Nocturnowl
Member
You actually have an ally in me for this one, clever concept but they abused it to the nth degree, I find the second trip to the desert beats the hell out of the first though with my preferred usage of said gimmick that isn't so switch hitting heavy and Skipper's Retreat which just tickles me in the right way for some reason.I didn't like the desert time stone sections, so SS doubling up on those instead of doing something different with the desert (like it does with the lava and forest areas) made me dislike that area the most.
I'm literally befuddled by this development!Don't you know, literally can be used as figuratively now (as dumb as that sounds).
You get the idea though.After constantly re-using the same areas, a dungeon that's la re-use of previous environments and no real boss fight to it doesn't exactly please me.
I kind of considered the set of final bosses essentially this dungeons bosses.
Don't mind the whole environment reuse idea for the final dungeon even if the dungeon itself doesn't do a lot for me (mainly because screw sliding tiles).
Now the Wind Waker version of the re-using dungeon areas finale, that's a lacklustre final dungeon in a game of pretty basic dungeons to begin with, I mean holy hell those deadlines obliterated the back end of that game all over the place.
Don't mind the whole environment reuse idea for the final dungeon even if the dungeon itself doesn't do a lot for me (mainly because screw sliding tiles).
Now the Wind Waker version of the re-using dungeon areas finale, that's a lacklustre final dungeon in a game of pretty basic dungeons to begin with, I mean holy hell those deadlines obliterated the back end of that game all over the place.