "stop playing like garbage because I wasn't playing like garbage and that never happened to me so it shouldn't happen to everyone else, gosh!").
Just a heads-up, since it's something that I've started to notice happening more frequently.
Oh yeah, not really defending this design. But I do think half of the way the game turned out could've been from rushing it (Sky Road is literally made of reused assets) I felt if they had more time, they would be able to play test the levels more and fix things as necessary.
Also your idea is perfect, it would've made the level so much better. Just that little fix can make a big difference. (Well, except for the boss, that boss sucked hard).